I'm in the last third of my first insanity run, with three loyalty missions and most sidequests to complete before starting the Reaper IFF mission. I must say, it's been more fun than I expected. I don't know if I'll play more complete games on Insanity after this, because I usually play more for the story, but it has not been as frustrating as expected, and certainly a lot less boring than Insanity in ME1, where you must hold your gun to a single enemy for a minute and plug him with thousands of bullets before he goes down. ME2 was much more interesting.
One thing in advance before I get to the missions: running-and-gunning will get you killed on Insanity. If that's your preferred style and you don't have the patience to keep in cover, Insanity is not for you. First rule: don't poke your head out of cover if it's not necessary. Also, in my experience a power-heavy class is preferable, because without heavy power use you will run into ammo problems, and homing powers can get enemies behind cover where bullets can't.
Regarding your squadmates, the first rule is: let them do as they want and don't trigger their powers manually unless you really need them. Except for the Collector Ship, they're surprisingly good at staying alive if you let them do as they want.
Comments on missions:
Horizon (my death count: 3) This can be somewhat frustrating because of the combination of Husks and Scions - the Husks force you to move and the Scions always get you while moving. There are two ways to get this done: (1) Standard procedure is to take cover on the truck and concentrate on not letting any Husks get to your position. Ignore the Scions until the Husks are done, then go against the Scions and whittle them down, preferrably by power use only. (2) You can hit at least one of the Scions with powers before their AI becomes active if you keep near the stairs when you enter the field. The Scions won't highlight but manually aimed powers can still get them. Destroying one of them in advance makes the battle quite a lot easier. This is, of course, somewhat of a cheat.
Apart from that, the most important thing is to move to the far side of the field after the second wave of Collectors. That way, they won't land around you and the Husks accompanying them can be dealth with as they come running before any Collectors get into range. The Praetorian is a matter of patience: just keep running around the stack of crates/whatever near the place where it first appears, hitting it with powers if possible and letting your squadmates do most of the work. The Praetorian won't target them.
Collector Ship (my death count: 2 or 3, don't recall exactly):In my experience, you either die within the first minute of the first fight, or you win it. Key to winning this battle is to take out the Collectors on the first platform fast, preferably before one of them turns into Harbinger. Make your whole squad take cover at the place where you start, but you can and should risk the lives of your squadmates to take out those first Collectors fast. Kasumi's Death Strike helps. This is important because the first platforms lands close to you, and there's not enough time to kiil Harbinger before it reaches your position and forces you out of cover. Once this Harbinger is dealt with, the other Collectors, including new Harbingers, will start further away, which gives you more time. The other thing is how to deal with the Scions. Killing one will trigger reinforcements, so it's best to whittle both of them down to a sliver of their armor and then kill them in a quick sequence. At some time before this, your squadmates will probably be down. Don't heal them until you've dealt with the Scions, they'll only disrupt your tactic.
Kasumi's loyalty mission (my death count: 5):Easily the most frustrating mission IMO. Maybe because I did it first after Freedom's Progress. Those Ymir mechs are ridiculously tedious, but you can get them by the standard tactic: stay in cover and whittle them down. The boss fight was the hardest so far IMO. Concentrate on any Loki mechs - they rush your position without regard to their own "life" - and mercenaries who try to flank you. Anything else is strictly lower priority, even the gunship.
Garrus' recruitment mission (my death count: 3):The hard part here is the last part of the "closing the bulkheads" sequence. There's only one way to do this: don't rush things, take your time. If Garrus goes down to 25% health, it's no matter. Don't let yourself be hurried by the setup - the works on Veteran, but not on Insanity.
Haestrom the Colossus (my death count: 2):Again, don't rush things. Take cover behind the metal railing right of Kal'Reegar and kill all the geth you can see. Slowly. Use the right approach. Geth waves are triggered at certain points while moving towards the Colossus, so move slowly because otherwise you might trigger more than one wave. Once the Colossus is in sight, kill *only* those geth that prove a danger to you and ignore the others in favor of attacks on the Colossus. More geth waves will be triggered if the last wave is obliterated, so it's desirable to keep a few alive, preferably exactly one. Sometimes, a geth gets stuck on the far side of the Colossus, which means you're lucky: that single geth will stay alive and no new ones will appear while you deal with the Colossus.
Those were the difficult ones in my experience. I'm not if I will do Grunt's loyalty mission this time - I find it annoying even on lower difficulties. Also, there are some sidequests I'll probably ignore, particularly anything involving Ymir mechs, or that mission with the quarian and the varren.
All in all, it's been mostly fun so far. You certainly learn to use the game mechanics to the fullest on Insanity. I like that aspect.
Modifié par Ieldra2, 07 mai 2010 - 08:37 .