2nd DLC Pack Realease Date?
#51
Posté 02 février 2010 - 06:57
#52
Posté 02 février 2010 - 10:36
#53
Posté 02 février 2010 - 10:39
#54
Posté 02 février 2010 - 10:54
#55
Posté 02 février 2010 - 10:58
#56
Posté 02 février 2010 - 10:59
pilot2fly wrote...
The pack that includes the Hammerhead and extra missions and armor is free. It is indeed part of the Cerberus Network.
awesome, now if we could get more info.
#57
Posté 02 février 2010 - 11:03
#58
Guest_KazuyaWright_*
Posté 02 février 2010 - 11:12
Guest_KazuyaWright_*
And that's the bottom line really, the fact that it's a personal choice. If you like it, buy it. If not, don't. Not that anyone in this thread is complaining, but i've read elswhere how people are ****ing about paying for DLC.
#59
Posté 02 février 2010 - 11:16
jbg927 wrote...
pilot2fly wrote...
The pack that includes the Hammerhead and extra missions and armor is free. It is indeed part of the Cerberus Network.
awesome, now if we could get more info.
I know I want the Hammerhead so bad. I'm going to jump up and down for joy when it comes out. Ready to blow some stuff up.
#60
Posté 02 février 2010 - 11:22
#61
Posté 02 février 2010 - 11:31
#62
Posté 02 février 2010 - 11:52
Jaymo147 wrote...
Hopefully the Cerebus armor isn't one-piece like Terminus or Blood Dragon, I hate helmets now that there is no helmet toggle.
the helmet thing has caused me to not even use the dlc armors, it irritates me
#63
Posté 02 février 2010 - 11:58
#64
Posté 03 février 2010 - 12:01
jbg927 wrote...
Jaymo147 wrote...
Hopefully the Cerebus armor isn't one-piece like Terminus or Blood Dragon, I hate helmets now that there is no helmet toggle.
the helmet thing has caused me to not even use the dlc armors, it irritates me
Same here, and it's a shame as they obviously had time and effort put into them, but if I can't take off the helmet, then I just don't care.
#65
Posté 03 février 2010 - 12:05
#66
Posté 03 février 2010 - 12:14
Also more armor pieces, and weapons would be really great too.
maybe some researchable weapons, and not just heavy weapons
#67
Posté 03 février 2010 - 03:49
#68
Posté 03 février 2010 - 03:52
jbg927 wrote...
the inferno armor looks awesome but the helmet is odd looking and since i can't take it off, it is wasting away on my ship
At least I can see my character's face in the Inferno armor.
But as for the Hammerhead, I hope it comes out soon, and I remember hearing that everything that comes out on the Cerberus Network will be free (don't remember what article I heard it on). Paid DLC probably would be through Xbox Live instead.
That would make sense imo, considering you have to fork over some cash to buy in or get the game new (rather than saving some $$$ getting it used).
Modifié par Xerxes52, 03 février 2010 - 03:55 .
#69
Posté 03 février 2010 - 04:15
#70
Posté 03 février 2010 - 04:29
#71
Posté 03 février 2010 - 04:35
ILNY83 wrote...
I personally would like to see some interface changes and the helmet issue dealt with before the Hammerhead or any further content. One of the biggest problems I have isn't just the lack of guns or armor, it's the total lack of stats. They are built into the game, each weapon has stats, I'd like to be able to see. IE: to see that one sniper rifle does medium damage but has a high rate of fire and a large ammo load, vs a sniper rifle that is more like a .50 cal, low ammo count but high damage. In my 2nd play-thru I am now learning which weapons are suitable for which circumstances, but it'd be nice to be able to tell at a glance if I want to use the high rate of fire, or the superior stopping power which one to go with. Especially considering the inability to change weapons on the fly. I can count on 2 hands the number of locations in this game where you come across armories to change your weapons load outs. I had to play my whole first time thru with the Collector particle rifle in case I came across a heavy mech or one of the collector mini-bosses.
while i agree with you i think all of them should be done together in one pack
Modifié par jbg927, 03 février 2010 - 04:40 .
#72
Posté 03 février 2010 - 04:57
#73
Posté 03 février 2010 - 06:03
As far the Hammerhead, they would need to provide at least a few (3) planets that allows you to drive around in. I do hope that on some of them you can get out on foot and walk around as well, buildings to be entered etc. But we never know..I mean how much work would it be to take 5 or 6 planets that you landed on in ME1, update the engine so the textures do not popin and boom you are done with the planets...then add some quests for each of them.
Just throwing things out..but for me, they need to fix...
* Some of the glitches/bugs/audio drop outs
* Abilitiy to toggle helmets on/off
* Ability to sell resources etc. This would also mean they would have to make a way to buy resources or after a certain amount of time some of the planets regenerate resources.
#74
Guest_KazuyaWright_*
Posté 03 février 2010 - 09:53
Guest_KazuyaWright_*
"I mean why not, i'm giving you my business, you should give me free products".
Sorry, that's not how a business is run.
Modifié par KazuyaWright, 03 février 2010 - 09:53 .
#75
Posté 03 février 2010 - 09:57




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