Ray Muzyka: Here's how the games are different: Dragon Age is a first person narrative, where you're taking on an origin and a role, and you are that character at a fundamental level. It's fundamentally about defining your character, including those kinds of concepts. In Mass Effect it's more a third person narrative, where you have a pre-defined character who is who he is, or she is. But it's not a wide-open choice matrix. It's more choice on a tactical level with a pre-defined character. So they're different types of narratives, and that's intentional.
We're not saying that one approach is better than the other. In our previous games, as we did in Jade Empire, as we did in KOTOR, as we did in Baldur's Gate, and many games before and in the future, we enable those kinds of choices, whereas in Mass Effect it's more about Shepard as a defined character with certain approaches and worldviews, and that's just who he or she is. So we constrain the choice set somewhat, but enable more tactical choices and enable a deeper, richer personality, because it's more focused around defining one character, it's not as wide open. But that's by choice.
Interesting. I think what BioWare means by Shepard being a more "well-defined" character actually does make sense. In every RPG, there has to be some context and background for the character, otherwise it's just a free-for-all. DA:O's origin stories, while argued by some to be too restrictive, really do offer opportunities to play any kind of character under the sun. While the origin story does define the character, between the six origin stories, four romance options (two of whom are bisexual), lack of a morality meter, and hundreds of iterations in how the endgame (not just the lives and deaths of companions, but the actual world-changing events of the endgame and epilogue) can turn out, Dragon Age is a less restrictive venue than Mass Effect.
In Mass Effect, you play Commander Shepard, who is fully voiced unlike DA:O's silent protagonist. Sure, you can pick the first name, but you might as well be called Shepard Shepard for all it matters in-game. Shepard is a 29 year old N7 Alliance Commander, decorated and well-respected, en-route to becoming the first human Spectre aboard the SSV Normandy. Mass Effect contains significantly less dialogue than DA:O, and the two Mass Effect games combined clock in at around the same time as one DA:O playthrough--and that's being generous to Mass Effect. I think Dr. Muzyka does have a valid point here: Mass Effect and Dragon Age, though both fall loosely into the RPG category, are fundamentally different "venues" if you will.
Do I think that has any bearing on same-sex romances? Yes and no. Yes in that different venue will attract different players, and the attitudes of the player base do impact the decisions of the devs. I doubt the Dragon Age forums would get nearly the kind of trolls we get here if a discussion opens up about expanding same-sex options in expansions or sequels to DA. No in that dangnabbit they already RECORDED those lines for same-sex romance, in both games! Why go through the trouble of recording the lines if you won't use them? The idea of using them "for comparison" holds no water--there are hours more dialogue that overlap between Female and Male Shepard, so why not use those "for comparison"? In addition, there are romances like Garrus and Tali's where gender (and indeed species in Garrus's case) seem to matter little in the romances. What matters is Shepard, and Shepard is still Shepard whether male or female.
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