Planet scanning Worst idea of Mass Effect 2
#76
Posté 02 février 2010 - 03:47
#77
Posté 02 février 2010 - 03:49
#78
Posté 02 février 2010 - 03:53
Junebug88 wrote...
the trick is to rotate the planet AND move the scanner at the same time. You will be done scanning in minutes.
yup.... much less time then driving the pointless mako!
#79
Posté 02 février 2010 - 03:54
#80
Posté 02 février 2010 - 04:17
Tooneyman wrote...
Yeah but it wasn't very fast on the xbox. Thats the problem. And finding element zero whch I needed a lot of was hard as all get out. If there had been an equal number of elements I might not have gotten so irritated.
I ended up with all upgrades and even reset my points and bonus talent several times with well over 80k element zero left. It's really quite easy to get way more resources than you could ever need.
Planet scanning is completely functional and you end up getting all the resources you need from a limited amount of scanning, "IF" you use the tapping technique and focusing on only large spikes.
The only issue scanning has is the speed on 360 is terribad. You have to use the tapping technique or the strafing for extra speed to lighten the tedium.
But from the majority of posts I read about it, the root of the issue is players didn't know how to use the scanner in an effective way. They don't know to only probe the high peaks. They didn't think to scan for high peaks of resources they are low on first because once the planet changes to good from rich you get a lot less material from the same peak size.
On the PC it's intuitive and fluid. It doesn't take long to scan the whole planet and get all the best materials from it. On the 360 it is just so slow gamers are naturally inclined to "get past it" rather than working out how they can master the mechanics.
Sounds like I'm taking a stab at players here but really; if the shoe fits? Just pay attention to some of what the people posting about it have to say and watch all the videos about it. All the people posting videos are probing any ripple on the radar without finding the center of the peak and without regard for the planet rating.
This issue would could have been solved with a hilarious tutorial from EDI and Joker combined with a 100% increase to tracking speed on the 360 version of the game.
Modifié par ZennExile, 02 février 2010 - 04:19 .
#81
Posté 02 février 2010 - 04:24
#82
Posté 02 février 2010 - 02:30
#83
Posté 05 mars 2010 - 11:48
And besides its being no fun it is tiring my arm which is not good since i am prone to rsi.
Modifié par Stieko, 05 mars 2010 - 11:50 .
#84
Posté 05 mars 2010 - 11:50
Ah, another NecromancerStieko wrote...
There is only one thing in ME2 i dislike and thats scanning planets. It's cheap contents, much rather spend my time doing other things.
#85
Posté 05 mars 2010 - 11:54
DarthCaine wrote...
Ah, another NecromancerStieko wrote...
There is only one thing in ME2 i dislike and thats scanning planets. It's cheap contents, much rather spend my time doing other things.
Necromancer??
Ah i get it, as in raising dead threads. aye well, it's better to find a previous thread then make a new one imo.
Modifié par Stieko, 05 mars 2010 - 12:00 .
#86
Guest_NewMessageN00b_*
Posté 05 mars 2010 - 11:54
Guest_NewMessageN00b_*
We've got this AI capable of replacing all the crew on the Normandy... Did I miss a conversation option or the devs fell asleep implementing the story progression tree?
#87
Posté 05 mars 2010 - 11:57
Now given, I can get all the resources I ever need within the first 2 hours of gameplay with no problem. But we can cut that in half if we were to just speed up the scanner just a little. Now I say 2 hours because unlike some other players, I only gather the amount of resources that are going be useful to my current class. Plus, once you have the Long Service Medal Achievement, you can cut out alot of probe usage because unless you respec your class constantly, you will start with all the Eezo you will ever need. But to divert back to my previous statement, I only mine for the resources that my current class will need. In lieu of that, here is a "quick" guide as to what it costs to upgrade to "Full" on certain upgrades:
1 weapon = 55k in whatever resource that weapon belongs to.
Heavy Weapon Ammo= 15k Iridium
To purchase every Heavy Weapon= 5k for the rocket launcher and an additional 25-35k total (i think) for the other weapons.
Fully Upgrade Medigel= 55k Platinum
Fully Upgrade Heavy Skin(s) = 55k Palladium
Fully Upgrade Damage Protection = you guessed it, 55k Palladium
So basically, you can factor your scanning "needs" like this: (and Ill use my Infiltrator as an Example)
Ok, I tend to use 2 weapons on him (Sniper Rifle and SMG) so I am going to need Iridium AND Platinum from the start so that's already 55k on each of those. If you have the Achievement, then that's almost both of those weapons covered. Next, I look at what else I need. Ok, I need my medigel upgrades too so factor in ANOTHER 55k. So, that's 110k so far I need in Plat. Now factor in the Thanix Cannon upgrade from Garrus and that brings it to 125k Plat. And seeing as how I like to round up, brings it to 130k Plat. Alright, cool, Plat is covered now on to Iridium.
Ok, so we need 55k Iridium to fully upgrade my SMG. Ok, np, that's almost covered. Now, seeing as how I already have all the heavy weapons (from previous playthroughs) I only need to worry about the cost of heavy weapon ammo upgrades. So, that's 55k + 15k which brings my grand total on Iridium to 70k. Ok, now on to Eezo:
(Edit: Mind you this cost is AFTER I've paid for the advanced Scanner because I'd die if I didnt have it lol.)
Oh...wait...that's right, I have the achievement so I dont need to farm ANY Eezo because I dont constantly respec. Soooo, that's covered. Ok, on to the big boy of the four, Palladium:
Ok, we need 55k Palladium to fully upgrade Heavy Skin Weaves (this figure does include the 15k and 25k upgrades in between levels) and 55k to upgrade Damage protection (again, figure includes as before) so that's 110k so far. Now, factor in the 15k for the multi-core shielding from Tali and the 15k for the armor upgrade from Jacob and that's another 30k...Tack that onto the 110k and that's 140k. Now, no matter what class you are playing, it "should" be safe to assume that this is the only cost that will stay static.
Some of my figures "might" be off, I can look at my sheet again (yes I wrote a guide for all these costs lol) but Im almost certain they are correct. The point of this is that if you "plan ahead" you can cut your scanning time down considerably by only purchasing what you need for your current class. This of course apparently doesnt affect the PC community because their scanner is apparently better than the xbox's. But seriously, if you take the time and plan out your "costs" ahead of time instead of just jumping head long into it, you'll find that, as I said, planet scanning isnt "bad" per se, but rather could see some "fine tuning" such as an equal scanning speed for both console and PC users. Hence, my only complaint about the system. So yea, devs, give us consolers a faster scanner next time around yea? lol
Modifié par Aradace, 05 mars 2010 - 12:21 .
#88
Posté 05 mars 2010 - 12:04
I'd rather scan a planet than drive around in nothingness and go up 90 degrees slopes just to get to an even more annoying minigame. Scanning is the lesser evil
#89
Posté 05 mars 2010 - 12:39
The Mako isn't a fair comparison, since resources in ME1 only gave you a cash prize when you found them. They were entirely useless.
#90
Posté 05 mars 2010 - 12:45
#91
Posté 05 mars 2010 - 12:50
#92
Posté 05 mars 2010 - 12:56
#93
Posté 05 mars 2010 - 01:01
#94
Posté 05 mars 2010 - 01:02
and you only have yourselves to blame...**** **** wah the mako sucks **** wah...well..thanks...now we got planet scanning.
Yah it get's tedious..esp on multiple plays (first play it didn't bother me at all)...but I actually like it over searching via the Mako....though I wish we still had the Mako cause I actually didn't mind it either...it's just for gathering minerals scanning makes sense..Mako should be there for missions/exploring (of course since we're now catering to the ADD PEWPEWPEWPEW-NEXT!!!??? crowd we of course have NO exploration...so there ya go.)
#95
Posté 05 mars 2010 - 01:07
#96
Posté 05 mars 2010 - 01:08
I would have preferred the planets had Exploration and missions where you found the resources as opposed to probing Uranus.
#97
Posté 05 mars 2010 - 01:16
1. Faster mining or a better indication of what resources were available before searching
2. More resources available per planet or less expensive research.
3. More resources looted from missions.
There's no excuse in my mind for a mini-game that I practically fall asleep playing. The point of ME2 is to have fun...not cure insomnia. There's a problem with any game that I have to struggle to keep from nodding off during.
#98
Posté 05 mars 2010 - 02:27
KentGoldings wrote...
...There's no excuse in my mind for a mini-game that I practically fall asleep playing...
Yea, definately found myself in this boat a few times...Which is why I have to tell myself on every playthrough now: "Ok, just tough out the next two hours and you dont have to scan for the rest of this playthrough YAY!!!" lol
#99
Posté 05 mars 2010 - 05:05
Now I'm not going to lie and I've said it before. Planet scanning is boring. Its not so bad after the first play through, but still its tedious. Though this time as my third play through. The one mineral I found I needed the most wasn't element Zero. It was Platinum. I've been scanning certain planets just for that mineral and then moving on. I've been able to find a balance between missions and scanning to keep me from going crazy, but boy my first play through I scanned every planet for everything. I think ti was like a good 70 hours of game play and dang I will never do that crap again. Scanning sucks, a hovering mako is better. I can't wait till march 25, War hammer here I come!
#100
Posté 05 mars 2010 - 05:47





Retour en haut






