I Have just finished playing with all the classes extensively (did not finish
game with all, but I am close) on INSANITY difficulty only. I stress the
difficulty because these rankings and explanations are based entirely on
playing on the insanity difficulty setting in order to put each class to the
ultimate test. If I was to rate the classes based on how fun they were this
would be a lot different. For those of you that don’t know, nearly every
single enemy on insane difficulty has armor, shields, or a biotic barrier which
is a major issue in these rankings. Also note that squad mates have not been
factored into this analysis as there are way too many combinations to consider. Note that there is a huge difference between the usefulness of the top 3 classes compared to the bottom 3 classes.
EDIT: I should note that I have a huge background playing shooters so that may have been why I had a very easy time with the soldier and infiltrator (sentinel still amazing though).
1. Infiltrator: Simply put, infiltrators are the
hardest to takedown and kill at roughly the same speed as soldiers. The reason
for this is tactical cloak which has literally allowed me to play for hours
without dieing once since you can just use it whenever you take damage and fall
back. Furthermore being able to cloak and then headshot and instantly kill
nearly any standard enemy despite their defenses (using either shredder or disruptor
ammo when needed) allows them to clear a room in seconds. They also take down defenses
easily by using incinerate against armor and health and an smg with disruptor
ammo to almost instantly take down shields (easy to get close when invisible).
The real star here is tactical cloak. Also note that hacking can be handy, but
is not that game breaking.
2. Soldier: Pick fortification as your special
ability and whip out your assault rifle and its basically like being Master Chief,
even on insanity (if know how to shoot). Simply put, soldiers have enough ammo
and ranged weapons to take out armor, shields, barriers and health with little
trouble. Adrenaline rush sniper headshots are also very important for quickly
clearing out a room. The reason I put soldier second is because tactical cloak
provides more survivability than anything the soldier has especially since
concussive shot (like many powers) is useless against any enemy with defenses
still up. If some of you want to argue soldier should be first though, I'll
understand why you say it.
3. Sentinel: This is the only class that can use
powers to effectively remove armor, shields, barriers, and even health without
having to use a special talent. Furthermore they have tech armor which is absolutely
critical on insanity difficulty especially since it both recharges and
detonates. Warp, throw, overload, and tech armor allow you to deal with any
threat and not die. The beauty of it all is that this allows you to use your
bonus talent on an ammo type like shredder ammo which means that (like it or
not) a sentinel with tech armor and a shredder ammo heavy pistol is the closest
thing you can get to feeling like your playing a soldier since shotgun using vanguards
fail horribly at any reasonable range and infiltrators can’t absorb the direct
damage but instead only avoid it. A well played and high level sentinel can
clear out a room full of enemies covered in shields, barriers and armor very
quickly. Freeze blast can also be useful occasionally.
4. Engineer: Engineers can use
overload and incinerate to deal good damage to shields armor and health but
they lack any real weapon expertise, attacks to take down barriers, or
survivability. Sentinels can use their bonus talent to compensate for their
lack of weapon expertise to an extent while the engineer would be better off
choosing fortification or barrier to stay alive. The combat drone isn’t bad,
but it’s definitely not as good as having tactical cloak, being able to use assault
rifles, or having tech armor. Engineers also can’t deal with biotic barriers
easily. Hacking can also be useful once in while.
5. Vanguard: Charge is probably the
coolest talent in the game, unfortunately on insanity difficulty its also one
of the most useless. Charging across the room to attack a group of enemies
results in instant death unless there is one enemy left. And when you use it to
attack an enemy rushing your cover it not only doesn’t do enough damage to kill
him. but it forces you to stand upright for a few seconds which results in instant
death from across the room, or if you try and get back in cover the time spent
doing that results in death from the enemy your charge barely scratched.
Furthermore shockwave and pull are both useless talents on insane since every enemy
will be immune to those talents with their defenses up and you have no way to
take them down easily because your bonus talent must be used on barrier or
fortification for survivability (instead of a shield drain or good ammo
ability) and the only useful ammo type you have is incendiary ammo (cryo ammo
fails completely for all classes). The vanguards only saving grace is that you
can sometimes shotgun enemies to death when they rush you around corners, other
than that shotguns have no use on insanity difficulty.
6. Adept: basically a waste of space
on insanity difficulty. Pull, shockwave, and singularity are all useless since
they do nothing to enemies with defenses up and do less damage than throw does
once their defenses are down. Ironically throw (only good talent adept has) is
not greater here either because shielded enemies will just laugh at you while
it does nothing. Adepts have three large holes that need to be filled: taking
out shields, survivability, and no weapon expertise. Your bonus talent can only
fill one of these holes and their is nothing more painful than sitting there
and spamming your cool abilities while they all do basically nothing against
the tons of shielded foes in this game. While it is true that warp can be combined with singularity for increased damage it is basically irrelevant due to the fact that each time you pop up to cast the spell you take significant damage and when you pop up to cast the second one you often die. And if you wait for your health to come back the singularity wears off. It is possible to beat the game on insane with an adept, its just so much harder than using any other class.
Just for laughs here is my rating based on fun alone (normal difficulty)
1. Vanguard
2Infiltrator
3. Adept
4. Soldier
5. Sentinel
6. Engineer
Modifié par Starbiter, 02 février 2010 - 05:03 .




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