I think this quest would be a lot better if we were able to talk to Jowan, turn him down, then talk to the First Enchanter Irving where he forces us to betray Jowan, then warn Jowan that the Circle knows his plan and will ambush him to catch him in the act. Jowan would decide that the plan is doomed to failure and not go through with it or think of another way.
The game has been taken one step further and this way we are not forced to betray either the Circle of Magi or Jowan. Just my two cents.
Jowan Feedback (Spoilers)
Débuté par
Hamarabi2006
, nov. 06 2009 02:19
#1
Posté 06 novembre 2009 - 02:19
#2
Posté 06 novembre 2009 - 03:18
I think it was even like this at one point -- but there comes a time where you just can't have every logical outcome to a plot (especially in an origin where things are more or less directed anyhow). Or, I should say, you *can* have every outcome but it can threaten to become unnecessarily convoluted at that point and difficult to script, at which point you end up faced with a drastic reduction in scope to fix the problem or cutting the offending quest altogether.
In this particular instance I remember Sheryl went through several convolutions trying to find a path that both worked and allowed the player some option of how to act if not *every* option. At any rate, thanks for the feedback.
In this particular instance I remember Sheryl went through several convolutions trying to find a path that both worked and allowed the player some option of how to act if not *every* option. At any rate, thanks for the feedback.





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