Dragon Age 2 - IMPROVED GRAPHICS!
#1
Posté 01 février 2010 - 09:27
#2
Posté 01 février 2010 - 09:32
#3
Posté 01 février 2010 - 09:33
#4
Posté 01 février 2010 - 09:34
I hope these arn't repeated in a sequel.
#5
Posté 01 février 2010 - 09:39
#6
Posté 01 février 2010 - 09:42
Brenn86 wrote...
http://dailycontribu...on-age-2/11245/
So it's going to look like ME 2 does except in 10 years?
ME2 doesn't have "better" graphics than DA:O, they just traded off with a different balance between the models and the environment.
Environments in ME2 have a ton of recycling, they're generally small and pretty undetailed. In DA:O they're so detailed and unique that they look like an illustration.
Characters have the opposite tradeoff (with human faces in ME2 being an exception, since lots of corners have been cut on them, and they look MUCH worse than the DA:O ones). Moreover the Dragon Age engine needs to be able to support more enemies on screen, which lowers the "allowance" of polygons you can use for each of them and the characters.
Simply, the machine's resources are finite, and Bioware chose a different tradeoff for the two games according to what they were tryng to achieve.
Modifié par Abriael_CG, 01 février 2010 - 09:43 .
#7
Posté 01 février 2010 - 09:45
#8
Posté 01 février 2010 - 10:00
I haven't seen quite as much of that in Dragon Age. For example, the mountaintop near the ashes was done fairly well, but I'd have loved to see something like the expansive caverns in the Deep Roads laid out in the background, rather than some closed off gauntlet-like tunnels. Or mountains being visible on the horizon line when exploring Lothering, etc.
Modifié par Caozen, 01 février 2010 - 10:01 .
#9
Posté 01 février 2010 - 10:06
Modifié par WhyIsThisNecessary, 01 février 2010 - 10:51 .
#10
Posté 01 février 2010 - 10:14
Brenn86 wrote...
http://dailycontribu...on-age-2/11245/
So it's going to look like ME 2 does except in 10 years?
Now that they have the engine down pack, the lore nice and stable, and a franchise that proved it's staying power... you can bet we'll be seeing it sooner then later. Unless you consider later tommorow... or a year... or two years.
#11
Posté 01 février 2010 - 10:36
Graphics can play a huge part in an immersive world. And I'm sure you'd agree that a game with a great story and gameplay WITH fantastic graphics would be preferable than one which would have wooden animation and dead expressions which constantly pull you out of the story.The Elite Elite wrote...
Who cares what the graphics look like? Story and gameplay should come first. I don't really care if the graphics look like something that could have been done ten years ago, if the game isn't good the nice graphics aren't going to save it.
#12
Posté 01 février 2010 - 10:45
This is a RPG, graphics aint so important.
In my preferences plot and lore, then combat mechanics, then graphics.
#13
Posté 01 février 2010 - 10:59
#14
Posté 01 février 2010 - 11:24
Edit: And flails would be nice, too.
Modifié par Tsuga C, 01 février 2010 - 11:48 .
#15
Posté 01 février 2010 - 11:29
#16
Posté 01 février 2010 - 11:34
#17
Posté 01 février 2010 - 11:36
#18
Posté 02 février 2010 - 12:07
#19
Posté 02 février 2010 - 12:17
#20
Posté 02 février 2010 - 12:21
Tweekle wrote...
Graphics are good enough - how about improving the size of the areas instead? less corridor levels/more open rolling plains and sprawling fields...
Not a bad suggestion at all.
#21
Posté 02 février 2010 - 12:24
miltos33 wrote...
The most important thing in this article is that the vice chairman of Bioware confirms that they are currently developing a sequel. However, he also says that they are working on the current engine, so I really doubt that they can improve the graphics by much, because the current engine is seriously dated.
Dated? In what way, since Dragon Age: Origins is the first game to use it.
#22
Posté 02 février 2010 - 12:25
My friend has it for PC and it looks decent enough on the PC. Not great, but not bad. I have it for the 360 and it is ugly ! I like nice graphics they pull me in that much more. I don't need them but the 360 was borderline painfull to look at. Dull, lifeless, and bland. I know bioware will make it much better looking in the sequel. They listen to the overall fanbase. All the reviews and fans bashed ME's combat and they totally revamped it. The most common beef people have with dragon age is the graphics so I expect a revamp in them as wellSylvius the Mad wrote...
I found DAO's graphics to be needlessly good. I'd have happily completely removed the facial expressions and spent those resources elsewhere (like an NWN-style hotbar).
I want more life in my enviorments like in the Witcher. And i want the character models to not look so fugly.
#23
Guest_Hollorous_*
Posté 02 février 2010 - 12:31
Guest_Hollorous_*
The graphics look decent enough to me. While not mind blowing I certainly didn't find them lackluster in the slightest.
Why does everybody keep saying DAO has bad graphics? Perhaps you should update your comp or something.
Modifié par Hollorous, 02 février 2010 - 12:39 .
#24
Posté 02 février 2010 - 12:35
#25
Posté 02 février 2010 - 12:36
I assume you mean 1920x1080, but holy cow what is with all these 16:9 computer monitors?Hollorous wrote...
I play DA:O at 1980x1020 resolution
I really dislike 16:9 for monitors. I always want 16:10.





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