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Mass Effect 2, obviously pushed out the door early


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#26
kiyyto

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submarinex1 wrote...

i think so far it does seem better, but i do miss the mako. walking for no reason sometimes gets boring even if the surronds look nice. I had about 20 sets of armour i never had use for as well as countless guns never used. its always nice to have varriations of a gun etc but you dont need 200 types of same thing just to make it intresting. i finished dragons age and i think i brought one sword the whole game.


I see.
I used that extra armor to not have to solve puzzles, omni gel.
I too thought that dragon age had more than enough armor, but it was fun to think that there was a better weapon or a better armor out there somewhere... that I could look for it.

I like exploring, and I like having an inventory too (although that isn’t what this post is about.)
If you think you have enough junk then you sell it and buy something ridiculously expensive like that ring in DA:O at the magic shop in the city (can’t remember the name of the city or the ring, lol.)

In any case, less is not more, unless you are talking about the fishing for resources and gas stations in space.
That clearly was a good idea that didn’t have the development time, so we got what feels like a poor galaga remake for traveling around the terminus system. Immersion was painfully ruined.

#27
kiyyto

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daemon1129 wrote...

Endurance_117 wrote...

ME2 >>>>>>>>>>>>>>>>>>>>>>>>>>> ME1 shut the **** up already


That doesn't mean ME2 is not being pushed out or flawless.  ME1 got loads of problems, all ME2 has to do is to fix a few of that problem, and it would have been instantly a better game. 


Exactly... but instead, it didn’t even try. It simply cut them out.
I don’t think that is BioWare.

#28
kiyyto

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submarinex1 wrote...

why do you always get some one making this game is rushed followed by some idiot complaining about ea. i know its public forum so it allows any idiot on it,but why show everyone how little you know by coming out with such sad remarks. mass effect2 was not rushed and it does not matter who publishes it.

if you dont like it fair enough and your free to explain why but save the pointless posts about being rushed etc.

noobs who say games are to short are normaly the ones who follow some guide and only do the story missions ive seen it on every other game. im pretty sure if i was to check dragons age some idiot would be saying game was to short after only doing least they could.


Why do people say something is always happening, and then can’t figure out that if it is always happening then there is a reason for it.

You are so dumb, person.
You’re just a dumb person, dummy.

#29
Kileyan

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kiyyto wrote...

Plasma Prestige wrote...

This game is definitely not rushed, and I don't see how you could draw that conclusion. The only way you could make such a poor assumption is if you base this completely off what you think is bad, rather than what is actually bad. Such an enormous game with virtually no screen-tearing, pop-in, or framerate issues is NOT rushed. That would take months of technical editing. Mass Effect 2 is a phenomenal game, and although it may not be as hefty in some RPG aspects as the first, it is better than the first in almost every way.


You are blind.
Just because a game has no visible bugs doesn’t mean it wasn’t rushed. It means that it was bug tested.
Have you noticed how level design was minimized, to such a degree that exploration is completely dead?
These planets feel like levels, not planets.

The mini quests are a joke. They feel like 1 year ago EA said to BioWare - “We need this game out in 2010. No exceptions.”

Instead of making the Mako better and improving the side quests so the relate to the story, they threw something entirely irrelevant together, boring even, and pasted it into the holes in the story board where more development time was needed.

NPC quests are ridiculous. You actually only walk across the other side of a room to finish the quest!

The inventory system was murdered and we have a very simple system pasted in its place. This didn’t happen because it is better for the player.

Look at all the things that people complain about and you’ll see, if you’re a gamer, that you’d also like them if they were improved, not removed. Mass Effect had problems but it was cohesive. This game is not cohesive.

Finally, level complete screens?
Are you kidding me?
This game was pushed out the door.


You and I may agree that those things were not things we wanted done in the game.

But those are not rushed game choices. It is worse, they did those things on purpose and planned to do.

#30
kiyyto

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Endurance_117 wrote...

In ME1 the combat was a disgrace, inventory sucked, and the Mako was horrid

ME2 - Improved Combat, only bad thing is Scanning Planets


Let’s take your, ahem, “argument.”

- combat was a disgrace.
ok, combat improved.

- inventory sucked
ok, inventory gone.

-mako was horrid
ok, mako gone.

:whistle:

#31
kiyyto

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Kileyan wrote...

kiyyto wrote...

Plasma Prestige wrote...

This game is definitely not rushed, and I don't see how you could draw that conclusion. The only way you could make such a poor assumption is if you base this completely off what you think is bad, rather than what is actually bad. Such an enormous game with virtually no screen-tearing, pop-in, or framerate issues is NOT rushed. That would take months of technical editing. Mass Effect 2 is a phenomenal game, and although it may not be as hefty in some RPG aspects as the first, it is better than the first in almost every way.


You are blind.
Just because a game has no visible bugs doesn’t mean it wasn’t rushed. It means that it was bug tested.
Have you noticed how level design was minimized, to such a degree that exploration is completely dead?
These planets feel like levels, not planets.

The mini quests are a joke. They feel like 1 year ago EA said to BioWare - “We need this game out in 2010. No exceptions.”

Instead of making the Mako better and improving the side quests so the relate to the story, they threw something entirely irrelevant together, boring even, and pasted it into the holes in the story board where more development time was needed.

NPC quests are ridiculous. You actually only walk across the other side of a room to finish the quest!

The inventory system was murdered and we have a very simple system pasted in its place. This didn’t happen because it is better for the player.

Look at all the things that people complain about and you’ll see, if you’re a gamer, that you’d also like them if they were improved, not removed. Mass Effect had problems but it was cohesive. This game is not cohesive.

Finally, level complete screens?
Are you kidding me?
This game was pushed out the door.


You and I may agree that those things were not things we wanted done in the game.

But those are not rushed game choices. It is worse, they did those things on purpose and planned to do.


You think they planned to do those things?
Well, I guess I could tell you that I respect your opinion, but I don’t.
You’re an idiot.

#32
Gemini1179

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Yvese89 wrote...

It fails in the character customization aspect. It's literally a direct copy paste from the first game. There are also A LOT less varities of armors/weapons.


I don't buy this argument.

First off, the character customization would get flamed if it was different from ME1, that's a no win scenario for BioWare there.

Second, there was soo much crap as far as Armor and Weapons go in ME1, I'm glad they toned it down and really changed the style that each different weapon brought. Sure I'd like more, but not to the level of ME1. After you got Spectre gear, there was no point in looking at other weapons, at least in ME2, different weapons have different bonuses and drawbacks.

Seriously, in ME1, if they only had like 4 low level armors then the Phantom, Berzerker, Colossus and Predator L/M/H armors, I would have been satisfied, but after one playthrough you can't Omni-gel/sell the crap weps and armor fast enough.

#33
kiyyto

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Trogloditius wrote...

Last quarter earnings perhaps?

But talking of the merger, I am curious as to how many of the original team remained on the game. Can't find a credits list for ME2 though.


Yeah, I bet that they are pretty good considering how anticipated this game was.
I wonder if it was exactly the same team?
If it was the exact same team, did they have full control?

BioWare got a lot of money.

#34
Twitchmonkey

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The one thing that is absolutely ludicrous to say about this game is that it was pushed out too early. I don't agree with a lot of the criticisms of the design choices, but those at least have their merits. ME2 has more polish than just about any game I've ever played, and I've been doing a lot of gaming for a long time.

Modifié par Twitchmonkey, 02 février 2010 - 03:34 .


#35
kiyyto

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Gemini1179 wrote...

Yvese89 wrote...

It fails in the character customization aspect. It's literally a direct copy paste from the first game. There are also A LOT less varities of armors/weapons.


I don't buy this argument.

First off, the character customization would get flamed if it was different from ME1, that's a no win scenario for BioWare there.

Second, there was soo much crap as far as Armor and Weapons go in ME1, I'm glad they toned it down and really changed the style that each different weapon brought. Sure I'd like more, but not to the level of ME1. After you got Spectre gear, there was no point in looking at other weapons, at least in ME2, different weapons have different bonuses and drawbacks.

Seriously, in ME1, if they only had like 4 low level armors then the Phantom, Berzerker, Colossus and Predator L/M/H armors, I would have been satisfied, but after one playthrough you can't Omni-gel/sell the crap weps and armor fast enough.


I think I agree with you, but instead of fixing what was wrong it was completely removed.
So, now you have a weapons loading screen that feels like you entered the game menu, not like you actually pick up the weapon and load out.

I think this is how a good developer rushes a game. They aren’t going to make it obvious and let you fall off a cliff. They just simply axe things that they don’t have time for and tie up the loose ends with a mission complete screen, which is crap.

If that was BioWare then they would have done that in ME.
Why is the citadel so small?
Why can’t I walk out the ship?
Why can’t I explore the embassies?
Why are NPC missions so simple?
fishing for resources, gas stations being entirely useless, etc.

There are a lot of pieces missing.

#36
Gandalf-the-Fabulous

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kiyyto wrote...

I see the complaints on this board and I agree with many of them, even though I find ME2 reasonably enjoyable it is so much less than I expected given the first game.

The thing that strikes me is that many of the reasons for complaint appear to be the result of a game that was pushed out the door, before it was done.

I think we all agree that BioWare has made great games and we all agree that ME2 has some great aspects to it, most notably the story, but isn’t it obvious that the cause of the problems here is a game that has simply been forced to market before it was done?

Before it was done to BioWare’s previous level of standard and design?

Does this reflect poorly on the EA BioWare merger, from the gamers point of view?
:unsure:


I totally agree but at least they have tried to remedy the situation with the Cerberus network, I think that the Cerberus network is meant mostly for the content that should have been released with the game but they just diddnt have time to develop. It is obvious that the hammerhead was meant to be released with the game, they even mention it that there is a hammerhead docking bay in the normandy that we just cant access yet. Even the info about Zaeed Messani and Kasumi are already in the game like they were meant to be released with the game.

Sure they really should have delayed the launch of ME2 to really get this content in the game but at least with the Ceberus network they are giving it to us for free, unlike DA:O with the Wardens Keep that we had to pay for.

Personally I think the EA Bioware merger was bad news, we have already seen a lot of EA influence in their games and a lot of it isnt good, hopefully EA eases up the leash a bit on Bioware and gives them the freedom they need to create their games but we have already seen in the past EA ruining good game developers, hopefully this wont be the case with Bioware.

#37
ITSSEXYTIME

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Gosh you're dumb.

ME2 was not rushed and is a finished, polished project.  It's waaaaay too polished to be a rushjob. 

#38
kiyyto

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Twitchmonkey wrote...

The one thing that is absolutely ludicrous to say about this game is that it was pushed out too early. I don't agree with a lot of the criticisms of the design choices, but those at least have their merits. ME2 has more polish than just about any game I've ever played, and I've been doing a lot of gaming for a long time.


So what?
I guess you don’t pay attention much.
Or, maybe you play a lot of games that use dynamic lighting and it dazzles you.

What does polish mean?
The story is pretty good, the combat mechanics are good, what else?

If that is all you need then you don’t need much.
You are a great consumer.

#39
jkruse05

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There are a few things that should have been done differently, but by no means is ME2 a bad game.



The inventory just needed more possible armor parts and a market system. Weapons were fine, though I think they should have toned down the ammo types and made them research projects that are used on the power wheel, then come up with other, more creative powers to replace them.



The planets are fine, the amount you do on each is roughly equivalent to what you do outside the Mako in ME1, though I agree it should have been changed, not completely cut. Hopefully the Hammerhead DLC will add plenty of open planets to explore.



Really, these are the only things I would change about ME2. Oh, and I would have liked to get my crew members in any order. I don't care if it means swapping disks for every one of their missions, but I'm sure a lot of people would care, so that was a good call on Bioware's part.

#40
Twitchmonkey

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kiyyto wrote...
So what?
I guess you don’t pay attention much.
Or, maybe you play a lot of games that use dynamic lighting and it dazzles you.

What does polish mean?
The story is pretty good, the combat mechanics are good, what else?

If that is all you need then you don’t need much.
You are a great consumer.


There is nothing that appears unfinished. Everything is finished, polished, and allowed to be explored to its logical end. Nothing at all about ME2 says it was pushed out too early. Again, they may have made choices you don't like, but that's not what this thread references.

#41
kiyyto

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ITSSEXYTIME wrote...

Gosh you're dumb.

ME2 was not rushed and is a finished, polished project.  It's waaaaay too polished to be a rushjob. 


What do you mean by polish?

You’re dumb.
A comma goes after gosh.

Here, let me show you.
Gosh, you are a moron.
See?

Now, what do you mean by polish?

#42
kiyyto

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Twitchmonkey wrote...

kiyyto wrote...
So what?
I guess you don’t pay attention much.
Or, maybe you play a lot of games that use dynamic lighting and it dazzles you.

What does polish mean?
The story is pretty good, the combat mechanics are good, what else?

If that is all you need then you don’t need much.
You are a great consumer.


There is nothing that appears unfinished. Everything is finished, polished, and allowed to be explored to its logical end. Nothing at all about ME2 says it was pushed out too early. Again, they may have made choices you don't like, but that's not what this thread references.


You are too retarded to talk with, but enjoy your stay.

#43
kiyyto

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jkruse05 wrote...

There are a few things that should have been done differently, but by no means is ME2 a bad game.

The inventory just needed more possible armor parts and a market system. Weapons were fine, though I think they should have toned down the ammo types and made them research projects that are used on the power wheel, then come up with other, more creative powers to replace them.

The planets are fine, the amount you do on each is roughly equivalent to what you do outside the Mako in ME1, though I agree it should have been changed, not completely cut. Hopefully the Hammerhead DLC will add plenty of open planets to explore.

Really, these are the only things I would change about ME2. Oh, and I would have liked to get my crew members in any order. I don't care if it means swapping disks for every one of their missions, but I'm sure a lot of people would care, so that was a good call on Bioware's part.


You’re suggestions would add depth, which is good.

#44
A Killing Sound

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Wow, people think this game was rushed?  Man, I must be the only one old enough on these boards to remember some of the rushed garbage on the Playstation/N64.

You think this is bad, try to find a game called Spec OPs for the PS1. Enemies have the ability to spot and shoot you magically through mountains.

Modifié par A Killing Sound, 02 février 2010 - 03:45 .


#45
Twitchmonkey

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kiyyto wrote...
You are too retarded to talk with, but enjoy your stay.


Lovely, you learn how to actually defend your positions and maybe we can talk then, eh? Right now, you don't really seem to know what it means to push something out too early, so communication is a difficulty.

#46
kiyyto

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Gandalf-the-Fabulous wrote...

kiyyto wrote...

I see the complaints on this board and I agree with many of them, even though I find ME2 reasonably enjoyable it is so much less than I expected given the first game.

The thing that strikes me is that many of the reasons for complaint appear to be the result of a game that was pushed out the door, before it was done.

I think we all agree that BioWare has made great games and we all agree that ME2 has some great aspects to it, most notably the story, but isn’t it obvious that the cause of the problems here is a game that has simply been forced to market before it was done?

Before it was done to BioWare’s previous level of standard and design?

Does this reflect poorly on the EA BioWare merger, from the gamers point of view?
:unsure:


I totally agree but at least they have tried to remedy the situation with the Cerberus network, I think that the Cerberus network is meant mostly for the content that should have been released with the game but they just diddnt have time to develop. It is obvious that the hammerhead was meant to be released with the game, they even mention it that there is a hammerhead docking bay in the normandy that we just cant access yet. Even the info about Zaeed Messani and Kasumi are already in the game like they were meant to be released with the game.

Sure they really should have delayed the launch of ME2 to really get this content in the game but at least with the Ceberus network they are giving it to us for free, unlike DA:O with the Wardens Keep that we had to pay for.

Personally I think the EA Bioware merger was bad news, we have already seen a lot of EA influence in their games and a lot of it isnt good, hopefully EA eases up the leash a bit on Bioware and gives them the freedom they need to create their games but we have already seen in the past EA ruining good game developers, hopefully this wont be the case with Bioware.


I hope you are right about cerberus... but I don’t think that dlc will fill the holes.
No one really releases DLC like Bethesda did with Fallout 3.
I don’t think we are getting that kind of DLC with this game.

#47
kiyyto

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Twitchmonkey wrote...

kiyyto wrote...
You are too retarded to talk with, but enjoy your stay.


Lovely, you learn how to actually defend your positions and maybe we can talk then, eh? Right now, you don't really seem to know what it means to push something out too early, so communication is a difficulty.


You haven’t said anything yet, but if you do I’ll be here.
I really wanted to say something about your mom, but it was too easy.

Modifié par kiyyto, 02 février 2010 - 03:47 .


#48
kiyyto

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Murmillos wrote...

Then why wasn't this game released before christmas? If EA was wanting to milk this game before being ready, this game would have been on the shelfs early december all those who didnt get it for preorder, would have gotten it for christmas.


MW2 was the game for Christmas.
Anyone buying 1 game for Christmas was more than likely to buy that one.

#49
kiyyto

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A Killing Sound wrote...

Wow, people think this game was rushed?  Man, I must be the only one old enough on these boards to remember some of the rushed garbage on the Playstation/N64.

You think this is bad, try to find a game called Spec OPs for the PS1. Enemies have the ability to spot and shoot you magically through mountains.


See, that sounds like a bug.
A rushed game doesn’t have to be buggy.
I don’t know why I bother.
Best game ever.

#50
RogueAI

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Yeah, the game was rushed. Only good thing that came out of it was the glitch where you randomly float in the air. I call it the "invisible ladder" glitch.

Well we can expect to be rippped off by overpriced DLC now. Yeaahh!!... no.....

I wish EA as a company would fail, and all these developers would be single entities.