[quote]Ozymandias23 wrote...
Unfortunately I cannot say the same for Mass Effect 2. I found it crass, tasteless and deeply unpleasant. Bioware seems to have forced every nasty thing they could think of into Mass Effect 2 and in doing so utterly destroyed the feel of the Mass Effect universe. Mass Effect 2 is not a sequel to Mass Effect 1. It is a spin off. The moments where I actually felt I was playing Mass Effect were all too brief.
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Evolution.
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I have never played a Bioware game that had such a weak, threadbare story,
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Haven't played the vanilla NWN? For shame.
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such stilted dialogue or borrowed so heavily from other sources such as Babylon 5, Star Trek, and Terminator etc. The final battle was absurd. I won’t spoil it for anyone who hasn’t played the entire game; all I will say is that a cameo from Governor Schwarzenegger would not have been out of place. It was ridiculous and utterly inferior to the end game of Mass Effect 1 in every possible way.
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There are no new ideas in fiction. Everything has been done before. I found the end-game of ME1 to be a let-down. Too easy, too much of a "to be continued".
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Having Shepard die, be rebuilt and be upgraded throughout the game with more and more synthetic parts was pointless and only served as a flimsy attempt to force the player to accept working with Cerberus.
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I thought it was poignant. Then again, I have a very good imagination. I can do things with it. I can work with it. It gives me either a tabula rasa, or something to expand on from ME1.
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It didn’t work on any level in my opinion. The two year gap was a transparent excuse to off load the original squad mates whose personalities did not fit into the type of game Bioware wanted to make. This might have worked better if they had been replaced by characters with equal charisma. They were not, in my opinion, with the only exception being Legion and EDI.
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You jest? Ashley, Kaidan and Liara were generic and boring. Their personal struggles, whilst interesting at the time, quickly grew tired. I'm only half-way through the game, and I don't have all of the team-members yet, but when you compare seriously conflicted characters like Jack and Garrus to characters like Kaidan and Liara... well, there's not much comparison, TBH.
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Once Shepard was alive again and the Collectors had been identified as the enemy the ‘plot’ then took on the appearance of a grocery list. Gather specialists, do loyalty missions, gather minerals to upgrade the Normandy and then do the final mission. Personally I found it slow moving and monotonous and frankly I was bored.
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I found the multiple BG2-style "errand-boy" quests of ME1 to be boring.
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There were too many new squad mates and it made it difficult to feel any attachment to any of them, even if I had found their personalities appealing, which I didn’t. And whilst the new Normandy was beautiful, I had the overwhelming urge to off load the crew and fumigate the ship.
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Shame. I enjoy many of the characters. Mordin is seeminly cold and aloof yet displays sorrow and anger that you wouldn't associate with him unless you get to know him better. Garrus is locked in conflict between wanting to make the galaxy a better place and being angry over the 'injustice' of the Council's law system. Jack puts up an amazing bad-ass front to keep people at several arms' reach, clearly too afraid to let people close to her because of the inevitable using of her. Quite tragic.
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Though out this period of the game, there was little or no story progression. The conversations with the squad mates seemed designed to railroad the player into embarking on a new romance. After one conversation with Jacob the flirting and innuendo began, and I could find no dialogue option that simply said I’m not interested. Shepard’s lines were also delivered in a forced flirty tone over which the player was given no control, not one option for her to speak in a normal tone of voice.
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I agree that a female Shepard's tone with Jacob is far too coy. But you can always choose renegate options with him, which seem to make him care less about you. Deep down, he wants to be a good guy. He wants the system to work.
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As for the crew, even the NPCs, speak to them at all and you had to listen to crass, lewd, suggestive comments.
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This isn't an Alliance ship anymore. Don't expect people to kiss your feet and throw palm-leaves in front of you wherever you walk.
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Wander though the bar on Illium and it was the same, crass, tasteless remarks and of course sexual innuendo. Perhaps that is titillating if you’re 15, however as an adult with a life it became incredibly tedious incredibly quickly. Mass Effect 1 didn’t need to resort to this sort of thing to garner sales.
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Right. Sha'ira was a figment of my imagination. The title of 'consort' was something I just randomly came up with.
Keeping in mind, we're not in Citadel-run space anymore. Omega, Illium, are fringe societies where almost anything goes. The conversations fit the setting. If you don't like the setting... well, you don't like it. Tough luck.
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I also found the portrayal of women in Mass Effect 2 offensive at times. On Omega the Asari seemed to have been assigned the role of strippers, pole dancers and prostitutes. There seemed to be a recurring theme that
suggested women were play things, to be used and abused when opportunity permitted.
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Whereas in Chora's Den, the scantily-clad Asari dancers were there to dispense wisdom.
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This theme carried through to Jacob’s loyalty mission, a mission that I found disturbing on an emotional level and absolutely sickening.
In that mission we were presented with a scenario where a ship had crash landed, the captain had separated out the female crew members and placed them in a camp. He then gave these women to his officers to be used
as play things. The idea was horrific. Perhaps Bioware feel that the suggestion of rape is suitable content for their ‘dark and edgy’ video game but I don’t. It was uncalled for and I found it sickening and disturbing. For me it evoked parallels with some of the atrocities carried out in ‘camps’ across Europe during World War 2.
This feeling continued into Subject Zero’s loyalty mission where we’re provided with a story about the abuse of children. Children bought or stolen, ripped away from home and family, transported to a facility in crates, half starved and experimented upon, injected with substances to see what effect it would have.
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My game box has an age-rating of 15. I don't expect to play The Sims, where you can simply wander off with your love-interest and then randomly have a stork deliver a baby. This isn't Disney. Why gloss things over? Life
can be really crap for a lot of people.
It's poignant. The game is delivering a message. "Hey, we're 150 years in the future. We've advanced our technology, extended our lives, and kicked alien ass. But we're still just human. Look at the despicable stuff we're capable of. Don't let it come to this."
Seriously. Jack's story is the key to understanding her. Without her loyalty mission, you think "God, what a ****." Then you visit the place, see the blood stains, see the world through the eyes of a terrified child, and suddenly you understand what it's like to be Jack. Remember, it wasn't Gene Roddenberry who wrote this game.
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The parallels with history are hard to ignore. The children of Bullenhuser Damm, brought from Auschwitz to Neuengamme for experimentation. Is this really suitable for inclusion in something that is supposed to be a source of entertainment?
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Maybe we should ignore them, instead. Ingorance is bliss, after all. Also, boycott any books that detail this sort of stuff. Books, as a source of entertainment, should be all about fluffy bunnies and evil witches being shoved into ovens by ginger-bread kids.
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I remember watching the E3 reveal trailer and Derek Watts, the art director, talking about how nasty ME2 was in parts and asking his colleagues ‘have we gone too far?’. Well my answer would be yes, you did.
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Nope. ME1 was candy. ME2 reveals a dystopia, a hidden underworld, hiding behind the façade of Coruscant.
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Why would this make her a freak? Why? Intentional or not, there is a suggestion there of homophobia.
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It's a young girl, afraid and alone, questioning her sexuality. Nowhere does it suggest that homophobia has been wiped out in 2183.
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Ultimately I loved Mass Effect 1 and I want to genuinely thank Bioware for producing such a fantastic game that gave me many hours of enjoyment. As for Mass Effect 2, it has been a disappointment on almost every level. Its tone, the story quality, the squad mates, all vastly inferior to Mass Effect 1 in my opinion. I’m afraid it has killed this IP for me and I truly regret my decision to purchase it.
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Hope ME3 doesn't become bubble-gum flavoured crap.
Modifié par Llandaryn, 06 février 2010 - 12:28 .