Space Shot wrote...
Starscream723 wrote...
At the end of Mass Effect, the Reapers were coming, and Shepard sets off determined to stop them, somehow.
By the end of Mass Effect 2, the Reapers are still coming, and Shepard has set off determined to stop them, somehow.
So really, I suppose that the poster who said "If you took ME2 out of the ME trilogy you'd miss pretty much NOTHING." has a point. Not a lot seems to have changed from the status quo we were left with at the end of the first game.
Well that's the power of over-generalizing. By the same process, I can say that there wasn't any point for WWII because in the end we killed lots of Germans and destroyed their infrastructure, just as we did in WWI. Of course I would be wrong in saying so, which is true for your statements about ME as well because any comparison requires the details which are so conveniently ignored when you generalize.
It's not the same process at all and your argument is pretty weak.
In ME2 a new set of antagonists was revealed and subsequently destroyed. We learned nothing new about the main character really. We just got to go on new adventures with him/her. Shepards story in this game was not expanded, which a good second volume would do. It was sidetracked. BioWare conveniently removed most of the cast from the first game so you could involve yourself with the busy work of assembling an all new cast.
The entire premise of the story was to gather a shopping list of characters to go on a mission where you already knew what was going to happen and who you were fighting.





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