Low Res textures on the PC
#1
Posté 01 février 2010 - 09:59
They look horrible. All pixellated and everything. I run the game at 1920x1080 with everything ramped up to full in the launchers config. I also have an HD 5850 so this shouldn't be a hardware limitation at all
This really takes from the immersive experience =/ I've tried searching for ini tweaks and everything but to no avail.
(I know this may have been posted before but that "Awesome search feature" that is mentioned in the sticky above doesn't actually seem to exist)
#2
Posté 01 février 2010 - 10:03
#3
Posté 01 février 2010 - 10:15
Edit: Here are two screens, hopefully you'll see what I mean =| At the very most the textures appear locked at a medium-equivalent setting
screenshot.xfire.com/screenshot/natural/fb54b5ef2ade96d1ce51928a37b49aafb62dd52e.png
screenshot.xfire.com/screenshot/natural/e6b3d87f93210fd81592e27a881a68e0e26f7e79.png
Modifié par Drakentinix, 01 février 2010 - 10:26 .
#4
Posté 01 février 2010 - 10:41
It probably won't get "fixed", either.
#5
Posté 02 février 2010 - 12:39
#6
Posté 02 février 2010 - 12:44
GreenSoda wrote...
It's not a bug. Medium resolution textures are due to hw limitations of the 360. It was the same thing with ME1.
It probably won't get "fixed", either.
Gonna have to agree with that one. In the last game there was that infamous Garrus texture. Well, that one doesn't really count cause it was a different developer that ported it over. Either way, thanks to the ever graphically limited console, we will always have, crap textures.
Hopefully in ME3, they at least equip the PC version with the textures it deserves.
#7
Posté 02 février 2010 - 12:46
#8
Posté 02 février 2010 - 02:30
FlameChucks wrote...
GreenSoda wrote...
It's not a bug. Medium resolution textures are due to hw limitations of the 360. It was the same thing with ME1.
It probably won't get "fixed", either.
Gonna have to agree with that one. In the last game there was that infamous Garrus texture. Well, that one doesn't really count cause it was a different developer that ported it over. Either way, thanks to the ever graphically limited console, we will always have, crap textures.
Hopefully in ME3, they at least equip the PC version with the textures it deserves.
That's a ridiculous excuse for crappy artwork and texturing, especially considering the different platforms were made in tandem..=/
#9
Posté 02 février 2010 - 02:45
Drakentinix wrote...
FlameChucks wrote...
GreenSoda wrote...
It's not a bug. Medium resolution textures are due to hw limitations of the 360. It was the same thing with ME1.
It probably won't get "fixed", either.
Gonna have to agree with that one. In the last game there was that infamous Garrus texture. Well, that one doesn't really count cause it was a different developer that ported it over. Either way, thanks to the ever graphically limited console, we will always have, crap textures.
Hopefully in ME3, they at least equip the PC version with the textures it deserves.
That's a ridiculous excuse for crappy artwork and texturing, especially considering the different platforms were made in tandem..=/
I don't know what to tell you. It's what i think about it. And it's probably true.
#10
Posté 02 février 2010 - 02:54
Whether or not EA did that this time, I cannot say, but it seems to be the case given the release of the two at the same time with almost no changes. In ME1 at least, they released ME1 on PC later with certain enhancements to disguise the 360 limitations and other alterations to provide a more-familiar gaming experience to PC-only gamers.
#11
Posté 02 février 2010 - 03:39
#12
Posté 02 février 2010 - 04:04
The graphics are a lot better if you crank the settings up in the Catalyst Control Center. I have a 5850, and can reasonably run with everything except AA maxed at 1920x1080. (Thought I could have AA too, until I installed the hotfix to Catalyst 10.1 - turned out it didn't work at all beforehand! I didn't miss it, so it just went back off.)Dr Metzger wrote...
A wider range of settings would have definitely been nice, its not going to kill the game for me or anything but its definitely preferable when graphical options consist of more than just off/on/default.
Modifié par ATimson, 02 février 2010 - 04:04 .
#13
Posté 02 février 2010 - 04:49
ATimson wrote...
The graphics are a lot better if you crank the settings up in the Catalyst Control Center. I have a 5850, and can reasonably run with everything except AA maxed at 1920x1080. (Thought I could have AA too, until I installed the hotfix to Catalyst 10.1 - turned out it didn't work at all beforehand! I didn't miss it, so it just went back off.)Dr Metzger wrote...
A wider range of settings would have definitely been nice, its not going to kill the game for me or anything but its definitely preferable when graphical options consist of more than just off/on/default.
I did look into that, but the hotfix I've seen is only for Crossfire. I tried turning the settings up but to no avail, I'll take another look at it and see what I get
Edit: Added the hotfix. AA definately makes it look much smoother and alot better, but damnit those textures keep calling for my attention with a gun to my head >_>
Modifié par Drakentinix, 02 février 2010 - 05:44 .
#14
Posté 02 février 2010 - 06:06
Have you turned up the other options too, though? Ansiotropic filtering and mipmap detail level?Drakentinix wrote...
Edit: Added the hotfix. AA definately makes it look much smoother and alot better, but damnit those textures keep calling for my attention with a gun to my head >_>
One other thing is that i've noticed a marked decrease in quality during conversations - they look just fine outside it. I think that maybe the engine might not be using the right distance to calcuate which detail level to be using (it still thinks the camera is several feet away where you started the talk0.
#15
Posté 02 février 2010 - 06:09
ATimson wrote...
Have you turned up the other options too, though? Ansiotropic filtering and mipmap detail level?Drakentinix wrote...
Edit: Added the hotfix. AA definately makes it look much smoother and alot better, but damnit those textures keep calling for my attention with a gun to my head >_>
One other thing is that i've noticed a marked decrease in quality during conversations - they look just fine outside it. I think that maybe the engine might not be using the right distance to calcuate which detail level to be using (it still thinks the camera is several feet away where you started the talk0.
Yeah, everything set to high quality in CCC, I even checked each setting under the "All" menu to make absolutely sure =|
And I think you might be right about the LOD calculations, just wish it wasn't so damn noticable xD
#16
Posté 02 février 2010 - 08:10
Well, the low-res Garrus in ME1 was a "real bug" -as in that they simply forgot to include the high-res map for him (Garrus has a high res-face on the 360). BW did acknowledge this bug but they also said they couldn't fix it, because that would involve redistributing the whole graphic-archive/file for ME1 just to get that single new texture in. (Which would have been a 2,5-3 Gb download).FlameChucks wrote...
Gonna have to agree with that one. In the last game there was that infamous Garrus texture. Well, that one doesn't really count cause it was a different developer that ported it over. Either way, thanks to the ever graphically limited console, we will always have, crap textures.
Hopefully in ME3, they at least equip the PC version with the textures it deserves.
I suspect it would be the same for ME2. If they really wanted us to have the right high-res textures that probably would mean a ~3 Gb download. Not gonna happen.
It also was the same for DA:O -but at least there we had a toolset to fix the low-res-console textures. I suspect you'll have to live with them in ME2, though.
#17
Posté 02 février 2010 - 10:48
#18
Posté 02 février 2010 - 01:47
#19
Posté 02 février 2010 - 02:12
#20
Posté 02 février 2010 - 02:55
VandaL2010 wrote...
Don't understand why they don't create hires texture and reduce them for 360. We (PC users) could then have the HR ones with minimal work involved. Pretty certain they could batch convert HR textures to LR. I can do it with PS and I'm one man!
A very valid point =| I honestly wouldn't have expected anything this small but significant happening in a Bioware game...Everything else runs top notch though, so it is still VERY playable, which is the salvation here
#21
Posté 02 février 2010 - 03:13
Modifié par tehmoriz, 02 février 2010 - 03:14 .
#22
Posté 02 février 2010 - 11:53
img268.imageshack.us/img268/9610/masseffect2201002022315.png
Modifié par Jim_uk, 02 février 2010 - 11:54 .
#23
Posté 03 février 2010 - 01:59
Jim_uk wrote...
360 textures? I've seen better on the Dreamcast. What on earth is this mess supposed to be...
img268.imageshack.us/img268/9610/masseffect2201002022315.png
Yeah! That's a perfect example of what I've seen, just I couldn't find anywhere with a decent representation of it fast enough =P
It's absolutely shocking. I've been playing Half-Life lately so I know dated textures when I see them
#24
Posté 03 février 2010 - 02:28
#25
Posté 03 février 2010 - 10:22
Jim_uk wrote...
360 textures? I've seen better on the Dreamcast. What on earth is this mess supposed to be...
img268.imageshack.us/img268/9610/masseffect2201002022315.png
mmhm- If memory serves, the 360 has 512MB of total (shared) memory. That's 512 for its OS, IO, game that's running and the textures. I believe the gfx card has 10MB of embedded memory-- I don't remember what that's used for-- likely performance, not textures
Modifié par ChandlerL, 03 février 2010 - 10:24 .





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