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Suggest changes to the social site's project management system


15 réponses à ce sujet

#1
BryanDerksen

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I've got a meeting scheduled on February 9 that will be focused on the subject of the social site's project management system and how it needs to be changed. I know it needs a lot of tweaking and I want to be up-front that I can't promise anything; this is a meeting to figure out what we can do as well as what we should do. But knowing what we should be doing is an important first step.

Since forum threads are volatile and hard to keep organized we've been collecting suggestions from the community over on the toolset wiki, at http://social.biowar...ent_suggestions. There's a lot of good stuff over there already but I figured it would be a good idea to put out a fresh call for input.

For other aspects of the social site there's also http://social.biowar...ite_suggestions, and feel free to make suggestions there as well. We'll get to everything eventually, a meeting on projects just happens to be up first.

#2
Toryss

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Everything I can think of has been covered by the wiki page. Personally I think the biggest problems are getting new (and playable) mods to the front. Unfortunately the popularity ratings are dominated by projects that came out at launch when everyone was gung-ho about mods. Now many of them are abandoned and taking up space.



One problem I've always had with searching for mods (on this site, on that "other" site, and for other games) is finding that hidden gem lurking between [nudity mod #24] and [I've tweaked one value #37]. A way to rate a mod based on originality or custom content would be great. That said, considering those mods are always highest in popularity, maybe I'm in the minority here.

#3
Adaram

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Wow -- I missed this post entirely! Have to remember to review the sticky's every once in a while!



I agree with Toryss. Much of everything I can think of has been covered in the wiki suggestion page. I am sure once some of the changes are there, and people have a chance to start working with them, more suggestions will come around from the experience, however :)


#4
Wizbane

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After reading the Wiki, about the classification I suggest:

- have some broad categories (campaigns, levels, add-ins), but also specific categories based on the toolsets (scripts, morphs, items, creatures, ...) and on resources (textures, sounds, tutorials, ...)

- inside some categories, where appropriate, implement the tag system with pre-defined tags (not user-created ones). For example for modules: hack & slash, roleplaying, custom setting, ... ; with the possibility for the end-user to add one category only, and one or more tags to his project from that category tags list.

- have in categories, where appropriate, the two tags: "builder to player content" and "builder to builder content". This way there will be only one project with one or both tags depending on what the project owner will add. No two separate projects for the same thing. Not for "Category: Tutorials", but for example in "Category: DA:O Add-ins" one could then be able to filter by tags projects that have builder-to-player content, builder-to-builder content, or both.
 
- no NWN or NWN2 stuff, thanks.

It is my opinion that the project-owner should be forced to choose one category only (example Category: Add-ins, even if he has made new items and new cutscenes) and only him should be allowed to add/delete tags, but the tags must be category specific (for Add-ins for example: quests, merchants, companions, builder-to-player, builder-to-builder, ...).
I would deal with custom content at tag level inside each category*; while with Awakening expansion at category level, eventually doubling the relevant categories if there are compatibility problems with the resources (Category: DA:O Campaigns and Category: DA:O - AW Campaigns for example). DA: O - AW ? Aww.
*if a project requires custom content (a new model for example) have the project owner tag it "Custom content required", then he will include the model inside the project itself or a link to a model elsewhere, probably under Category: Models in my scheme.

General tags for everything: final / beta / alfa / concept ... and "spam" too would be needed.


 

Modifié par Wizbane, 05 février 2010 - 03:12 .


#5
Proleric

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@Wizbane - maybe better to add your comments to the structured wiki discussion (as alternatives, where appropriate) - that way, they're more likely to be considered in context when the devs meet on 09-Feb.

#6
Wizbane

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Can anyone edit the Wiki? I think I can't, in any case feel free to copy and paste my reply if there's anything useful (categories and tags are mentioned already, mine is just a personal take on them).

Modifié par Wizbane, 06 février 2010 - 02:41 .


#7
Proleric

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Anyone can edit the wiki. Only the front page is locked (reasonably enough). Otherwise, it's a public resource, which the community can use to share knowledge and improve on what others have written.



If you don't see an Edit tab on all the other pages, try logging out, then log in on the social site. If that doesn't work, try deleting cookies, then log in again.

#8
BioSpirit

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It's good to hear that the problems with projects site has been noted and the Wiki page allready contains a lot of good suggestions. Here are few easy to implement suggestions:

- Project update date is not working. Updata date is always equal to date of creation.

- Popularity should be more like a ration between (plus) clicks and number of persons visited the page rather than an absolute number of plus clicks. Note that a single person should be counted only once.

Popularity = Plus Clicks / Persons Visited the Page.

- Ability to change a project category for missplaced projects.

- Project category renames:
"Playable Mods" -> "Quest Modules"
"Gameplay Mods" -> "Gameplay Enhancements"

#9
JackFuzz

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Under the discussions tab the "next page" link doesn't work (the one on the bottom).

#10
Adaram

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JackFuzz wrote...

Under the discussions tab the "next page" link doesn't work (the one on the bottom).


That one is there and confirmed as having been added to the Bioware bug tracking system!  NIce to have that feedback.

Here

Modifié par Adaram, 09 février 2010 - 11:13 .


#11
Adaram

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BioSpirit wrote...

It's good to hear that the problems with projects site has been noted and the Wiki page allready contains a lot of good suggestions. Here are few easy to implement suggestions:

- Project update date is not working. Updata date is always equal to date of creation.

- Popularity should be more like a ration between (plus) clicks and number of persons visited the page rather than an absolute number of plus clicks. Note that a single person should be counted only once.

Popularity = Plus Clicks / Persons Visited the Page.

- Ability to change a project category for missplaced projects.

- Project category renames:
"Playable Mods" -> "Quest Modules"
"Gameplay Mods" -> "Gameplay Enhancements"


Lots of good suggestions Here that cover your suggestions as well.

#12
BryanDerksen

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Thanks, we've had our meeting and we think our ducks are in a row now. The suggestions were detailed and very helpful.



I'll un-sticky this thread now, but the page will stay on the wiki for the forseeable future so feel free to continue adding ideas there when they arise. Can't guarantee that everything will be implemented but as each suggestion gets addressed we'll cross it off of there.

#13
Challseus

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Thanks for the update, Bryan!

#14
thebigMuh

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Yup, thanks for the communication :)



Slight derailment - how are the updates to the toolset coming along :D ?



Ciao, muh!

#15
Proleric

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Yes, this is much appreciated.

#16
Wizbane

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He said ducks, did he?



Duck Age...ah, the memories...