I agree with the OP and I'm adding my voice:
To start off, why was the decision made to make a second Normandy even though the first one clearly failed and the collectors can see through the stealth? That's how it got destroyed in the first place. Build something sturdier this time and maybe you'll live.
Then there's the plot. The Council as usual are working againt you. And why do they do that? Even after the first game where Shepard claim there are Reapers and Geth coming to wreak havoc did the Council help out. So, they was unprepared when the Geth and a mysterious ship (Oh could THAT actually BE a Reaper, noooooo) do arrive and bust things up.
Now, Shepard and humanity actually do save the day, but does the council believe his story? No, that was just Geth, why would we believe there was a reaper even though there's that one mysterious ship that does fit Shepard's story perfectly. We say NO. That part makes no sense.
Now for the second plot, they should have KEPT the Geth war and used that as a cover for not helping themselves, because no one can spare any resources because they have to fight the Geth still. Ah, so Shepard HAVE to find his crew in obscure places. NOW it makes sense. Some side-missions could actually even be to help fight the Geth.
Why did no one cheer when it turned out Shepard was alive? Still this contempt from the Council. Very tiresome. Throw a big fooken party and celebrate, the hero of the Citadel has returned!
Then there's the collector missions. You escape from your base. Examine a colony. Grab an IFF and finally go to the ending. That is? Did I just spend hours collecting all my crew for this quick ending and this short story? Yeah... I did... *shrug* I could have sat down with them and figured out some very entertaining missions for the storyline with BioWare. I'd do it for free.
Modifié par Wintermist, 01 février 2010 - 10:28 .