Issue: Major graphical flickering and cliping during specfific cutscenes and areas.
Video Link: (Watch it in 1080, large view)
This 'bug' is most noticeable when in Anderson's office. There seems to be major cliping and graphical flicker around the eyes, hair, and Garrus' face. I have tried various graphics drivers, but there is no change. This is also a somewhat rare occurence. Anderson's office and only one other place seem to display it. I can't recall the other area off the top of my head.
I hope this gets looked into, it's very distracting.
I have included a link to a video showing the 'bug' This is the entire dialogue between Shepard, Anderson, and the Council.
As you can see it is most noticeable when Shepard (hair) and Udina (eyes) enter the office, however it is also seen around the eyes of the Council and Anderson. After the meeting Garrus' face also becomes affected.
I recall this happening in some places during Mass Effect as well, though I don't remember where.
System Specs
Windows 7 64-Bit
Coolermaster HAF 932
Coolermaster Hyper N520 CPU Cooler
Intel i7 920 @ 4.0 Ghz
EVGA X58 3X SLI classified
EVGA GeForce GTX 295 CO-OP (X2 in SLI) (196.21 Driver)
Creative Sound Blaster X-Fi Titanium (6.0.1.1347 Driver)
Corsair Dominator 1600Hz DDR3 RAM (3x2GB)
Corsair HX1000W Modular PSU
Major Graphical Flicker/Cliping
Débuté par
Guest_Lunarionsilver_*
, févr. 02 2010 01:09
#1
Guest_Lunarionsilver_*
Posté 02 février 2010 - 01:09
Guest_Lunarionsilver_*
#2
Posté 02 février 2010 - 12:50
I'm gonna copy/paste myself.
We can't do nothing about flickering issues. It's just how the ME games are. You guys ever watched their videos closely? There is flickering in there recorded videos. That means they had flickering on their own machines and their own engines while recording.
We have to live with it... It's basically a lack of Z-buffer precision in certain areas and it's really something low-level that we unfortunately cannot do a thing about it. It is much worst in ME2 than ME1. I have this flickering in Dragon Age, ME1 & ME2, Sacred 2 and I swear it's only something a dev can fix for you.
We can't do nothing about flickering issues. It's just how the ME games are. You guys ever watched their videos closely? There is flickering in there recorded videos. That means they had flickering on their own machines and their own engines while recording.
We have to live with it... It's basically a lack of Z-buffer precision in certain areas and it's really something low-level that we unfortunately cannot do a thing about it. It is much worst in ME2 than ME1. I have this flickering in Dragon Age, ME1 & ME2, Sacred 2 and I swear it's only something a dev can fix for you.
#3
Posté 02 février 2010 - 01:37
It could be FRAPS but is that essentially the frame rates you're getting on your hardware? If it is something's very wrong. For starters, 196.21 drivers enable SLI for Mass Effect but do it incorrectly (the SLI xml specifies the file biogame.exe rather than masseffect2.exe) so it actually doesn't work at all. It isn't fixed in the later beta either. It can, however be fixed manually or by using free software such as nHancer to get it working.
Even without SLI though, you should see substantially better frame rates.
Another question is what video/audio codecs you may have installed- they may be sandwiching themselves into the game. FFDshow, for example, would do so, if you don't manually exclude masseffect2.exe within its settings. CCCP and K-lite take it even further and it can be a mess.
Let us know.
Chan
P.S. I don't have the flickering and have the same gfx card as you.
Even without SLI though, you should see substantially better frame rates.
Another question is what video/audio codecs you may have installed- they may be sandwiching themselves into the game. FFDshow, for example, would do so, if you don't manually exclude masseffect2.exe within its settings. CCCP and K-lite take it even further and it can be a mess.
Let us know.
Chan
P.S. I don't have the flickering and have the same gfx card as you.
Modifié par ChandlerL, 02 février 2010 - 01:37 .
#4
Guest_Lunarionsilver_*
Posté 02 février 2010 - 03:03
Guest_Lunarionsilver_*
No, my framerates are a solid 60 at all times (Vsync) unless I'm recording with sound. When I record with FRAPS I do it on full quality, 60 FPS and multichannel sound, so it slows whatever game considerably.
I've seen this in most Bioware games. Mass Effect only had it slightly. Dragon Age: Origins had it slighty. In Mass Effect 2 however it crops up a lot during the Council seen and when meeting the Krogan leader on their homeworld.
I don't have any audio/video codecs installed other than what comes with the W7 OS and the drivers for my hardware.
I've seen this in most Bioware games. Mass Effect only had it slightly. Dragon Age: Origins had it slighty. In Mass Effect 2 however it crops up a lot during the Council seen and when meeting the Krogan leader on their homeworld.
I don't have any audio/video codecs installed other than what comes with the W7 OS and the drivers for my hardware.
#5
Posté 02 février 2010 - 06:11
I told you what it is friend. I've made enough freaking research on this to know what the hell it is. This flickering is managed low-level by Direct3D (directx). Nothing we can do about.
I even tried SLI, each card alone, drivers reinstalls, manually delete Directx files and replaced them, played with EVERY Nhancer settings possible, every tweaks possible, every whatever you can think about. It's only something a dev can fix for us.
I even tried SLI, each card alone, drivers reinstalls, manually delete Directx files and replaced them, played with EVERY Nhancer settings possible, every tweaks possible, every whatever you can think about. It's only something a dev can fix for us.
#6
Guest_Lunarionsilver_*
Posté 02 février 2010 - 07:29
Guest_Lunarionsilver_*
Thanks for the information Wanny, doesn't hurt to hear other's opinions however. That said, not sure how I would see it while someone using the same graphics card as me would not if it's a problem with DirectX.
O.o
O.o
#7
Posté 02 février 2010 - 09:31
You kinda have a system like me and you have the same problem than me. On some other forums someone else confirmed he had the same problem than me. EVEN Bioware have this problem on their rigs. Look carefully in the ME2/ME1 recorded videos, there are textures & edges flickering in their own videos recorded on their own engines they fully have access. Something is really screwy on Vista/Win7 DirectX or low-level software codes that make us have flickerings in repeatable situations (always the same places, same textures, same 3D objects, same games). IMHO the only fix would be to talk to some graphic software engineers in Bioware and tell us why we have this flickering or talk with Nvidia and tell them why the hell it happens. That's our only fix.
You should also note that some people can have the flickering but it doesn't matter to them because they don't care about graphics.
You should also note that some people can have the flickering but it doesn't matter to them because they don't care about graphics.
#8
Posté 02 février 2010 - 09:42
Case of z-fighting/flickering
http://img94.imagesh...01001300853.jpg
http://img204.images...01001300853.jpg
Other flickerings... it flickers because your characters are slowly moving (Z-fighting only happens when camera moves or objects move)
http://img716.images...01002021701.jpg
You can try to find a fix for that if you want. But I already tried to dig a hole to China to find some answers. If you see what I mean
http://img94.imagesh...01001300853.jpg
http://img204.images...01001300853.jpg
Other flickerings... it flickers because your characters are slowly moving (Z-fighting only happens when camera moves or objects move)
http://img716.images...01002021701.jpg
You can try to find a fix for that if you want. But I already tried to dig a hole to China to find some answers. If you see what I mean
Modifié par Wanny1, 02 février 2010 - 10:07 .
#9
Posté 19 avril 2010 - 01:46
Extremely annoying. When you talk to Anderson in Citadel the flickering is horrible.





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