Eladren wrote...
All developers have deadlines. When you don't set good deadlines and stick by them, you end up with Duke Nukem Forever.
Haha, all but Valve.
I hope Ep3 doesn't end up like Duke Nukem Forever.
Eladren wrote...
All developers have deadlines. When you don't set good deadlines and stick by them, you end up with Duke Nukem Forever.
Modifié par Big Husk, 03 février 2010 - 08:56 .
N-cakes wrote...
Haha, all but Valve.
I hope Ep3 doesn't end up like Duke Nukem Forever.
kiyyto wrote...
I see the complaints on this board and I agree with many of them, even though I find ME2 reasonably enjoyable it is so much less than I expected given the first game.
The thing that strikes me is that many of the reasons for complaint appear to be the result of a game that was pushed out the door, before it was done.
I think we all agree that BioWare has made great games and we all agree that ME2 has some great aspects to it, most notably the story, but isn’t it obvious that the cause of the problems here is a game that has simply been forced to market before it was done?
Before it was done to BioWare’s previous level of standard and design?
Does this reflect poorly on the EA BioWare merger, from the gamers point of view?
N-cakes wrote...
Eladren wrote...
All developers have deadlines. When you don't set good deadlines and stick by them, you end up with Duke Nukem Forever.
Haha, all but Valve.
I hope Ep3 doesn't end up like Duke Nukem Forever.
Nailfan wrote...
My two cents into the debate.
I personally feel that the inventory was lacking, not completely bad per say, just lacking. The game design was obviously going this route to encourage the player to focus on upgrades for all weapons instead of loot hunting. This created more focused weapons and defiantly payed off with more design time for the characters but was a bit jarring for long term bio ware customers who are use to the item hunts of past games.
If you want to look at a company that rushed a game I recommend you take a look at CA and the Empire total War disaster, go to the TWC forums and realize we are blessed with Bio ware.
That said I did personally feel there were not enough items, saw a few bugs in my first play through on PC, and perhaps the story needed a slight bit more work on some parts. Personal opinion nothing to extreme not to make me enjoy this great game.
VenomGundam wrote...
kiyyto wrote...
I see the complaints on this board and I agree with many of them, even though I find ME2 reasonably enjoyable it is so much less than I expected given the first game.
The thing that strikes me is that many of the reasons for complaint appear to be the result of a game that was pushed out the door, before it was done.
I think we all agree that BioWare has made great games and we all agree that ME2 has some great aspects to it, most notably the story, but isn’t it obvious that the cause of the problems here is a game that has simply been forced to market before it was done?
Before it was done to BioWare’s previous level of standard and design?
Does this reflect poorly on the EA BioWare merger, from the gamers point of view?
I have noticed a lot of ragdoll clipping and ledge error.
they need to fix them im tired of getting stuck in the sky or falling into nothing
Merchant12 wrote...
I would think the biggest evidence of it being pushed out early are Mass Effect 1 imports that don't import properly. One of the main things they promised was that your choices would import, granted they didn't say properly. But I have seen evidence of at least half a dozen quests that import the opposite of how you completed, from the paragon and renegade quest to the second half of Sha'ira to the Bring down the sky DLC just to name a few, and its a shame. While minor, it is annoying to go the paragon route, save someone, and have the news broadcasts say sorry you chose not to save them.
Roros5e wrote...
As a PC user, I felt ME2 was a lot more polished than ME1, save having to edit inis to fix the mouse accel and sensitivity.
While I'm a big RPG nerd, I felt the new slimmer inventory and skill system suited the game a lot better. I don't play Mass Effect for the loot and stats, but character interaction and story. I strongly felt that especially the new inventory helped facilitate that instead of hampering it.
Modifié par AtreiyaN7, 04 février 2010 - 06:39 .
LOST SPARTANJLC wrote...
The game is very reasonable but a rushed game is a rushed game.When you see mutiple reports bugs like getting stuck going around an object , wall or door.Yeah another month would not have hurt.But aside from that this is the best new game I've played in years.(Especially Garrus missions in mass effect 2)
Modifié par LOST SPARTANJLC, 04 février 2010 - 06:56 .
LOST SPARTANJLC wrote...
Paragon/Renegade system is just BS.You should have every choice available to choose from in a conversation.Then depending on which one I chose let that go to the paragon/renegade meter.It's just dumb that if I don't have enough points I can't choose this conversation text that's not realistic.It takes away the freedom to choose to play your game the way you want.
Modifié par Merced256, 04 février 2010 - 07:35 .
kiyyto wrote...
I see the complaints on this board and I agree with many of them, even though I find ME2 reasonably enjoyable it is so much less than I expected given the first game.
The thing that strikes me is that many of the reasons for complaint appear to be the result of a game that was pushed out the door, before it was done.
I think we all agree that BioWare has made great games and we all agree that ME2 has some great aspects to it, most notably the story, but isn’t it obvious that the cause of the problems here is a game that has simply been forced to market before it was done?
Before it was done to BioWare’s previous level of standard and design?
Does this reflect poorly on the EA BioWare merger, from the gamers point of view?
Modifié par Kalfear, 04 février 2010 - 07:34 .
Guest_Jack Anvil_*
Modifié par LOST SPARTANJLC, 04 février 2010 - 08:11 .
Modifié par Merchant12, 04 février 2010 - 07:56 .