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Mass Effect 2, obviously pushed out the door early


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#126
kiyyto

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Roros5e wrote...

As a PC user, I felt ME2 was a lot more polished than ME1, save having to edit inis to fix the mouse accel and sensitivity.

While I'm a big RPG nerd, I felt the new slimmer inventory and skill system suited the game a lot better. I don't play Mass Effect for the loot and stats, but character interaction and story. I strongly felt that especially the new inventory helped facilitate that instead of hampering it.


Fair enough.
An honest and legitimate point of view from my perspective.
Glad you enjoyed it so much.

#127
sos986

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haha, wow.



its so odd to me when a game as unique as ME1 or ME2 could be called rushed, im sure they sat martin sheen down and told him he had 2 days to run his scripts, or the artists who made the facial animations only had one month to do so, rushed? maybe miss allocated would be better phrasing but i couldn't even go that far. we have a game thats presented so well here that it exceeds the ability of a movie director, i liked switching ammo in the equipment menu like the rest of you, but to say this game is rushed is quite silly.

#128
kiyyto

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sos986 wrote...

haha, wow.

its so odd to me when a game as unique as ME1 or ME2 could be called rushed, im sure they sat martin sheen down and told him he had 2 days to run his scripts, or the artists who made the facial animations only had one month to do so, rushed? maybe miss allocated would be better phrasing but i couldn't even go that far. we have a game thats presented so well here that it exceeds the ability of a movie director, i liked switching ammo in the equipment menu like the rest of you, but to say this game is rushed is quite silly.


Uhm... OK.
If I call you a fan boy are you going to get upset?
I won’t do it.

I don’t think the production values were as high as you do.
“exceeds the ability of a movie director..."

#129
Merchant12

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I would think the biggest evidence of it being pushed out early are Mass Effect 1 imports that don't import properly. One of the main things they promised was that your choices would import, granted they didn't say properly. But I have seen evidence of at least half a dozen quests that import the opposite of how you completed, from the paragon and renegade quest to the second half of Sha'ira to the Bring down the sky DLC just to name a few, and its a shame. While minor, it is annoying to go the paragon route, save someone, and have the news broadcasts say sorry you chose not to save them.

Modifié par Merchant12, 03 février 2010 - 07:25 .


#130
sos986

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oh, it definitly exceeds the ability of a movie director, because it exceeds the ability of a movie, imagine an attempt to make this game into a movie? it would be worse the a book to movie translation.

#131
kiyyto

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Merchant12 wrote...

I would think the biggest evidence of it being pushed out early are Mass Effect 1 imports that don't import properly. One of the main things they promised was that your choices would import, granted they didn't say properly. But I have seen evidence of at least half a dozen quests that import the opposite of how you completed, from the paragon and renegade quest to the second half of Sha'ira to the Bring down the sky DLC just to name a few, and its a shame. While minor, it is annoying to go the paragon route, save someone, and have the news broadcasts say sorry you chose not to save them.


Sure.

Some people think that because there are stages and levels free of bugs that it must have been completed, but if you look at the game as a whole then you might have a different opinion.

To me, Mass Effect felt larger and more cohesive. You could be on the moon staring at the earth, on a distant planet gliding down with the mako and exploring, or wandering around the citadel. I thought the music fit better too. I really liked the music for the galaxy map (which returned), and the clubs in ME.

That is where my disappointment with the game comes from. I thought I was getting Mass Effect + more with Mass Effect 2, but instead ME2 felt... less. The combat in ME never bothered me like some people here.

The graphics are better and the shooting experience is better. That wasn’t really why I was buying ME2 though. I was also disappointed to see how little the old characters had to do with the story in ME2.

#132
kraze07

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"I don't think it was pushed out, I just think the new direction Bioware is taking is pissing some long time fan off. But the more you play ME2, the more you realize this game has a lot of design flaws"



That's how I feel about this game. It like they were aiming to appeal to a more shooter friendly audience. ME2 is an amazing game, but I can't help but feel it's less of an rpg than the first game.

#133
Zoe Dedweth

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I have to say I don't see why you guys say the game was pushed out to early. I greatly enjoy it. In 5 short concise points that arn't opinion but fact, why was the game pushed out to early ?

Modifié par Zoe Dedweth, 03 février 2010 - 07:37 .


#134
kiyyto

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kraze07 wrote...

"I don't think it was pushed out, I just think the new direction Bioware is taking is pissing some long time fan off. But the more you play ME2, the more you realize this game has a lot of design flaws"

That's how I feel about this game. It like they were aiming to appeal to a more shooter friendly audience. ME2 is an amazing game, but I can't help but feel it's less of an rpg than the first game.


OK, I agree with you in that it is less of an RPG.
It is fine to think it is an amazing game.

#135
kiyyto

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Zoe Dedweth wrote...

I have to say I don't see why you guys say the game was pushed out to early. I greatly enjoy it. In 5 short concise points that arn't opinion but fact, why was the game pushed out to early ?


I’m too tired for this now, but you can read the thread an get at least five.

#136
Merchant12

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I have to agree that their choice of music did fit very well with the moods they were trying to convey in certain scenes, especially toward the more action packed suspenseful ones toward the end. But the paragon/renegade system seemed watered down to me, it just seemed like they took a lot of the rpg aspects out of this one compared to ME 1, and put in an armor and weapon buff system instead. It just became more of a shooter with a conversation system. Don't get me wrong, I really enjoy the game, but it makes me wonder what they'll do with the third. And I just named a clear, technical fact. That the ME1 saves don't import properly.

Modifié par Merchant12, 03 février 2010 - 07:40 .


#137
kiyyto

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Merchant12 wrote...

I have to agree that their choice of music did fit very well with the moods they were trying to convey in certain scenes, especially toward the more action packed suspenseful ones toward the end. But the paragon/renegade system seemed watered down to me, it just seemed like they took a lot of the rpg aspects out of this one compared to ME 1, and put in an armor and weapon buff system instead. It just became more of a shooter with a conversation system. Don't get me wrong, I really enjoy the game, but it makes me wonder what they'll do with the third.


I agree with you too.
There were moments of brilliance, which if combined with the things missing that we are looking for would have made for a truly incredible experience. I think BioWare is completely capable and knows this as well.

#138
sodacatkun

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i hate EA why do they have to ruin EVERYTHING? o.o seems like theyd die already >.>

#139
Merchant12

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To touch base on the Paragon/Renegade system once more, I really don't see a penalty for half of them if you do both...perhaps if you had been penalized in some way, such as renegade actions taking from paragon points and vice versa, but otherwise essentially the same outcomes half the time and no one looked differently at you.

Modifié par Merchant12, 03 février 2010 - 07:48 .


#140
gethsemani87

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Find an unpatched version of Empire: Total War or Knights of the Old Republic II. That's what an unfinished game that was pushed out early looks like, game breaking bugs, half-finished quests, game mechanics that doesn't work properly, poor optimization and a plethora of other things that aren't just annoyances but in fact destroys the gaming experience by making sure you can't play the game properly.



All the complaints I see about ME2 here seems to arise from a disagreement with the path ME2 has taken in regards to where it should go as a game. But ME2 wasn't rushed out, if you think that it was you must be pretty new to gaming. What did happen to it, was that it was made a tighter experience, less of an open-ended RPG and more of a fast-paced action game.

#141
Merchant12

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And a slightly broken save import feature still yet to be addressed after a few days. I will agree KOTOR 2 was rushed, however that was Obsidian. Just because they belonged to the same team at some point doesn't mean the games should be compared to Biowares. KOTOR would be more of an accurate comparison. I generally stick to technical complaints for rushed games, they're easier to justify and prove.

Modifié par Merchant12, 03 février 2010 - 07:52 .


#142
N-cakes

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There's a lot of changes in ME2 I can't agree with entirely, but for the most part, the most important aspect of the series was in tact; the story. That was the main thing that drew me in to Mass Effect. The combat in the first game was actually kind of boring for me, but I didn't care as much, because the story kept me playing it over and over. I think I beat the first game about 8 times, and I've already beaten ME2 twice, the 2nd time I explored nearly every single planet and did almost all the side missions.

One thing I was severely disappointed with in ME2 was the side missions, though. In the first game, I loved the exploration because I got to drive the Mako around. Even though all the remote planets were just crappy, generated landscapes with cookie-cutter labs and bunkers that were diagnosed with crate syndrome, finding those snippets of lore and such intrigued me to explore more and more. I'm quite certain I found every piece of lore possible after I was completely done with playing the game. In ME2, however, there's a severe lack of this. Planet scanning is cool, but incredibly boring and unrewarding at the same time. Even if sticking with the Mako and generated landscapes would be monotonous, I would honestly prefer to mine all the resources while actually driving around the landscape with the Mako, rather than scan the planet and toss probes around. The only reward I got for exploring was seeing some relatively cool land scapes every now and then and reading the descriptions of them. There was just something about the exploration in the first game that was great...but Bioware totally passed it up in ME2.

I remember Bioware boasting in a video review prior to ME2's release about how each planet you can land on will have some unique setting or vista to admire, but these planets were far too few. The level design was DEFINITELY improved (other than the shoddy volumetric lighting :P), but it was still wasn't very seamless. You can see a battle coming before any enemy units were in site just by looking at the environment (the levels still suffer from crate syndrome, even if they are all pretty unique from each other). It's definitely a step up, but I honestly thing they could have spent a lot more time on the levels to make them a little more seamless.

Seeing as ME3 is going to be the final game, I REALLY hope Bioware steps up like crazy and completely fulfills every single aspect of the game. Like making exploring a totally singular part of the game, with tons of planets, all with unique landscapes to explore and mine for resources. In an action-RPG, balance between both aspects is important, at least in my opinion. In the first game, it was more RPG than action, and now it's more action than RPG. I hope for ME3, Bioware will even them out, but heighten both greatly at the same time. I think this will give the series a fantastic closing. I already have no doubts that the story's conclusion will be great.


That's my final opinion on everything related to the direction of Mass Effect. Even if Bioware doesn't meet my total expectations, I can at least appreciate the story, as that's what I care about most. It's the sole reason why I prefer singleplayer games over multiplayer games.

Modifié par N-cakes, 03 février 2010 - 08:10 .


#143
Zoe Dedweth

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So basically there is no evidence at all that the game was rushed. We merely have a variety of end users that disagree with some of the design decisions that bioware made in designing the game (even though the developed interviews did indeed let us know ahead of time where things where going).



So in the end it seems that some people disagree with design decisions and that the game was not infact rushed.

#144
spieleinspiel

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Ever heard of budgets and deadlines?


#145
N-cakes

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Unless a group of knowledgeable players really sat down to inspect every part of the game and compare it to the original to see if some parts were in fact rushed, then we have no proof that they actually did rush it.



So yes, you are correct.

#146
tango jack

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My God!



I just read that whole thread and i,m mentally exhausted by the effort so i will just say that I don't think this game was rushed at all and was exactly what Bioware meant it to be.



My reasons where said by a few people already and are back in those 6 pages somewhere.

#147
vhatever

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I don't recall ever getting stuck on/in objects in ME1. despite having beat that game at least 5 times over. In ME2, I seem to get stuck a minimum of half a dozen times a play through.

#148
sos986

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rushing is so subjective, they set a time scale to get the game out before people forgot about mass effect 1, they could have created content for this game for the next ten years, and no one would even own an xbox to play it on.

#149
N-cakes

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spieleinspiel wrote...

Ever heard of budgets and deadlines?


The beauty of independent developers is that they aren't forced to work on dead lines. Of course, their budgets are probably going to be much smaller.  The only bad part of being part of a corporation like EA (or worse, Craptivision) is being forced on deadlines which can in turn make a game seem or actually be "rushed". I used
to hate EA with a passion, but they've since been getting better about their developers. After playing games like Dead Spaceand, of course, Mass Effect, I've been more friendly about EA. Visceral and Bioware are actually two of my favorite developers, even though they are part of EA. I just hope they don't get ruined in the future, otherwise I'll never agree with EA...

But I'll never forgive Microsoft for buying out Rare. GOD DAMN YOU MICROSOFT!

And now Craptivision has its greedy, slimy palms on Infinity Ward...


PS: I've also been magically levitating and getting stuck floating, forcing me to have to restart. I think if you avoid running in to team mates and short ledges, you should be ok. I've fallen through the world in the first game after ragdolling from a biotic attack, but that's happened once. The only time I got stuck was in the elevator at Noveria, but Bioware finally patched it even though I was already done playing the game for good. <_<

Modifié par N-cakes, 03 février 2010 - 08:39 .


#150
Eladren

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All developers have deadlines. When you don't set good deadlines and stick by them, you end up with Duke Nukem Forever.