Commando or Shock Trooper?
#1
Posté 02 février 2010 - 04:35
Commando gives you more damage output for adrenaline rush, and Shock Trooper doesn't give more damage but extends its duration? Is that the major difference between the two?
Thanks
#2
Posté 02 février 2010 - 04:37
Modifié par ToshiStation38, 02 février 2010 - 04:38 .
#3
Posté 02 février 2010 - 04:37
#4
Posté 02 février 2010 - 04:49
AR is defenitely not useless, maybe the vindicator is because of its rediculously low ammo count, but the avenger and revnant are very good overall guns, they are good in just about every situation, save very long range sniping or super melee distance for shotgun.jerms510 wrote...
AR is useless. go with the other stats, health vs. damage.
#5
Posté 02 février 2010 - 04:52
#6
Posté 02 février 2010 - 05:09
#7
Posté 02 février 2010 - 05:11
The extra health equates to maybe surviving an extra hit.
AR is pretty much essential on Insanity for a Soldier. Both for moving around as well as taking out badguys before your shields are depleted.
#8
Posté 02 février 2010 - 05:12
#9
Posté 02 février 2010 - 05:13
#10
Posté 02 février 2010 - 05:14
Increased power damage didn't appeal to me, as I really only used concussive blast on husks and Harbinger's biotic barrier.
#11
Posté 02 février 2010 - 05:15
However, with Shocktrooper, you get a 6% boost to Adrenaline Rush's Cooldown and Duration.
That comes out to more dps in the long run than an extra 6% weapon damage.
And sometimes I think I'm playing a different game when I hear people say things like Adrenaline Rush is useless.
AR is probably the most powerful ability in the game. It not only slows down time, allowing you to line up headshots on multiple moving targets in quick succession, it also significantly boosts your weapon damage.
Also, I can understand preferring the Revenant, but how can anyone say the Vindicator sucks? That thinkg is awesome. It has the stopping power of a shot gun, the burst fire rate of a submachine gun, almost as much accuracy as a sniper rifle and its good against both shields and armor. The Vindicator is an amazing weapon.
Modifié par WillieStyle, 02 février 2010 - 05:16 .
#12
Posté 02 février 2010 - 05:16
A health boost is useless. If you're taking health damage, you're doing it wrong.
#13
Posté 02 février 2010 - 05:18
My thinking is, you dont get hurt if you are using the cover system. Which you should be.
#14
Posté 02 février 2010 - 05:22
#15
Posté 02 février 2010 - 05:22
Look at it this way, would you rather beat the enemy a little bit more slowly or run he risk of being killed and reloading a save?
#16
Posté 02 février 2010 - 05:33
Also, adrenaline rush is a very good skill. It's not as amazing as tech armor and not as useful as tactical cloak, but it definitely beats the sht out of biotic charge, singularity, and combat drone. Slow-mo head shots + extra damage + soldier damage = miles and miles of rape.
The Vindicator is a good weapon as well -- it does a lot of damage and is pinpoint accurate. However, it just has too few reserve mags for me to use it. That is why I used the Avenger until I got the Revenant. Don't let anyone fool you -- if you have any FPS skills (Which include recoil management, among other things), controlling the Revenant is simple. It does more damage per shot than the Avenger (Maybe as much as the Vindicator) and has a fast rate of fire. Not so accurate, but I use it at ranges where that doesn't matter anyways.
#17
Posté 02 février 2010 - 05:42
blank1 wrote...
The Vindicator is a good weapon as well -- it does a lot of damage and is pinpoint accurate. However, it just has too few reserve mags for me to use it. That is why I used the Avenger until I got the Revenant. Don't let anyone fool you -- if you have any FPS skills (Which include recoil management, among other things), controlling the Revenant is simple. It does more damage per shot than the Avenger (Maybe as much as the Vindicator) and has a fast rate of fire. Not so accurate, but I use it at ranges where that doesn't matter anyways.
Vindicator does 73% more damage per shot than Revenant.
M-15 Vindicator
damage 36.8
penetration light
rate of fire 900/min
burst rounds 3
burst refire time 0.625
clip size 24
spare ammo 96
Light Machine Guns:
M-76 Revenant
damage 21.3
penetration medium
rate of fire 700/min
clip size 80
spare ammo 480




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