All of you saying improved graphics engine shouldn't affect storyline quality and that in rpgs story is more important than graphics, are forgetting how much the improved graphics are essential to perceive DAO as emotional and compelling.
Because everyone here assumes DAO is subpar in the tech department.It is not.Maybe compared to ME2, but not to other rpgs.
Have you played Drakensang and Risen? Their lack of facial expressions and low detailed polygon models for faces and facial animations make you feel like you are talking to cardboard boxes instead of NPCS. The poor quality and quantity of animations makes you not to care at all about their motivations and quests, and you'll never feel even remotelly interested about who they are and why they live.No matter the story quality, if the characters don't feel human, you don't care about them.
Imagine the Landsmeet from DAO with Risen's graphic engine. In DAO was tense, epic and had you at the edge of your seat. Now imagine the whole landsmeet scene with:
50% less of background npcs
unexpressive faces and zero facial gestures
totally lame animations
crappy voice acting.
You wouldn't give a damn of what happened there.
When all rpgs were like Risen (which btw is not a bad game, but it pales in comparison to DAO) you could get in touch with the story because you knew no better)
But after tasting caviar nobody wants to go back.
Bioware relies heavily in hi-tech to accomplish the mission of making the npcs look absolutely alive and human-like.So any improvement in graphics should be embraced and not dismissed.
Modifié par filetemon, 09 février 2010 - 04:11 .