Creepiest moment in ME2.
#151
Posté 02 février 2010 - 11:51
I was really starting to get on edge!
Then the first Vorcha showed up and I wasn't scared anymore when I realized that the only thing in the base were Blood Pack mercenaries, not something scary.
#152
Posté 02 février 2010 - 12:07
JRCHOharry wrote...
Kelly's death... Wow that wasn't nice to watch.
I'm still mourning my favorite redhead girly psychologist...
#153
Posté 02 février 2010 - 12:09
#154
Posté 02 février 2010 - 12:17
"They could kidnap every human in the Terminus Systems and wouldn't have enough to fill those pods"
"They're going to target Earth"
When I saw that gigantic room, my mouth just fell open and i was stuck in that position for at least 10secs.
#155
Posté 02 février 2010 - 12:24
i had a very "dead space" vibe to it
#156
Posté 02 février 2010 - 12:37
#157
Posté 02 février 2010 - 12:56
The closest "creepy" moment I had within ME2 is going to be something most of you aren't expecting.
My creepiest moment was touching down and exploring the final resting place of the Normandy. The whole experience was almost surreal.
It was eerie not because I was expecting anything to suddenly jump out of it. Rather it was because it was so lifeless. Not even a flicker on a console. And the worst part was, it happened under my watch. It was difficult not to empathize with Shepard about being responsible for such a tragedy.
#158
Posté 02 février 2010 - 01:05
#159
Posté 02 février 2010 - 01:32
The music was superb along the entire mission and the final scene with you staring at the sea and Mr.Taylor Senior talking about what happened. It has an almost magical vibe, you can feel the moral decay and the impending corruption, the string section of the soundtrack makes it even greater.
One of the most touching parts of the game, I'm shocked no one have already mentioned it.
#160
Posté 02 février 2010 - 01:56
Also, the Husks. I hated them in the first game and they appear to be meaner and creepier in this game. (Shudder.)
#161
Posté 02 février 2010 - 01:58
JRCHOharry wrote...
Kelly's death... Wow that wasn't nice to watch.
Yeah, I didn't like that...
So I reloaded and saved her!
#162
Posté 02 février 2010 - 08:57
Erakleitos wrote...
JRCHOharry wrote...
Kelly's death... Wow that wasn't nice to watch.
I'm still mourning my favorite redhead girly psychologist...
Save her next time!
#163
Posté 02 février 2010 - 09:03
#164
Posté 02 février 2010 - 09:48
#165
Posté 03 février 2010 - 01:12
There's an apartment that had two turians locked inside, and one of your team mates comments that one tried to claw his way out through the door. Then you can listen to the recordings they left, and last ends with how the dead turian is "still talking" to the other and he remarks how no-one should die alone.
Made me shiver.
#166
Posté 03 février 2010 - 01:16
Proud Larry wrote...
Just the general atmosphere of Jack's loyalty quest.
I was really starting to get on edge!
Then the first Vorcha showed up and I wasn't scared anymore when I realized that the only thing in the base were Blood Pack mercenaries, not something scary.
I felt the exact same way! I didn't know what to expect and the atmosphere reminded me of the Gears of War1 emulsion plant level. But I stopped being scared when I saw the varren
Modifié par Skilled Seeker, 03 février 2010 - 01:16 .
#167
Posté 03 février 2010 - 01:17
#168
Posté 03 février 2010 - 01:23
#169
Posté 03 février 2010 - 01:24
Mister Mage wrote...
I suppose watching Chambers melt was bad, but honestly at the time I was just wishing they'd stop ****-footing and show me the entire melting process.
That wou;d be mine as well.
#170
Posté 03 février 2010 - 01:44
#171
Posté 03 février 2010 - 01:50
Tamyn wrote...
The vorcha really creeped me out the first time I saw one up close in a dialogue. Those teeth are nightmare fuel.
I didn't really mind them much until one of them spat in Shep's face. Made me wish I'd worn a helmet.
#172
Posté 03 février 2010 - 01:51
It reminded me of the medical facility in Quake 4. Only less bloodstains and cutting off of legs with rusty buzz-saws.
#173
Posté 03 février 2010 - 01:57
#174
Posté 03 février 2010 - 02:03
#175
Posté 03 février 2010 - 05:22
RazielStar wrote...
Lethanavir wrote...
Wow... If you were that creeped out by Sovereign then you obviously haven't played Dead Space.RazielStar wrote...
ME 2 had some great creepy moments, most of which have been mentioned. What really twisted my stomach was at the end when the Collector General said "Releasing Control". I knew something was wrong with the way he talked, but it didn't occur to me that Harbinger (I had thought that was just the name of a possessed collector) was in direct control of the general the whole time. That coupled with seeing the Reaper fleet on the move still chills me.
Haven't been that freaked out since the first game when Sovereign speaks to you, it's voice and learning that it IS the ship made me wanna turn off the system.
I beat Dead Space just fine, I think they really dropped the ball by making too many jump scares and not enough build up. It was still a really fun game, it just could have been much more. The Video Comics for Dead Space were much creepier.
And how was Sovereign not chilling?
Sovereign was chilling, it just depends upon on much the player is able to 'absorb' themselves into the game as to whether they find him chilling or not. If you become almost 'in the game' as if you were Shepard then Sovereign is incredibly creepy and frightening because if such a machine existed in real-life we'd all be ****ting ourselves.
IMO the antagonists are what MAKE this game chilling. Their sheer power, size, intelligence and age is more than enough to do that.
Modifié par Myrmedus, 03 février 2010 - 05:27 .




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