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Dragon Age 2 - IMPROVED GRAPHICS!


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#26
Guest_Hollorous_*

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Sylvius the Mad wrote...

Hollorous wrote...

I play DA:O  at 1980x1020 resolution

I assume you mean 1920x1080, but holy cow what is with all these 16:9 computer monitors?

I really dislike 16:9 for monitors.  I always want 16:10.


Yes, thats what I meant, my apologies, I'll modify that in a second.

Well, being limited to cash at the moment I picked up this monitor for £120, and I'd say thats pretty much bargain price.

The next step is totally buying a new computer altogether as the processor is getting outdated, but for the moment it will do.

Also, curiously, whats so great about 16:10 compared to 9?

#27
ph1ldo

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id say dragon age's graphics are just fine, the only new technology that i could see dragon age taking full advantage of would be hardware based tessellation to help make cobblestone roads and brick walls actually be a 3 dimensional surface rather than an optical illusion based on rendering algorithms curving and shading textures, this would be awesome for giant castle towns.

What i can forsee for dragon age 2 is more than likely the evolution or the dragon age engine from a directx 9.0 engine to a directx 10.1 or perhaps even directx11 engine, because if they wish to keep using this engine several years from now, the leap will eventually have to be made.

Modifié par ph1ldo, 02 février 2010 - 01:56 .


#28
FreezaSama

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The graphics in Dragon Age were... lacking. I don't think there would be too much opposition on that point. But I didn't notice the visuals actually detracting from the quality of the gameplay. It was still a very well-made game.

#29
Sylvius the Mad

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Hollorous wrote...

Also, curiously, whats so great about 16:10 compared to 9?

I find 16:9 to be too wide to be a useful workspace.

#30
Lucy Glitter

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I do admit I can be a sucker for good graphics. Can't wait :]

#31
HiveMindZeta

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I'm playing it on Xbox 360 right now and I'm a little let down by the lack of quality textures. I haven't played enough of the game to know if I'll want to play a second title in the series yet.

#32
Wishpig

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HiveMindZeta wrote...

I'm playing it on Xbox 360 right now and I'm a little let down by the lack of quality textures. I haven't played enough of the game to know if I'll want to play a second title in the series yet.


360 version is by far the worst. I myself have the PC version, my brother has the 360 version so i can vouch.

Infact, the 360 version is so noticibly worse it has gotten worse reviews then the PC and PS3 version (The PC and PS3 versions generally getting the same review.)

For example, IGN gave the the PS3 and PC a 90%+ score (forget the excat amount, but at least 9 outta ten. BUT they gave the 360 version a 8.5 out of 10.

#33
HarrisonArchy

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Good visual graphics do have a tendency to pull the viewer in more than average graphics. Dragon Age did pull me in a great amount, yet if the graphics were improved, viewers would be even more placed into this wide fantastical world. Story is great, Dragon Age is very addicting. Great job...lets see if the graphics and story can evolve to even greater heights.

#34
mslc123

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Hugmejohnny wrote...

Sylvius the Mad wrote...

I found DAO's graphics to be needlessly good. I'd have happily completely removed the facial expressions and spent those resources elsewhere (like an NWN-style hotbar).

My friend has it for PC and it looks decent enough on the PC. Not great, but not bad. I have it for the 360 and it is ugly ! I like nice graphics they pull me in that much more. I don't need them but the 360 was borderline painfull to look at. Dull, lifeless, and bland. I know bioware will make it much better looking in the sequel. They listen to the overall fanbase. All the reviews and fans bashed ME's combat and they totally revamped it. The most common beef people have with dragon age is the graphics so I expect a revamp in them as well ^_^

I want more life in my enviorments like in the Witcher. And i want the character models to not look so fugly.


I want 70's funkadelic sex scenes like "the Witcher".

#35
mslc123

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Also I run DA:O on a system with a AMD Phenom 9650 Quad-core, 8 Gig's of ram, XFX Geforce 9600 GT, running in 1080p resolution. Not a amazing system, but good enough and the graphics look fine to me, comparable to the witcher in some cases, and better in others such as the character models in my opinion.

Modifié par mslc123, 02 février 2010 - 05:14 .


#36
Lith Maethor

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playing the game via WINE on a i7/GTX 295/6GB RAM linux box... and at times (especially near Gorim's stand in Denerim) i have to set graphics at low, or the memory leak makes my comp reset (well, rarely... mostly it just hangs DA:O and i have to kill it)



i hope they don't have such issues with the expansion and sequel (and that they patch the original soon)

#37
dkjestrup

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I agree, the graphics are crap. But that's not necessarily that bad. Just the textures can be muddy (Ps3 ver) especially on say, scale armor.



In the sequel, I'd want:



Consoles to be treated equal to the PC. Much much larger areas. A longer game. A balanced combat system (Shapeshifting is almost unplayably bad, Archery is mediocre). Tactics that work (maybe advanced tactics set-up, with more slots, but no default behaviour like default/aggresive/ranged). And much more side quests, and I mean this as in dungeons. Like, hidden Dragon lairs, massive sections of the game you'll miss on the first playthrough if you don't look carefully. For example, the Ageless dragon. If doing that puzzle opened up an entire lair, it'd be much cooler. Harder Difficulty, at least on Nightmare, easy and normal are all good, but Nightmare should be a really hard challenge.



The biggest one though. A more epic scale. They tried to do this in the final battle, but really, we need huge views of a massive landscape, multiple massive enemies, entire armies on screen or in the distance.



And also, more tactical encounters. More rooms where there are things you can take advantage of. For example, there might be an oil drum, and some chairs. You barricade two of the doors, roll the drum in, and fireball the room. You should reward the player for using spell combos.

#38
AmstradHero

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Lith Maethor wrote...

playing the game via WINE on a i7/GTX 295/6GB RAM linux box...


Sorry, but there's your problem right there.
Run it on Windows and you won't have any problem. WINE != Windows.

If you're not going to run the game on a supported platform, you can hardly complain about performance/graphics.

#39
Lith Maethor

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oh i am not really complaining about the performance on wine... but i saw similar issues on a nearly identical windows (xp, fully updated) machine

...or rather, i am complaining... i just don't expect BioWare to do something about the WINE specific issues ...and correct me if i am wrong, but the terribly long loading times are not such an issue, yes?

#40
Pinkleaf

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The Elite Elite wrote...

Who cares what the graphics look like? Story and gameplay should come first. I don't really care if the graphics look like something that could have been done ten years ago, if the game isn't good the nice graphics aren't going to save it.


I hope they don't waste to much time on better graphics at the expense of the games better attributes, it would be  awful to see Dragon age go the Mass Effect way. :(

#41
AmstradHero

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I'm running on a E8400 with 2GB and an AMD4870, at 1680x1050 with everything on max, including AA.



The loading time thing is a bizarre issue though. Fewer saves games = faster load times... how??!?

#42
Pinkleaf

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AmstradHero wrote...

I'm running on a E8400 with 2GB and an AMD4870, at 1680x1050 with everything on max, including AA.

The loading time thing is a bizarre issue though. Fewer saves games = faster load times... how??!?


I must try deleting my old saved games, if it helps to lessen these really long load times it would be worth it.

#43
Mistersunshine

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I thought the graphics for Dragon Age were just great, and I'd be perfectly happy if they release two more full game sequels with the exact same engine. Game production budgets and development times are ultimately limited, so it's going to be an unfortunate reality that better graphics must equal less story/dialogue/content/options. I'm much more a fan of those things in an RPG than trying to make it look like a next-gen shooter.

#44
Vicious

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Graphics make a huge deal in immersion. Dragon Age's graphics are decent, but newer games like their own Mass Effect 2 completely blows DA out the water.

So it's nice to see they'll work on it. I figure 2 years for DA2, the engine's already done, just needs some upgrades, a la ME 1 and ME2. If I had one problem with Dragon Age at all, it'd be that NO ONE looked real.

Modifié par Vicious, 02 février 2010 - 07:52 .


#45
Lith Maethor

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deleting (or moving, as not to lose them) the saves doesn't help... loading seems to get longer the longer you play, or the "heavier" the maps you cross are

#46
danielkx

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Sylvius the Mad wrote...

Hollorous wrote...

I play DA:O  at 1980x1020 resolution

I assume you mean 1920x1080, but holy cow what is with all these 16:9 computer monitors?

I really dislike 16:9 for monitors.  I always want 16:10.


While I play on a 16:10 monitor, I think a 3:2 aspect ratio would be superior for gaming. Slightly wide screen, but not too much. When you have a large monitor and it is wide screen, that means you hae to turn your head to the left and right even more, makes it less efficient and ideal for gaming. 4:3 is OK, 16:10 gets it done, but 3:2 would be the best imo. Too bad you cannot find monitors with 3:2 aspect ratio.

#47
thegoldfinch

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Meanwhile, at Bioware studios...



http://www.strimoo.c...paceVideos.html

#48
nYshak

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If they make DA 2 look exactly the same as DA 1 but improve everything else and deliver another great storyline - I'm happy. Seriously, graphics don't make a game or a good story for that matter. If that was the case noone of us could enjoy a book unless it was a comic. Realistic graphics are for shooters like Crysis. I'd rather Bio would focus on things like story, character development, world (day and night cycle etc.) like the have till today.

#49
ArathWoeeye

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Graphics to help immersion, but only to some extent. Unless it's backed up by realistic characters and a good storyline, graphics can only go so far.



That's why games like Fallout 3 are only good for free-roaming.

#50
damage1900

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It's great there's a focus on updating the graphics engine, but that doesn't always lead to great graphics.

I think a talented lead artist can do wonders (with their team) given whatever technology they have at hand, ie great art will be produced regardless of the tools. The art bioware produces can be of an amazing quality, but can also feel incomplete at times (overly large hands come to mind), so such details should be addressed.

For myself, I would like to see a visual focus on the characters themselves (since the world is just characters and their stories). This would be further customisations, body shapes, sizes, animations, armour swaps, etc. Basically, character uniqueness approaching what APB seem to have achieved.

I think complementing the unique character stories with strong unique character visuals would make this rpg something special.