selfsurf wrote...
probably been mentioned before, but this is one of the very few games that bioware has strayed from the bioware formula. give it time
In what way?
selfsurf wrote...
probably been mentioned before, but this is one of the very few games that bioware has strayed from the bioware formula. give it time
Costin_Razvan wrote...
I bet most people who are so quick to blame EA, don't even bloody know why EA has such a bad ( and good ) name. Its just a stigma.
I fail to see how managing inventory makes a better game. I have never found inventory to be anything less than perfectly tedious. I was perfectly fine with ME2's lack of an inventory system. I'd have to agree: most of your complaints are not evidence of a rushed game. They're evidence of things you personally don't like.kiyyto wrote...
If you don't do the side missions then the game is quite short.
You aren't incorrect, but what you are describing as a way to play ME2 sounds like a description of a poor game.
A better game was ME, where things felt more integrated into your main quest.
Your description of the inventory, gutted, sounds accurate. Refining the inventory would have made a better game.
I haven't finished the story so I can't comment on whether it is incomplete, but the story is enjoyable to me so far.
Modifié par Trenrade, 23 février 2010 - 01:09 .
kiyyto wrote...
jkruse05 wrote...
There are a few things that should have been done differently, but by no means is ME2 a bad game.
The inventory just needed more possible armor parts and a market system. Weapons were fine, though I think they should have toned down the ammo types and made them research projects that are used on the power wheel, then come up with other, more creative powers to replace them.
The planets are fine, the amount you do on each is roughly equivalent to what you do outside the Mako in ME1, though I agree it should have been changed, not completely cut. Hopefully the Hammerhead DLC will add plenty of open planets to explore.
Really, these are the only things I would change about ME2. Oh, and I would have liked to get my crew members in any order. I don't care if it means swapping disks for every one of their missions, but I'm sure a lot of people would care, so that was a good call on Bioware's part.
You’re suggestions would add depth, which is good.
Modifié par Sekxtion, 23 février 2010 - 08:47 .
true, but bioware would also not have had the popularity and resources if it wasnt for ea, its a mixture of failure and talent, but bioware is old enough to not **** up, most of you all just hate the gameplay elements, i like it, well, the mining sucks but whatever, i thought this game was not rushed, if you dont remember it was supposed to be released in september but was delayed till january, plus it took them three years to make me2, its hard to feel like this game was at all rushed, after all, bioware was still making me 2 before ea bought them out, so i dont see the point of this topicKalReegar wrote...
EA has a habit of ruining good franchises. Mercenaries, Command and Conquer, to name a few.
And if the studio they assimilated fails, they get the ax. Pandemic, Bullfrog, Westwood, all got the ax when they produced games that were markedly different from the games they produced pre-EA.
I would not be surprised if EA pushed this out the door early.
If by 'a bit more of [a] 360 game [than] a PC game' you mean 'designed for the 360 first, PC later' you're absolutely right. But if you mean 'this type of game belongs on a 360 with a stupid controller, text the size of Mars and the worst interface/customization options known to man' you would be dead wrong.Selvec_Darkon wrote...
Here's hoping Bioware updates ME on Xbox360 better then they did Dragon Age on 360. While I fully understand I won't have access to custom content beyond batch face codes, I would like to see the 360 getting as much patch updates as the PC. Mostly because ME has alwasy been a bit more of 360 game then a PC game in my view. Many design flaws, bugs and such still need fixing. It would be a shame to see the 360 version ignored due to the ease of putting out a PC patch over a 360 one. Many developers do it, and it kinda sucks.
Trenrade wrote...
EA + Bioware = bad idea.... the only game from EA I actually enjoy playing is WAR online and Mass Effect 2. and Mass Effect 2 was not as great as the first. they were better with microsoft studios imo
Modifié par Costin_Razvan, 23 février 2010 - 09:34 .
Jaysonie wrote...
Darth Drago wrote...
How can you not believe that Mass Effect was rushed out to the stores? All the evidence is right in front of you.
-Pop-ups at the end of Tali’s loyalty quest that stay on the screen telling you to “Press B to end mission”. You have dialog options that can and should be resolved but yet it seems you are practically forced out of this by the constant reminder to end the mission. Having this pop-up over your dialog choices is unforgivable.
-Pop-ups whenever you scan a planet that tells you to “Press RT (right trigger) to launch a probe.” when that information is already on the screen.
-Pop-ups when you invite your love interest to the captains quarters “press B to continue”. Don’t we get it yet that pressing “B” will end practically every event/mission yet? Also, to continue what? Nothing is continued in any context, its ended first so you can continue the game.
-Having to feed fish but not your pet rodent?
-Odd Plot Holes. An example from the first mission where you meet Jacob and Miranda. The Cerberus symbol plastered about on everything and why Shepard doesn’t recognize it but yet later Jack spots it and knows immediately who the symbol stands for. Even though we didn’t see the symbol in the first game Shepard should have recognized it considering their history from the mission in the first game. The dialog from Miranda about how this is the last shuttle when you can plainly see three other shuttles in that room. Even how Shepard suddenly starts the game wearing armor and if as a female Shepard, with any makeup on as well seems odd at least to me.
-A severe shortage of side quests. So many planets with so little to do.
ME1 had 20 citadel, 38 UNC, 3 squad mate and 9 main quest planet (not adding in different ones for paragon/renegade and background exclusives) -70 in total.
ME2 had 3 Normandy, 25 main planet (some only available from a imported game) and 13 N7 quests -41 in total.
-Loyalty and recruiting quests conveniently bundled at the same planets.
On Omega- recruit Zaeed, Mordin, Archangel and later if chosen Morinth also Samara’s loyalty mission.
On Illium you recruit Samara and Thane and have Miranda’s loyalty mission here.
On Tuchanka you have both Grunt’s and Mordin’s loyalty missions.
On the Citadel you have both Archangel’s and Thane‘s loyalty mission.
-Talking to EDI on deck 4 about “what this area of the ship?” it replies with “…rearm and repair Normandy’s embarked ground vehicle and shuttle.” Clearly the developers already had the Hammerhead already well into development.
-The sealed rooms reserved for Zaeed and Kasumi.
-Zaeed not even having a recruitment quest. He’s just standing right there before you even get a real chance to play the game.
-All the Cerberus Network downloads for Zaeed, Cerberus armor with the shotgun and the Normandy crash site either available at launch day or shortly after. With Kasumi and the Hammerhead coming soon.
*** Edit add on
- Unless I’m the only one who noticed it, my game manual is also botched as well. All the pages are in it and in order, yet when it comes to the deck descriptions it the info suddenly goes missing after you get the one line about deck 3 (page 18) and there is no mention at all about deck 4.
But I guess I’m just nitpicking when I notice things that obvious.
Downloads should not be used to finish the game by adding stuff in it that should have been in it to begin with. EA’s Madden Football is a perfect example with you having to pay to get to have an online franchise. Downloads are used to give players a reason to replay a game or enhance what’s already there with new levels, quests and equipment and so on. -Yes the Cerberus armor and shotgun are in this category of things but they feel like after thoughts since they were released so soon after the game came out.
Small nitpicks and complaints. Dosent prove the game was rushed.
kiyyto wrote...
Kileyan wrote...
kiyyto wrote...
Plasma Prestige wrote...
This game is definitely not rushed, and I don't see how you could draw that conclusion. The only way you could make such a poor assumption is if you base this completely off what you think is bad, rather than what is actually bad. Such an enormous game with virtually no screen-tearing, pop-in, or framerate issues is NOT rushed. That would take months of technical editing. Mass Effect 2 is a phenomenal game, and although it may not be as hefty in some RPG aspects as the first, it is better than the first in almost every way.
You are blind.
Just because a game has no visible bugs doesn’t mean it wasn’t rushed. It means that it was bug tested.
Have you noticed how level design was minimized, to such a degree that exploration is completely dead?
These planets feel like levels, not planets.
The mini quests are a joke. They feel like 1 year ago EA said to BioWare - “We need this game out in 2010. No exceptions.”
Instead of making the Mako better and improving the side quests so the relate to the story, they threw something entirely irrelevant together, boring even, and pasted it into the holes in the story board where more development time was needed.
NPC quests are ridiculous. You actually only walk across the other side of a room to finish the quest!
The inventory system was murdered and we have a very simple system pasted in its place. This didn’t happen because it is better for the player.
Look at all the things that people complain about and you’ll see, if you’re a gamer, that you’d also like them if they were improved, not removed. Mass Effect had problems but it was cohesive. This game is not cohesive.
Finally, level complete screens?
Are you kidding me?
This game was pushed out the door.
You and I may agree that those things were not things we wanted done in the game.
But those are not rushed game choices. It is worse, they did those things on purpose and planned to do.
You think they planned to do those things?
Well, I guess I could tell you that I respect your opinion, but I don’t.
You’re an idiot.
Darth Drago wrote...
How can you not believe that Mass Effect was rushed out to the stores? All the evidence is right in front of you.
-Pop-ups at the end of Tali’s loyalty quest that stay on the screen telling you to “Press B to end mission”. You have dialog options that can and should be resolved but yet it seems you are practically forced out of this by the constant reminder to end the mission. Having this pop-up over your dialog choices is unforgivable.
-Pop-ups whenever you scan a planet that tells you to “Press RT (right trigger) to launch a probe.” when that information is already on the screen.
-Pop-ups when you invite your love interest to the captains quarters “press B to continue”. Don’t we get it yet that pressing “B” will end practically every event/mission yet? Also, to continue what? Nothing is continued in any context, its ended first so you can continue the game.
-Having to feed fish but not your pet rodent?
-Odd Plot Holes. An example from the first mission where you meet Jacob and Miranda. The Cerberus symbol plastered about on everything and why Shepard doesn’t recognize it but yet later Jack spots it and knows immediately who the symbol stands for. Even though we didn’t see the symbol in the first game Shepard should have recognized it considering their history from the mission in the first game. The dialog from Miranda about how this is the last shuttle when you can plainly see three other shuttles in that room. Even how Shepard suddenly starts the game wearing armor and if as a female Shepard, with any makeup on as well seems odd at least to me.
-A severe shortage of side quests. So many planets with so little to do.
ME1 had 20 citadel, 38 UNC, 3 squad mate and 9 main quest planet (not adding in different ones for paragon/renegade and background exclusives) -70 in total.
ME2 had 3 Normandy, 25 main planet (some only available from a imported game) and 13 N7 quests -41 in total.
-Loyalty and recruiting quests conveniently bundled at the same planets.
On Omega- recruit Zaeed, Mordin, Archangel and later if chosen Morinth also Samara’s loyalty mission.
On Illium you recruit Samara and Thane and have Miranda’s loyalty mission here.
On Tuchanka you have both Grunt’s and Mordin’s loyalty missions.
On the Citadel you have both Archangel’s and Thane‘s loyalty mission.
-Talking to EDI on deck 4 about “what this area of the ship?” it replies with “…rearm and repair Normandy’s embarked ground vehicle and shuttle.” Clearly the developers already had the Hammerhead already well into development.
-The sealed rooms reserved for Zaeed and Kasumi.
-Zaeed not even having a recruitment quest. He’s just standing right there before you even get a real chance to play the game.
-All the Cerberus Network downloads for Zaeed, Cerberus armor with the shotgun and the Normandy crash site either available at launch day or shortly after. With Kasumi and the Hammerhead coming soon.
Downloads should not be used to finish the game by adding stuff in it that should have been in it to begin with. EA’s Madden Football is a perfect example with you having to pay to get to have an online franchise. Downloads are used to give players a reason to replay a game or enhance what’s already there with new levels, quests and equipment and so on. -Yes the Cerberus armor and shotgun are in this category of things but they feel like after thoughts since they were released so soon after the game came out.
Modifié par WarlockSoL, 26 février 2010 - 03:56 .
WarlockSoL wrote...
Even though this topic should have stayed dead, and this is a dumb post, I will address these:Darth Drago wrote...
How can you not believe that Mass Effect was rushed out to the stores? All the evidence is right in front of you.
-Pop-ups at the end of Tali’s loyalty quest that stay on the screen telling you to “Press B to end mission”. You have dialog options that can and should be resolved but yet it seems you are practically forced out of this by the constant reminder to end the mission. Having this pop-up over your dialog choices is unforgivable.
-Pop-ups whenever you scan a planet that tells you to “Press RT (right trigger) to launch a probe.” when that information is already on the screen.
-Pop-ups when you invite your love interest to the captains quarters “press B to continue”. Don’t we get it yet that pressing “B” will end practically every event/mission yet? Also, to continue what? Nothing is continued in any context, its ended first so you can continue the game.
How exactly does this indicate it was rushed? Bad design decision, not a sign of rushed content. I am grouping these together because they are all the same damn complaint, stretched out to look like there is more wrong with the game than there is. Yes, the popups are dumb. We get it. That's a design decision, not "rushed content".-Having to feed fish but not your pet rodent?
This is probably the stupidest thing you've written. Not even going to address this one.-Odd Plot Holes. An example from the first mission where you meet Jacob and Miranda. The Cerberus symbol plastered about on everything and why Shepard doesn’t recognize it but yet later Jack spots it and knows immediately who the symbol stands for. Even though we didn’t see the symbol in the first game Shepard should have recognized it considering their history from the mission in the first game. The dialog from Miranda about how this is the last shuttle when you can plainly see three other shuttles in that room. Even how Shepard suddenly starts the game wearing armor and if as a female Shepard, with any makeup on as well seems odd at least to me.
You answered your own freaking complaint here. The others are dumb, nitpicky opinions. Nothing to do with the game being rushed.-A severe shortage of side quests. So many planets with so little to do.
ME1 had 20 citadel, 38 UNC, 3 squad mate and 9 main quest planet (not adding in different ones for paragon/renegade and background exclusives) -70 in total.
ME2 had 3 Normandy, 25 main planet (some only available from a imported game) and 13 N7 quests -41 in total.
-Loyalty and recruiting quests conveniently bundled at the same planets.
On Omega- recruit Zaeed, Mordin, Archangel and later if chosen Morinth also Samara’s loyalty mission.
On Illium you recruit Samara and Thane and have Miranda’s loyalty mission here.
On Tuchanka you have both Grunt’s and Mordin’s loyalty missions.
On the Citadel you have both Archangel’s and Thane‘s loyalty mission.
So Loyalty missions don't count as side quests? Also, seriously, "clear generic bunker/cave of generic pirates/geth/husks" 38 times over is not exactly an engrossing variety of side quests.
As for loyalty quest location - so? You just went from praising the Citadel quests to complaining about *some* loyalty quests occuring on major planets? Because clearly these loyalty quests don't access *new* areas of those planets - it's all rehashed, rushed content! (aka please give me more copy/paste bunkers like ME1!!!)-Talking to EDI on deck 4 about “what this area of the ship?” it replies with “…rearm and repair Normandy’s embarked ground vehicle and shuttle.” Clearly the developers already had the Hammerhead already well into development.
-The sealed rooms reserved for Zaeed and Kasumi.
*gasp* the developers planned for DLC before the game released! BLASPHEMY!!!!!! Clearly they should have delayed the game and added that DLC as part of the retail package!!!!!!!!!!!!!!!!-Zaeed not even having a recruitment quest. He’s just standing right there before you even get a real chance to play the game.
What does this have to do with them "rushing the game"? He's DLC.-All the Cerberus Network downloads for Zaeed, Cerberus armor with the shotgun and the Normandy crash site either available at launch day or shortly after. With Kasumi and the Hammerhead coming soon.
Downloads should not be used to finish the game by adding stuff in it that should have been in it to begin with. EA’s Madden Football is a perfect example with you having to pay to get to have an online franchise. Downloads are used to give players a reason to replay a game or enhance what’s already there with new levels, quests and equipment and so on. -Yes the Cerberus armor and shotgun are in this category of things but they feel like after thoughts since they were released so soon after the game came out.
You not liking free day one DLC doesn't have anything to do with the game being rushed. Apparently Dragon Age was rushed too then? After all, Shale was available for free on day one! Things get cut, things get saved for DLC content. Not the end of the world and has nothing to do with the game being "rushed."
It was clear from the start that Bioware (or more specifically, EA) is moving to a "free day one DLC" plan to curb used game sales. This is nothing new - Dragon Age did it already. So complaining about this is pointless.
So yes, this is a list of *very* nitpicky complaints that have nothing to do with the game being rushed and everything to do with the author being nitpicky. If they spent another year on the game just polishing, none of these things would be different. Sorry you weren't happy with Bioware's design.
Modifié par Scottthesnow, 23 février 2010 - 09:07 .
Costin_Razvan wrote...
I bet most people who are so quick to blame EA, don't even bloody know why EA has such a bad ( and good ) name. Its just a stigma.