Early impressions: I hate starting as a warrior, seeing all the traps, locked chests, and persuasion checks that I have to just leave. I'm pretty sure a rogue could have gained around half a level in experience from chests and traps in the Dalish origin and Ostagar, plus a bow from the merchant in camp. Combat was pretty easy all the way through the origin story and Ostagar, though. My warrior still wasn't ready to tank by the time I got to the ogre, so I ended up taunting and hiding behind the barrels.
In Lothering, I finally had Master Archer, AoS, and taunt, but still didn't meet the strength requirements to wear heavy armor. Even at 105 defense, I still felt pretty squishy. I ended up letting the party split the damage in the beginning of each fight and taunting when people reached around 50% health. Honnleath went pretty smoothly, until I got to Kitty, who kicked my butt with a cone of cold and 4 rage demons doing their flame thingy.
Next, I headed to Orzammar for the key to the city. By this time I was wearing heavy armor; level 8 with around 17 armor and 107 defense in defensive fire mode. Unfortunately, I found that the enemies were too strong for me to stick around and pick up Oghren/Cadash Stompers as I hoped. AoS failed consistently, and no one, to include my PC, was capable of standing for more than about 10 seconds in melee. I don't want to blame this on the build; I think it was the lack of a mage. After a lot of deaths, I finally got in, got the key, failed miserably to get Ageless (best attempt was ~35%, overwhelm blows), and left to start RtO.
My group has been pretty fluid. Alistair has been redirected toward the DW tree, and is starting to make himself useful. Sten is probably my second greatest source of damage, after my PC. Leliana comes along anywhere I need to open locks. Dog subs in and out, and Shale has proven to be pretty worthless so far. The rock mastery aura grants 5% ranged crit, but it's not enough to make up for the lack of other useful abilities so far. I'm definitely missing the presence of a mage. I find I'm killing much more slowly than my previous run, I think because I have no dw rogue, and, again, no mage.
I want to give the build a fair shake, and I'm having a hard time right now deciding if my struggles are from the build or the lack of a mage. Maybe I need to do a similar run with a s&s warrior tanking. Typically I'll open a fight with AoS, and then focus someone else down as they run in. Then it's taunt, defensive fire, and start attacking the archers to keep them from attacking the squishy warriors. Unfortunately, when I'm using defensive fire at I think my damage is about on par with a s&s warrior.
Additioanlly, I'm still pretty stamina starved, even with Song of Valor. That should get better when I get Deathblow, but if I go for that I'll have to put off the Scattershot line longer. For skills, I haven't had the chance to pick up trapmaking yet, but I think those will make a big difference in typical battles. Flasks are huge, of course. It really sucks that ranged weapons can't use runes or poisons.
I don't have any screenshots or video to link yet, but I'll try to get some video up so the experts can tell me what I need to do differently. I don't have a lot of experience building an archer, and certainly not an archer tank, so I'm open to suggestions.
Modifié par soteria, 01 février 2010 - 09:53 .





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