Plasma Prestige wrote...
This game is definitely not rushed, and I don't see how you could draw that conclusion. The only way you could make such a poor assumption is if you base this completely off what you think is bad, rather than what is actually bad. Such an enormous game with virtually no screen-tearing, pop-in, or framerate issues is NOT rushed. That would take months of technical editing. Mass Effect 2 is a phenomenal game, and although it may not be as hefty in some RPG aspects as the first, it is better than the first in almost every way.
You are blind.
Just because a game has no visible bugs doesn’t mean it wasn’t rushed. It means that it was bug tested.
Have you noticed how level design was minimized, to such a degree that exploration is completely dead?
These planets feel like levels, not planets.
The mini quests are a joke. They feel like 1 year ago EA said to BioWare - “We need this game out in 2010. No exceptions.”
Instead of making the Mako better and improving the side quests so the relate to the story, they threw something entirely irrelevant together, boring even, and pasted it into the holes in the story board where more development time was needed.
NPC quests are ridiculous. You actually only walk across the other side of a room to finish the quest!
The inventory system was murdered and we have a very simple system pasted in its place. This didn’t happen because it is better for the player.
Look at all the things that people complain about and you’ll see, if you’re a gamer, that you’d also like them if they were improved, not removed. Mass Effect had problems but it was cohesive. This game is not cohesive.
Finally, level complete screens?
Are you kidding me?
This game was pushed out the door.