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ME2: Threadbare Plot and Sickening Story Elements


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#151
Kalfear

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Very well said OP and well written.
I dont agree with all your points but do with some (expecially the weak character envolvement and lack of emotional connection) and you can feel satisfied that a mass majority of folks that came and left after saying their peace have agreed largely with what you said.

Also sorry you got trolled so fast with the QQ, "its a perfect game", and "I didnt read it all...", or "thats your opinion" but nothing else said, better these trolls not post at all imo.. Its amazing how fast these folks cry for respect when people pass them off yet they continue to show no respect for anyone else!

Again, well said and well written post. Lets hope Bioware takes to heart what so many have said and finds that happy medium between ME1 and ME2 that allows non shooter players to enjoy the franchise as well in the future.

Modifié par Kalfear, 03 février 2010 - 07:05 .


#152
kaff33nd

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Wow, I can't believe I finally made it to the end of this pointless thread! :D

#153
kenuty

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Op needs to check out Bible adventures, I heard that game was great, or he can continue his crusade with dante's inferno ranting about how hell is supposed to be.

#154
DaBakerMann

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Atmosfear3 wrote...

Obviously the OP did not understand what Bioware meant when they said ME2 was going to be a much "darker" game. You seem to be under the impression that all those atrocities you mentioned have all been abolished in real life society when in reality all those things are still present today. If anything, ME2 relates better to real people than ME1 did which felt a little too go-happy-Disney if you ask me.

wow took the words right out of my mouth. ME2 is definetly  lot more personal and i LOVED the final mission. It felt climatic and something iv been missing from games for a while. ME1 was kind of epic but i didnt get the same satisfaction that i got after beating ME2, but i also feel that OP didnt understand that the game is supposed to be more personal. Well since the characters are developed in a bigger scope that sets up a good starting point for a story driven game in ME3 so dont freak out OPImage IPB

#155
Lunatic LK47

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InvaderErl wrote...

If the change in writers led to the new darker universe than imo it was the best thing that could have happened.


A-****-ing men. As semi-likeable the characters were in ME1, they really couldn't stand out, and the novels really made the problem stand out more. Mac Walters FTMFW.

#156
DaeJi

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I loved Mass Effect 2 but I felt that it was lacking in several areas compared to the first game. The galaxy seemed smaller, the bad guys was boring, the final mission lacked the scale of the first game, and the story was more random and less personal. What it had over Mass Effect was better combat, better use of powers, better dialog, better characters, and superior romances.



Back against the wall, from a story point of view, Mass Effect is the better game. From a gameplay perspective, Mass Effect 2. Both out do the other in different ways.

#157
crimsonwarhawk

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I wanted more main story and more conversations with my party members on the ship. One of my favorite parts of any Bioware game is talking to the party members I liked. I felt that there wasnt enough of this. 3-5 conversations with a character in a bioware game to me is unthinkable. As to the main story, I think ME2 leaves way too many lose ends to be tied up in ME3 and I feel that an expansion to ME2 (a major expansion, not a dlc) would be needed to keep ME3 from turning into a long nightmare of trying to do too much with too little time.

#158
Daniel Ryba

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As a grown up and a person who plays video games I do second and support the opinion of the OP. Yes I am sure by now it has been misread and misinterpreted by all the fanatics but it does not make it any less valid.

Any suggestions or references to reading books and other such media are irrelevant, because they equal to saying that Phantom Menace was a good movie because it's book adaptation was good. Well I am not interested in spin off books and other such elements that are "designed" to enrich the universe, but (IMO) are nothing more than exercise at money making.

I will add one extra observation however. ME1 was "almost" science fiction, ME2 is nothing more than space opera or science fantasy a disappointing step sideways... if not backwards... I suppose comparing ME1 to ME2 is like comparing the original Alien to Alien: Resurrection (or god forbid AvP) movies. Any suggestions that Bioware considers gaming "an art" is now dispelled.... unless of course popcorn culture comic style story is considered an art where you are sitting (and you are entitled to such opinion).

In all fairness I do have to say that the game remains an enjoyable experience (purely from gaming point of view), with some interesting technical innovations and ideas. In the end however I recognize that regardless of what the industry is saying it is actually not making games for an adult target audience but more for a 15yo morally challenged dark side fan-boys (or in this case renegade fan-boys).

Modifié par Daniel Ryba, 03 février 2010 - 08:25 .


#159
Eladren

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When did space opera and "science fantasy" become the buzz words for bad? And since when has being a "grown up" made your opinion any more valid?

#160
Daniel Ryba

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They never became bad words and being grown up does not make my opinion more valid, however it does suggest a higher skill at reading and understanding... considering your accusations that space opera or science fantasy are "bad".
For a game and a universe with so much potential and such well developed technological and background resources the current direction seems disappointing... and before you misread anything else I might have typed, allow me to offer the "in my opinion and for my tastes" disclaimer.

Modifié par Daniel Ryba, 03 février 2010 - 08:26 .


#161
Tausken

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Ozymandias23 wrote..
 In one of the diary entries Nef comments that Morinth is a girl, that she’s attracted to a girl and asks ‘am I a freak?’

Why would this make her a freak? Why? Intentional or not, there is a suggestion there of homophobia.


Its not homphobia. It is a thing quite a few gay people go through. Some of them see themsleves as a "freak" or "something is wrong with me".  Its sad but it is something people do go through.

And about the whole Jack's mission...well I find it good in games. The world isnt a happy place, this isnt some happy star trek where everything goes right. I like that I feel it adds emotion and makes you dispise these people. It really adds a sense of realness.

I do agree the game ditracts from a main story for character development. While it does develop character really well. I do feel they could of spent more time on a plot, that at times appears nonexistant. Mabye Mass Effect 3 will hopefully carry over all the characters. That would make this a more smart move.

I kind of liked it though, it made me like the characters. In the first game I really felt detachted from most of my charcters. I barely knew them and only if I took them on missions wth me.

But I felt like the world wasnt perfect. All of the darkness brought it to life, it felt like a real world. One of many flaws like the real world.

I also liked it how all the characters could die. It made the suicide mission and your actions seem more difficult. It kind of made me think wow did Mordin really die, it added a lot of feel.

Modifié par Tausken, 03 février 2010 - 08:46 .


#162
Eladren

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Daniel Ryba wrote...

They never became bad words and being
grown up does not make my opinion more valid, however it does suggest a
higher skill at reading and understanding... considering your
accusations that space opera or science fantasy are "bad".
For a game
and a universe with so much potential and such well developed
technological and background resources the current direction seems
disappointing... and before you misread anything else I might have
typed, allow me to offer the "in my opinion and for my tastes"
disclaimer.


You stated "ME2 is nothing more than space opera or science fantasy a disappointing step sideways... if not backwards..." Now granted, the lack of punctuation means that the sentence can be interpreted a few ways, but I highly doubt I misread anything. If you aren't implying that being "nothing more than a space opera or science fantasy" is bad, then you should work on your phrasing.

And yes, it's your opinion, I never said it wasn't. I merely disagreed with some of the things that you're implying, and the fact that you tried to add being a grown up as if it was some kind of magical argument-maker. (It's not).

Modifié par Eladren, 03 février 2010 - 08:47 .


#163
Stormcleod

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Nautica773 wrote...

Ozymandias23 wrote...
In that mission we were presented with a scenario where a ship had crash landed, the captain had separated out the female crew members and placed them in a camp. He then gave these women to his officers to be used
as play things. The idea was horrific. Perhaps Bioware feel that the suggestion of rape is suitable content for their ‘dark and edgy’ video game but I don’t.  It was uncalled for and I found it sickening and disturbing. For me it evoked parallels with some of the atrocities carried out in ‘camps’ across Europe during World War 2.

This feeling continued into Subject Zero’s loyalty mission where we’re provided with a story about the abuse of children. Children bought or stolen, ripped away from home and family, transported to a facility in crates, half starved and experimented upon, injected with substances to see what effect it would have. The parallels with history are hard to ignore. The children of Bullenhuser Damm, brought from Auschwitz to Neuengamme for experimentation.  Is this really suitable for inclusion in something that is supposed to be a source of entertainment?

I remember watching the E3 reveal trailer and Derek Watts, the art director, talking about how nasty ME2 was in parts and asking his colleagues ‘have we gone too far?’.  Well my answer would be yes, you did.


I also wanted to comment quickly on this.
I would have to say, if you actually felt sickened by these moments, then they were expertly crafted. They were suppose to be horrific moments, situations meant to invoke feelings of disgust in the player. Frankly, I felt they were a little weak myself, but it seems that for some people they were a success. 
If you can't explore these issues in art, where can you explore them? You say they have no purpose in entertainment whereas I believe they are the sole reason for entertainment. Otherwise, you get soulless media with no real intrinsic value.


Everyone needs to remember the simple fact that the the game is a MATURE rating.  This game is for an adult that can realize and cope with the facts that real life is not pretty and it is not a fun place.  Almost everyone out there has had the nastiest, ugliest parts of life and society invade their perfect little happy world at some time or another and it is in that moment that you realize that life is not pretty and sweet.  Yes, I agree that ME2 does have its faults just the ME1 had its faults, but come on.  If you felt sickened by some of the moments in the game then you must have also felt other feelings in other parts of the game.  That is what they are trying to give the gaming community, a game(s) that envoke these feelings and the whole gambit of other feelings along with them.  We have grown up playing games and we expect the companies and games to give us a whole life experience.  With all the good and BAD moments.  Without the bad moments in life, how can you feel that the good moments in life are good.  I hate to say it but the bad moments in life is what defines and makes the good moments all that much sweeter.  If you can't handle a game showing the ugly side of life then, in my opinion, you really haven't lived.  I agree with some of the statements made, I myself can't agree with hitting a woman for any reason but life and death, but that doesn't change the fact that many, many men all around us hit and beat women for no reason at all.  That is life and we have to deal with it and try to make choices in our own life to change and reflect our views.  The game gave u a choice just like life.  So it all boils down to what choice did you make at that instance.  Did you hit the woman, did you save the person, or did you like many others take the other path.  I end it with that for the simple reason it is a matter of choice to each person.  And just for kicks I thought the game was great for the 2nd part.  Can only hope that Bioware and the team combine and refine everything from both games to give us a fantastic ending to this great trilogy.Image IPB

#164
Shockwave81

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One of the main things I wanted from ME2 was a little more background info on the galaxy at large. There were snippets about other races that had been wiped out, but it took passing through the Omega 4 relay before it really hit me. Thousands of spacecraft in ruins, a galactic graveyard full of failures - one of the most stunning moments in the game. Running the math based on the oldest civilisation revealed in ME2 (40 million years or so) it's safe to say that there have been 800 reapings during that time - all those species wiped out. So many stories that will probably go untold. *sigh*.



In my opinion, BioWare did succeed with ME2. Locations had more depth and activity than ME1, and they were all distinguishable from one another. I do have a couple of grumbles, but I really can't be bothered going on about them.



Bring on ME3!!

#165
Ozymandias23

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Kalfear wrote...

Very well said OP and well written.
I dont agree with all your points but do with some (expecially the weak character envolvement and lack of emotional connection) and you can feel satisfied that a mass majority of folks that came and left after saying their peace have agreed largely with what you said.

Also sorry you got trolled so fast with the QQ, "its a perfect game", and "I didnt read it all...", or "thats your opinion" but nothing else said, better these trolls not post at all imo.. Its amazing how fast these folks cry for respect when people pass them off yet they continue to show no respect for anyone else!

Again, well said and well written post. Lets hope Bioware takes to heart what so many have said and finds that happy medium between ME1 and ME2 that allows non shooter players to enjoy the franchise as well in the future.


Thanks, I appreciate your comments.

#166
Lumenadducere

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I understand where the OP is coming from, but I think given the context of the game's setting it makes sense. ME2 takes place primarily in the Terminus Systems, a place which is repeatedly said to be dark, ruthless, and full of crime. Bad Things Happen in the Terminus Systems, and the first game focused on the brighter and more lawful Council-controlled areas where none of these issues would really come to light. Personally I think seeing the contrast between the two is interesting and it gives the ME universe more substance.



As for Jacob and Subject Zero's loyalty missions, I think the whole point is that they're supposed to invoke those reactions from the player. Perhaps they did go too far, but that ultimately is a subjective matter and I think that while the execution may have been lacking, they exploration of the material isn't a bad thing.



And as for the Asari...well, they've pretty much been sexualized figures from the beginning, both in and out of the game, so that's not really anything new. There were the same dancers in Fists's club and it's states multiple times in-game that many have stereotypes about Asari sexuality. Appropriate or acceptable? Perhaps not - my ability to discern such is lacking - but I wouldn't say that it's unique to the sequel.



I could definitely be wrong, but I think a large part of this is expectation. If one comes in expecting the same type of light-hearted story in which the player gets to be the traditional good guy, they're going to be disappointed when moments like the ones mentioned in the OP arise. I do think that the whole "dark" thing needs refinement and that some of the writing could be better, but overall I feel it's a nice change from other games and RPGs out there.

#167
Nozybidaj

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Daniel Ryba wrote...

As a grown up and a person who plays video games I do second and support the opinion of the OP. Yes I am sure by now it has been misread and misinterpreted by all the fanatics but it does not make it any less valid.

Any suggestions or references to reading books and other such media are irrelevant, because they equal to saying that Phantom Menace was a good movie because it's book adaptation was good. Well I am not interested in spin off books and other such elements that are "designed" to enrich the universe, but (IMO) are nothing more than exercise at money making.

I will add one extra observation however. ME1 was "almost" science fiction, ME2 is nothing more than space opera or science fantasy a disappointing step sideways... if not backwards... I suppose comparing ME1 to ME2 is like comparing the original Alien to Alien: Resurrection (or god forbid AvP) movies. Any suggestions that Bioware considers gaming "an art" is now dispelled.... unless of course popcorn culture comic style story is considered an art where you are sitting (and you are entitled to such opinion).

In all fairness I do have to say that the game remains an enjoyable experience (purely from gaming point of view), with some interesting technical innovations and ideas. In the end however I recognize that regardless of what the industry is saying it is actually not making games for an adult target audience but more for a 15yo morally challenged dark side fan-boys (or in this case renegade fan-boys).



I agree with much of what you said.  To me the game didn't really feel more "mature" than the first game.  In fact just the opposite as it's incessant use of vulgarity and making every single character try and act "edgy" really made the game feel more shallow.  Vulgarity and edginess can have its place in a "dark second act" but when it is used absolutely everywhere and in situations and most especially by characters that make it feel out of place it looses any impact it has.

#168
Lmaoboat

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I agree. Bad things never happen, and it is morally wrong to think about them.

#169
Lmaoboat

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Nozybidaj wrote...

I agree with much of what you said.  To me the game didn't really feel more "mature" than the first game.  In fact just the opposite as it's incessant use of vulgarity and making every single character try and act "edgy" really made the game feel more shallow.  Vulgarity and edginess can have its place in a "dark second act" but when it is used absolutely everywhere and in situations and most especially by characters that make it feel out of place it looses any impact it has.

The only one who cursed consistantly was Jack, and that fits in with her being the typical "Punk" girl. And honestly, if pretty damn silly to cplain about the game being too "Dark and Edgy" because it was advertised as such, and it's been Bioware's MO for the last several years.

Modifié par Lmaoboat, 03 février 2010 - 02:03 .


#170
RandomPot322

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Okay, Strippers in Omega bad, helping a prostitute, and then for helping prostitute get laid by prostitute good from ME1?



And reading some of your complaints. "How dare they have things that are nasty and not nice."

#171
Lyrandori

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Mass Effect 2's lead writer isn't the same guy, he's obviously less talented than the original, it's probably the main explanation to your observations that I can think of. But, in the end, I think that ME1 and ME2 should be both considered one giant game, although having played ME1 just very recently again (last week) I must say that the final moments of the game ARE better than that excuse of a suicide mission, which wouldn't have been enjoyable without the epic music that went on with it. But ME1's teammates A.I and combat system (or lack thereof) always makes me want to have more hair so I can rip more of it off, it's a real pain to deal with...



«Not without an airlift!»

«Terrain's too rough!»

«I'm blocked!»

«Something's in the way!»



For that I'll stick to ME2, thanks.

#172
For Humanity

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Lyrandori wrote...

Mass Effect 2's lead writer isn't the same guy, he's obviously less talented than the original, it's probably the main explanation to your observations that I can think of. But, in the end, I think that ME1 and ME2 should be both considered one giant game, although having played ME1 just very recently again (last week) I must say that the final moments of the game ARE better than that excuse of a suicide mission, which wouldn't have been enjoyable without the epic music that went on with it. But ME1's teammates A.I and combat system (or lack thereof) always makes me want to have more hair so I can rip more of it off, it's a real pain to deal with...

«Not without an airlift!»
«Terrain's too rough!»
«I'm blocked!»
«Something's in the way!»

For that I'll stick to ME2, thanks.

Without music the final moments would have been just as dull as the landing on Ilos cutscene.

#173
Ozymandias23

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Nozybidaj wrote...

Daniel Ryba wrote...

As a grown up and a person who plays video games I do second and support the opinion of the OP. Yes I am sure by now it has been misread and misinterpreted by all the fanatics but it does not make it any less valid.

Any suggestions or references to reading books and other such media are irrelevant, because they equal to saying that Phantom Menace was a good movie because it's book adaptation was good. Well I am not interested in spin off books and other such elements that are "designed" to enrich the universe, but (IMO) are nothing more than exercise at money making.

I will add one extra observation however. ME1 was "almost" science fiction, ME2 is nothing more than space opera or science fantasy a disappointing step sideways... if not backwards... I suppose comparing ME1 to ME2 is like comparing the original Alien to Alien: Resurrection (or god forbid AvP) movies. Any suggestions that Bioware considers gaming "an art" is now dispelled.... unless of course popcorn culture comic style story is considered an art where you are sitting (and you are entitled to such opinion).

In all fairness I do have to say that the game remains an enjoyable experience (purely from gaming point of view), with some interesting technical innovations and ideas. In the end however I recognize that regardless of what the industry is saying it is actually not making games for an adult target audience but more for a 15yo morally challenged dark side fan-boys (or in this case renegade fan-boys).



I agree with much of what you said.  To me the game didn't really feel more "mature" than the first game.  In fact just the opposite as it's incessant use of vulgarity and making every single character try and act "edgy" really made the game feel more shallow.  Vulgarity and edginess can have its place in a "dark second act" but when it is used absolutely everywhere and in situations and most especially by characters that make it feel out of place it looses any impact it has.


I could not agree more.

#174
Lmaoboat

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For Humanity wrote...

Lyrandori wrote...

Mass Effect 2's lead writer isn't the same guy, he's obviously less talented than the original, it's probably the main explanation to your observations that I can think of. But, in the end, I think that ME1 and ME2 should be both considered one giant game, although having played ME1 just very recently again (last week) I must say that the final moments of the game ARE better than that excuse of a suicide mission, which wouldn't have been enjoyable without the epic music that went on with it. But ME1's teammates A.I and combat system (or lack thereof) always makes me want to have more hair so I can rip more of it off, it's a real pain to deal with...

«Not without an airlift!»
«Terrain's too rough!»
«I'm blocked!»
«Something's in the way!»

For that I'll stick to ME2, thanks.

Without music the final moments would have been just as dull as the landing on Ilos cutscene.

You say that like music isn't an absolutely essental part.

#175
Ozymandias23

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Stormcleod wrote...

Nautica773 wrote...

Ozymandias23 wrote...
In that mission we were presented with a scenario where a ship had crash landed, the captain had separated out the female crew members and placed them in a camp. He then gave these women to his officers to be used
as play things. The idea was horrific. Perhaps Bioware feel that the suggestion of rape is suitable content for their ‘dark and edgy’ video game but I don’t.  It was uncalled for and I found it sickening and disturbing. For me it evoked parallels with some of the atrocities carried out in ‘camps’ across Europe during World War 2.

This feeling continued into Subject Zero’s loyalty mission where we’re provided with a story about the abuse of children. Children bought or stolen, ripped away from home and family, transported to a facility in crates, half starved and experimented upon, injected with substances to see what effect it would have. The parallels with history are hard to ignore. The children of Bullenhuser Damm, brought from Auschwitz to Neuengamme for experimentation.  Is this really suitable for inclusion in something that is supposed to be a source of entertainment?

I remember watching the E3 reveal trailer and Derek Watts, the art director, talking about how nasty ME2 was in parts and asking his colleagues ‘have we gone too far?’.  Well my answer would be yes, you did.


I also wanted to comment quickly on this.
I would have to say, if you actually felt sickened by these moments, then they were expertly crafted. They were suppose to be horrific moments, situations meant to invoke feelings of disgust in the player. Frankly, I felt they were a little weak myself, but it seems that for some people they were a success. 
If you can't explore these issues in art, where can you explore them? You say they have no purpose in entertainment whereas I believe they are the sole reason for entertainment. Otherwise, you get soulless media with no real intrinsic value.


Everyone needs to remember the simple fact that the the game is a MATURE rating.  This game is for an adult that can realize and cope with the facts that real life is not pretty and it is not a fun place.  Almost everyone out there has had the nastiest, ugliest parts of life and society invade their perfect little happy world at some time or another and it is in that moment that you realize that life is not pretty and sweet.  Yes, I agree that ME2 does have its faults just the ME1 had its faults, but come on.  If you felt sickened by some of the moments in the game then you must have also felt other feelings in other parts of the game.  That is what they are trying to give the gaming community, a game(s) that envoke these feelings and the whole gambit of other feelings along with them.  We have grown up playing games and we expect the companies and games to give us a whole life experience.  With all the good and BAD moments.  Without the bad moments in life, how can you feel that the good moments in life are good.  I hate to say it but the bad moments in life is what defines and makes the good moments all that much sweeter.  If you can't handle a game showing the ugly side of life then, in my opinion, you really haven't lived.  I agree with some of the statements made, I myself can't agree with hitting a woman for any reason but life and death, but that doesn't change the fact that many, many men all around us hit and beat women for no reason at all.  That is life and we have to deal with it and try to make choices in our own life to change and reflect our views.  The game gave u a choice just like life.  So it all boils down to what choice did you make at that instance.  Did you hit the woman, did you save the person, or did you like many others take the other path.  I end it with that for the simple reason it is a matter of choice to each person.  And just for kicks I thought the game was great for the 2nd part.  Can only hope that Bioware and the team combine and refine everything from both games to give us a fantastic ending to this great trilogy.Image IPB


I’m replying to your post but my comments are not directed solely at you but are a response to many of the points raised in this thread.

In the UK Mass Effect 2 is rated as suitable for 15 year olds, not an age where one could be considered an adult. However that is an issue for the UK ratings system.

Yes life can be unpleasant at times, horrible things happen to people, sometimes through no fault of their own.  Life teaches us this lesson time and again through our own experiences and the experiences of loved ones. I would agree that encountering the difficult side of life gives us a fuller appreciation of the good times, of the things that make life worth living.

However I am not, as some of the posters in this thread have suggested, hiding my head in the sand, trying to avoid or deny the unpleasant side of life. Quite the contrary, I am looking clearly at the content of this game and seeing the parallels with REAL LIFE events that Bioware seems to have used as inspiration for achieving their goal of creating a ‘dark and edgy’ universe.

We’re introduced to a character, Subject Zero, who has been abused, experimented upon and forced to fight like an animal against other abused, starving children. Still a child, we’re told she fights and kills to obtain her freedom, escapes on a ship only to be ‘used’ by the crew. As an adult, with her shaven head and futuristic barcode tattooed onto her scalp, she has become just as brutal as her captors; she has become someone who perpetrates violence and abuse upon others.

There was a time in history when human beings were treated like cattle, had numbers tattooed onto their skin and as I sit here, a few days after the anniversary of the liberation of Auschwitz-Birkenau, I find the manner in which this content was dealt with in Mass Effect 2 offensive.

Events like this should be explored so that we always remember, however the manner in which it is explored is just as important. If you look to the past you will find that Bioware have used one of the greatest tragedies in human history as source material for creating a dark, gritty game and for no other reason that I can see than a cynical attempt to attract a certain demographic and generate sales.

Add to this the portrayal of women in Mass Effect 2 as play things, objects to be used and abused when opportunity permits and the more subtle negative portrayal of homosexuality and I find myself playing a game that treats serious issues in a manner I find unpalatable. In my opinion this is a game with practically no plot that has cynically used real life issues to pad a weak story and to artificially construct a dark, gritty environment for financial gain.

Needless to say all of the above is my opinion, the impressions I formed when playing Mass Effect 2.