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Mass Effect 2, obviously pushed out the door early


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#151
N-cakes

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Eladren wrote...

All developers have deadlines. When you don't set good deadlines and stick by them, you end up with Duke Nukem Forever.


Haha, all but Valve.:lol:

I hope Ep3 doesn't end up like Duke Nukem Forever.

#152
AutumnGhost

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Disliking design options =/= rushed.

Damn.

#153
Nailfan

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My two cents into the debate.



I personally feel that the inventory was lacking, not completely bad per say, just lacking. The game design was obviously going this route to encourage the player to focus on upgrades for all weapons instead of loot hunting. This created more focused weapons and defiantly payed off with more design time for the characters but was a bit jarring for long term bio ware customers who are use to the item hunts of past games.



If you want to look at a company that rushed a game I recommend you take a look at CA and the Empire total War disaster, go to the TWC forums and realize we are blessed with Bio ware.



That said I did personally feel there were not enough items, saw a few bugs in my first play through on PC, and perhaps the story needed a slight bit more work on some parts. Personal opinion nothing to extreme not to make me enjoy this great game.

#154
Big Husk

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There are somebug's here and there, (spoiler's) like during the Samara's finale fight with her daughter I lose my audio for about 5 seconds. I agree that I think there should of been more weapons and I don't like the way you get paragon or renagade point's either. It feels more like fallout 3, minus all the loot, with better dialoge options than anything else but thats not entirely a bad thing.

Modifié par Big Husk, 03 février 2010 - 08:56 .


#155
Aratham Darksight

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N-cakes wrote...

Haha, all but Valve.:lol:

I hope Ep3 doesn't end up like Duke Nukem Forever.


Well, it shows no sign of dominating all of Valve's time and resources (sigh), or driving them into financial and professional ruin, so the situation seems more similar to Dragon Age.

#156
VenomGundam

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kiyyto wrote...

I see the complaints on this board and I agree with many of them, even though I find ME2 reasonably enjoyable it is so much less than I expected given the first game.

The thing that strikes me is that many of the reasons for complaint appear to be the result of a game that was pushed out the door, before it was done.

I think we all agree that BioWare has made great games and we all agree that ME2 has some great aspects to it, most notably the story, but isn’t it obvious that the cause of the problems here is a game that has simply been forced to market before it was done?

Before it was done to BioWare’s previous level of standard and design?

Does this reflect poorly on the EA BioWare merger, from the gamers point of view?
:unsure:


I have noticed a lot of ragdoll clipping and ledge error.

they need to fix them im tired of getting stuck in the sky or falling into nothing

#157
Merchant12

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I agree with the ragdoll comments, and I've had to reload because I got stuck on top of a tree somehow and couldn't leave because somehow my party nudged me onto it. That instance was in Jacob's loyalty mission. And again, six quests, that I have verified so far with other players, that import from your mass effect 1 save for Xbox 360 with opposite outcomes of what you actually did is still good proof of a lack of testing, especially when its a promised feature. If Bioware hadn't hyped it so much I might forgive it more easily.

#158
kiyyto

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N-cakes wrote...

Eladren wrote...

All developers have deadlines. When you don't set good deadlines and stick by them, you end up with Duke Nukem Forever.


Haha, all but Valve.:lol:

I hope Ep3 doesn't end up like Duke Nukem Forever.


No chance.
Half life will go on forever, unless valve kills it, but why would they?
They wouldn't.

It is probably the number one anticipated game on the PC, rightly so!

#159
kiyyto

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Nailfan wrote...

My two cents into the debate.

I personally feel that the inventory was lacking, not completely bad per say, just lacking. The game design was obviously going this route to encourage the player to focus on upgrades for all weapons instead of loot hunting. This created more focused weapons and defiantly payed off with more design time for the characters but was a bit jarring for long term bio ware customers who are use to the item hunts of past games.

If you want to look at a company that rushed a game I recommend you take a look at CA and the Empire total War disaster, go to the TWC forums and realize we are blessed with Bio ware.

That said I did personally feel there were not enough items, saw a few bugs in my first play through on PC, and perhaps the story needed a slight bit more work on some parts. Personal opinion nothing to extreme not to make me enjoy this great game.


I mostly agree.
It is just disappointing since I just finished ME for the second time and was expecting that plus more. I'm still enjoying the story in ME2 though.

#160
kiyyto

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VenomGundam wrote...

kiyyto wrote...

I see the complaints on this board and I agree with many of them, even though I find ME2 reasonably enjoyable it is so much less than I expected given the first game.

The thing that strikes me is that many of the reasons for complaint appear to be the result of a game that was pushed out the door, before it was done.

I think we all agree that BioWare has made great games and we all agree that ME2 has some great aspects to it, most notably the story, but isn’t it obvious that the cause of the problems here is a game that has simply been forced to market before it was done?

Before it was done to BioWare’s previous level of standard and design?

Does this reflect poorly on the EA BioWare merger, from the gamers point of view?
:unsure:


I have noticed a lot of ragdoll clipping and ledge error.

they need to fix them im tired of getting stuck in the sky or falling into nothing


Can you say where?
Maybe we can help out the devs.

#161
kiyyto

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Merchant12 wrote...

I would think the biggest evidence of it being pushed out early are Mass Effect 1 imports that don't import properly. One of the main things they promised was that your choices would import, granted they didn't say properly. But I have seen evidence of at least half a dozen quests that import the opposite of how you completed, from the paragon and renegade quest to the second half of Sha'ira to the Bring down the sky DLC just to name a few, and its a shame. While minor, it is annoying to go the paragon route, save someone, and have the news broadcasts say sorry you chose not to save them.


yeah. I'm a little shocked that was a problem as it was advertised so heavily that it was to be a great feature.

#162
DigitalLiquid I

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While i can agree that the game has a few very minor issues, i'm still bemused by the stupidity some people show with their criticisms. I can accept that not everybody will agree when it comes to games, but it just seems like some people are complaining for the ****ing sake of it.

#163
AtreiyaN7

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Roros5e wrote...

As a PC user, I felt ME2 was a lot more polished than ME1, save having to edit inis to fix the mouse accel and sensitivity.

While I'm a big RPG nerd, I felt the new slimmer inventory and skill system suited the game a lot better. I don't play Mass Effect for the loot and stats, but character interaction and story. I strongly felt that especially the new inventory helped facilitate that instead of hampering it.


I agree with your assessment. The idea that the game has been "pushed out early" just because people don't like the features (or lack thereof depending on their point of view) or happen to be EA conspiracy theorists is getting old.

Edit: mind you there are bugs, some of which are annoying, but that seems to be par for the course for any game these days. I haven't had major issues, although a few reloads have been required (mobs getting stuck in weird spots).

Modifié par AtreiyaN7, 04 février 2010 - 06:39 .


#164
LOST SPARTANJLC

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The game is very reasonable but a rushed game is a rushed game.When you see mutiple reports bugs like getting stuck going around an object , wall or door.Yeah another month would not have hurt.But aside from that this is the best new game I've played in years.(Especially Garrus missions in mass effect 2)

#165
DigitalLiquid I

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LOST SPARTANJLC wrote...

The game is very reasonable but a rushed game is a rushed game.When you see mutiple reports bugs like getting stuck going around an object , wall or door.Yeah another month would not have hurt.But aside from that this is the best new game I've played in years.(Especially Garrus missions in mass effect 2)


Honestly the only bug i've had was one of the NPC's legs getting twisted around during a conversation. I haven't had any other issues. I understand if other people find bugs or have issues, i've only noticed the one...once. One of the most polished games i've ever had the honour of playing.

#166
LOST SPARTANJLC

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Paragon/Renegade system is just BS.You should have every choice available to choose from in a conversation.Then depending on which one I chose let that go to the paragon/renegade meter.It's just dumb that if I don't have enough points I can't choose this conversation text that's not realistic.It takes away the freedom to choose to play your game the way you want.

I'm not saying everywhere you go glitch or bug that kills your gaming
experience , far from it.For the most part everything I ever wanted in
a shooter/rpg.But the bugs are very real and I think they've could have
been fixed if allowed an extra month.

Modifié par LOST SPARTANJLC, 04 février 2010 - 06:56 .


#167
DigitalLiquid I

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LOST SPARTANJLC wrote...

Paragon/Renegade system is just BS.You should have every choice available to choose from in a conversation.Then depending on which one I chose let that go to the paragon/renegade meter.It's just dumb that if I don't have enough points I can't choose this conversation text that's not realistic.It takes away the freedom to choose to play your game the way you want.


Would that not just defeat the purpose of the Paragon/Renegade system? If you aren't good/bad enough you obviously can't influence the conversation to either extremes. You be good, evil or you walk a middle ground, either way you're still given plenty of options.

#168
LOST SPARTANJLC

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I get the the systems , its just that paragon/renegade system would work better if you could choose what you wanted and then get points based off of it determining how your crew , team mates or anybody else sees/views you.Dealing with the consequences of your choice.I'm fine with it as is and get it's purpose , I think it would add more freedom to the game player.

#169
Merced256

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These kinds of threads, these kind of complaints... meh. Its all baseless in most cases, and never more so than here. Mass Effect 2 is a great game and the direction they chose to take it in ultimately, in my very humble opinion was better.

The original ME was a great game as well, but it had issues with some of the primary RPG fundamentals like loot. I don't know about you guys, but i hated inventory management in ME. I was having to omni-gel a ton of stuff left and right. Credits didn't play a big role in the game, as a result selling was largely a matter of convineance or preferrence so it very often became a minor annoyance. I admit i did like finding new armors so put on myself or my squad members. But carrying around various heavy, medium, and light suits for each race of your squad was cumbersome. You also might have been "forced' in to using a set of armor you didn't like the look of, but was superior in functionality. They fixed both of those problems in ME2.

They removed all inventory management, which may be sacrileage to hardline RPGers but it improved the flow and immersion of the game immensely. They made armor not only customizable in appearence but in functionality, and in doing so didn't make you sacrifice anything significant in the process of making your guy look exactly how you wanted. Those are two major design successes, in my eyes, over the previous ME.

Its like damning a game for not adding in any little knick knak you want. Yea, ultimately i would've liked some advanced form of squad customization, but it didn't break the game in any sense. This is just a case of people expecting, and asking too much of an already great game and IP. The game played and felt incredibly well made and structured. I personally would've liked a bit more indepth character developement on the whole, but to fit any more in than what did likely would've been too taxing.

The game was essentially everything i expected. Having played the first ME i got a glimpse of a truly cinematic gaming experience. ME2 improved upon that in every possible way. <3

Modifié par Merced256, 04 février 2010 - 07:35 .


#170
Kalfear

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kiyyto wrote...

I see the complaints on this board and I agree with many of them, even though I find ME2 reasonably enjoyable it is so much less than I expected given the first game.

The thing that strikes me is that many of the reasons for complaint appear to be the result of a game that was pushed out the door, before it was done.

I think we all agree that BioWare has made great games and we all agree that ME2 has some great aspects to it, most notably the story, but isn’t it obvious that the cause of the problems here is a game that has simply been forced to market before it was done?

Before it was done to BioWare’s previous level of standard and design?

Does this reflect poorly on the EA BioWare merger, from the gamers point of view?
:unsure:


Disagree Kyyto, I dont think it was pushed out door to early!

I played EVERY SINGLE aspect of ME2 in my one play through (just cant sit to do a 2nd play through sadly) and the game feels complete to me.
The game also feels very poorly designed to be honest.
Its almost like Bioware hired some shooter only people to fix the combat and forgot 50% of this game suppose to be RPG.
Its basically Halo in the Mass Effect world really. The story is linear and unbending, but it is complete, just its completed wrongly.
For what ever reasons they changed the heart and soul of the game to a pure shooter.
Its for that reason I dont call this a RPG anymore.
If this was made by Oblivion/FallOut 3 makers, thsi would be a step forward in their game design but this is made by Bioware and it simply doesnt stack up to other Bioware titles when you look at the RPG side of things.

Anyways, not saying anything a million havent said before me, I do think the game was complete though, just it was poorly designed when compared to other Bioware titles.

As I said in diff thread, if this was called Space Effect 1 and was the adventures Joey (male/female name) the Space Monkey, this game would be a 9 outta 10 game cause it would be its own IP with no preset expectations or conditions. But its not "Space Effect" its "Mass Effect 2" so that means there is standards that need to be carried over from the first game and the shooter happy developers that worked on ME2 didnt understand this or ignored it! Im not sure its EAs fault as I have no evidence on that of any type (unlike say Lucas Arts forcing Obsidian with KotOR2).

I will say this though, prior to the EA take over, the good doctors and mr Hudson never flat out lied to us about content and titles before to see a few extra copies of their games.  That is the one major difference I have noticed and I dont think its for the better of any involved. I use to trust Bioware, if Hudson or the 2 doctors said something, call me crazy but I beleived them and they never let me down. This is now 2 titles where they have flat out lied about issues in DA:O and ME2 rather then just tell us the truth upfront!

Modifié par Kalfear, 04 février 2010 - 07:34 .


#171
Guest_Jack Anvil_*

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WRONG.



This thread is full of fail.




#172
LOST SPARTANJLC

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Is it really fail , to think that every game has some sort of problem ? There's a lot people on here who at one time or another rushed an assignment that got a B or A at the last minute.You got a good grade but it was still rushed , that's the point.This game in my eyes deserved getting the 9.0 - 9.7 range.I'm just thinking it may have gotten a 10 with one extra month to find bugs that have been reported.

Saying it again I love this game I really do.But just because you love playing a game it doesn't mean it can't have problems however small.Didn't kill the game for me and I look forward to Mass Effect 3 calling it now probably on 3 to 4 dvds but that's just fine with me.

Modifié par LOST SPARTANJLC, 04 février 2010 - 08:11 .


#173
Llane Lightbringer

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People love to blame EA for everything. In this case, don't see it.

#174
Acero Azul

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im actually having more fun with mass effect 2 because almost every class is playable, in the first game there were several that were terrible

#175
Merchant12

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I don't think this is a bad game at all, aside from the technical issues that do blemish it when they show up, which tend to be minor except for being stuck on certain elevated surfaces occasionally. But there is less focus on rpg and more on shooter in this one, they took out just about any and all weapon/armor purchasing typical in most rpgs in favor of a glorified weapon/armor buff system with the ability to customize one persons suit and minimal options for other characters. It simplifies it yes, but was it really necessary. I don't quite agree with the Halo comment though, I think if anything this is more similiar to Gears of War, its a shooter with a conversation system now, with a similiar, more defined cover system and the occasional quick time prompt.

Modifié par Merchant12, 04 février 2010 - 07:56 .