A good guideline for 2h warrior?
#1
Posté 01 février 2010 - 09:24
What att's should i go for and what armour and sword? thanks!
#2
Posté 01 février 2010 - 09:46
...the starfang greatsword (effectively gained with the Warden's Keep DLC) is an awesome free greatsword...so that's a start...other than that it's up to you!
....my 2H warrior (Rex) was templar-berserker...I took strength to 46, dex to 32, con to 22 with the rest gonig into willpower...the willpower investment being to boost damage on Final Blow as well as allow near unrestricted use of activated abilities of which you rely on a lot as a 2h warrior.
Templar allows wearing of the Knight Commanders plate, which though does not have a great armor value, gives you 40% spell resistance, which combined with spellward amulet, a grandmaster dweomer rune & key to the city gave me 84% spell resistance..which is good enough to resist most magic!
I like the added damage from Berserker, however it may not be for everyone!
As a 2H warrior you are never really going to be able to match a sword & board or dual wielder for defense, however a viable option is to raise strength to 40 then pump up dexterity. You would end with reasonable defense, but still nothing great! This is why Champion specialization helps with the rally ability!
Indomitable is possibly the most useful 2H warrior talent as it gives you immunity to stun & knockdown meaning you keep swinging...however it does have quite a high stamina cost!
...so, really you need to get your armor as high as possible so that you take as little damage from incoming blows as possible...because you are going to get hit...a lot! ...some may consider increasing constitution is a better option than dexterity as you are never going to get your defense high enough to avoid being hit...so you may as well deal with the consequences!
Talent wise, you want to get sunder arms as soon as possible, then push for the critical strike line, before taking sunder armor at level 10...the sunders are particularly useful as they strike twice and reset the combat animation meaning you artificially boost the attack speed by activating them as soon as the previous blow had hit (or missed)!
...I hope that this helps...krs
...anyway, I hope that this helps!
#3
Posté 02 février 2010 - 09:00
#4
Posté 02 février 2010 - 10:13
Sabresandiego wrote...
...Completely ignore the top line of 2 handed...***snip***...Indomitable should always be on but never use any other sustains.
Indomitable is on the top line of two-handed weapon talents! ..as for sustains, with my 2h warrior I would consistently have precise striking, indomitable, powerful swings and berserk as active sustains...
...the 0.1 decrease of attack speed due to precise striking is barely noticeable when you attack so slowly anyway, plus the 2.5% increase in critical chance increases by 0.5% per level combining with stunning blows (from top line) 50% chance of stun on critical hit as well as the +10 attack, effectively negates the -5 attack from powerful swings!!!
....yes it may take extra stamina to keep powerful swings & precise striking active aswell, but at level 20, you are gaining +5 attack, +5 damage, +12.5% critical chance all for a loss of 0.1 attack speed and -5 defense....how can this not be worth it! ...a 0.1 drop in attack speed is the same as using a great-maul instead of a great-sword....
#5
Posté 02 février 2010 - 10:20
You will have some Stamina issues early on in the game no matter what. However, there is a ton of Stamina boosting equipment in the game--and even more if you use the DLC. By mid-game, without a single point in Willpower, you will have more than enough Stamina to play optimally. In fact, in my latest playthrough a Pure-Strength Oghren ended up with close to 400 Stamina. Battles just don't last long enough to use all of that, not even the bosses.
To a degree it's a playstyle choice--the early game often ends up being more of a challenge than the late game, and it's not unreasonable to suggest that optimizing for that point is a better approach to having the easiest time through the game, and that extra Stamina from Willpower would help then. I simply don't have enough problems using actives even post-Lothering that I find it worth it to do anything other than 100% Strength.
YMMV, of course.
#6
Posté 02 février 2010 - 10:33
#7
Posté 02 février 2010 - 10:51
5Warlocks wrote...
In fact, in my latest playthrough a Pure-Strength Oghren ended up with close to 400 Stamina. Battles just don't last long enough to use all of that, not even the bosses.
I find it difficult to believe that with nearly 60 modified willpower & some stamina gear my level 24 2h-warrior had somewhat over 400 stamina and you are saying Oghren had close to 400 without any more than his initial 21 willpower investment! ...maybe you were using the RtO great-maul Nug-Crusher to get this!
...yes, a high willpower based 2h-warrior is unlikely to use all their stamina in any but the longest boss fights (high-dragon / flemmeth / archdaemon) but hey...that's what final blow is for!
...I see little point in continued investment in strength beyond ~50...with maybe 90%+ hit rate all you are increasing is your damage, so if anything you are better off increasing dexterity or constitution...hell maybe even magic to boost amount gained from health poultices!
#8
Posté 02 février 2010 - 01:02
Oghren was using the Chasind Great Maul--the Nug Crusher would be 25 more!
#9
Posté 02 février 2010 - 04:38
Sunder Armor 20 sec 40
Mighty Blow 20 sdec 40
Two Handed Sweep 20 40
Critical 60 40
Pommel 10 20
so 1 dump is over 200 stamina thats if you are at 0% which you probably wont be Precise striking, Powerful Blows and maybe Indominatable (depending on fight)
In addition with Champion you have War Cry adn add another sustainable Rally, then depending on what you other spec is Reaver has couple things to use as well
Add to that Perfect striking if you want
#10
Posté 03 février 2010 - 12:50
#11
Posté 03 février 2010 - 01:02
#12
Posté 03 février 2010 - 06:21
Points in willpower are generally wasted. The new Death Blow gives you more than enough stamina to effectively use your skills. Go for the Chasind Great Maul, since Mauls have better str modifiers than swords.
Always keep indomitable, precise striking and powerful swings sustained. Your most important attack skills will be sunder arms and sunder armor. Might blow and critical strike would be useful for shattering.
#13
Posté 03 février 2010 - 07:06
I just finished a STR/WILL 2h playthrough and I didn't find death blow to be much of a saving grace at all. It helped, but until I got my Chasind GM I was still having noticeable stamina probs.cha thurgga wrote...
I have played the 2 handed warrior extensively, and I would definitely suggest putting all your points in str. It not only increases your damage, it also increases your attack rating.
Points in willpower are generally wasted. The new Death Blow gives you more than enough stamina to effectively use your skills. Go for the Chasind Great Maul, since Mauls have better str modifiers than swords.
Then again I did run with several sustainables (Indominable, Powerful Swings, Berserking, Blood Thirst, Precise Striking, Rally etc.)
Modifié par Axekix, 03 février 2010 - 07:06 .
#14
Posté 03 février 2010 - 08:54
I suggest getting precise striking and sunder arms early on. Also since you're pouring everything into str, you will have early access to the blood dragon armor. Pay a visit to Orzammar to get both the key to the city ring and Ageless 2 handed sword, and you're all set.
No need to go get powerful swings early on too, as it would cripple you more than help in the early going
#15
Posté 03 février 2010 - 11:17
Joseph Silver wrote...
Combat Tweaks greatly improves two-handed fighting, making it just slightly less powerful than a dual-wielding rogue (due to backstab). With Stunning Blows, critical hits always stun and normal hits stun 10% of the time (so Sunder Arms/Armor has a 20% chance to stun if both attacks hit).
Yeah, I just installed the Combat Tweaks 3.0 and I'm starting to feel overpowered on a 2H... I even got Heavy Hitter achievment with Critical Strike.
As for the OP's questions:
Strenght all the way!
Equipment depends a bit on what role you want to play. I like the mental image of an unstoppable moving mountain of muscles, so I like 100% Magic Resist alongside the awesome Indomitable. So I get Knight Commander Plate (Templar only) from Frostback Mountains merchant right after Lothering. Together with some other Magic Resist gear, my char is immune to Stuns, Knockdowns and all spells. Unstoppable.
Well except the rare Overwhelm or Grab, but almost.
For a pure damage dealer role, the Wade's Superior Dragonscale armour is best. It has something like -15% Fatigue, +25 Stamina and +2 Stamina Regen (along strong Fire resistance).
So skills can be really spammed in that.
Weapon of choice: Chasind Great Maul.
Before you can afford it and before it's accessible, the best alternatives are from the DLC.
Starfang from Warden's Keep or Nug Crusher from Return to Ostagar.
From the base game noteworthy weapons before the Chasind Great Maul: Yusaris from a Circle Tower (especially against dragons), Ageless from Orzammar Throne Room.
#16
Posté 03 février 2010 - 02:16
#17
Posté 03 février 2010 - 02:33
#18
Posté 03 février 2010 - 04:13
Talent wise the priorities are in order:
1. Sunder Arms - Two hits for low stamina plus a fast recharge
2. Pommel Strike - Fast knockdown. Great for interrupting Mages/Archers
3. Indomitable - Just a Great talent
4. Mighty Blows - Good Cooldown, good damage. Just plain fun
5. Stunning Blows - Now mighty blow has a 50% chance to Stun!
6. Two Hand Sweep - A nice AOE attack, with a good cooldown
7. Death Blow - A godsend. Remember to pull your other melee toons off the almost dead target. You don't want your Tank stealing your stamina recharge!
8. Perfect Striking - Gives you a +100 to hit for 15 seconds with a cooldown of 30. A fun combo is Perfect Striking followed by two hand sweep
9. Sunder Armor - Good, but it requires you to take shattering blows - which is junk.
10. Critical Strike - OK, but has a long cooldown.
For tactics do NOT run a ton of sustains. You only need a single one - Indomitable. And you should turn that one off every battle. I started ever single fight with a Pommel Strike - Sunder Arms - Mighty Blow and then turn on Indomitable. Even then I did not turn on Indomitable every fight. This is really important under level 10.
Also fatigue is the bane of your two hand warrior. That means leave the massive armor to the tank, and do not bother with percise striking or powerful blows. You want a fatigue between -5% to maybe 5%. Lower the better! If you have a dedicated tank in your party equip medium armor. A two hand warrior spamming abilities non-stop can use up a LOT of stamina. In a 50 second fight you can use up to 660 points of base stamina. If you are running a whole bunch of sustains and wearing some massive armor your base fatigue can easily hit 40%. That means instead of 660 stamina you need 920 points of stamina. Then add an extra 120 points of stamina for the sustains bringing your total stamina needs to a staggering 1,040. Willpower is not going to cut it - you would need an additional 75 points of willpower to cover that.
BTW, in case you are wondering it is not that difficult to get 660 points of stamina in 50 seconds. Gear + Fade + 5 points of Willpower can bring you near 400. Stamina Regen items can provide an additional 150 and death blow can easily cover the rest (just kill 3 critters).
#19
Posté 04 février 2010 - 12:57
I added at least 2 points to strength at every level up and took con to about 20 then started adding to dex instead of con while still pumping str.
The equipment I used was lifegives, andruils blessing, key to the city, spellward, Helm of Honnleath and Superior Dragonbone Plate. By the end of the game my str was close to 80, dex was over 40 and con was about 40. My att score was close to 140 and defence was about 100. With these stats, berserk and Starfang I was the most powerful warrior in the land. I was dealing huge damage and taking very little damage. I had over 600 more kills and did much more damage than anyone else.
You don't really need willpower unless you plan on using final blow a lot as there is a warrior talent to get stamina for each kill and there's plenty of stamina regen equipment.
The only problem I found was that one of the other specs were at all usefull to the point that I saved my second spec point to see what was acaiable in Awakening. Instead I went for some archery skills, Arrow of Slaying is a good option to have now and then.
#20
Posté 04 février 2010 - 03:50
#21
Posté 04 février 2010 - 05:37





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