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ME2: Threadbare Plot and Sickening Story Elements


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#26
JGHutch

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Ozymandias23 wrote...

@JGHutch - don't even start with that nonsense. If you've nothing to contribute there are plenty other threads that might be more to your liking.


QQ more? If it was not true you would have not responded back to me, smart troll but none the less, a troll crying because your homosexual romances where not included in the game, all your points are bad so go QQ and go play Baldurs Gate or something like you "hardcore rpers" do..kkTHX BAI!!!!!!!!!! Image IPB

#27
TuringPoint

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I'm sorry the OP is so disturbed by the sequel's story. I guess it makes more sense if you're the sort of person who doesn't mind trying to see where a plotline is going or why certain situations happened a certain way, or what the writers were thinking. 

If you don't like carefully considering a fictional situation that might be uncomfortable, this is certainly not a game for you.

I am a little offended that the OP thinks to blame their discomfort on the writer's trying to make a game that's "dark and edgy," in any case.  I'm a little offended that people are so unwilling to consider their own experiences, and would prefer to cheapen someone's talent for that.

Modifié par Alocormin, 01 février 2010 - 09:28 .


#28
Daeion

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I will agree that the story of this one didn't really seem to hold up to that of the first game.  I was able to have conversations with Jacob to a point, didn't go with the I want you to need me option, but the way she always said she was more interested in talking really bugged me, it seemed they really wanted you to dump your old LI.  Also, I agree that it just felt like a big shopping list and there were too many characters, same thing with there being too many empty planets, quality of quantity imo. 

I really liked Tali, Mordin and Legion, Thane and Samara had promise but it wasn't really delivered IMO, Jacob was really boring, so was Zaeed, and I didn't care at all for Jack.  The thing that annoyed me most was that it didn't see, like we really had to do much to convince people to join us on the suicide mission.  IMO Garrus and Tali should have already been loyal from the first game and Miranda and Jacob were forced to be there so w/e.  But for everyone else you just show up, tell them you are recruiting them for a suicide mission and they are all gungho to join you.  Too much time was taken up getting your team together and not enough is actually spent developing the story imo. 

Also I felt love interests were poorly implemented.  I romanced Liara and she didn't really seem too overly joyed to see me alive and I've heard the same thing from people who romanced Ash or Kaiden, I mean FFS we had sexy romance time back two years ago, suppsoedly loved each other, I freaking died and you can't even let me say goodbye or anything before I go off to kill myself?

#29
TuringPoint

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There were too many characters, I can agree with that. They didn't do nearly as much with developing each character. They seemed to give the drell a lot to talk about, but it would've been nice if the others had more than one or two conversations before they talked about sleeping with you. That was something people complained about with the first game, and something they made worse in the second game.

#30
Nozybidaj

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Agree with the OP that the overall story and the characters were exceptionally weak for a BW game. Many of the character motivations, especially the protagonist and some of the former ME1 characters was completely out of place, the new characters were very predictable and cliched. All in all, I was utterly unimpressed with the story elements. The combat was much better though, I'll give them that.

#31
Myrmedus

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I agree with some of your points and I'll list those that I agree with and why first:

- I definitely agree the core plot was rather threadbare. I liked the depth of characters and their own stories but I feel a little too much time was invested in this, mostly because I feel there were simply too many characters in the game. If they had 2-3 less characters and used the time taken to write their individual stories to beef up the core plot I would've preferred it - at the moment I'm wondering how on Earth they're going to wrap the trilogy up on ME3 unless it's a 100 hour game because there's just so much story to get through.

- Similar to above the narrative structure was also quite weak. In some ways this allowed for a feeling of freedom but it also gave the game a 'sandbox' feel rather than a strong narrative...I hope they return to ME1 in terms of an ironed out core plot

With the rest of your post though I must disagree, and there are certain points I disagree with more heartly than others:

- I'm sick to death of the Terminator parallels on the Human-Reaper, it's like those movies and James Cameron have some how copyrighted the design of a humanoid machine or the human skeleton itself. Next thing we'll see is in 50 years some science corp. will produce a humanoid machine and be sued for copyright breach on the design. The T-800 wasn't an original design, it was a humanoid machine design that dates back as far as black and white visionary films like Metropolis (http://en.wikipedia....tropolis_(film)) for its anthromorphic impact and that is exactly why it was used in ME2 - for the exact same reasons as in the Terminator movies it gave many players an eerie feeling at seeing a Reaper that resembled ourselves (and at the bare bones WAS ourselves).

- Complaining about the seedy nature of the second game is incredibly naive IMO and you can't be much of a fan of sci-fi if that's the case, or up for any kind of realistic approach to dramatization. I can't remember the last sci-fi movie, game or novel that didn't have an incredibly seedy side to its Universe. Why? Because it's meant to correlate with real-life to produce sci-fi that one can relate to, and last time I checked the world we live in is very, very seedy in numerous places. It produced an incredibly realistic world for ME2 that was one of the highlights of the game, as was the variance in which you can navigate it.

In addition a small point I'd make: I think Shepard becoming semi-synthetic is going to have a part to play in the story so don't write it off too soon.

I thought the game was unbelievably good but the core plot was under-developed and crushed beneath the weight of trying to produce such a realistic and deep Universe - this was more the problem than the plot itself being weak. Because BioWare had to spend so much time piecing this Universe together the length and depth of the core plot got a little neglected IMO. The one positive I can take from that is I get the feeling they were working on ME3 for along time before ME2 was released so we may see a fusion of ME1 and ME2 for the final part of the trilogy.

Modifié par Myrmedus, 01 février 2010 - 09:35 .


#32
ChyronBlue

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Subject Zero's loyalty mission actually made me feel sorry for her and like her as a character. Before I got the game, I hated her with a passion.



Jacob's mission invoked anger in me and shared his feelings to kill his dad.



To the OP, I understand how you feel that the suggested overtones were in bad taste, but after playing again they aren't forced, I feel for better or worst the galaxy needed an edge, in contrast to how it was perceived in ME1.



About the plot, every sequel in built upon the first. ME1's story has major revelations and epicness. ME2 is about knowing and preparing for the fight, they can't really surprise you that much, you know about the Reapers. So,saying its weak/bad is dumb IMO. Its about the characters coming together against a common foe

#33
NoShtSherlock

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Mass Effect 1 was a true delight to play there was so many
things to love.  There was the beautiful
and uplifting scenery, the variety of dialogue between the characters of
Shepherd the hero and his/her squad mates Liara, Wrex, Garrus, Tali, Kaiden and
Ashley.  Whether you loved or hated them
there was real depth to their back stories and to their personalities and the
most important thing was as you travelled through the Mass Effect universe
fighting Saren, the Geth and Sovereign on Virmire, or the Geth and the Thorian
on Feros there was a solid story and a reason for why Shepherd and her crew
were fighting and that it mattered.  Our
choices were meant to mean something from friendships, relationships to whether
you let different foes or friends along the way live or die. 

Mass Effect 2 w as suppose to be a continuation of ME 1 but
that wasn’t the case at all in my personal opinion there was no real story
unless you count Shepherd acting like a HR Officer and recruiting the scum of
the galaxy.  Characters with no
personalities and used bad language and crude remarks to talk to each other,
perhaps Bioware was trying to make some of the characters appear tough but in
my personal opinion they didn’t need to resort to the F* word, crass language
and sleazy outfits.

Miranda was Shepherd second in command.  She was a Cerberus agent working with the
illusive man who assigned her to Shepherd for the so called ‘suicide
mission’.  She had the emotional depth of
an espresso cup.  Her claim to fame of
goodness was that she stole her sister as a baby from their evil father who had
genetically created and engineered them both and gave her baby sister to a
family to raise.  Miranda walked around
in sleazy slinky tight cat suit that was meant to tantalize adolescent boys or
a certain type of men.  Her character and
personality that of a woman with loose moral’s who slept around and have no
problem with having sex in a public area of the ship.  As a character Miranda was not a likeable
personality and came across as a person you might find on a street corner in a
red light district.

Or then there was Garus from the old squad mates who did a
good impression of ‘the old man of the sea’ routine and the time frame of
Shepherd’s death and rebirth was suppose to be only 2 years though many of the
old squad mates acted and looked more like Shepherd had been on ice for 10-20
years.    His character was butchered like many of the
old squad mates were and my feeling was that the change to the old squad mates
was to make them less likeable giving them barely cameo roles and changing
their personalities and character so much they might put people off them all
together.  I personally feel that this
might have been Bioware’s  idea to
butcher and mutilate the original squad mates so much that people won’t care if
there in ME 3 or not.

The only old squad mate who was not really included in the
butchery of the other old squad mates was Tali who resembled the character and
personality she had in ME 1.  Though the
idea of her being a love interest was a bit off in my opinion as in the first
one she was portrayed to be a young woman on a coming of age pilgrimage to find
information or technology useful to her people and to the ship she would be
assigned to.  When I asked friends what
they thought the age was of someone coming of age my friends suggest that the
person was either 16 or 18 when a child can become or seen as an adult.  To me and others I have talked to it was
suggested that Tali was passing into adulthood like a rite of passage and then
with 2 years she seems to jump from this passage in adulthood to in human years
24 years old.  Was this jump in age meant
to tantalize and accommodate the interests of those fans that wanted to date
this teenager from ME 1?

Jacob was just a thug from beginning to end and I disliked
him even more after doing his loyalty mission. 
Where you find out that Jacob’s father was the captain of a ship that
crashed on a planet. His father separated the crew with the officers and him in
one camp with rationed food from the ship leaving the other camp to eat the
toxic food on the planet.  Non male
officers were killed off leaving the women living in a camp where the captain,
Jacob’s father gave female crew to the officers and himself to rape and abuse
as they saw fit ‘to be used as plaything’s’’. 
Perhaps Bioware finds this and interesting fun back story for a
character I do not.  For any woman who
has been raped, abused or has had someone try to attack them this is not fun
and very disturbing.  In my personal opinion
this and many other  disgusting and nasty
suggestions in the game including this has no business being used to make an edgy
story or make a game sell.

Samara for me was a bit over the top in her red and gold cat
suit she reminded me of ‘She-Ra’ from ‘Masters of the Universe’ the animated
cartoon and of ‘Rogue’ from the animated version of ‘The X-Men’.  She had the look of a character straight out of
a Marvel comic and the biotic fight scene between Samara and Morinth looked
like it was taken from a comic page where all was need was a few expression
bubbles pointed at their lips with the words ‘Bang’, ‘Punch’ etc.  Morinth’s last victim on the Omega Station is
a young girl who in her video diary suggested that because she was attracted to
Mornith, an asari woman that ‘she was a freak’. ‘A Freak’ for liking someone of
the same sex is very homophobic. 
Although I am not gay I find the suggestion of the anti gay message is
uncalled for and un-necessary in this game

Legion I have to say was a brilliant squad member that I
really liked and his tech skills were great in battle.  He and Tali were about the only two that I
liked out of the whole bunch.

Jack’s story of being abused and tortured preyed upon my
adult scientist is sick to me; there is no need for this to be in any back
story or any part of the game.  I just
don’t know what the game makers were thinking when they started with stories of
torture, abuse, rape etc these are not topic to mock or make into entertainment
games, it’s disgusting.

People who say life is good and bad yes that is true, but
games are suppose to be fun and entertaining not disturbing, disgusting with
bad language strung all over the place. 
The characters come across as unintelligent nasty thugs and one reason
that they come across like this is their potty mouth and animalistic behaviour
towards the other character. 

This game for me was a poor man ‘Gears of War’ and the
calibre of ‘Grand Theft Auto’ in space.


I know the fan boys will come in force and call me names
troll and flame me.  I would ask you not
to bother with your immature bully and intimidation antics if you can’t discuss
in an intelligent or educated manner then don’t bother me with your nasty
retorts as I am not interested.

Modifié par NoShtSherlock, 01 février 2010 - 09:49 .


#34
keginkc

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ME2 couldn't be ME1.  ME3 won't be ME1 either.  The joys of exploration and the wonder of discovery from the first game is gone forever.  Because we already know the universe and the people who live it it, and we know who the enemies are.  From the second of the big reveal on Virmire and then Ilos, the course was set for the final two-thirds of the trilogy.  Because that's how the 3 act structure works.  ME1 was the setup, ME2 was the conflict, ME3 will be the continuation of the conflict (the second act isn't really over) and then the resolution.

It isn't about creating a new Mass Effect with every sequel.  It's not about duplicating that game, that experience.  It's about continuing what was begun in the first one, and eventually taking the story to its end.

#35
Miniazza

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There is more wrong with 2 than 1 I agree, characters and story being the most obvious of gripes but if Bioware managed to stir an emotion in you then that is a good thing, not bad. This is the real world we live in bud, rape, murder, child abuse, politicans all exist today and will no doubt in the future. Whilst I condone non of these things, as an "adult" as you describe yourself should be able to be somewhat more mature towards the fact that this is fiction. If someone close to you has been a victim of sexual abuse of any kind then I am very sorry, but this is an adult video game where adult themes were/are to be expected. I don't want Sheperd making a paragon/renegade choice about killing/saving a pink bunny. I agree with your comparison with Gears of War. I think the collectors stole our guns and armor as well because there is so little of it.

As for how women are shown in ME2, why did you choose one of the more seductive asari avatars if this offends you so? Women in both games have held very strong positions within both stories. The citadel had asari dancers along with the Consort whatever her name was.

But finally, the whole "am i a freak" comment about Morinth. You clearly totally misunderstood this didn't you? Any teenage child, male or female would no doubt be confused if they were attracted to the same sex rather than opposite. I wonder how many teenage girls have written this in their diary and how many teenage boys have thought this. Maybe they wrote in their diaries about it too.

Modifié par Miniazza, 01 février 2010 - 09:55 .


#36
Commisar_V

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Samara’s loyalty mission was another that I took issue with, though for
very different reasons.  We’re presented with her daughter, Morinth, a
sexual predator, whose victims are killed by engaging in sex with her.
We’re instructed to go to the apartment where her last victim Nef, a
young girl, lived with her mother. The mother
allows us into Nef’s
room where we listen to her video diary in order to find the password
to allow us into the club where Morinth stalks her victims. The diary
entries chart Nef’s first meeting with Morinth and mentions the
beginning of an attraction between them. In one of the diary entries
Nef comments that Morinth is a girl, that she’s attracted to a girl and
asks ‘am I a freak?’

Why would this make her a freak? Why? Intentional or not, there is a suggestion there of homophobia.



Homophobia in the society, not necessarily the opinion of the game/the people writing it.

#37
Fredgtrer

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why are you trying to change peoples opinions on the internet? it doesn't work.

#38
Anticitizen1

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Ozymandias23 wrote...
I also found the portrayal of women in Mass Effect 2 offensive at times. On Omega the Asari seemed to have been assigned the role of strippers, pole dancers and prostitutes. There seemed to be a recurring theme that
suggested women were play things, to be used and abused when opportunity permitted. This theme carried through to Jacob’s loyalty mission, a mission that I found disturbing on an emotional level and absolutely sickening.

In that mission we were presented with a scenario where a ship had crash landed, the captain had separated out the female crew members and placed them in a camp. He then gave these women to his officers to be used
as play things. The idea was horrific. Perhaps Bioware feel that the suggestion of rape is suitable content for their ‘dark and edgy’ video game but I don’t.  It was uncalled for and I found it sickening and disturbing.


Welcome to the real world.

#39
77boy84

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ME2 had a plot.

The plot was you getting this group together, and growing close to them so you can save humanity (again).

And maybe rape and child abuse are a little extreme, but it's not like bioware put them in as jokes. If you're offended, then congratz, the writing of those scenes are having the desired effect.

And personally, I think there weren't enough characters. Everyone just felt awesome, and I wanted to know more about them.

I wished they added in more new characters, or at least replaced Garrus and Tali with new people for me to get to know.

#40
adriano_c

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ChyronBlue wrote...

Subject Zero's loyalty mission actually made me feel sorry for her and like her as a character. Before I got the game, I hated her with a passion.


Hated a character before even playing the game? Curious...

#41
lltoon

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The posters who read halfway or who tl;dr should go shove a rod up their ass.

Considering the OP took the time to put her points in a concise manner and in a logical manner I think she has a point.
While I think ME2 is the best game ever, I also had small lingering doubts about the interactive shallowness of the characters compared to ME1.

I believe ME2 was meant to be a personal experience, meaning that it was meant for people who have already played the first game, and thus already have gotten to know most of the characters and the ME universe in ME1. I am quite sure people who are new to the ME universe playing ME2 would not be aware for example; that Joker was suffering from a bone disease because he doesn't have dialogue to explain it as he did in ME1. So it would appear to the newer people that Joker was just limping for nothing, or that he had a past leg injury that never healed.

ME2 makes a lot of assumptions that we already know the ME1 universe that they skip a lot of essential dialogue explaining the universe. It doesn't pose a problem to me, because I already know what it's all about, but for a newer person, I can see why they will think that the dialogue is lacking.

To the OP's point, I applaud her for playing the game and noticing that it is shallower than the first game even though she had played the first one. I agree 100% with the points she is putting up, but I am also not discouraged from enjoying the game myself.

Modifié par lltoon, 01 février 2010 - 10:27 .


#42
Anleson

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NoShtSherlock wrote...
 For any woman who
has been raped, abused or has had someone try to attack them this is not fun
and very disturbing.  In my personal opinion
this and many other  disgusting and nasty
suggestions in the game including this has no business being used to make an edgy
story or make a game sell.


Art imitates life. Anything that exists in life is ripe for inclusion in storytelling. I disagree with your analysis that these things were included to "make a game sell", I think that was incidental. Moreover, to suggest that we cordon off certain topics in any story from which its creators will see revenue is to neuter all artistic endeavors by restricting them to those privileged few who can afford to create without drawing income from it.

NoShtSherlock wrote...
Morinth’s last victim on the Omega Station is
a young girl who in her video diary suggested that because she was attracted to
Mornith, an asari woman that ‘she was a freak’. ‘A Freak’ for liking someone of
the same sex is very homophobic. 
Although I am not gay I find the suggestion of the anti gay message is
uncalled for and un-necessary in this game


Maybe homophobia (or at least confusion regarding homosexual feelings at a young age) simply exists in the Mass Effect universe. Bioware isn't creating for us a picture of how they feel the future should work. To lambast a writer for fashioning a world with texture, even in the form of injustice and cruelty, is to take too hard a line. To assert that writers necessarily approve of these injustices as evidenced by their inclusion is flawed. 

NoShtSherlock wrote...
Jack’s story of being abused and tortured preyed upon my
adult scientist is sick to me; there is no need for this to be in any back
story or any part of the game.  I just
don’t know what the game makers were thinking when they started with stories of
torture, abuse, rape etc these are not topic to mock or make into entertainment
games, it’s disgusting.

 

Yes, it is sick. That's the point. This background of torture explains her attitude and engenders compassion and empathy towards her in players. Inclusion of a topic, concept, or theme in a story in no way equates to mockery. Excluding sensitive and uncomfortable topics from creative works leaves them banal and by extension our lives too are less meaningful without having to consider abstracts such as justice and compassion in the context of downright unpleasant situations. 

NoShtSherlock wrote...
People who say life is good and bad yes that is true, but
games are suppose to be fun and entertaining not disturbing, disgusting with
bad language strung all over the place. 
The characters come across as unintelligent nasty thugs and one reason
that they come across like this is their potty mouth and animalistic behaviour
towards the other character.


Games serve many purposes. Some are purely fun, some make you strategize, some exist as a form of escapism, some make you confront the harsh realities of man's inhumanity to man as part of an overall tapestry depicting the human experience. To assert that "games are suppose to be fun and entertaining not disturbing" is to pigeonhole them in a way that would greatly deprive them of their cultural value. Such a statement suggests that being forced to recognize and grapple with the demons of the human experience cannot be entertaining, which I respectfully find fallacious. Is literature and film also to avoid unpleasant topics, so as to represent only that which is uplifting? 

Modifié par Anleson, 01 février 2010 - 10:40 .


#43
Argent Csero

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I agree that the story seemed a bit stretched. And in my opinion the galaxy felt less "open." But everything else was fine. I found the squadmates interesting enough, but I do agree that there were too many. Six to eight would have been fine. As far the seedy nature, imo, that's part of the package and parcel of the lawless Terminus Systems. Bad and horrid things happen there, that's why it's not happy Council Disney space. I agree with others that you are supposed to feel revulsion at some parts of the game.



As for the the Morinth and Nef, maybe the whole "Am I a freak?" thing was because she was a human and Morinth was an Asari. At least that's what I took from it givin the whole big deal that was made from romancing Tali, or Garrus.

#44
MICHELLE7

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I agree with some of what you've said here. And I think that one of the posters above really explained a lot by simply saying that ME2 had a different head writer. I hope that the original writer for ME returns for ME3.



I did not have a problem with some of the grittier stuff...this is supposed to be the darker side of the Mass Effect universe but I thought that some of the dialog for the romances was raunchy rather than romantic...I did not pursue a romance but I did check out several on youtube and was shocked at just how bad one of them really was...I didn't know whether to laugh or cry. It had none of the magic of ME in that regard and came across more as a sex interest than a love interest.



They've gone out of their way to make the eye animations seem more realistic...to make the characters more responsive in the way that they move, as well as adding more dialog and hiring well known actors to voice the parts...but those things do not make a character more appealing .



I loved the characters from ME...always wanted them around my Shep, but these...I do their side quests and forget them soon after. It's almost like they are begging me to like them. They make them unlikable to start with and them give me some tragic event in their life or some sob story to make me feel sorry for them. I didn't need a sob story from those in ME...I liked them right from the beginning.



As for your original post I also got teary eyed when the ascension was saved...made you feel like a hero. That is part of what's lacking this go around...you don't feel like a hero. You almost feel empty...or that's how I felt when I finished. I don't know...maybe it's just a little too realistic...many people like to escape reality for a couple of hours through their entertainment. With ME2 you really don't escape anything.

#45
hamskii

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Samara’s loyalty mission was another that I took issue with, though for very different reasons.  We’re presented with her daughter, Morinth, a sexual predator, whose victims are killed by engaging in sex with her. We’re instructed to go to the apartment where her last victim Nef, a young girl, lived with her mother. The mother
allows us into Nef’s room where we listen to her video diary in order to find the password to allow us into the club where Morinth stalks her victims. The diary entries chart Nef’s first meeting with Morinth and mentions the beginning of an attraction between them. In one of the diary entries Nef comments that Morinth is a girl, that she’s attracted to a girl and asks ‘am I a freak?’

Why would this make her a freak? Why? Intentional or not, there is a suggestion there of homophobia.

i take issue with this. at no point was there any suggestion of homophobia on bioware's part. confusion about sexuality is something very common among lgbt individuals, reinforced by the notion that being gay somehow makes you a "freak". refusing to sidestep that is NOT homophobic

all you have proven is that you don't really understand what's going on :/

NoShtSherlock wrote...

Jack’s story of being abused and tortured preyed upon my
adult scientist is sick to me; there is no need for this to be in any back
story or any part of the game.  I just
don’t know what the game makers were thinking when they started with stories of
torture, abuse, rape etc these are not topic to mock or make into entertainment
games, it’s disgusting.


it's hardly making a mockery of child abuse victims. the "badass with a tragic backstory" is a classic trope, the way you describes it makes like it sound like there was some sort of child abuse minigame. surely you are a troll?

Modifié par hamskii, 01 février 2010 - 11:31 .


#46
nico_ha

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Scire The Warden wrote...

too bad for you that you didn't get to experience one of the best games ever IMO.

Also, half your rant seems to be about having the game be politically correct, which is a little strange, because if you've ever been anywhere in the world you would know that most places in the world aren't all happy and shiny.


I had similar thoughts after reading the 1st post. It started with valid structured criticism but then turned to rant about "hard topics".

#47
albertalad

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I agree with many of your points - the writing was terrible. For instance, downloading the Normandy crash and as my first mission - I'm somehow given a statue for the Normandy but my ship just left a secret Illusive man base and was then thanked by the Alliance via email ( email?) - silly as Shepard just became aware he was alive. How would Alliance? Liara spent two years (reference bringing Sheppard back) now in debt yet can't find the time to even talk - then says she's can't talk fear of listening devices. Silly really. Just walk out to Shepard's ship. The Observer already passed along Sheppard was her "love" so after the Observer was identified Liara and Sheppard should know the gig was up either way. Silly reasoning.



The council suddenly "chooses" to forget Sovereign with all Sovereign's parts all over the and believing after ME1 yet the entire galaxy remembers they mention it enough- dumb reasoning to "suddenly" pretend Sovereign or the Reapers never existed . Besides no mystery - Collectors identified very early - no mystery there.



Mindless, endless shooting followed by more mindless shooting. No development - I figured the Shadow Broker was next obvious move but Cerebus? By the lack of storyline even Bioware had no idea what to do once ME1 proved to be great success - and changed the entire game from story driven to mindless shooter. Went though it twice and still feel the final mission was flat and unemotional at best and killing a reaper with a machine gun (even a half developed reaper) was even dumber. Go figure. MOre dumb writing but this too long already.

#48
Officeninja

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Just to throw it out there, the whole "Am I a freak?" question may not even have been aimed at homosexuality, but the fact that the girl was interested in an Asari, not a human....or both...either way, it was a situation one might be able to relate to.

#49
AdrynBliss

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Ozymandias23 wrote...




Unfortunately I cannot say the same for Mass Effect 2. I found it crass, tasteless and deeply unpleasant. Bioware seems to have forced every nasty thing they could think of into Mass Effect 2 and in doing so utterly destroyed the feel of the Mass Effect universe. Mass Effect 2 is not a sequel to Mass Effect 1. It is a spin off. The moments where I actually felt I was playing Mass Effect were all too brief.

The ‘story’ of Mass Effect 2 was unbelievably poor and I find it impossible to believe the same person wrote both games.



I don't think your seeing the big picture. While ME1, 2 and 3 can be played as stand alone the overall narrative isn't.
All narrative stories are broken into roughly 3 sections (if you've read Jung's work it's technically alot more but roughly 3).
Character introduction and establishing the world/universe and the natural balance, thats ME1, lighter in tone, not so heavy, the group coming together and working together. That section is supposed to be light in tone and fairly postive.

The second section ME2 is where a problem is introduced and things start to go badly, this is when things start getting darker and the natural balance is upset, this is a perfetly normal part of narrative structure and its been that way since mankind first started telling stories.

Section 3 is confrontation, resolution and conclusion. An educated guess says over 2 thirds of ME3 is going to be even darker than ME2 so you probably won't like it. The balance is upset, things are crazy bad, it seems all hope is lost, that kind of stuff.
Then the heros save the day, balance is restored. The end.

ME2 is just the middle of one big story, so its logical to expect it to be much darker than ME1 and i'm afraid thats just the way it works in story telling. If it was as light as the first one the over all narative wouldn't work.

#50
AdrynBliss

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NoShtSherlock wrote...


Jack’s story of being abused and tortured preyed upon my
adult scientist is sick to me; there is no need for this to be in any back
story or any part of the game.  I just
don’t know what the game makers were thinking when they started with stories of
torture, abuse, rape etc these are not topic to mock or make into entertainment
games, it’s disgusting.


but it's ok for tv and films to feature these things but god forbid they attempt to bring adult themes to a adult rated game?

This is a narrative story experince just like tv or film which themselves are viewed for entertainment, why exactly is it so deplorable to feature these issues?

Also you realise there were stories of torture in ME1 but i notice you don't have a problem with that.