crackseed wrote...
I sometimes wonder if I'm playing the same game as some of the posters here :\\\\ I've seen precious little bugs [the sound cuts out here and there, I've had the slightly odd "in the air" glitch that fixed itself] and the polish/FPS rate of the game is damned slick. It also boggles me that people would claim the "loss of inventory" is because they rushed it out. Oi 
I haven't seen many bugs either, a few here and there which cause my game to crash, nothing to complain about though.
I'm not sure why you are puzzled?
Are you unfamiliar with the concept of deleting portions of a game in order to bring it to market sooner?
Every game on the shelf has been trimmed of some of its initial design because of time restraints and or changes in design decision. In the case of Mass Effect 2 it is hard to understand the developers motivation to cut so much of the original games greatness. Understand that ME2 is using the same engine and there is far less coverable area in ME2 than in ME. I'm just giving you one example.
Why has the citidel been reduced to an elevator (without loading screens) and various small floors. In many of the scenes you can see the entire citidel but 90% of the walkable space has been reduced.
This is just one example.
It is clear that nearly all of the sidequests have been minimized to such an extent as to make them largely worthless. When your quest begins and ends in the same room it can hardly be called anything but a nuisance. Mass Effect 2 is about combat, and only about combat.
Unfortunately, the combat in Mass Effect 2 (and Mass Effect) is not a strong point. It is decent by third person shooter standards, but that isn't saying much.
I would never buy a pure third person shooter, a la lost planet, which is what Mass Effect 2 primarily is. Much of the outcry here on the forums is from people who enjoyed Mass Effect, and were completely underwhelmed by Mass Effect 2, precisely because of how little it offers in comparison to the original.
I hope you understand.