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ALL classes Analyzed and Ranked


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#26
Twitchmonkey

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Moodath wrote...

I agree with the OP's list, only thing harder than a vanguard on insanity is an adept, cause once those 'aggressive' units reach you, sheild or no sheild, you are pwned.



All you've got to do then is move around your cover until their armor is depleted. The only really difficult situation is when you're getting flanked so there is no viable cover. Then you're dead. Even then having the barrier bonus talent can sometimes save you.

#27
Starbiter

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amrose2 wrote...

Engineer and Adept need the most work IMO

Vanguard is definitely the most fun, but easily gets you killed.

I really like the "hybrid" feeling I have with Sentinel. I comfortably can take on just about anything and have enough survivability to pull out.

Haven't tried Soldier or Infiltrator though. Based on this I'll try out a Infiltrator next :)


I edited in some text in response to what you said here. Im not trying to bash adepts man, but this perfect combo you talk about sounds great on paper but fails horribly in practice on insanity difficulty.

#28
kab

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gr00grams wrote...

Just add this to your considerations;

The game is balanced around normal difficulty.
Let that sink in.

Insanity is just there really for people to see if they can do it.
It will require very specific skill abuse, etc.

Basically, it will pigeon hole any build, playstyle etc there is, regardless of build.
That is the nature of 'extreme' difficulties.

I will play insanity with my adept. I also understand the game was not balanced around the extreme difficulty level, so I take it with a grain of salt. If I'm forced to do xxx move to everything, that is just the nature of extreme difficulty modes.


Let this sink in:

Casual, Normal, Veteran, Hardcore, Insanity

Biotics are basically useless in 60% of the difficulties in the game.  Not so much in Veteran, there's still enough health guys floating around to have some fun.  Past that, it's trash.  Saying it's balanced on normal is no excuse for basically destroying 40% of the available classes in 60% of the content available.

#29
beermilk

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Adept class is trash. Its for jedi wannabes. :)

Modifié par beermilk, 02 février 2010 - 05:09 .


#30
Moodath

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Twitchmonkey wrote...

Moodath wrote...

I agree with the OP's list, only thing harder than a vanguard on insanity is an adept, cause once those 'aggressive' units reach you, sheild or no sheild, you are pwned.



All you've got to do then is move around your cover until their armor is depleted. The only really difficult situation is when you're getting flanked so there is no viable cover. Then you're dead. Even then having the barrier bonus talent can sometimes save you.



Well on insanity theres not much room to run around cover with unless you're just facing 3 enemies. Usually the really 'hard' firefights have 2-4 krogan/geth hunters spawning at random intervals, 4 troops to start out with, with more coming...if you move out of cover you always risk getting your face blown off. And you're right, especially with geth, once they get behind you you may as well just bend over and take it as an adept...if your a vanguard you can charge at them and have a 30% chance at living and if your an infiltrator you can just cloak and be happy :P

#31
Twitchmonkey

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Moodath wrote...

Well on insanity theres not much room to run around cover with unless you're just facing 3 enemies. Usually the really 'hard' firefights have 2-4 krogan/geth hunters spawning at random intervals, 4 troops to start out with, with more coming...if you move out of cover you always risk getting your face blown off. And you're right, especially with geth, once they get behind you you may as well just bend over and take it as an adept...if your a vanguard you can charge at them and have a 30% chance at living and if your an infiltrator you can just cloak and be happy :P


I never had any trouble with any of the fights against krogans or geth hunters, as they're limited in number and can be neutralized if you focus on them first, though there is that one fight when you're going to get Tali where you have to fight enemy shooting you from three sides. Moving around cover in that situation isn't too easy. If an enemy gets behind you and you don't know about it, all you have left is the sad paused search for cover, which more often than not ends in not finding any and the realization that your end is inevitable.

#32
Anselmu

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LOL gameplay style make diference. For me infiltrator are realy hard to play,.

Modifié par Anselmu, 02 février 2010 - 05:17 .


#33
Starbiter

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I should also mention that shared cool down is basically a giant punch in the face for adepts.



Basically if you didn't just use warp... you wasted a cool down.

#34
gr00grams

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Let this sink in:



Casual, Normal, Veteran, Hardcore, Insanity



Biotics are basically useless in 60% of the difficulties in the game. Not so much in Veteran, there's still enough health guys floating around to have some fun. Past that, it's trash. Saying it's balanced on normal is no excuse for basically destroying 40% of the available classes in 60% of the content available.




I'm sorry if I came off as too blunt.

But the truth is truth.



Also, with any class etc, you are extremely pigeon-holed in what works and what doesn't. Adept shouldn't be immune to this either.



Like give me a class that can use all it's skills etc freely like you can on normal, in insanity.

Every class is very limited in capabilities in extreme game modes.

It just happens.

#35
Vornesoul

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Man, people really undervalue Heavy Biotic Charge. I leveled to Champion first, then got Heavy Charge and I'm almost always in their face. The time slow-down with 100% shields from it lets you warp around the battlefield until everyone is dead.



So many people seem to forget that Adepts have guns and that you can get your squad mates to give you ammo types via squad form of upgrade.



Also, throw and shockwave will still knock people out of cover for a second.



Only thing I ever have issues with are huge groups of husks (thus why we have heavy weapons) and the big baddies like Heavy Mechs and Geth Primes. Kind of the point of them though.

#36
Baron Samedy

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Shockwave is incredibly useful against Husks and their variants.



Also very good against unshielded enemies that are near an edge.

#37
Xivai

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You mean the dinky pistol? The one that requires half a clip of ammo expenditure to take down shields? Yeaa... no.



Also I disagree. Insanity shouldn't just be something chucked in for laughs. It should be a valid level of difficulty. Either do it right, or don't offer it at all. It only means MORE programming work, and if the developers can't take it as a serious balance concern why even add it in? It just seems silly, but considering they found the Adept being way to rape in ME1's insanity a "concern" and "fixed" them I would say we have a precedent on our side that Insanity does in fact matter.



If it didn't matter then there would be no reason to "nerf" Adepts for being so good on Insane in the first one. ;) Keep that in mind when you keep chucking that argument around. I mean look at normal in the first one. Every class was a walking god in it, they should have all gotten nerfs. ;)

#38
Starbiter

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Vornesoul wrote...

Man, people really undervalue Heavy Biotic Charge. I leveled to Champion first, then got Heavy Charge and I'm almost always in their face. The time slow-down with 100% shields from it lets you warp around the battlefield until everyone is dead.

So many people seem to forget that Adepts have guns and that you can get your squad mates to give you ammo types via squad form of upgrade.

Also, throw and shockwave will still knock people out of cover for a second.

Only thing I ever have issues with are huge groups of husks (thus why we have heavy weapons) and the big baddies like Heavy Mechs and Geth Primes. Kind of the point of them though.


No other class requires extensive justification and reliance on others (except maybe vanguard). Once again this is all based on insanity difficulty.

#39
beermilk

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Xivai wrote...

You mean the dinky pistol? The one that requires half a clip of ammo expenditure to take down shields? Yeaa... no.


I hope you mean the smg. Only an ME1 adept that has no clue would use the pistol versus shields.

#40
vhatever

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1. soldier

2. Sentinel (sentinel is number 1 for new game+)

3 infiltrator

4. Engineer (you obviously didn't play engineer or didn't play it very well... boring class. drone spamage)

5. Adept (boring again, warp sapmage not sure how the hell he ranked them below vanguard however.

6. Vanguard (still good enough to get the job done, but the vanguard is indeed at the bottom for isnanity).


#41
Xivai

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beermilk wrote...

Xivai wrote...

You mean the dinky pistol? The one that requires half a clip of ammo expenditure to take down shields? Yeaa... no.


I hope you mean the smg. Only an ME1 adept that has no clue would use the pistol versus shields.

The first SMG is just terrible. Sure it's enough to get the job done, but it's ****** poor at it's job really. The second one while much better still isn't something truly reliable.

Then the dinky heavy pistols which are almost exclusively good on armor. What the hell is the point of those when you just warp spam? Lol.

#42
Starbiter

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vhatever wrote...

1. soldier
2. Sentinel (sentinel is number 1 for new game+)
3 infiltrator
4. Engineer (you obviously didn't play engineer or didn't play it very well... boring class. drone spamage)
5. Adept (boring again, warp sapmage not sure how the hell he ranked them below vanguard however.
6. Vanguard (still good enough to get the job done, but the vanguard is indeed at the bottom for isnanity).


Yes I did play the engineer, and why would you say I didn't even though you gave it the exact same rank as me. Logic fail?

#43
vhatever

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I must have read your psot wrong, Unelss it was changed. I thought you had vanguard above engineer and adept. But when I look now it only shows vanguard over adept. Which I still don't agree with,.



If you are a really good/smart player, adept can be better than engineer. The engeer "tops out" at a lower power level than adept, I guess I'm trying to say, but for most players the engineer is a bit better and safer and a big ZzzZz on insanity.

#44
Starbiter

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vhatever wrote...

I must have read your psot wrong, Unelss it was changed. I thought you had vanguard above engineer and adept. But when I look now it only shows vanguard over adept. Which I still don't agree with,.

If you are a really good/smart player, adept can be better than engineer. The engeer "tops out" at a lower power level than adept, I guess I'm trying to say, but for most players the engineer is a bit better and safer and a big ZzzZz on insanity.


imo anything but infiltrator, soldier, or sentinel is incredibly boring on insanity.

#45
vhatever

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Xivai wrote...

beermilk wrote...

Xivai wrote...

You mean the dinky pistol? The one that requires half a clip of ammo expenditure to take down shields? Yeaa... no.


I hope you mean the smg. Only an ME1 adept that has no clue would use the pistol versus shields.

The first SMG is just terrible. Sure it's enough to get the job done, but it's ****** poor at it's job really. The second one while much better still isn't something truly reliable.

Then the dinky heavy pistols which are almost exclusively good on armor. What the hell is the point of those when you just warp spam? Lol.


The tempest is an excellent weapon. And pistols are mainly for reserving your ammo for your other weapons, or for taking on rushing packs of armor mobs, like husks/varren/etc. Most classes should take the first pistol over the carnifex hand cannon.

#46
MagnusTokai

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I played both a Sentinel and a soldier on Insanity. Between the two soldier is the easiest. With team warp ammo as your extra skill and your squad(Miranda with damage bonus to weapons and warp and Mordin's Incinerate) armed with Tempest SMGs you can tear through pretty much anything. Most enemies go down with 2 burst shots from my Vindicator Rifle. With 5 weapons to choose from you have the flexibility to deal with any situation and ammo is never an issue.



Sentinel on the other had was a pain. I pretty much used warp to get through the game. Very boring class. I played an adept in ME1 with Tali and Liara as my squad mate and had fun flinging enemies around and hacking. I picked Sentinel because It was a combination of both of those members for ME2. Problem was tech and biotics have the most useless powers in ME2.



I hope they fix this with ME3. Biotic are supposed to be the bad asses of Mass Effect but in this game they come off as weaklings at least game play wise.




#47
vhatever

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Starbiter wrote...

vhatever wrote...

I must have read your psot wrong, Unelss it was changed. I thought you had vanguard above engineer and adept. But when I look now it only shows vanguard over adept. Which I still don't agree with,.

If you are a really good/smart player, adept can be better than engineer. The engeer "tops out" at a lower power level than adept, I guess I'm trying to say, but for most players the engineer is a bit better and safer and a big ZzzZz on insanity.


imo anything but infiltrator, soldier, or sentinel is incredibly boring on insanity.



There is some truth to that, but you can take some skills that make it more fun. Barrier/geth for adept and play a little more recklessly. Dominate for the engineer can also be fun to dink around with.

#48
KalosCast

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If you have a problem with Engineer, you're not using cryo-blast enough. Finish off enemies while they can't hit you back. Your combat drone also pulls aggro like a beast, great for taking fire off you or a teammate. As for dealing poorly with barriers or lacking gunplay well... that's what your squad is for, isn't it?

#49
Starbiter

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KalosCast wrote...

If you have a problem with Engineer, you're not using cryo-blast enough. Finish off enemies while they can't hit you back. Your combat drone also pulls aggro like a beast, great for taking fire off you or a teammate. As for dealing poorly with barriers or lacking gunplay well... that's what your squad is for, isn't it?


see thats my point exactly. Other classes don't have to rely on their squads to survive in some situations.

#50
Narial

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infiltrator is probably the better class to do insanity with as a newgame+ assuming you grabbed the widow sniper rifle and armor piercing rounds



you one-shot head shot normal armored mobs with that setup in omega without a single sniper rifle upgrade