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ME2; the ME1 for people who didn't like it


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#1
olp33

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Ok so I don't mean to be a hater or anything. I loved ME1 and thought ME2 had some great moments but it was wayy to dumbed down. I actually think the first one is better. Combat, scenery, graphics, squadmates, hacking/bypassing, and scanning ME2 eats ME1. But where ME2 felt like a wide pancake, ME1 felt like a cake your grandma makes for you on your birthday. ME2 had all of these great implementations but failed to achieve ME1s depth. Storyline, sense of accomplishment, strategy (inventory wise), and character developement ME1 eats ME2.

My first problem with ME2 is that they took out the inventory system. This eliminates my careful preperation before battle, interaction with merchants, makes my squads guns and tactical role wayy to similar, and takes out the "HOLY $H__T I GOT COLOSSUS ARMOR!!!!" moments (and after that you want to get Colussus armor for all your squadmates). I mean in ME2 when I achieved greatness enough to use a Krogan Shotgun (or Claymore) I never felt like that gun was part of my Shepard character, where in ME1 when I bought a Spectre shotgun (sorry I forget the name; HWMV or something) it was MY GUN not ONE OF THE GUNS IM ABLE TO USE. Also the fact I can't put indvidual upgrades on each gun (even my teamates) really sucks. I don't even mind the new ammo mechanic. I also need to add that I really wish you could still customize your teamates' armor/weapons; in a way it connects the player closer to the characters.

Problem #2 had to be the main story. I actually don't want to spoil this even though there is a spoiler warning on the forum type. In ME1 you did big things in small places, in ME2 you do small things in big places. Thats all I have to say, hopefully someone gets that.

Problem #3 has to be the devlopement of Shepard. I'm not even talking about storywise, I know the #2 in most trilogies are more about the universe in which the story takes place, but still. In ME1 you started off as a good Alliance soldier and gamewise it felt like that. I had to hide behind cover and be afraid of every enemy I faced. When I got to level 40, this is when I really felt I was a Spectre, screw hiding I'd use my biotics to get you out of cover then shotgun you (I was a Vanguard BTW). In ME2 I understand the guys I'm fighting are tougher than in ME1 but there is no feel of progression.

Problem #4 is more of a suggestion and ties alot with Problem #1. MAKE IT MORE OF AN RPG! I love you BIoware and plan on buying every game you release (at the moment) but it seems like you made ME2 for the ME1 haters. What about us who loved ME1? I mean ME2 was great in alot of ways but it just lacked in "off the battlefield" depth. I don't even miss the Mako I just miss small things like talking with my team in after mission briefings, depth and customization of armor/weapons (the colour customization is awsome though), the sense of taking on the unknown with my most trusted alien buddies, character connection (lol such as Commander Anderson defending you till death from Udina and the Council), etc. ME2 was really about getting you on the battlefield and sometimes being in unique remarkable situations. This is great but sometimes I just want sit back and enjoy the scenery/universe/characters you created. Oddly enough most of this happened in ME1 when I went back to buy weapons and found some problems to resolve which weren't there last time I visited. <_< lol
 
The sad part is that Game wise I would have to give ME1 and ME2 a 9.2, even though I loved ME1 alot better. It was the repetiveness and technical glitches but still, I felt ME1 peaked higher and was the most fun I have ever had playing a videogame. Hopefully many of you agree with me that in ME3 there should be more RPG elements; like in the ME1.

I Note I : The score is not an important factor I am a huge Mass Effect fan and ME1 is my favorite game of all time/

Thanks for Reading! 




  

#2
GnusmasTHX

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Ha, I didn't read it, and you already thanked me.



Now I have no incentive to read the rest of it.

#3
olp33

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Well then it really doesn't apply to you. It applies to the people who read lol

#4
kailath

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"HOLY $H__T I GOT COLOSSUS ARMOR!!!!" I always give my armor in ME2 the red and black color scheme so I can pretend that I'm wearing the badass colossus armor.

#5
Xenon147

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Wait... you can use the krogan claymore shotgun?

#6
olp33

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Yessir, got it on the Collector Ship, the one where you get a chance to pick up one of three different weapons

#7
Vicious

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I wouldn't say 'dumbed down.' I'd say 'streamlined.' because it was really the same thing, but without all those little stupid cubes to fill up.

Oh yeah, more armor variety would have been real nice.

Modifié par Vicious, 02 février 2010 - 05:52 .


#8
olp33

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Sorry I do tend to emphasize my point harshly but in many ways I do feel it was dumbed down. I feel like the inventory system was taken out so that reviewer on Gamespot named Kevin wouldn't complain about it anymore. He really sucked at the game and was to dumb to figure out how to use the inventory. I joke of course.....to a certain degree lol

Modifié par olp33, 02 février 2010 - 06:00 .


#9
ZennExile

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kailath wrote...

"HOLY $H__T I GOT COLOSSUS ARMOR!!!!" I always give my armor in ME2 the red and black color scheme so I can pretend that I'm wearing the badass colossus armor.


When I first loaded up the game and imported my old character from ME1 I was stoked cause I had all the Colossus armor and sweet Spectr gear...  When I realised they amputated the inventory system I nearly dropped a big ole crcodile tear.

This game is pretty sweet but when are they gonna release the real Mass Effect 2?

#10
Curry Noodles

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I dunno, the inventory and weapon addons were kind of pointless in ME1. I guess they could have tried to adjust it, but honestly I like the current weapon system more. The main issue is they just didn't put in enough weapons to give you a big variety. You have like 10 heavy weapons and then maybe one or two guns for each type.

#11
CandidCarnage

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#1. I don't miss the inventory system. I don't consider inventory management to be strategy, I consider it to be a chore. We're in disagreement, but there's no wrong answer... That being said, I do miss the diversity of arms and armour. I think that's something Bioware might look at in DLC.
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#2. I understand what you're saying, but the emphasis in ME2 is building your team, both for the final battle of this chapter and "for tomorrow". Illium city didn't need saving, Samara and Thane needed recruiting- and so it is elsewhere. There are exceptions to this; I'd say that your rescuing of half a colony less than midway into the game constitutes a big thing in a big place. I think your actions aboard the migrant fleet *and* the heretic station are bigger things as well.
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#3. To be honest, I enjoyed the stability. I didn't want the "from scratch" feeling in ME2, and I'm glad that it wasn't there. The stability (the "lack of progression") basically diminished the stat-watching aspect of the game, allowing you to focus on just being a bad-ass. Potentially. It's still up to you to get it done.
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#4. I think the crew meetings on recruitment and completion of loyalty missions was more than adequate. I don't think it'd be realistic to have everybody gathered around `every` time a new team member arrives. These people are adults and paramilitary professionals, not a support group... As for connection, I've never felt more connected with the old pair, Garrus and Tali. The new characters, particularly Thane, Legion and Grunt are all very important to me as well.


Still miss Liara like hell though. I hope we get her back in ME3. Don't care too much about Ash or Alenko.

Modifié par CandidCarnage, 02 février 2010 - 06:14 .


#12
Exuro89

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I completely agree. To mt it feels like they were trying to satisfy both the RPG and shooter fans. Unfortunately they took out too many rpg elements in my opinion as well as other factors that I liked about ME1, such as having squad members interact with each other. There's a severe lack of weapons and armor mods as well. Not to mention the story was pretty insignificant compared to the first.

#13
Homebound

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Xenon147 wrote...

Wait... you can use the krogan claymore shotgun?

Collector ship where you get the anti-tank rifle and Revenant machine gun

#14
Space Shot

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Vicious wrote...


Oh yeah, more armor variety would have been real nice.


It would have but I'm satisfied with what we have now.  Sure, that's only about 4 pieces for each body segment but that's a hell of a lot better than just 3 preset models corresponding to our armor class with no aesthetic customization what-so-ever (since in ME 1 you always picked armor and even weapons if you want to expand things here based on stats and not aesthetics or any other preference.)

Modifié par Space Shot, 02 février 2010 - 06:20 .


#15
Homebound

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ZennExile wrote...

kailath wrote...

"HOLY $H__T I GOT COLOSSUS ARMOR!!!!" I always give my armor in ME2 the red and black color scheme so I can pretend that I'm wearing the badass colossus armor.


When I first loaded up the game and imported my old character from ME1 I was stoked cause I had all the Colossus armor and sweet Spectr gear...  When I realised they amputated the inventory system I nearly dropped a big ole crcodile tear.

This game is pretty sweet but when are they gonna release the real Mass Effect 2?


I had Collosus armor for all my characters, and gave them all Spectre weapons.  I was pretty choked when I found out I couldnt import those stuff.  Even moreso when I realized that the 5billion credits I ammased via multiple walkthroughs was gone.

#16
olp33

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CandidCarnage wrote...

#1. I don't miss the inventory system. I don't consider inventory management to be strategy, I consider it to be a chore. We're in disagreement, but there's no wrong answer... That being said, I do miss the diversity of arms and armour. I think that's something Bioware might look at in DLC.
.
#2. I understand what you're saying, but the emphasis in ME2 is building your team, both for the final battle of this chapter and "for tomorrow". Illium city didn't need saving, Samara and Thane needed recruiting- and so it is elsewhere. There are exceptions to this; I'd say that your rescuing of half a colony less than midway into the game constitutes a big thing in a big place. I think your actions aboard the migrant fleet *and* the heretic station are bigger things as well.
.
#3. To be honest, I enjoyed the stability. I didn't want the "from scratch" feeling in ME2, and I'm glad that it wasn't there. The stability (the "lack of progression") basically diminished the stat-watching aspect of the game, allowing you to focus on just being a bad-ass. Potentially. It's still up to you to get it done.
.
#4. I think the crew meetings on recruitment and completion of loyalty missions was more than adequate. I don't think it'd be realistic to have everybody gathered around `every` time a new team member arrived. These people are adults and paramilitary professionals, not a support group... As for connection, I've never felt more connected with the old pair, Garrus and Tali. The new characters, particularly Thane, Legion and Grunt are all very important to me as well.


Still miss Liara like hell though. I hope we get her back in ME3. Don't care too much about Ash or Alenko.


HAH! Yes I respect your #1 opinion and would comprimise for more weapons but would rather upgrade my whole squad.

#3 The fact your stats went back to level 1 suggested to me your not the Shepard you once were. Loose facts here to debate.

#4 Yes I've always loved Garrus but now have a new found respect for Tali. Remember in ME1 your crew only joined up when Liara came on board I mean to debate and hear you squad's opinions before/after the IFF mission or Collector Ship mission.

Even still I think the universe was stripped of its layers and complexity. Weird I found the armor/weapon customization fun

#17
drhys23

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how many "sets" are there in me2? i only found like 4 for each section (chest, arms, legs etc)

#18
ZennExile

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CandidCarnage wrote...
#3. To be honest, I enjoyed the stability. I didn't want the "from scratch" feeling in ME2, and I'm glad that it wasn't there. The stability (the "lack of progression") basically diminished the stat-watching aspect of the game, allowing you to focus on just being a bad-ass. Potentially. It's still up to you to get it done.
.


I snipped the quote because my responce to this can just be applied to the other points in similar fashion.

Did you even play ME1?  Reality is the opposite of what you said here.  ME2 is almost entirely "from scratch" and worse yet most of it feels like it was started but never finished.

Aspects of the experience weren't dimished they were removed.  The inventory system had nothing to do with strategy it was all about diversity.  Which is an RPG staple.  It created situations (buying and selling, exploring, looting, etc....) feel like an experience the player could relate to.  ME2 amputated that relation and many others along the way to appease the perspective of people like you who probably never made it past the Citadel in ME1 because it was too "wordy" and reading hurts some people physically.

So you were saying?

#19
Xenon147

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Just_mike wrote...

Xenon147 wrote...

Wait... you can use the krogan claymore shotgun?

Collector ship where you get the anti-tank rifle and Revenant machine gun


I think I somehow missed out on that stuff.. wtf.. I researched the claymore shotty for grunt early on and when I got to the collecter ship all I found was that pile of weapons that lets you pick an additional weapon training (i chose sniper).

#20
ZennExile

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Just_mike wrote...

ZennExile wrote...

kailath wrote...

"HOLY $H__T I GOT COLOSSUS ARMOR!!!!" I always give my armor in ME2 the red and black color scheme so I can pretend that I'm wearing the badass colossus armor.


When I first loaded up the game and imported my old character from ME1 I was stoked cause I had all the Colossus armor and sweet Spectr gear...  When I realised they amputated the inventory system I nearly dropped a big ole crcodile tear.

This game is pretty sweet but when are they gonna release the real Mass Effect 2?


I had Collosus armor for all my characters, and gave them all Spectre weapons.  I was pretty choked when I found out I couldnt import those stuff.  Even moreso when I realized that the 5billion credits I ammased via multiple walkthroughs was gone.


I was fine with the credits.  But the armor and weapons...  My Squad was badass and looked the part in ME1.  Really though I don't mind the new "system" they chose to use.  It just shoulda been more than 1 set of weapons with upgrades and a bunch of heavy weapons you can't use very much because the amo they use is finite.

But really I want them to release the real ME2 now...  This game just doesn't fit the mold that ME1 made in any meaningful way...

#21
Space Shot

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Xenon147 wrote...

I think I somehow missed out on that stuff.. wtf.. I researched the claymore shotty for grunt early on and when I got to the collecter ship all I found was that pile of weapons that lets you pick an additional weapon training (i chose sniper).


Only because you weren't playing the "right" class.  For instance, if you already have sniper training you can instead choose the "ultimate" weapon variant at that point.  If not, you can only choose to specialize in snipers as you did.

#22
KalosCast

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I will never forgive all you mako whiners. To anybody who's played a game with tanks in it before, it was not difficult in the slightest to drive, and the planet scanning mechanic is 35 different kinds of BOOOOOOOOOOOOORING. At least driving the Mako over barren landscapes meant that there was something other than an oscilloscope to hold your attention while you still dealt with a 99% empty planet, and there was the small chance that you'd run across something largely random and inconsequential... or a Thresher Maw.

The core gameplay itself is unchanged in the "main world" exploration, dialogue trees are still much more engaging than any other iteration, Bioware or otherwise, and I felt like the combat was much more engaging this time around. However, many powers not being an option until the enemy is stripped all the way down to just "Health" feels so pointless, by the time they're that low, they've already lost and are about to be torn to shreds by gunplay.

Overall, the game is an improvement, especially since the inventory system in the first game was so horrendous that I'm happy to see it go, but I feel like Bioware was too heavily focused on removing things that got poor reception instead of IMPROVING things that got poor reception... like the unexplored planets. In the first game, at least you knew that SOMETHING would happen, even if it was boring, by the virtue that the planet can be landed on. This time around, you know that even if there's something to actually do on the planet, you're going to be playing that godawful scanning game to even find it.

#23
finnithe

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@olp33



@#3 You complained in your original post about the lack of progression. If they had let you start with many skill points, credits and armor, there would be no sense of progression. The import bonuses I got in my first playthrough after importing my first ME1 character gave me more than enough bonuses, the bonuses I got on my second ensured that I'd never run out of element zero (and right before the suicide mission having upgraded everything I can, I still have yet to run out of this original store). I think it was perfectly justified for Bioware to start Shepard anew, and I think evolving the powers truly alters/refines your play style.



I agree with you about the lack of customization and need for a bit more interaction between squad members, though, However, I don't think ME2 is dumbed down in any way. If anything, I feel that you have to be much smarter not only while fighting, but while making decisions as well, since there's no way to know how it'll affect ME3.

#24
ZennExile

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KalosCast wrote...

I will never forgive all you mako whiners. To anybody who's played a game with tanks in it before, it was not difficult in the slightest to drive, and the planet scanning mechanic is 35 different kinds of BOOOOOOOOOOOOORING. At least driving the Mako over barren landscapes meant that there was something other than an oscilloscope to hold your attention while you still dealt with a 99% empty planet, and there was the small chance that you'd run across something largely random and inconsequential... or a Thresher Maw.
The core gameplay itself is unchanged in the "main world" exploration, dialogue trees are still much more engaging than any other iteration, Bioware or otherwise, and I felt like the combat was much more engaging this time around. However, many powers not being an option until the enemy is stripped all the way down to just "Health" feels so pointless, by the time they're that low, they've already lost and are about to be torn to shreds by gunplay.
Overall, the game is an improvement, especially since the inventory system in the first game was so horrendous that I'm happy to see it go, but I feel like Bioware was too heavily focused on removing things that got poor reception instead of IMPROVING things that got poor reception... like the unexplored planets. In the first game, at least you knew that SOMETHING would happen, even if it was boring, by the virtue that the planet can be landed on. This time around, you know that even if there's something to actually do on the planet, you're going to be playing that godawful scanning game to even find it.


This poster gets it.  Posted Image

#25
ajlueke

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I also do not miss the inventory either. What variety was there really? All the armors had the same three protection values, just more or less of each one. And ultimately one piece is better than all the rest, so the other items just become junk you have to lug around.



The one thing I do miss from the first game was the focused villain. Saren was an awesome villain because he is actually similar to the player. He is basically doing the ultimate renegade option, and siding with the reapers because that will at least save some people, if they can prove they are useful. Otherwise everyone dies. He knows no one will side with him, he has to do it to save what life he can in the galaxy. Pretty compelling stuff.



In ME2 some protheans are stealing humans to make a human reaper because they are under the reapers direct control...*cough*. Not nearly as good.



Also, what the hell happened to the Specters? In the first game they make such a big deal out of the fact that the safety of the galaxy is their's to uphold. Again, a role Saren thought he was filling. One human colony in the Terminus is attacked "Eden Prime" and the council sends you after the guy that did it. In ME2 multiple human colonies get attacked in the Terminus and humans now have a seat on the council and they send...Chief Williams and some defense guns? Why not send a Specter to figure out what is going on? Are they having recruiting problems or something?



But that is, of course, to set up the angle that Cerberus are the only ones willing to do anything about the disappearances, because they actually have humanities best interests at heart. Just like they did when Eden Prime was attacked...oh wait, they were busy luring alliance marines to a thresher maw nest and murdering an alliance admiral when he tried to uncover the truth, all humans I might add. Best interests indeed.