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INSANITY... TOO INSANE?


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#101
zer0netgain

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SaintlPatrick wrote...

You are complaining that the hardest difficulty is too hard. People like you are the reason for all the hand holding in games today. Also, don't even get me started on how easy Gears of War is.

Insanity is way too easy to be the final difficulty. Insanity NG+, no upgrades is slightly better. BIOWARE! Take notes from God of War and give us a "Titan/God" difficulty.


I agree....to a point. 

Remember System Shock 2?  They had an "impossible" mode.  I'm sure a real talented gamer could beat the game on that level, but it was a very stacked deck for the average person.

I think "Insanity" indeed lives up to its name in ME2, but for a while I was thinking WTH was Bioware thinking.  Insane is one thing...impossible is another.

#102
Skarwael

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Once I got past horizon I was flying. The collector ship was a bit of a ****, though.

Persistence, persistence, persistence. If one way doesn't work, try something else. Try to exploit the AI as much as you can, because it won't show you any mercy.

#103
Cyberfrog81

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Exploiting e.g. Praetorian AI is almost a must, yes.

I did Insanity as a Sentinel first, which went OK. Then after that I did it with an Infiltrator, which was much easier. Cloaking is extremely useful, because the AI really doesn't handle it in a way that makes sense, making most enemies much easier targets.

Useful squad mate powers like Warp can be added to shortkeyes, so that you can use them more aggressively and effectively.

One of the few things that bother me ever so slightly with Insanity is having more trouble with a pack of Varren than Krogan - just strange and a bit annoying. Also annoying is when squad mates die, you are out of ammo and with no powers to take down e.g. barriers well. That often tests your patience more than your skill.

Modifié par Cyberfrog81, 05 mars 2010 - 07:11 .


#104
Rebel_Guy

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ME1 insanity was way too easy...

#105
Azint

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I thought Insanity was easier in ME2 than in the first. But that's just me.

#106
NICKjnp

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Once you beat it on Insanity... you can't go back to anything but Hardcore and Insanity.

#107
andyroo1889

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I would suggest you stick with it. Started my insanity run with Soldier level 30, and the game is harder earlier on until you level up weapons. I won't spoil the fun but some weapon and ammo combinations are devastating against certain enemies to the point that I could take out the possessed collectors before the transformation had completed. Sadly Jacob died on my insanity run even though loyalty obtained. I would also avoid evolving powers into area attacks, the game rewards you for eliminating one enemy at a time

#108
The Halfman

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For me, Insanity was stupid easy useing a solder as a lvl 1 char, heightend adrenal rush and a sniper rifle could kill any standard foe in a single hit (useing warp ammo against collectors only and AP ammo vs others) and scions in only 3-4 headshots whilst the vindicator rifle is also brutally effective with adrenalin rush due to easy headshots and 140% dmg modifier.

On the other hand with a replay on a sentinal with lvl 4 tech armour at lvl 28, i lost all shields after about half a second of exposure.

To those people finding it hard, are you useing lvl 1 chars or replaying higher level chars?

#109
el pardack

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I beat it with Zaeed+Garrus using sniper rifles, with me using the Widow and that one armour ability :P

#110
NICKjnp

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The Halfman wrote...

For me, Insanity was stupid easy useing a solder as a lvl 1 char, heightend adrenal rush and a sniper rifle could kill any standard foe in a single hit (useing warp ammo against collectors only and AP ammo vs others) and scions in only 3-4 headshots whilst the vindicator rifle is also brutally effective with adrenalin rush due to easy headshots and 140% dmg modifier.

On the other hand with a replay on a sentinal with lvl 4 tech armour at lvl 28, i lost all shields after about half a second of exposure.

To those people finding it hard, are you useing lvl 1 chars or replaying higher level chars?


Yeah... they should have gave an achievement for beating the game on NG+ Insanity (which is what I did).... now everything is too easy and I can only play on hardcore/insanity for it to be fun.

#111
Alamar2078

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I guess I'm having a unique insanity experience. I found Horizon "easy" because there weren't many folks that would charge your position [and aside from a few husks] those folks that would charge you would "stroll" to your position allowing you to reposition easily enough or kill them before they even got close. IIRC I only died twice on Horizon and one of the two was really stupid [more than normal] on my part.



On the other hand I had problems with the stupid Dantius Tower where I was having problems keeping my guys alive AND in good positions while keeping myself from being overrun because I didn't dodge either Engineer or [esp] Vanguard SPAM or didn't whittle down some misc. mech before it got to my cover point [because I was working on something else] ....



Note: If I didn't choose one of the "regen defenses immediately" skills like Geth Shield Boost, Fortification, whatever I would still be in the training area :) Also if I wasn't doing NG+ I don't know if I'd have had the patience to get through without my "proper" weapons .....



Back on topic: I find Insanity more of an exercise in patience / learning from mistakes rather than hard. If I have problems it's usually easy enough to analyse what went wrong [usually I got impatient] and then reload, send folks to proper cover, and try again.

#112
ZennExile

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ARK of ILKS wrote...

Its not worth the achievement. I find myself dying over & over again in the same areas. I die in only 3 bullets.
Is everyone having the same problem. If you are then... WHAT THE HELL WAS BIOWARE THINKING!!!???
Probably EAs idea anyway, who knows. All Im saying is that it sucks. Its no fun playing against a BULLY difficulty.


Also, whos idea was to take away our research projects when starting a NEW GAME+, its dumb.

And I dont suck in shooters (I beated gears of war in the hardest difficulty... BOTH OF THEM!!!!!!!!!!!!!!!!!!!).Image IPB


Learn2Play.

This game is rediculously easy.  It's rated Mature but the gameplay is 5+ at best.

#113
Rommers

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Found it fairly simple to be onhoust have you tried playing infiltrator all you gotte do is put your members in a safe locations and headshot enemys till they drop add domination as specialty and use sertain harder enemys as decoy pawns after stripping their shields be sure to add cloak so it lasts longer instead of damadge boost comming out of cloak for relocating and its a sure winImage IPB

#114
Timerider42

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TudorWolf wrote...

Insanity is evil ;-;

Regenerating enemies are the bane of my existence at this point. You are screwed without Warp / Reave w/e from what I'm seeing against Krogan, and even Vorcha at time. They regenerate at ludicrous rates


The Vorcha are harder to kill than anything in the final level.

#115
Keldon Northwind

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I was annoyed by certain missions on Insanity, but other than that it proved a proper challenge. Even though I cursed, yelled and ripped my hair in frustration. I ran through it with Soldier (I know, I know. Boo! Hiss!) and had Reave as my special power. Helped immensely.

90% of the game I ran with Zaeed and Thane as my squadmates. There wasn't any situation I couldn't handle. In between my Reave, Zaeed's Inferno Grenade and Thane's Warp, I had everything needed to handle barriers, shields and whatnot.

Timerider42 wrote...

TudorWolf wrote...

Insanity
is evil ;-;

Regenerating enemies are the bane of my existence at
this point. You are screwed without Warp / Reave w/e from what I'm
seeing against Krogan, and even Vorcha at time. They regenerate at
ludicrous rates


The Vorcha are harder to kill than
anything in the final level.



Nah.  Headshots from a sniper rifle sorts that problem for you. ;)

Modifié par Keldon Northwind, 05 avril 2010 - 12:24 .


#116
Dualfinger

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Wasn't that hard, just save the heavy weapons for the big guys. Also, run away, especialy when fighting Scions or Heavy Mechs. Just run back to a new position as they get close. During the IFF mission, two Scoins chased me back almost 300 meters before I killed them.

#117
thepiebaker

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ARK of ILKS wrote...

Its not worth the achievement. I find myself dying over & over again in the same areas. I die in only 3 bullets.
Is everyone having the same problem. If you are then... WHAT THE HELL WAS BIOWARE THINKING!!!???
Probably EAs idea anyway, who knows. All Im saying is that it sucks. Its no fun playing against a BULLY difficulty.


Also, whos idea was to take away our research projects when starting a NEW GAME+, its dumb.

And I dont suck in shooters (I beated gears of war in the hardest difficulty... BOTH OF THEM!!!!!!!!!!!!!!!!!!!).Image IPB


dude face it, you suck<_<... i beat it on insane and i rarely used my weapon:ph34r:... THAT'S THE KEY!!!! use your powers more than your gun. keep your allies hidden so you can keep using their powers. when you customize your gear focus on pieces of armor that boost your health and/or shields. use either garrus and miranda/thane. garrus for the sniper rifle, overload, concussive shot, and armor piercing ammo. miranda for the bonus to squad health, overload, and warp. thane for the sniper rifle and warp. play as either an adept or infultrator. warp/incinerate is your best friend, you'll use it >80% of the time, the only other abilities you would use as much are push/pull/singularity or concussive shot for when an enemy has you at point blank (you should be concentrating your fire on this enemy until you have to reload, at that point it should be on base health, always was for me). i played as an adept and when i got to the collector ship i chose assault rifle, as soon as you can go to haestrom and get the geth pulse rifle, it's worth it. once you get it you can start using your gun more often because it murders enemy barriers shields and armor. if you're using an infultrator i'd probably suggest getting the widow. my biggest problem was husks, but the trick is to bring them down to base health and fire either a shockwave or a concussive shot in their formation... if they're at base health that will be an instant kill to all that are hit. other than the husks my biggest problem was the pretorian, which the trick is TO KEEP MOVING AND USE YOUR POWERS!!! on horizon you order your teammates to focus fire *snipers do murder to armor* DON'T tell them to take cover, anywhere. if the pretorian gets close enough to them then it will kill them in one hit. other than that it will focus it's fire on you so keep moving and hide behind things. in the collector ship dont tell them to focus fire on it at first but to instead take out the collectors and the husks while you distract the pretorian. and when a team mate falls, LEAVE THEM THERE unless you absolutly need their support. you want to conserve your medgel. my last hint, and you're probably going to hate me for this, is to collect A LOT resources and get all upgrades that apply to your team. sniper damage, smg damage, assault rifle damage, biotic power damage, tech damage, shields, damage protection, heavy skin weave, and especially MOST IMPORTANTLY medgel capacity.

feel free to message me for more hints.:wizard:

and btw this isn't considered a shooter, its an rpg which takes more knowhow than shooters do. in shooters you just need to know WHAT to kill... in rpgs you need to know HOW to kill it


Keldon Northwind wrote...

I was annoyed by certain
missions on Insanity, but other than that it proved a proper challenge.
Even though I cursed, yelled and ripped my hair in frustration. I ran
through it with Soldier (I know, I know. Boo! Hiss!) and had Reave as my
special power. Helped immensely.

90% of the game I ran with
Zaeed and Thane as my squadmates. There wasn't any situation I couldn't
handle. In between my Reave, Zaeed's Inferno Grenade and Thane's Warp, I
had everything needed to handle barriers, shields and whatnot.

Timerider42
wrote...

TudorWolf wrote...

Insanity
is evil
;-;

Regenerating enemies are the bane of my existence at
this
point. You are screwed without Warp / Reave w/e from what I'm
seeing
against Krogan, and even Vorcha at time. They regenerate at
ludicrous
rates


The Vorcha are harder to kill than
anything in
the final level.



Nah.  Headshots from a sniper
rifle sorts that problem for you. ;)


warp/incinerate do a better job

#118
Sxano

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I'm playing insanity on my imported ME2 infiltrator imo it is easier then starting new because you start off with the guns you have obtained, all i mostly used was my widow. widow + assassination cloak + headshot = one hit ko (even with shields) and i used warp ammo as my bonus power which is very useful. however i am stuck on haestrom with the collouses (yea i totally spelled that incorrectly) the geth spawns never seem to stop >< and the friggen flame thrower geth dosent help at all....throws my squad mates out in the open and they get pwned by the other geth, then shortly after i get killed...anyone got tips?

#119
Fatex3

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After beating the game on Insanity all other difficulties feel like easy mode, inc. Hardcore. Also I started off as lvl 1 from an ME1 port.

#120
Rubba Bubba

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Ok Im not gloating but come on Insanity was anything but "Insane". Its rather easy once you realize how to use your brain and STRATEGIZE.
Yes I'll admit one or two missions are challenging because of the plethoras of enemies constantly advancing on you (mainly harbingers doing) like on horizon and collector ship :/
So here it is...What does EVERYONE in the game have? Armor/Shields/Barriers. That means bring a team who have the necessary abilities to counter those defenses and arent complete arse (jack/jacob)
And lets not forget that top secret hidden feature in the game....now what was it...oh yes the Cover System  Image IPB. This isnt halo. thank heavens

#121
Nastrod

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There is only 3 parts that are hard and it is not even the full stages just 3 parts they are the big battle just before getting Tali, the 3 phase end battle on Horizon and the platform part on the collector ship. If you just want the achievement then use a soldier also since they have the easiest time just max out inferno ammo and get reave for special skill. Also do the side mission stuff  to get all the upgrades. I always use Miranda since she can do it all and boost your weapon damage but as far as the second person it depends where you are fighting. Grunt is also good if you do not need a certain power because he boosts health and he can take a hit.


Insanity is like a hill and once you get past a certain point(collector ship) it is all downhill and MUCH easier.

Modifié par Nastrod, 07 mai 2010 - 08:34 .


#122
Big I

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I'm doing an insane run now with an Infiltrator, and bar the platforms on the Collector ship and maybe dealing with the heavy mech on Purgatory, it's not that hard. The only real difference is cover becomes an absolute necessity in nearly every battle, as opposed to just a really good idea.



The thing I like best about it is that I feel like i have a reason to carry a heavy weapon, even if only for Praetorians. This is the first time I've used a heavy weapon for anything other than to see what it does.

#123
Nastrod

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Rebel_Guy wrote...

ME1 insanity was way too easy...

Ya ME1 was very easy. I blame Liara though since once her skills got up there all you have to do is just walk around and shoot the floating people.

#124
Foolsfolly

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Insanity was a fun run. Did it once, got the achievement, and I've been playing Veteran ever since. Why? Biotic powers are funner to use when less enemies have shields/barriers/armor. That's the entire reason.



However, until reading this I didn't know NG+ was harder. So...kinda itching to NG+ my favorite Vanguard.

#125
Ieldra

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I'm in the last third of my first insanity run, with three loyalty missions and most sidequests to complete before starting the Reaper IFF mission. I must say, it's been more fun than I expected. I don't know if I'll play more complete games on Insanity after this, because I usually play more for the story, but it has not been as frustrating as expected, and certainly a lot less boring than Insanity in ME1, where you must hold your gun to a single enemy for a minute and plug him with thousands of bullets before he goes down. ME2 was much more interesting.

One thing in advance before I get to the missions: running-and-gunning will get you killed on Insanity. If that's your preferred style and you don't have the patience to keep in cover, Insanity is not for you. First rule: don't poke your head out of cover if it's not necessary. Also, in my experience a power-heavy class is preferable, because without heavy power use you will run into ammo problems, and homing powers can get enemies behind cover where bullets can't.
Regarding your squadmates, the first rule is: let them do as they want and don't trigger their powers manually unless you really need them. Except for the Collector Ship, they're surprisingly good at staying alive if you let them do as they want.

Comments on missions:

Horizon (my death count: 3)
This can be somewhat frustrating because of the combination of Husks and Scions - the Husks force you to move and the Scions always get you while moving. There are two ways to get this done: (1) Standard procedure is to take cover on the truck and concentrate on not letting any Husks get to your position. Ignore the Scions until the Husks are done, then go against the Scions and whittle them down, preferrably by power use only. (2) You can hit at least one of the Scions with powers before their AI becomes active if you keep near the stairs when you enter the field. The Scions won't highlight but manually aimed powers can still get them. Destroying one of them in advance makes the battle quite a lot easier. This is, of course, somewhat of a cheat.
Apart from that, the most important thing is to move to the far side of the field after the second wave of Collectors. That way, they won't land around you and the Husks accompanying them can be dealth with as they come running before any Collectors get into range. The Praetorian is a matter of patience: just keep running around the stack of crates/whatever near the place where it first appears, hitting it with powers if possible and letting your squadmates do most of the work. The Praetorian won't target them.

Collector Ship (my death count: 2 or 3, don't recall exactly):
In my experience, you either die within the first minute of the first fight, or you win it. Key to winning this battle is to take out the Collectors on the first platform fast, preferably before one of them turns into Harbinger. Make your whole squad take cover at the place where you start, but you can and should risk the lives of your squadmates to take out those first Collectors fast. Kasumi's Death Strike helps. This is important because the first platforms lands close to you, and there's not enough time to kiil Harbinger before it reaches your position and forces you out of cover. Once this Harbinger is dealt with, the other Collectors, including new Harbingers, will start further away, which gives you more time. The other thing is how to deal with the Scions. Killing one will trigger reinforcements, so it's best to whittle both of them down to a sliver of their armor and then kill them in a quick sequence. At some time before this, your squadmates will probably be down. Don't heal them until you've dealt with the Scions, they'll only disrupt your tactic.

Kasumi's loyalty mission (my death count: 5):
Easily the most frustrating mission IMO. Maybe because I did it first after Freedom's Progress. Those Ymir mechs are ridiculously tedious, but you can get them by the standard tactic: stay in cover and whittle them down. The boss fight was the hardest so far IMO. Concentrate on any Loki mechs - they rush your position without regard to their own "life" - and mercenaries who try to flank you. Anything else is strictly lower priority, even the gunship.

Garrus' recruitment mission (my death count: 3):
The hard part here is the last part of the "closing the bulkheads" sequence. There's only one way to do this: don't rush things, take your time. If Garrus goes down to 25% health, it's no matter. Don't let yourself be hurried by the setup - the works on Veteran, but not on Insanity.

Haestrom the Colossus (my death count: 2):
Again, don't rush things. Take cover behind the metal railing right of Kal'Reegar and kill all the geth you can see. Slowly. Use the right approach. Geth waves are triggered at certain points while moving towards the Colossus, so move slowly because otherwise you might trigger more than one wave. Once the Colossus is in sight, kill *only* those geth that prove a danger to you and ignore the others in favor of attacks on the Colossus. More geth waves will be triggered if the last wave is obliterated, so it's desirable to keep a few alive, preferably exactly one. Sometimes, a geth gets stuck on the far side of the Colossus, which means you're lucky: that single geth will stay alive and no new ones will appear while you deal with the Colossus.

Those were the difficult ones in my experience. I'm not if I will do Grunt's loyalty mission this time - I find it annoying even on lower difficulties. Also, there are some sidequests I'll probably ignore, particularly anything involving Ymir mechs, or that mission with the quarian and the varren.

All in all, it's been mostly fun so far. You certainly learn to use the game mechanics to the fullest on Insanity. I like that aspect. 



 

Modifié par Ieldra2, 07 mai 2010 - 08:37 .