There's a lot of changes in ME2 I can't agree with entirely, but for the most part, the most important aspect of the series was in tact; the story. That was the main thing that drew me in to Mass Effect. The combat in the first game was actually kind of boring for me, but I didn't care as much, because the story kept me playing it over and over. I think I beat the first game about 8 times, and I've already beaten ME2 twice, the 2nd time I explored nearly every single planet and did almost all the side missions.
One thing I was severely disappointed with in ME2 was the side missions, though. In the first game, I loved the exploration because I got to drive the Mako around. Even though all the remote planets were just crappy, generated landscapes with cookie-cutter labs and bunkers that were diagnosed with crate syndrome, finding those snippets of lore and such intrigued me to explore more and more. I'm quite certain I found every piece of lore possible after I was completely done with playing the game. In ME2, however, there's a severe lack of this. Planet scanning is cool, but incredibly boring and unrewarding at the same time. Even if sticking with the Mako and generated landscapes would be monotonous, I would honestly prefer to mine all the resources while actually driving around the landscape with the Mako, rather than scan the planet and toss probes around. The only reward I got for exploring was seeing some relatively cool land scapes every now and then and reading the descriptions of them. There was just something about the exploration in the first game that was great...but Bioware totally passed it up in ME2.
I remember Bioware boasting in a video review prior to ME2's release about how each planet you can land on will have some unique setting or vista to admire, but these planets were far too few. The level design was DEFINITELY improved (other than the shoddy volumetric lighting

), but it was still wasn't very seamless. You can see a battle coming before any enemy units were in site just by looking at the environment (the levels still suffer from crate syndrome, even if they are all pretty unique from each other). It's definitely a step up, but I honestly thing they could have spent a lot more time on the levels to make them a little more seamless.
Seeing as ME3 is going to be the final game, I REALLY hope Bioware steps up like crazy and completely fulfills every single aspect of the game. Like making exploring a totally singular part of the game, with tons of planets, all with unique landscapes to explore and mine for resources. In an action-RPG, balance between both aspects is important, at least in my opinion. In the first game, it was more RPG than action, and now it's more action than RPG. I hope for ME3, Bioware will even them out, but heighten both greatly at the same time. I think this will give the series a fantastic closing. I already have no doubts that the story's conclusion will be great.
That's my final opinion on everything related to the direction of Mass Effect. Even if Bioware doesn't meet my total expectations, I can at least appreciate the story, as that's what I care about most. It's the sole reason why I prefer singleplayer games over multiplayer games.
Modifié par N-cakes, 03 février 2010 - 08:10 .