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2nd DLC Pack Realease Date?


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#76
Incognito JC

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KazuyaWright wrote...

How can you possibly ask for DLC to be free? :blink:Do you go into a shop to buy groceries, than expect the store to give you a free roast chicken as well? Oh why not some ceral too, oh and milk to go with it. All free thanks.

"I mean why not, i'm giving you my business, you should give me free products".

Sorry, that's not how a business is run.


Groceries are physical products. DLCs are soft copies that can be duplicated infinitely without a cost.

#77
Vasja1st

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i just got the cerberus code for my standard ME2 copy, they say it will get you informations about the game and news about reales and stuff. BUt i get nothing... i can only see the zaeed and normandy crash download, and after 1h of tryng, i finly got the terminus armor.

I realy hope the hammerhead is free,if it is not, that will be really unfair, becouse they sayd it will be for free.

Modifié par Vasja1st, 03 février 2010 - 10:12 .


#78
s1ayer05

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jbg927 wrote...

Jaymo147 wrote...

Hopefully the Cerebus armor isn't one-piece like Terminus or Blood Dragon, I hate helmets now that there is no helmet toggle.


the helmet thing has caused me to not even use the dlc armors, it irritates me


Yeah, would be nice if we could actually use this stuff without a helmet.. can't be that hard to put it in!

The only mission where i use my DLC armor is tali's loyalty mission because you have to wear a helmet anyway :P


also this stuff should be on the cerebus network so it should be free.. technically we have already paid 1200 points to use the network.

Modifié par s1ayer05, 03 février 2010 - 02:53 .


#79
sonny219

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Orkboy wrote...

jbg927 wrote...

Jaymo147 wrote...

Hopefully the Cerebus armor isn't one-piece like Terminus or Blood Dragon, I hate helmets now that there is no helmet toggle.


the helmet thing has caused me to not even use the dlc armors, it irritates me


Same here, and it's a shame as they obviously had time and effort put into them, but if I can't take off the helmet, then I just don't care.


Yea I feel the same way.  I hate wearing a helmet.  I really like the way Terminus armor looks but I don't wear it often just because of the helmet issue.  

#80
cjone2

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the fact the extra armours always have the helmet on made me never use them, it was stupid all these people being amazed at seeing Shepard when they would'nt be able to see his face because of the helmet

Modifié par cjone2, 03 février 2010 - 03:11 .


#81
WhiskeyKnight

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I've actually been holding off on finishing the game in anticipation of this DLC, so I hope they release it soon.

#82
FKA_Servo

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That shouldn't affect anything. You can continue playing after the final mission (presumably because there's going to be a lot more DLC for this game than ME1).

#83
BiancoAngelo7

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I CANNOT WAIT MY HEAD IS ASPLODING INTO OMNIGEL OH NOOEEEEEZZZZZZZ



also, I really hope they release it soon, but not at the cost of quality. So Im basically saying HURRY UP BUT NOT REALLY. lawl

#84
ScubaKev

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Incognito JC wrote...

Groceries are physical products. DLCs are soft copies that can be duplicated infinitely without a cost.


DLC cannot be infinitely dupliucated without a cost - you are completely wrong. I hate to break it to you, but
  • Programmers get paid for their work. I am a programmer, I can attest that I get a paycheck every other week. I don't do what I do for free. When a company makes a video game they are paying their employees to make a product BEFORE the product makes any cash with the hopes the product will sell well so they can recoup their costs and put money toward the next project. If you want to get an idea for the expense involved with making a video game, look at the "credits" after you finish the game and count the number of people you see scroll by. Almost all of them are collecting a paycheck except for maybe interns. A whole slew of talented people created that DLC, do you suggest they shouldn't get paid for thier work? Rockstar was supposedly very disappointed with the sale of the Grand Theft Auto 4 DLC, which was awesome AND expensive.
  • Microsoft hosts the Live Network (or the Bioware network, if you are playing PC). I am sure you complain when the network is overloaded and dies. Even when companies take the network offline for a few hours to upgrade people complain. Those machines that host your DLC and multiplayer games all cost money and we aren't taking one or two machines, we are talking rooms of machines. Not to mention the massive bill to have it connected to the internet with super fat enough pipes to server the DLC and allow people to play online games. All that, and a fleet of network and software engineers to keep the networks running. When you buy DLC, a portion of the sales price goes to keeping that network alive these people employed.
Perhaps whatever you do for a living (or will do if you aren't currently employed) you are happy to do for free, but the rest of us have bills and mortgages to pay and enjoy being paid for our work. Sure, many products (including DLC) make enough money to cover their costs and actually become profitable, but it generally becomes profit to pay for the next thing the company wants to make. They couldn't have afforded to make Mass Effect 2 if Mass Effect hadn't been profitable. That said, many video games (and DLCs) don't sell multi-millions of copies and are ultimately a loss for the developer and publisher. How many games do you see at Game Stop that you wouldn't ever consider buying? Games that only sell 10,000 or 20,000 units - do you think those games covered their expenses? Probably not.

#85
Guest_KazuyaWright_*

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ScubaKev wrote...

Incognito JC wrote...

Groceries are physical products. DLCs are soft copies that can be duplicated infinitely without a cost.


DLC cannot be infinitely dupliucated without a cost - you are completely wrong. I hate to break it to you, but
  • Programmers get paid for their work. I am a programmer, I can attest that I get a paycheck every other week. I don't do what I do for free. When a company makes a video game they are paying their employees to make a product BEFORE the product makes any cash with the hopes the product will sell well so they can recoup their costs and put money toward the next project. If you want to get an idea for the expense involved with making a video game, look at the "credits" after you finish the game and count the number of people you see scroll by. Almost all of them are collecting a paycheck except for maybe interns. A whole slew of talented people created that DLC, do you suggest they shouldn't get paid for thier work? Rockstar was supposedly very disappointed with the sale of the Grand Theft Auto 4 DLC, which was awesome AND expensive.
  • Microsoft hosts the Live Network (or the Bioware network, if you are playing PC). I am sure you complain when the network is overloaded and dies. Even when companies take the network offline for a few hours to upgrade people complain. Those machines that host your DLC and multiplayer games all cost money and we aren't taking one or two machines, we are talking rooms of machines. Not to mention the massive bill to have it connected to the internet with super fat enough pipes to server the DLC and allow people to play online games. All that, and a fleet of network and software engineers to keep the networks running. When you buy DLC, a portion of the sales price goes to keeping that network alive these people employed.
Perhaps whatever you do for a living (or will do if you aren't currently employed) you are happy to do for free, but the rest of us have bills and mortgages to pay and enjoy being paid for our work. Sure, many products (including DLC) make enough money to cover their costs and actually become profitable, but it generally becomes profit to pay for the next thing the company wants to make. They couldn't have afforded to make Mass Effect 2 if Mass Effect hadn't been profitable. That said, many video games (and DLCs) don't sell multi-millions of copies and are ultimately a loss for the developer and publisher. How many games do you see at Game Stop that you wouldn't ever consider buying? Games that only sell 10,000 or 20,000 units - do you think those games covered their expenses? Probably not.


Cheers dude. Was about to write back about this but you've replied in a lot more detail than i would of. Nothing is free... Don't know where Incogno JC's head is at... think next time huh<_<

#86
Incognito JC

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Actually, my point being, they can be duplicated without a cost. Here, I just copy and pasted a file in my PC. Duplicated without a cost. When did I say produced without a cost?

Sure, programmers have to get paid, but they get paid for the main game. That is the main income. Heck, how do other free DLCs come about? Explain how that works. Dr.Pepper DLCs? Pre-Order DLCs? They are considered free. Furthermore, what is wrong with having some free DLCs for loyal customers. I sure as heck know programmers writing codes can't be compared to farmers growing crops to sell.

And direct your rage at pirates, not me.

I wouldn't even reply if not for someone saying "think before they speak". I guess if such people could do what they say, they wouldn't need someone else to argue for them.

EDIT: In case I wasn't clear enough, here's a more obvious comparison for my original post before this: groceries, physical products, such as meat, milk, cereals, cannot be copy and pasted. Heck, they can't be copied at all. Soft copies, can be copied and pasted. Without a cost. All those pirates out there are proof. Please, let this go. Not in an arguing mood.

Modifié par Incognito JC, 03 février 2010 - 05:25 .


#87
jedierick

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Any update on this? Any announcement?

#88
Mikey_205

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Well if DLC turns a profit at that point it is pure profit and they may be able to afford to give it away. Goodwill gestures and all and DLC available for free can boosts retail sales. Mass Effect 2 looks to have been extremley successful already. Which makes me so happy for Mass Effect 3's budget :D.

#89
KinjiruRM

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ScubaKev wrote...

Incognito JC wrote...

Groceries are physical products. DLCs are soft copies that can be duplicated infinitely without a cost.


DLC cannot be infinitely dupliucated without a cost - you are completely wrong. I hate to break it to you, but
  • Programmers get paid for their work. I am a programmer, I can attest that I get a paycheck every other week. I don't do what I do for free. When a company makes a video game they are paying their employees to make a product BEFORE the product makes any cash with the hopes the product will sell well so they can recoup their costs and put money toward the next project. If you want to get an idea for the expense involved with making a video game, look at the "credits" after you finish the game and count the number of people you see scroll by. Almost all of them are collecting a paycheck except for maybe interns. A whole slew of talented people created that DLC, do you suggest they shouldn't get paid for thier work? Rockstar was supposedly very disappointed with the sale of the Grand Theft Auto 4 DLC, which was awesome AND expensive.
  • Microsoft hosts the Live Network (or the Bioware network, if you are playing PC). I am sure you complain when the network is overloaded and dies. Even when companies take the network offline for a few hours to upgrade people complain. Those machines that host your DLC and multiplayer games all cost money and we aren't taking one or two machines, we are talking rooms of machines. Not to mention the massive bill to have it connected to the internet with super fat enough pipes to server the DLC and allow people to play online games. All that, and a fleet of network and software engineers to keep the networks running. When you buy DLC, a portion of the sales price goes to keeping that network alive these people employed.
Perhaps whatever you do for a living (or will do if you aren't currently employed) you are happy to do for free, but the rest of us have bills and mortgages to pay and enjoy being paid for our work. Sure, many products (including DLC) make enough money to cover their costs and actually become profitable, but it generally becomes profit to pay for the next thing the company wants to make. They couldn't have afforded to make Mass Effect 2 if Mass Effect hadn't been profitable. That said, many video games (and DLCs) don't sell multi-millions of copies and are ultimately a loss for the developer and publisher. How many games do you see at Game Stop that you wouldn't ever consider buying? Games that only sell 10,000 or 20,000 units - do you think those games covered their expenses? Probably not.[/list]


I'm surprised that you, a programmer, have this stance. This isn't about the individual employees, it's about the companies involved and their long-term goals. Regardless of the success of a project, the programmers who work on a piece of software get paid for the work they do (self-employed or volunteer exceptions aside).

There are legitimate reasons to offer free products mixed with products at a cost, despite the fact that all products created do have a cost. The free products are promotional in nature. Now, it may rub you the wrong way to see consumers -expect- free products, however, you must accept that customers follow the trends of an industry, and promotional free items have become part of the marketing strategy for the gaming industry. Therefore, these consumers are reacting in just the way that marketers (and by extension, game software developing entities) have anticipated and wanted.

Your defense of the programmers is unneeded and unwarranted. They get paid regardless of whether Bioware/EA charge for the content. Any defense of EA or Bioware's right to charge is also unwarranted, since they have chosen to offer free content because it benefits them in the long run (or so they have calculated.)

BTW, I am also a programmer for a living.

#90
jbg927

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wow, didn't expect this to turn into a debate over whether or not dlc should be free, but i must say Bioware and EA have made plenty of money to give out one more free dlc pack! whether it is free or not i will be getting it!


#91
Satanicfirewraith

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KazuyaWright wrote...

How can you possibly ask for DLC to be free? :blink:Do you go into a shop to buy groceries, than expect the store to give you a free roast chicken as well? Oh why not some ceral too, oh and milk to go with it. All free thanks.

"I mean why not, i'm giving you my business, you should give me free products".

Sorry, that's not how a business is run.


You ask if something is free to see what the answer is. The thing is that BW already said that it WOULD BE FREE.

#92
Phoenixblight

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Its already been stated the DLC is free. And Bioware tweeted that the DLC will be coming in the next couple of weeks that it is all. SO wait two more weeks. They never specified a date for this DLC pack not sure where some of you got that it was supposed to be a week after release.

#93
MassEffect762

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I'm abit tired of playing ME2, put in about 90 hours on two different characters in a week and I still haven't beat the game.



The DLC doesn't excite to be honest. I'll probably still get it cause I'm a sucker for bioware games but I'm slightly disappointed with ME2 so far.



Overall ME1>ME2 IMHO. That could change once I beat the game but my intuition disagrees.

#94
InHarmsWay

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My guess is this(based on dragon age origins):

They will release monthly DLC missions/content (meaning something along the lines of February 25th for the tank). That makes it nicely spaced.

In about four months (May) they might release an expansion pack (similar to DAO awakening) that'll take place after the final mission.

Modifié par InHarmsWay, 04 février 2010 - 03:43 .


#95
BiancoAngelo7

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InHarmsWay wrote...

My guess is this(based on dragon age origins):

They will release monthly DLC missions/content (meaning something along the lines of February 25th for the tank). That makes it nicely spaced.

In about four months (May) they might release an expansion pack (similar to DAO awakening) that'll take place after the final mission.


Holy Crap I hope to god thats not the case. I really dont want to have to wait four months for extra guns and armor and smaller stuff like that. I mean if its a full blown expansion then yeah ok four months whatever, but I really hope they take advantage of the system they built for customization and give us loads of new armor pieces HELMETS HELMETS HELMETS lol and new guns. It would be nice if they released small stuff like that every month or less.

#96
ev0k3r

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Check out ME2 Twitter page: http://twitter.com/masseffect2

They talk about a release of new DLC in a couple of weeks. Thankfully it doesn't say this holiday season! :P

Modifié par ev0k3r, 04 février 2010 - 09:49 .


#97
jbg927

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ev0k3r wrote...

Check out ME2 Twitter page: http://twitter.com/masseffect2

They talk about a release of new DLC in a couple of weeks. Thankfully it doesn't say this holiday season! :P


thanks for the link!  i can wait a couple of weeks haha!  i need to go back and create a fem shep in me1 to carry over to me2 anyways so i have plenty of time!

#98
EnderFett11

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From what I know, the whole point of the Cerberus Network is EA's anti-piracy thing. You either buy the game new and get access to free DLC, or you get it cheaper used and have to pay $15 for the Cerberus Network. Which is why most Mass Effect 2 DLC, at least in the beginning, is likely to stay free.

#99
deusofnull

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jbg927 wrote...

I have been trying to search the forums to see if anything has been released on this yet, but since the search feature has disappeared I decided to make a topic. 

This is what is supposed to be in the 2nd pack for anyone that doesn't know : "A second DLC pack, set for release "after launch" will included the
Hammerhead, a new hover tank for players to take control of, along with
"new missions and unique in-game items, including Cerberus Assault
Armor which boost shields, health and heavy weapon ammo and the M-22
Eviscerator Shotgun."  

http://xbox360.ign.c.../1061782p1.html

Does anyone know the time frame in which we will be receiving this, I am highly anticipating the hammerhead and how it will work exactly?  Any Bioware Reps. wanna come in and give some clarity?  Any help would be much appreciated!  

Thanks!


TODAY IT WAS RELEASED TODAY!
CHECK UNDER YOUR BED FOR THE DISK CONTAINING GAME DATA!

...
/sigh

#100
ScubaKev

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KinjiruRM wrote...

I'm surprised that you, a programmer, have this stance. This isn't about
the individual employees, it's about the companies involved and their
long-term goals. Regardless of the success of a project, the programmers
who work on a piece of software get paid for the work they do
(self-employed or volunteer exceptions aside).

There are
legitimate reasons to offer free products mixed with products at a cost,
despite the fact that all products created do have a cost. The free
products are promotional in nature. Now, it may rub you the wrong way to
see consumers -expect- free products, however, you must accept that
customers follow the trends of an industry, and promotional free items
have become part of the marketing strategy for the gaming industry.
Therefore, these consumers are reacting in just the way that marketers
(and by extension, game software developing entities) have anticipated
and wanted.

Your defense of the programmers is unneeded and
unwarranted. They get paid regardless of whether Bioware/EA charge for
the content. Any defense of EA or Bioware's right to charge is also
unwarranted, since they have chosen to offer free content because it
benefits them in the long run (or so they have calculated.)

BTW, I
am also a programmer for a living.


KinjiruRM, you read a little too much into what I say. What I am responding to is the statement  "Groceries are physical products. DLCs are soft copies that can be
duplicated infinitely without a cost." 

I realize companies spend money for promotional use. This could be commerials they buy or portions of content their developers make given away as DLC. I don't care how companies spend their money, they should spend their money as they see fit. My employer pays me to write software that is open source, so almost all the fruits of my labor can be had for free (under specific license). The thread I was responding to obviously doesn't understand that software isn't "free", even when given away promotionally the company is paying a price for it. It is the statement of a person who wants to justify the apparent lack of cost of something that can be obtained without  an obvious price.

And one final thing directed at Incognito JC, if you own a significant amount of land, you can find seeds and grow your own groceries. If you want a completely "free" game, write it yourself. In both cases, I think you will quickly learn that the tasks in question aren't trivial and require training and experience and you'd want to be paid for your work.