Aller au contenu

Photo

ALL classes Analyzed and Ranked


  • Ce sujet est fermé Ce sujet est fermé
132 réponses à ce sujet

#51
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

vhatever wrote...
Most classes should take the first pistol over the carnifex hand cannon.


Why?

#52
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages
Your list is pretty much accurate.

#53
Starbiter

Starbiter
  • Members
  • 98 messages

WillieStyle wrote...

vhatever wrote...
Most classes should take the first pistol over the carnifex hand cannon.


Why?


ammo is the main reason. The hand cannon has very little ammo, but when your a soldier and you have an assault rifle to switch to ammo isnt a huge issue so the hand cannon can be used as a precision weapon instead of a main weapon.

other classes will sometimes find themselves using the pistol as a primary weapon and if you run out of ammo your screwed. The increase in ammo outweighs the increase in damage.

#54
Xivai

Xivai
  • Members
  • 649 messages

Starbiter wrote...

WillieStyle wrote...

vhatever wrote...
Most classes should take the first pistol over the carnifex hand cannon.


Why?


ammo is the main reason. The hand cannon has very little ammo, but when your a soldier and you have an assault rifle to switch to ammo isnt a huge issue so the hand cannon can be used as a precision weapon instead of a main weapon.

other classes will sometimes find themselves using the pistol as a primary weapon and if you run out of ammo your screwed. The increase in ammo outweighs the increase in damage.

I agree. I would love to use that gun and it's super effective armor penetration, but I just need as much ammo as possible. I usually end up taking the one before it just so I can have ammo. This is as an Adept.

#55
Jackal904

Jackal904
  • Members
  • 2 244 messages
The OP analyzed and ranked:



1. Stuff

2. Cow ****

3. The OP



I'm sick of people ranking classes like you absolutely have to play the best class with the best combination. The best class is the one you have the most fun with. All classes are good. Adepts clearly take more skill to use which is why retards shouldn't use them.

#56
Blue_dodo

Blue_dodo
  • Members
  • 391 messages

noru18 wrote...

Rebelance:

Infiltrator: There should be some enemies that can see through your invisibility.


I muat (politly) disagree with you, cloaking is tactial, you already have a the fact that your health/shield does not regenerate, your still vulnerable to enemy fire ,try using it when you are surrunded by husks (it's useless) and as an infiltrator you are already vulnerable to enemies with close range weapons.

making enemies able to see you would not be fun.

also adepts require teammates with boitics to work well, just going at it alone bad, the same with engineers and (surprisngly sentinals) since you lack any real combat abilities, a pistol and mechne gun only work so well.

Modifié par Blue_dodo, 02 février 2010 - 07:47 .


#57
_Dannok1234

_Dannok1234
  • Members
  • 401 messages
I can't believe how many find Charge nearly useless on insanity. For me it's definatly the power I use the most. Granted I do die a more as a vanguard then other classes, but 90% of the time I'll hear "Can't get a lock" one second before I die,(which does get annoying when the enemy is right infront if you with a clear path) last 10% would be when I screw up on shooting or some such. But aside from the bugs, I find heavy charge to be very powerful and let's not forget a great deal of fun.(especially with barrier as bonus skill)

Soldiers are easier to play tho I suppose. Just duck and cover.

Modifié par Dannok1234, 02 février 2010 - 07:59 .


#58
Rainydays

Rainydays
  • Members
  • 26 messages

Jackal904 wrote...
I'm sick of people ranking classes like you absolutely have to play the best class with the best combination.


Shame on you OP, forcing this guy to click and read your thread. I know you put a gun to his head and forced him to read this thread instead of all the hundreds of other ones.

He could have been playing the game instead of trolling, but nooooo, you just had to ruin his day by ranking the classes

/too much sarcasm?

#59
Allen63

Allen63
  • Members
  • 122 messages
Kudos to the original poster for the thorough analysis. I saved the first page of the thread for future reference.

I'm no expert. I'm playing Vanguard on Normal. But, should I try to test myself at higher settings, this thread (including the responses) will be invaluable to me -- save me a lot of wasted time and grief.

Modifié par Allen63, 02 février 2010 - 08:13 .


#60
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

Starbiter wrote...

WillieStyle wrote...

vhatever wrote...
Most classes should take the first pistol over the carnifex hand cannon.


Why?


ammo is the main reason. The hand cannon has very little ammo, but when your a soldier and you have an assault rifle to switch to ammo isnt a huge issue so the hand cannon can be used as a precision weapon instead of a main weapon.

other classes will sometimes find themselves using the pistol as a primary weapon and if you run out of ammo your screwed. The increase in ammo outweighs the increase in damage.


I guess I just don't find ammo scarcity being much of an issue on my Infiltrator.  Perhaps if I played an Adept who didn't have a sniper rifle, but then I'd have warp and the SMG.
I just cannot see myself trading dps and burst damage for greater ammo capacity.  But to each his own.

#61
Kronner

Kronner
  • Members
  • 6 249 messages
Seems to me like someone cannot play Vanguard properly.

#62
Clumsy Ninja

Clumsy Ninja
  • Members
  • 206 messages
Vangards can use their charge to escape, just like an Infiltrator, no? 

Also, you talk about Adepts like it's a single player game.  In tandem with other classes, the Adept can combo their warp with other biotic powers, allowing for some nice combo stuff without popping up twice.  Then again. I haven't played on Insanity, so I'm just speculating here. 

I'm an Infiltrator, myself, and I like it, but I wish I could one hit melee kill dudes from a cloaked state like in most stealth games. As it is, stealth is mainly an ancillary power for sniping, and on occasion, retreating, at least in my experiences.

#63
_Dannok1234

_Dannok1234
  • Members
  • 401 messages

Allen63 wrote...

Kudos to the original poster for the thorough analysis. I saved the first page of the thread for future reference.

I'm no expert. I'm playing Vanguard on Normal. But, should I try to test myself at higher settings, this thread (including the responses) will be invaluable to me -- save me a lot of wasted time and grief.


You shouldn't believe everything you read on the internet. Sometimes it's not all that accurate.
That vanguard description being a fine example.

Vanguards with barrier, heavy charge, champion(for shorter cooldown), max inferno ammo. Can charge groups of up to 3 shielded/barrier enemies on insanity just fine. You will die from buggs from time to time, or from missed shots. But's not that bad really. For a safer approch charge single enemies (you'll find lots), and charge from one to the other. Always moving forward and in most cases shortening the combat and reducing the amount of mobs you have to kill.

Charge, shoot until you can charge again. Repeat. stuff dies. This works for most boss type creatures as well, tho not mech's and other huge things. Charge is also great against Pretoreans(sp? shockwave boss types) and for getting out of being trapped by husks.

From the postings here, it seems like those of us that find charge useful on all difficulties are in the minority. But the fact that we are here, means it can be for anyone. (and no i don't really think it takes skill, few games do)

#64
brokit808

brokit808
  • Members
  • 116 messages
some may disagree, but i think your ranking is pretty accurate.

#65
Warskullx

Warskullx
  • Members
  • 61 messages

Xivai wrote...

beermilk wrote...

Xivai wrote...

You mean the dinky pistol? The one that requires half a clip of ammo expenditure to take down shields? Yeaa... no.


I hope you mean the smg. Only an ME1 adept that has no clue would use the pistol versus shields.

The first SMG is just terrible. Sure it's enough to get the job done, but it's ****** poor at it's job really. The second one while much better still isn't something truly reliable.

Then the dinky heavy pistols which are almost exclusively good on armor. What the hell is the point of those when you just warp spam? Lol.


I always see so much wrong information from you.  The SMGs are actually very high damage (even on insane), they are just inaccurate.  They actually have comparable damage to a shotgun at point blank.  At longer ranges, yes, they will do less DPS because only 1 out of 3 shots is hitting.  The pistol does respectable damage too.  You just need to take advantage of its high accuracy and score headshots.  Have your team supplement you with ammo skills.

#66
Cloaking_Thane

Cloaking_Thane
  • Members
  • 2 838 messages
It is silly you cant use some biotic powers on armor

#67
rumination888

rumination888
  • Members
  • 1 297 messages
Ranking is pretty accurate, though I'd swap the top 3 classes around a bit depending on what bonus powers and weapon training you took.

#68
TheTWF

TheTWF
  • Members
  • 264 messages
I refuse to believe you played though the game six times on Insanity since release or even leak. 

#69
rumination888

rumination888
  • Members
  • 1 297 messages

TheTWF wrote...

I refuse to believe you played though the game six times on Insanity since release or even leak. 


You can finish the game in under 9 hours on Insanity starting at level 5 if you only do enough recruit/loyalty/n7 missions to progress the plot and skip all sidequests. Its also very easy to hack credits and resources so you don't have to waste time on those repetitive mini-games. You could probably do it in less time if you play on Casual or play more efficiently. Heck, ME1 was doable in 4-5 hours on Casual.

Modifié par rumination888, 02 février 2010 - 09:03 .


#70
Havokk7

Havokk7
  • Members
  • 228 messages

Twitchmonkey wrote...

I found the combination of singularity with warp made shields and armor not too tough to get through on the adept


Am I missing something here? Singularity plus Warp can not be used against shields. The only way my adept can deal with shields is plinking away with the ridiculous little SMG, hitting with 1 out of every 3 or 4 shots.

There is another thread on here about why biotics are useless. I agree with the thoughts on that thread. What I am finding is that my adept sits there doing very little while teammates remove the foes' shields. Once the shield is down I Pull the foe with the expectation of Throwing them, almost always to be disappointed because Garrus and Mordin shoot them to death before the cooldown expires. :-)

I wish I hadn't chosen Adept. There is not a lot of fun in having a class with five  biotic powers if you only ever use one of them. I should have taken a hybrid class.

Actually... that seems to be the message of this thread: hybrid classes are better and/or more fun that pure classes.


B

#71
Khavos

Khavos
  • Members
  • 961 messages

Havokk7 wrote...

Actually... that seems to be the message of this thread: hybrid classes are better and/or more fun that pure classes.


B


Except for Soldier, of course. 

#72
Alraiis

Alraiis
  • Members
  • 378 messages
The post mentions Shredder Ammo several times, and I think you mean Armor-Piercing Ammo. I was under the impression Shredder only worked on completely defenseless enemies.

#73
tetracycloide

tetracycloide
  • Members
  • 543 messages
A few misconceptions pop up in these threads pretty often.



Warp works on everything even if it's marked as orange with the red 'target has blah blah' message. It does damage to shields the damage is just reduced.



Singularity is not useless. It does stun and DoT things with protection, even if orange, but it only detonates if protection is down.



Killing or survving on insanity as an adept is not hard, just time consuming. There's a smaller margin for error and fights tend to last longer but they have all the tools they need to get every job done. Unfortunatly the list of useful tools is very short so the gameplay is repedative.

#74
konfeta

konfeta
  • Members
  • 810 messages

ammo is the main reason. The hand cannon has very little ammo, but when your a soldier and you have an assault rifle to switch to ammo isnt a huge issue so the hand cannon can be used as a precision weapon instead of a main weapon.




The hand cannon has greater damage but is less damage efficient. Really, though, you find enough heat sinks for its lower damage efficency to not be an issue.

#75
Havokk7

Havokk7
  • Members
  • 228 messages

tetracycloide wrote...
Warp works on everything even if it's marked as orange with the red 'target has blah blah' message. It does damage to shields the damage is just reduced.

Are you sure? I thought the power was not usable because I couldn't click on the button to select it. Now I'm not sure so I'm going to have to try it tonight.

tetracycloide wrote...
Singularity is not useless. It does stun and DoT things with protection, even if orange, but it only detonates if protection is down.

Agreed. It is very useful in all sorts of situations. It can be used as a trap in choke points. It pulls foes from behind cover. It lasts a long time. It collects multiple foes (even after the original target is dead).
It has two big downsides to balance all of this. First, its cooldown (and thus the cooldown of every biotic power) is huge. Second, it doesn't affect the really big foes (IIRC).

B