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INSANITY... TOO INSANE?


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#76
cnumartyr

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Thelranas wrote...

My only problem was that Garrus got shot again and again in the Archangel mission. The rest went nice as Sentinel. But that mission brought me to the brink of insanity *lol*


Maybe it was the experience of having already played through it, but I felt it was easier the second time as a soldier on Insanity than the first time as a Sentinel on hardcore.

I just breezed through it.

#77
aeetos21

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I'm playing it with my soldier currently and it's not as bad as it was with my VG. Just treating it like a shooter and using armor piercing rounds for my bonus power. If I get into a tight spot, slow time and snipe, no problems...

#78
Tallin Harperson

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Hmm... hardest part on Insanity so far has been the platforms on the Collector ship. Not that the enemies are particularly difficult, just that there is not a lot of room to maneuver and obviously you can die pretty quick if your enemies flank you. Basically, you have to take them down as quickly as possible and not die while doing it. That damn flamethrower at Archangel's base was pretty annoying, too.

#79
TG-Nalfen

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If you want an easier time in insanity mode:



Finish the game once for the added powers, credits and cash.

Play with an infiltrator, if things get hairy just cloak and reposition yourself. Nothing will let you survive more than disapearing.

Focus on building your entire character for damage; forget survival, you are a glass canon.

On the colector ship mission grab the widow anti material sniper rifle. That gun can 1 shot most armored enemies and 2 shot armor on bosses.

Head shots, head shots head shots (grab the 10% more headshot dmg helmet as well)



Your only concern will be ammo and you can cloak to go grab some and reposition. Use your squad as a diversion, watch them so they do not get flanked.



Another tip is to disable auto biotic for teammates, this lets you be in control and can prevent them from doing stupid things like dominating or hacking an enemy about to die when it's the last one etc...



Hardest mission on insane was keeping the Quarian captain alive from the varen attacks during the rescue mission.



Tip for large group of husks; get incinerate at max and get group incinerate, use that on them and as soon as it hits use group pull (this will eliminate an entire group quickly).

#80
SphereofSilence

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Playing on insanity requires you do everything right, not make mistakes and maximizing the effectiveness of the class, weapons, powers, and team mates. If you're finding it really hair-pulling frustrating it's likely because there's a lot you can improve on. (Though I think vanguard and adept may have a harder time than other classes, can someone confirm this?)

I'm been hearing a lot of people complaining about lack of ammos - if you ALWAYS use the right guns and powers for enemy defenses, and conserve just a bit of your most powerful rounds for tough enemies, you should almost never have this problem.

Modifié par SphereofSilence, 09 février 2010 - 05:51 .


#81
Hirudor

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I have a save at the end boss on Insanity..... and that is where it will stay. I am to bored of this game after playing on insanity all the way to the end. I will revisit this game in a year or so. I got too frustrated at how cheap an inconsistent the AI is for your squad-mates. I know it is doable but I just don't care now.... I will go back to playing Demon's Souls... where they got the difficaulty for games right. It is insanely hard but as you lvl and get good at the tactics you inprove as a player. Mass Effect 2 (XBOX 360) insane is hope the enemy gets stuck so you can exploit the game engine. I will just wait for Mass effect 3... now that insane has made me borded of the game.

#82
Axx Bytehoven

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^^^ Yes, it's a bear. It really helps to have the Cain. Battle the reaper down to about half armor, fire off the Cain, and then clean up with some heavy Incendiary or AP Ammo. I've also moved on for now, playing the demo Bad Company 2, and waiting on the game release in a couple of weeks. I'll come back to ME2 when the DLC is released.

#83
Reptilian Rob

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I didn't have too much of a hard time with it, although the Praetorian parts were just unfair.

#84
Methany

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Insanity's good as it is. If I'm not in the mood I just turn down dificulty to hardcore

this isnt my name wrote...

A challenge is fun but there is a difference between something being chalangeing and something being annoying/non enjoyable and frustraiting, I gave up after Horizon on veteran, so im not bothering with insanity.


Could also apply to lower difficulties. Personaly I think the lower ones are the boring ones. Everything's just too easy... no satisfaction after the big fights.

#85
own_industries

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I have only played on insanity and if you ask me they need to patch ME2 to deliver a real challenge.



Compared to Gears of War (1 or 2) or any of the CoD games ME and ME2 are a breeze.

#86
Count Viceroy

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No. It's easy enough.

#87
Srau

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Insanity is good, challenging.

Had a lot of fun playing through the game at this difficulty level (except facing waves of armored husks, not hard thanks to the singularity projector, but damn tedious).

Only problem now is i cut through the game like a knife on butter when playing on normal difficulty level.

#88
GraciousCat

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I got through it last night, the Collector ship was definitely the hardest part, after that the game was a breeze.

#89
vigna

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I usually play on normal. I don't like micro-managing all my NPCs abilities, and pre-planning battle tactics. DA:O was far more necessary to manage NPCs and tactics on normal IMO. Normal in ME2 is pretty easy--even for casual gamers. Insanity should be for people that want an incredibly difficult time of winning. levels above casual/normal should make you have to manage your builds/powers/tactics for NPCs. If you don't like doing that Insanity just isn't for you.

#90
Alamar2078

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I had to get used to the game on lower difficulty levels but now Veteran is way too easy. Insanity is still too annoying. Hardcore isn't bad because at least most enemies have some type of defense [shield or armor] and but it's not so hard that I get stuck for long.

#91
SgtBriareos

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Just finished Insanity with a soldier on my second play through and I'm starting to think that it all boils down to how you like to play the game. As special weapon I picked the M-76 Revenant and as bonus power Barrier (Jacob) and didn't had much troubles past Purgatory (Jack recruitment), where I realised that the difficulty of the levels depended heavily on my teammates, more precisely, on their defence bypassing skills.



This is what I did which, funny enough, seems to contradict what everybody else has said.



My skills:

- Adrenaline Rush maxed (increased time dilatation)

- Concussive Shot maxed (increased force & damage)

- All ammunition powers at level 2

- Soldier maxed (increased protection)

- Barrier maxed (increased protection)



And how I made it:

- ALWAYS use the proper ammunition power to bypass defenses. Period. Against collectors use cryo ammo as Harbinger doesn't come to say hi if they are frozen.

- Pick your teammates according to the immunities your enemies are going to have.

- Adrenaline rush + basic sniper rifle + proper ammo = headshot and enemy almost dead. Finish at will with power of your choice or kill several at once with adrenaline rush + heavy pistol. Also, you can weaken them a bit prior to the shot for the same result.

- The Revenant machine gun makes fighting bosses, tons of enemies at the same time and close quarter foes easier, while the Widow sniper rifle gives you an edge against peeps that stay under cover trying to kill you from afar. I prefer to have an advantage in the less frequent but harder parts than in the more frequent but generally easier ones. Also, the Revenant has an insanely large ammo supply (I only ran out of ammo once and it was against the Colosus).

- Use barrier when your shields have been depleted, NOT prior to combat: it regenerates them automatically, increasing your survivability a lot.

- Disable the automatic use of powers for your squad mates and give them orders. And not only what power to use and when, but also where to take cover, as they have the nasty habit of making banzai charges. If you are not willing to do this, insanity is not for you.

- You are intelligent, your squad mates aren't. They will die in situations where you won't because the only thing you need to do is to stay in cover or take a few steps to the side. Keep that in mind.



As a personal preference, I go for maximum damage VS AoE, though this is really up to debate. I prefer to pick enemies one by one in no time so that I can down anyone that is about to become an imminent threat quickly enough. AoE, on the other side, allows you to reduce the chance of that happening, but if it does happen, you are more likely to be screwed. Obviously enough, bosses are less troublesome with increased damage.

#92
zer0netgain

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I'm undecided.



I was stuck for two weeks at the Collector's Ship mission. Finally got past it, and so far everything is a walk in the park by comparison.



It's all about tactics. Finding what works. I don't think any class can bulldoze into a fight and expect to last. The team mate AI is buggy because they may or may not stay behind cover effectively...which makes a huge difference in if you make it through the mission.



You get hosed nicely if you don't level up your teammates properly. You can always redo yourself, but not your teammates. It also helps to recruit them in the right order (Collector's Ship may be easier with Thane and Miranda, but what if you haven't recruited Thane before the mission is tripped for play).



In a way, I like what they did. When I finish my play through on Insanity, it will be the last time because it's too time consuming and frustrating to do it all the time. However, I must admit that it earns it's name justly. Insanity on ME was a joke once you got key weapons and leveled up sufficiently.

#93
yummysoap

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I've been enjoying Insanity with only the occasion "OMGWTFAAARRGGHHH" moments (Horizon). That's probably because I'm playing soldier AKA God Mode, though.

#94
Heather Cline

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I tried Insanity and was like halfway through the game when I said screw it... I'm not going to bother with doing it again. Still it was fun to try. heh.

#95
SgtBriareos

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zer0netgain wrote...
You get hosed nicely if you don't level up your teammates properly. You can always redo yourself, but not your teammates. It also helps to recruit them in the right order (Collector's Ship may be easier with Thane and Miranda, but what if you haven't recruited Thane before the mission is tripped for play).

I went through that with them and was easy as pie. Indeed, I only got killed once there while engaging the praetorian and it was because I messed up with the keys . Now, while in purgatory, somehow I decided that picking Jacob was a good idea. Got killed ten times or so while facing Kuril, plus a few more while facing the heavy mech. Several times I tought it would be better to just start from the beginning, but I'm a bit stubborn, you know :P

#96
SaintlPatrick

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You are complaining that the hardest difficulty is too hard. People like you are the reason for all the hand holding in games today. Also, don't even get me started on how easy Gears of War is.



Insanity is way too easy to be the final difficulty. Insanity NG+, no upgrades is slightly better. BIOWARE! Take notes from God of War and give us a "Titan/God" difficulty.

#97
ROD525

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Im on my 3rd insanity playthrough with my Vanguard and the only real frustrating parts in my experience have been the platforms on the collecter ship,and all those damn husks on the Reaper IFF mission...they never end lol. It just takes patience...you cant go all Rambo,you got to take you time.

#98
Nastrod

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It is easier after Horizon and after the Collector Ship it is all down hill. Just get over those two humps and it is much easier. Just make sure to also do N7 quests to get those upgrades also.

Modifié par Nastrod, 05 mars 2010 - 03:53 .


#99
Bartlebyfinch

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Finished an insanity run with an infiltrator. The worst part about it was limited ammo restricting the usefulness of the sniper rifle, but that was more of a "less fun" issue than a "too hard" issue. As several people have pointed out, Insanity isn't really THAT bad except in a few certain places. These were my rough spots and how I handled them:



1. Mordin's recruitment mission. This mission would be a cakewalk if it wasn't, in most cases, the first one that you do. As a level 3-5 noob, though, this one is ROUGH on insanity because of the ungodly regeneration rates of the Vorcha and Krogan. Make sure that you bring Jacob and train him in at least level 1 of incendiary ammo. Learning to shoot the tanks on the flame troopers is a very beneficial trick for this mission. An interesting note about the Blood Pack is that they are probably the toughest merc band for you to fight in the early game because of the difficulty in taking down charging Krogan and the Vorcha's hyper regeneration rate. In the late game, I find them to be, by far, the easiest to handle. Take Grunt with squad incendiary ammo and Mordin with heavy incinerate and they become almost trivial.



2. Garrus' Recuritment Mission: Yeah... this one is a ****. I never had Garrus die on in any of the lower difficulties, but I think I had to reload this mission 5 or 6 times, and at least 3 of them were because Garrus died. I will say that is one mission that is very well suited for an Infiltrator. A good sniper perch, abundant ammo, and a great field of fire. Nobody ever got into Garrus' base, but when the Blood Pack storm into the base, things get dicey. That damned Krogan boss that you fight at the end is just nuts. I agree with Garrus about his freakish regeneration rate. Even after I shot off all his defenses, he was regening faster than I could hurt him with bullets. I wound up having to whip out the grenade launcher to finish him off... and it took 3 or 4 shots with it to do the trick.



3. Grunt's recruitment mission: This isn't a hard mission in and of itself, but one area was really hard for me. It's the spot about halfway through the mission where infinite Krogan warriors spawn and keep coming at you. It wasn't AWFUL, but I did have to reload a few times. The end battle on this level would have been pretty tough, but I figured out on my own that you can fight from the doorway until the Krogan stop coming (there are only 5). When they stop, the mech and the merc aren't that tough on their own.



4. HORIZON!!!: The final fight at the control tower is, in my opinion, the toughest fight in all of ME2 - if you don't cheat. I didn't have much trouble with the Praetorian because it's pretty easy to just kite him around the control building in the middle. The hard part is the first stage with the two Scions and the multiple waves of Husks. I didn't learn about the cheat until after I had passed the mission, so I did it the hard way. What I finally had to do was just storm like crazy for the long "porch" area to your left. One husk spawns there, but you can take him out with a quick power combo and immediately take cover. The first few times I did this, I tried having Grunt and Miranda take cover at each end of the porch (near the entrances) while I took the middle near the heavy weapon ammo box. Didn't work. No matter how quickly I got them into cover, they were dead in seconds from the Scion attacks... mostly because they just wouldn't use the cover effectively. I found, after several reloads, that it's better to just let their AI's control where they go and move... I have no idea why that is the case, but it is. Anyway... take cover in the middle, whip out your grenade launcher and focus it and all of your allies powers on the front Scion. Here's the trick... hold at least a little of your ammo until each incoming wave of husks moves past the Scion, THEN shoot it. If your aim and timing are good, you will hit the Scion, and the blast radius from the grenade will kill all of the husks too. The hard part is keeping the husks from rushing you and burning down one of the Scions before dying. Once you manage to kill one of the Scions, things get MUCH easier. You can actually move off of the porch and fight it from behind the crates. Finally managing to do this, however, took me almost 30 reloads. This was the most frustrating part of the game for me, buy far. If you don't mind being a bit cheesy, you can actually breeze through this encounter. Apparently, when you first open the gate to the area, you can actually see the two Scions in the back of the area. You can snipe them down from range without ever triggering the encounter.



It sounds almost ridiculous, but I honestly didn't have any more trouble with anything (no more multiple reloads in the same area) until I got to.



5. The Collector Ship. Yep... this one sucked hard. Two very tough spots. The part with the platforms was incredibly frustrating... mostly because it's just impossible to keep your squadmates alive. Once again, I had more luck just leaving them on auto pilot that I did in trying to have them take cover somewhere. No idea why the "take cover here" command is interpreted by the game as a death sentence, but that seems to be the case. Anyway, I finally found two tricks in this area. The first is to get proficient at dodging Harbingers hairy black ball thing that he throws at you - the thing that knocks you out of cover. Having that thing pop you up and stun you just as a Scion shockwave is coming through is BAD. The second trick comes after you kill all of the lackeys and are left with only the Scions. As soon as you kill one of them more bad guys will show up, so, attacking from range with either warp or incinerate, slowly work each of them down just a tiny sliver of armor. Then, very quickly take out both of them. You'll get more bad guys, but won't have any Scion artillery to worry about... which makes the fight waaay easier. The second rough spot, and the one that I was worrying about in advance (it gave me fits on Hardcore) is the Praetorian fight in the open cavern. I prepared for this by doing two things (sort of an experiment). I brought the Cain, and I got ALL of the heavy weapon upgrades before going on the Collector ship. With 6/6 upgrades, I was at 190% ammo. I put on the Cerberus Assault Armor (I don't think that the heavy weapon ammo pack for the regular armor is available for sale until AFTER the collector ship mission), and hit 200% - AKA, two shots of Cain lovin'. FYI, two shots from the Cain WILL kill the Praetorian on insanity, so you can end the whole fight in about 15 seconds if you wish. You really don't need two shots though. If you only have one shot, the best course of action is to wait until quite a few enemies have come into the room with the Praetorian, THEN fire the Cain. You will take out all of those pesky husks & collectors in addition to knocking off a bit over half the Praetorian's health. You have a few more mob respawns to worry about, but the fight is much more manageable. Also... if you have the Cain and can't quite get to 200% ammo capacity, there IS a heavy weapon ammo in the fight area. So, as long as you have (I would guess) 4of the 6 heavy weapon ammo upgrades, you should be able to get enough for a second shot after hitting this box. Just for giggles, I also tried the encounter without using the Cain... yucky. I can't remember how many times I reloaded. I don't think it was an many as in the Horizon fight, but it was close. I recommend two shots of Cain lovin' for this encounter.



6. Grunt's Loyalty Mission. The Thresher Maw isn't tough at all for an infiltrator (even with no heavy weapon ammo). Just move from cover to cover, pick up bullets, and you'll have plenty of time to snipe it to death. To be fair, I will mention this. I do not think it is POSSIBLE for an Adept to kill the Thresher Maw on Insanity without using the Cain... or at least a TON of regular heavy weapon ammo. I BARELY killed it before time expired with my Hardcore Adept... and I mean BARELY... there was like 1 second left. I just don't think that an Adept can do enough damage to it in the time limit to kill it. I digress though. The Thresher Maw isn't the hard part of this quest. The Varren and other critters are the hard part. Grunt is great in this mission... and I hope to God you bought squad incendiary ammo for him. Your best backup is probably, once again, Mordin. His incinerate is awesome, and squad incendiary lets him do decent weapon damage as well.



***This reminds me of something. If you are going on a particular mission that benefits greatly from everyone using one single squad ammo power, DO NOT take anyone who has access to their own ammo powers, unless they are the one providing the squad power. If they have their own ammo powers, they will turn them on during the fight and disable the (much better) squad power that you had them using. Don't believe me, take Zaeed and Grunt with your on a run against the Blood Pack. Turn on Grunt's squad incendiary, and them bash your head against the wall as Zaeed repeatedly overwrites it by activating his own disruptor ammo power.***



Anyway, Grunt and Mordin are good choices, but no matter how you set things up, you're going to have to do a lot of running for your life in this fight. There are enough of the Varren in the last wave that it's very tough to kill them before you're overwhelmed. The Rachni critters are even worse in a way. There aren't as many of them, and they aren't as fast as the Varren, but they take quite a bit of killing, and it's tough to kill the old ones faster than the new ones can get to you.



7. N7: Blue Suns Base. The only hard part of this mission is when you're sealed in the warehouse with the two YMIR mechs... and that's only hard because you don't have any good defensive ground to retreat to. You MUCH burn down one of the mechs before they can close to pointblank range with you. It can be dicey moving to new cover with one mech on you, but it's really damned hard with two of them. I have had friends tell me that they had no trouble at all with this mission because the mechs stop a few feet from their cover where they can be worn down with repeated incinerates. This has not been the case with me. The damned things chase me all the way back to the doorway. Maybe there's a particular spot you have to get them in?? In any case, this mission wasn't a nightmare or anything, it was just noticeable because I did have to reload more than once here.



8. N7: Quarian Crash Site. No idea. I gave up. This is, without a doubt, the hardest mission in the game on Insanity. It isn't that hard to stay alive... I just can't keep the freakin' Quarian alive. The Varren make a beeline straight for him, and they turn his immunodeficient ass into a Scooby Snack in about 3 seconds. I think I tried this one a couple dozen times before I decided that a non-essential mission just wasn't worth the aggravation. I DO have a theory I plan to try out, but I'll say more about that in just a minute. :)



9. Derelict Reaper Ship. Or... as I like to call it, "Husk Jamboree 2010." The Scions are not a problem on this level if you're smart. When they show up, run like hell back the way you came and spam your "follow me" group command to keep your allies alive. Once you get a long way from the Scions, kill the pursuing Husks at they trickle in, then creep back up until you can see the Scion(s) and snipe/warp/incinerate it down from max range. No... the Scions are not what make this level hard. The Husks are. Interestingly enough, husk killing was one of the few areas where my Adept was NOT gimped on my Hardcore run. For whatever reason, singularity isn't blocked by Husk armor, and it pretty much kills any husks that it hits. I don't know why Bioware made it work that way (perhaps they were trying to compensate for Adepts sucking so badly against everything else in ME2), but I am grateful that they did. On my infiltrator, though, I was worried. My original plan was to just go in with Grunt and Zaeed and brute force the hell out of the husks. Well, a note on the ME Wiki that I came across gave me a new plan. The note said that husks were susceptible to Cryo ammo... and freezing them would simply make them explode. So... I respecced into squad Cryo ammo for the Derelict Reaper mission and changed Heavy Incinerate to Incinerate Blast in the process. I initially took Samara and Zaeed with me, but I reloaded the mission after I became aware of Zaeed's ammo power overwrite issue (see the note above), andI took Mordin and Samara instead. I had given Mordin Heavy Incinerate instead of Incinerate Blast, but it was not biggie. I had, luckily given Samara Area Reave. The mission was a freakin' slaughter. Husk armor protects them from the freezing effect of cryo ammo, but their armor is very light. Any husk touched by Samara's Area Reave, my Incinerate Blast, or Mordin's incinerate lost every bit of their armor. Once it was gone, one single bullet turned the husk into an ice sculpture that promptly shattered. Hell, I didn't even have to shoot anything. I just directed armor-removing powers as necessary and let Mordin and Samara do all the killing for me. For the most part, I do not recommend infiltrators picking up Cryo ammo higher difficulties of ME2, but it's an absolute Godsend for this mission. Oh, and FYI, the Cain WILL one-shot the drive core thingy at the end.



10. The Occulus. I hate this freakin' fight. I really, really hate it. Cover blows, the baddie hits hard, and LOS for group powers still manages to suck. Very annoying. The only advice I can give is just move to new (crappy) cover as much as you can, and hammer the bejeezus out of it with the Grenade Launcher or Collector Particle Beam. No Cain here... I haven't been able to use it without the blast killing me.



That's it. I don't think that any of the fights beyond this point qualify as difficult. With 200% ammo, you can just two-shot "the terminator" at the end, but there really is no need to do so. He isn't hard to kill at all, and he's actually a very fun fight for an infiltrator.



Now... here's something I was thinking about when I started writing this. Does anyone know if Cryo ammo works well on Varren? I was considering going back to that Quarian mission and giving it a shot with Cryo.






#100
Tooneyman

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Yeah its 2 easy, Even hardcore is way two easy. God I just kind of walked through it!