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Crashing/Stuttering issues on Single Core for PC


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#176
Recnamoken

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ME1292 wrote...

Ok what about the freeze when someone
clicks on import character/create new character and were stuck on the
first load screen (with the mass relay) and it won't do anything? I know
a lot of people had this problem. Please tell me you're working on this
too.

Michael Gamble wrote...

I just wanted to update again and let you all know that we are currently working on a fix for this.

The fix will address the largest issues found here, with the caveat that there still might be some unaddressable remaining issues.

The caveats are as follows:

- Single core users may experience short periods of black screen that may last up a few seconds between level loads, cinematic transitions or movies.
- In rare cases, some single core users may notice dialog lines in certain conversations may be delayed up to a few seconds.

Once again, we are trying to help you all as much as possible and are trying to get you up and running with the game. This is still, however, an issue that only exists with machines below min spec (whether the OS only detects a single core, or there is actually only one single hardware core).

ETA will be forthcoming as soon as we have our schedule set.

I think a crash is a large issue. The two issues that can't be adressed can be describes as pretty minor. I didn't know the black screen is a bug. I thought there was nothing to see because i use the -nomovie parameter. Also the period of blackness is pretty short.

Didn't experience any lag with subtitles yet in 30 hours of gameplay.

Bioware keep up the good work. Good thing i bought the Digital Deluxe Edition.

#177
howlingmoth123

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an update is mandatory imho.  im not going to shell out money for a dual core cpu because of one game.  i play many games and  they all work like butter with absolutely no problems,  and i mean butter as in everything turned up to the max.  why is ME2 different?  why would they make a game that supports only dual cores or multiple cpu's when not everyone has one?  i hate to say this but single core cpu's will be around awhile longer than most expect and every game made should support single core cpu's no matter what,  period.


This entire statement is absurd.

1) If you don't want to "shell out money for a dual core cpu because of one game", then don't.  Buy a different game.

2) Why would they make a game that supports only dual cores or multiple cpu's when not everyone has one?  Because in doing so, it allows them to take the game to the next level.  Think of it like owning a playstation 2.  A sequel to a game is coming out that you like, but only on the playstation 3.  Do you write the company and complain that not everyone has a playstation 3, and its not fair that you can't play the game?  No.  You recognize that the new game was designed for a superior machine and recognize that the improvements of that system allow for an all around more advanced (and better) gaming experience.

3)  Single cores may be around for a while still, but asking game designers to purposely handicap themselves with a limited system does gamers everywhere a great disservice.  Platforms are always going to advance, and games are going to get better for it.


There are lots of games.  But the truth is what it is:  Games are advancing, and better equipment is needed for it.  There's still plenty of love being given to single core gamers.  But I expect we'll soon be seeing a lot more "dual core" or higher system requirements from gaming companies in the future.  

Modifié par howlingmoth123, 09 février 2010 - 01:50 .


#178
ME1292

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Recnamoken wrote...

ME1292 wrote...

Ok what about the freeze when someone
clicks on import character/create new character and were stuck on the
first load screen (with the mass relay) and it won't do anything? I know
a lot of people had this problem. Please tell me you're working on this
too.

Michael Gamble wrote...

I just wanted to update again and let you all know that we are currently working on a fix for this.

The fix will address the largest issues found here, with the caveat that there still might be some unaddressable remaining issues.

The caveats are as follows:

- Single core users may experience short periods of black screen that may last up a few seconds between level loads, cinematic transitions or movies.
- In rare cases, some single core users may notice dialog lines in certain conversations may be delayed up to a few seconds.

Once again, we are trying to help you all as much as possible and are trying to get you up and running with the game. This is still, however, an issue that only exists with machines below min spec (whether the OS only detects a single core, or there is actually only one single hardware core).

ETA will be forthcoming as soon as we have our schedule set.

I think a crash is a large issue. The two issues that can't be adressed can be describes as pretty minor. I didn't know the black screen is a bug. I thought there was nothing to see because i use the -nomovie parameter. Also the period of blackness is pretty short.

Didn't experience any lag with subtitles yet in 30 hours of gameplay.

Bioware keep up the good work. Good thing i bought the Digital Deluxe Edition.


Ya I suppose you're right (I think I misread the quote). GOD I HOPE THEY FIX THIS! single core here!

#179
Soxboii

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howlingmoth123 wrote...

an update is mandatory imho.  im not going to shell out money for a dual core cpu because of one game.  i play many games and  they all work like butter with absolutely no problems,  and i mean butter as in everything turned up to the max.  why is ME2 different?  why would they make a game that supports only dual cores or multiple cpu's when not everyone has one?  i hate to say this but single core cpu's will be around awhile longer than most expect and every game made should support single core cpu's no matter what,  period.


This entire statement is absurd.

1) If you don't want to "shell out money for a dual core cpu because of one game", then don't.  Buy a different game.

2) Why would they make a game that supports only dual cores or multiple cpu's when not everyone has one?  Because in doing so, it allows them to take the game to the next level.  Think of it like owning a playstation 2.  A sequel to a game is coming out that you like, but only on the playstation 3.  Do you write the company and complain that not everyone has a playstation 3, and its not fair that you can't play the game?  No.  You recognize that the new game was designed for a superior machine and recognize that the improvements of that system allow for an all around more advanced (and better) gaming experience.

3)  Single cores may be around for a while still, but asking game designers to purposely handicap themselves with a limited system does gamers everywhere a great disservice.  Platforms are always going to advance, and games are going to get better for it.


There are lots of games.  But the truth is what it is:  Games are advancing, and better equipment is needed for it.  There's still plenty of love being given to single core gamers.  But I expect we'll soon be seeing a lot more "dual core" or higher system requirements from gaming companies in the future.  



I agree, but was the Playstation 2 a system that lasted for a year, then people had to upgrade to a PS3 to play anything? No, the PS2 was around for five or six years before an upgrade. In my opinion, I think that PC developers should choose a point in the technology curve, and develop for that point for at least four or five years. It's cheaper for the developer to not be chasing the latest tech, and people will still buy the games if they're fun. How different does Mass Effect 2 look from Dragon Age: Origins? The difference is negligible, yet one requires a totally different processor than the other. It would be cheaper for the consumer as well, as we wouldn't have to constantly update our rigs just to play the lastest game. My point is that A console's life is locked in a multi-year long cycle, where the PC desn't have a cycle, it just seems to be that you need to update as is necessary. Therefore, at least in your example, a PC cannot be compared to a console.

#180
Knight3000

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Ive had no issues what so ever playing ME2 on my single core AMD FX57... the game runs smooth as silk.



its the bloody pathetic exuse of bik movies that suck ass and ruin it! i get no lag on game play or ingame animated movies. only the pre produced movies and thats a screwup from bioware or whoever set those up. the movies play fine outside of the game which means ts not a cpu core issue its an issue with them being initiated within the game. when bio finally get their patch to us hopefully ill never have to come to look at tech forum page again

#181
Nikadimez

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getterg wrote...

MockAffiliatus wrote...

fortunately, i managed to get onto the citadel using the above suggested work-around and a fresh re-install. Unfortunately, I can't seem to move on past some loading screens. so, i can use transports between the ward levels and the presidium, but if i try to go to the factory level, the 800 block (loyalty missions), or even try to reload a file, the game crashes. I don't have any issues with stuttering or glitching bink movies (when they play), but this other stuff is making it hard to progress.


Got the same problem, im guessing it has something to do with single core too.



Same problem here... http://social.biowar...index/1087706/1

#182
Nikadimez

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getterg wrote...

MockAffiliatus wrote...

fortunately, i managed to get onto the citadel using the above suggested work-around and a fresh re-install. Unfortunately, I can't seem to move on past some loading screens. so, i can use transports between the ward levels and the presidium, but if i try to go to the factory level, the 800 block (loyalty missions), or even try to reload a file, the game crashes. I don't have any issues with stuttering or glitching bink movies (when they play), but this other stuff is making it hard to progress.


Got the same problem, im guessing it has something to do with single core too.



Same problem here... http://social.biowar...index/1087706/1

#183
Spiro12

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howlingmoth123 wrote...


an update is mandatory imho.  im not going to shell out money for a dual core cpu because of one game.  i play many games and  they all work like butter with absolutely no problems,  and i mean butter as in everything turned up to the max.  why is ME2 different?  why would they make a game that supports only dual cores or multiple cpu's when not everyone has one?  i hate to say this but single core cpu's will be around awhile longer than most expect and every game made should support single core cpu's no matter what,  period.


This entire statement is absurd.

1) If you don't want to "shell out money for a dual core cpu because of one game", then don't.  Buy a different game.

2) Why would they make a game that supports only dual cores or multiple cpu's when not everyone has one?  Because in doing so, it allows them to take the game to the next level.  Think of it like owning a playstation 2.  A sequel to a game is coming out that you like, but only on the playstation 3.  Do you write the company and complain that not everyone has a playstation 3, and its not fair that you can't play the game?  No.  You recognize that the new game was designed for a superior machine and recognize that the improvements of that system allow for an all around more advanced (and better) gaming experience.

3)  Single cores may be around for a while still, but asking game designers to purposely handicap themselves with a limited system does gamers everywhere a great disservice.  Platforms are always going to advance, and games are going to get better for it.


There are lots of games.  But the truth is what it is:  Games are advancing, and better equipment is needed for it.  There's still plenty of love being given to single core gamers.  But I expect we'll soon be seeing a lot more "dual core" or higher system requirements from gaming companies in the future.  

Concidering that all the other games coming out work just fine, and that short of these quibbling problems this game works just fine I have to say that they wouldn't have been handicapping themselves to have just allowed for the game to work with Single Cores.  It was an unnecessary oversite.  I just don't think it's time yet to force the issue... I don't know... maybe it's just because I will have to upgrade my motherboard, CPU and RAM and while I can afford a new game I can't afford all that, so I'm biased... but I think remaining with single core technology still makes sense.

#184
Sargassss

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All greetings.



I do not understand  English (I'm from Ukraine). But here's the patch,  made by a Russian craftsman for solving the problem of single-core  processors. This patch was made for  Silent Hill, but also works with ME2.



Need to unpack the  contents of the archive to a folder Binaries. The green loading screens should be abandoned.



Surprising that workers  BioWare has not done what was done by one person.

bioware.ru/forum/index.php

Modifié par Sargassss, 09 février 2010 - 10:42 .


#185
Cassidey

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Thank you Sargassss, it works! I'm not getting any lag after the bink videos anymore and now I know there is supposed to be dialog during the opening attack against Normandy. :P



I still had the green loading screens in use though (too lazy to replace them with the original ones), but I suppose it will work without them as well.

#186
lolmanftw

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Sargassss wrote...

All greetings.



I do not understand  English (I'm from Ukraine). But here's the patch,  made by a Russian craftsman for solving the problem of single-core  processors. This patch was made for  Silent Hill, but also works with ME2.



Need to unpack the  contents of the archive to a folder Binaries. The green loading screens should be abandoned.



Surprising that workers  BioWare has not done what was done by one person.

bioware.ru/forum/index.php



holy ****ing ****. it worked!!! THANK YOU A MILLION TIMES. I LOVE YOU :X no more freezeings after cinematic.

#187
-Dakeyras-

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I'am giving it a try. If it works...Well...You Ukrainians are god as programmers (afte all, you are responsible of STALKER !)

#188
Jlogancz

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Yes it works. though I still need simple loading screens - i will experiment with settings and *.blk files to remedy the situation. anyway i must congratulate to the person who made it - quite a piece of work.

#189
Seyd

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Didnt do the trick for me, freeze on loading screen/movie.

#190
Jlogancz

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keep using simple or green loading screens. but keep them backed up for the IFF workaround.

#191
lolmanftw

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hmm there are some sound jittering when theres fps loss but Its not that harmful compared to what it used to be. We still gotta use the green loading screen though.

Also I checked the files and I saw there are some settings there. I assume they are for silent hill and beeing disable doesnt affect our game. Visually that is. I hope.

Modifié par lolmanftw, 09 février 2010 - 12:12 .


#192
Hammer_Of_God

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Whoa! Someone help me here!
I'm a bit of an illiterate when it comes to all things technical regarding computers.

I haven't opted for any "nomovies" or downloadable temp fixes that you're meant to replace your files with.
I hate the idea of missing out on even the slightest bit of content, cinematics, plot related dialogues or scenes that would add to my enjoyment & appreciation of a Bioware game, hence why I've simply been waiting for Bioware to come up with a fix (or the day I have put enough cash aside for the new duel core, mobo & RAM I've specked).

How does this solution of Sargassss's work? Does it allow the entire game to run relatively smoothly, including all relevant cinematics the nomovies fix cut out? Will I still be missing out on some game content should I have it installed? Do I need to have any of the other temp fixes and workarounds you guys have been using, active on my machine first before this latest one will do the trick? And lastly, is there a way to remove it without messing up my game when Bioware does provide us with a patch?

Sorry for all the ****** questions, but seeing as I haven't opted for any previous workarounds & other than reading all your comments about em, have no personal experience with em in that regard, not to mention I'm not the most tech savvy girl out there, I'm just a tad in the dark.
Any help or explanations would be much appreciated ;)

Modifié par Hammer_Of_God, 09 février 2010 - 12:38 .


#193
bjdbwea

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Sargassss wrote...

All greetings.

I do not understand  English (I'm from Ukraine). But here's the patch,  made by a Russian craftsman for solving the problem of single-core  processors. This patch was made for  Silent Hill, but also works with ME2.

Need to unpack the  contents of the archive to a folder Binaries. The green loading screens should be abandoned.

Surprising that workers  BioWare has not done what was done by one person.

bioware.ru/forum/index.php


I'm amazed. That seems to work! At least so far it does! Import character -> intro bik plays -> initial cutscene runs perfectly smooth, which it never did before. Traveling between systems with that bik loading video works too. It's all I've tested so far, but it works! And by the way, the file doesn't seem to contain a virus. Eastern Europe certainly has some great programmers.

EDIT: You still seem to need the "green movie fix" for the loading animations, but those are irrelevant to the gaming experience.

@ Michael Gamble

Thanks for the update. I'm still looking forward to an official patch. Thanks for caring, even if the hardware isn't officially supported.

Modifié par bjdbwea, 09 février 2010 - 12:54 .


#194
T1l

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Michael Gamble wrote...

I just wanted to update again and let you all know that we are currently working on a fix for this.

The fix will address the largest issues found here, with the caveat that there still might be some unaddressable remaining issues.

The caveats are as follows:

- Single core users may experience short periods of black screen that may last up a few seconds between level loads, cinematic transitions or movies.
- In rare cases, some single core users may notice dialog lines in certain conversations may be delayed up to a few seconds.

Once again, we are trying to help you all as much as possible and are trying to get you up and running with the game. This is still, however, an issue that only exists with machines below min spec (whether the OS only detects a single core, or there is actually only one single hardware core).

ETA will be forthcoming as soon as we have our schedule set.


If I had a womb I'd let you use it. Thanks Michael, you're awesome.

Modifié par T1l, 09 février 2010 - 01:21 .


#195
-Dakeyras-

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**** de bordel de merde....Ca marche ! ! !



It's work!...It's great, thanks to you man. A great thanks Sargassss!!!!

#196
Admiral K

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Michael Gamble wrote...

I just wanted to update again and let you all know that we are currently working on a fix for this.

The fix will address the largest issues found here, with the caveat that there still might be some unaddressable remaining issues.

The caveats are as follows:

- Single core users may experience short periods of black screen that may last up a few seconds between level loads, cinematic transitions or movies.
- In rare cases, some single core users may notice dialog lines in certain conversations may be delayed up to a few seconds.

Once again, we are trying to help you all as much as possible and are trying to get you up and running with the game. This is still, however, an issue that only exists with machines below min spec (whether the OS only detects a single core, or there is actually only one single hardware core).

ETA will be forthcoming as soon as we have our schedule set.



Thanks for the update. I've been diverting my attention towards completing both Dragon Age and God of War Collection while this issue is being resolved (March 16th is going to put quite a dent in my wallet, but I digress).

We all appreciate the effort you guys are putting forth so that as many people as possible can play this game.

#197
Geblitzt

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Dear Michael Gamble,

!!!!! Please look into the fix provided by Sargassss !!!!!


It solves the problem with stuttering after a bik. movie was played (and NOT just sound as described in your update) for me.

To clarify it, this stuttering, as already mentioned follows a pattern of about 1 sec lagfree scene followed up by ca. 5 seconds of full freeze. Now, that i am able to compare both lagging and lagfree scenes, i conclude that the stuttering doesn´t skip frames but simply lengthens the scene by factor 5(meaning no loss of scene but getting the scene served in chunks of above mentioned pattern).
The lag is DIRECTLY connected with movies. Loading-screens and ingame cutscenes will not make anything lag afterwards (at least for me).


The dark screens you mention are NOT a problem of their own but just a consequence of this Bug.
Also the dialog problem is most probably caused due to dialog getting skipped during the 5 second freeze period. I am by no means a programmer but the two points you mentioned in your update seem to be symptoms of a problem and not problems by themselves!



Example for dark screens:

After jumping through a gate we would get the above described freeze-problem arriving at the next solar system because the "Jump" bik. movie was played before. Lets say it would take 3-4 seconds for the screen to darken up and show me the solar system. Because of the stuttering , i get 4 one-second chunks of darkening up every 5 seconds, meaning it will take about 20 seconds to see the new system!


All i can say is that Sargassss fix alongside with replacing those 26 .bik files made the game completely playable, even the heaviest bik-movie/ingame-sequence/ingame switches wont make my 5 year old comp sweat, stutter is gone for good and all i miss are some flashy loading screens :)

Specs;

A64 3200+
1 GB DDR
Ati x1950pro
Win xp pro sp3

Modifié par Geblitzt, 09 février 2010 - 03:12 .


#198
JanKowalczyk

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Geblitzt wrote...

Dear Michael Gamble,

!!!!! Please look into the fix provided by Sargassss !!!!!


It solves the problem with stuttering after a bik. movie was played (and NOT just sound as described in your update) for me.

To clarify it, this stuttering, as already mentioned follows a pattern of about 1 sec lagfree scene followed up by ca. 5 seconds of full freeze. Now, that i am able to compare both lagging and lagfree scenes, i conclude that the stuttering doesn´t skip frames but simply lengthens the scene by factor 5(meaning no loss of scene but getting the scene served in chunks of above mentioned pattern).
The lag is DIRECTLY connected with movies. Loading-screens and ingame cutscenes will not make anything lag afterwards (at least for me).


The dark screens you mention are NOT a problem of their own but just a consequence of this Bug.
Also the dialog problem is most probably caused due to dialog getting skipped during the 5 second freeze period. I am by no means a programmer but the two points you mentioned in your update seem to be symptoms of a problem and not problems by themselves!



Example for dark screens:

After jumping through a gate we would get the above described freeze-problem arriving at the next solar system because the "Jump" bik. movie was played before. Lets say it would take 3-4 seconds for the screen to darken up and show me the solar system. Because of the stuttering , i get 4 one-second chunks of darkening up every 5 seconds, meaning it will take about 20 seconds to see the new system!


All i can say is that Sargassss fix alongside with replacing those 26 .bik files made the game completely playable, even the heaviest bik-movie/ingame-sequence/ingame switches wont make my 5 year old comp sweat, stutter is gone for good and all i miss are some flashy loading screens :)

Specs;

A64 3200+
1 GB DDR
Ati x1950pro
Win xp pro sp3


You didn't understand the update. Those 2 examples are issues that WON"T be solved in the upcoming fix. Big issues, like stutering after .bik movies, WILL be addressed in this fix.

#199
Geblitzt

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I understood mate, maybe i didn´t point out the relations good enough, since english ain´t my native language.





Solving the "Stutter after bik." thingy will most probably solve those "problems" as well, making it redundant to invest manpower and workhours in fixing those.

The Fix Sarcassss told us about FIXES this big issue. Giving Biowares Devs something that works, wich just needs to be adapted could speed up things considerably and save them time and money as well. Simple as cake.

#200
JanKowalczyk

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Geblitzt wrote...

I understood mate, maybe i didn´t point out the relations good enough, since english ain´t my native language.


Solving the "Stutter after bik." thingy will most probably solve those "problems" as well, making it redundant to invest manpower and workhours in fixing those.
The Fix Sarcassss told us about FIXES this big issue. Giving Biowares Devs something that works, wich just needs to be adapted could speed up things considerably and save them time and money as well. Simple as cake.


I'm sure BioWare knows what the problem is and how to solve it. They don't need to consult anyone. The stuttering problem will be solved in the fix the update was talking about.