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ME2; the ME1 for people who didn't like it


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#76
Series5Ranger

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Oh another thing to add ME1 was like Star Trek, ME2 was more Star Wars..

#77
Terwox_

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The scanning system isn't as bad as I feared tbh. And once you beat the game once, you start out with a decent amount off all resources, which further cuts down on your need to scan. And to be honest I see why the system is there. Its there to balance out the player resource economy. So that you don't have all resources you need for every upgrade in the game too fast.

However, having that said. They should drop the whole"hold down the key while scanning" and replace it with the ability to toggle scanning on or off. Wouldn't hurt to make the scanner go faster for xbox users either. As I understand it, its slower on xbox, even after the scanner upgrade. Could also consider expanding the scanner circle abit to slightly speed up the process. But generally if you're putting down more than 15 probes on a planet, unless its a rich/good planet, you're wasting your time. And even on rich planets, more than 20 probes is also a waste off your time. Poor planets ain't worth wasting a single probe on, unless there's a mission on it. Uranus is ALWAYS worth probing at least twice. :P In short, with the amount off planets out there you'll easily get all resources required for all upgrades by just probing planets with moderate and up. And only using max 15 on moderate and max 20 on rich/good. Exceptions can be made if you reach the recommended max and the planet is still listed as moderate or above.

Oh and only bother probing when you get decent spikes at multiple resources or when you get a good spike at one or more. If you do this, and regulary scan for resources between missions as you visits various systems, you should have no problem getting all upgrades. And the scanning sessions will not last long each time either.

Modifié par Terwox_, 02 février 2010 - 04:09 .


#78
olp33

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Reiisha wrote...

Honestly, they already say it ingame...

I sort of miss the inventory thing, but on the other hand i don't. It was a LOT of fiddling, and i don't know why people seem to enjoy melting hundreds of items into omnigel. It was by far the most boring part of the game.

I fully support ME2 doing away with that problem entirely, and replacing it with customization instead. I would however would have liked a more indepth character development. The new system is good, but i'd have liked more skills, especially for squadmates.


Hey but at least the ME1 inventory was better than none. Well in my opinion. I agree they should've fixed it, very disapointed they took the whole thing out though

#79
Reiisha

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olp33 wrote...

Reiisha wrote...

Honestly, they already say it ingame...

I sort of miss the inventory thing, but on the other hand i don't. It was a LOT of fiddling, and i don't know why people seem to enjoy melting hundreds of items into omnigel. It was by far the most boring part of the game.

I fully support ME2 doing away with that problem entirely, and replacing it with customization instead. I would however would have liked a more indepth character development. The new system is good, but i'd have liked more skills, especially for squadmates.


Hey but at least the ME1 inventory was better than none. Well in my opinion. I agree they should've fixed it, very disapointed they took the whole thing out though


I do miss the different armors you could pick up - But honestly? They were all the same armor with different colors. The armor customization works better, the lack of stats on armor also prevents that you "have" to walk around in Phoenix or Explorer armor. The customization parts help, but you're in no way required to use an optimal set - The research upgrades are good enough.

I think it's good that the game focuses on what it's supposed to focus on - The combat and the dialogue. That's what ME is about. Anything on the side should be on the side and it should enhance the main game, not take focus away from it, which the system in ME1 did.

#80
olp33

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Reiisha wrote...

olp33 wrote...

Reiisha wrote...

Honestly, they already say it ingame...

I sort of miss the inventory thing, but on the other hand i don't. It was a LOT of fiddling, and i don't know why people seem to enjoy melting hundreds of items into omnigel. It was by far the most boring part of the game.

I fully support ME2 doing away with that problem entirely, and replacing it with customization instead. I would however would have liked a more indepth character development. The new system is good, but i'd have liked more skills, especially for squadmates.


Hey but at least the ME1 inventory was better than none. Well in my opinion. I agree they should've fixed it, very disapointed they took the whole thing out though


I do miss the different armors you could pick up - But honestly? They were all the same armor with different colors. The armor customization works better, the lack of stats on armor also prevents that you "have" to walk around in Phoenix or Explorer armor. The customization parts help, but you're in no way required to use an optimal set - The research upgrades are good enough.

I think it's good that the game focuses on what it's supposed to focus on - The combat and the dialogue. That's what ME is about. Anything on the side should be on the side and it should enhance the main game, not take focus away from it, which the system in ME1 did.


See thats where we differ. I thought ME was about combat, dialogue, and character developement. I do agree in ME1 many of the armors/weapons are clones of each other but I think they should've cut down on a bunch of the clones and kept like 10 differents shotguns,pistols, ARs, etc. I also would've enjoyed even putting upgrades in the upgrade cells. So I guess in a way I think there definately shoud've been more variety. But they will prob end up fixing that in DLC or ME3

#81
Mister Mage

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I would actually say the probing system could be fixed by simply showing the player where they have already scanned, with the ability to toggle the display on and off.

#82
Moonbox

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I don't even understand how people can say they liked, "The story". There was no story.



This was a literary disaster in my opinion. The individual character stories are good, but they're all stand alone sub plots which are poorly (pretty much not at all) tied in with the rest of the game. Nothing flows. Everything is disconnected. Sub plots are just sub plots. They're addons that can sometimes enhance a story and provide some background to fill things out, but all by themselves they can't just be mashed together to form a story.

That's what ME2 did and while I did enjoy parts of it, I look back at the whole experience with a bad taste in my mouth.

It's clear that BioWare can't handle more than one project at a time when it comes to storytelling. DA:O also had a terrible story. Hopefully the good people are working on ToR.

#83
Terwox_

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Mister Mage wrote...

I would actually say the probing system could be fixed by simply showing the player where they have already scanned, with the ability to toggle the display on and off.


The probe markers stays, so when you return, they're still there.

#84
Terwox_

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Moonbox wrote...

I don't even understand how people can say they liked, "The story". There was no story.

This was a literary disaster in my opinion. The individual character stories are good, but they're all stand alone sub plots which are poorly (pretty much not at all) tied in with the rest of the game. Nothing flows. Everything is disconnected. Sub plots are just sub plots. They're addons that can sometimes enhance a story and provide some background to fill things out, but all by themselves they can't just be mashed together to form a story.
That's what ME2 did and while I did enjoy parts of it, I look back at the whole experience with a bad taste in my mouth.
It's clear that BioWare can't handle more than one project at a time when it comes to storytelling. DA:O also had a terrible story. Hopefully the good people are working on ToR.


And I don't understand you. But hey, that's how the universe goes. Doesn't make either off us "right". Then again, doesn't make either off us "wrong" either. Personally I prefer enjoying games rather than sit down and disect them in order to find something to complain about. Just syaing.

#85
Nithrakis Arcanius

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I've finished ME2 and I am in the process of playing through ME1 with another character. I'm under level 10 and I'm already finding the inventory management to be overly tedious and an outright pain in the ass. I didn't mind it so much before playing ME2.



I think the best solution is somewhere between ME2 and ME1 (closer to ME2 though). Perhaps just providing more upgrade options would be enough.However, the fact that ME2 moved away from pointless inventory management was a good step forward. It has a place in slower paced combat systems like Dragon Age but not fast paced shooters like ME2.

#86
ZennExile

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Series5Ranger wrote...

Oh another thing to add ME1 was like Star Trek, ME2 was more Star Wars..


You mean ME1 has the depth to span generations, hundreds of episodes, 5 different spin offs, and several blockbuster films while ME2 only has the depth to hash out a few films?

Modifié par ZennExile, 02 février 2010 - 07:27 .


#87
ZennExile

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Terwox_ wrote...

The scanning system isn't as bad as I feared tbh. And once you beat the game once, you start out with a decent amount off all resources, which further cuts down on your need to scan. And to be honest I see why the system is there. Its there to balance out the player resource economy. So that you don't have all resources you need for every upgrade in the game too fast.

  This doesn't really make much sense.  You can easily scan more resources than you will ever need before the second Main Story Arc mission is done.  Reality is the opposite of what you typed here.

Terwox_ wrote...
However, having that said. They should drop the whole"hold down the key while scanning" and replace it with the ability to toggle scanning on or off. Wouldn't hurt to make the scanner go faster for xbox users either. As I understand it, its slower on xbox, even after the scanner upgrade. Could also consider expanding the scanner circle abit to slightly speed up the process.

Why make it this complicated?  All they need to do is speed up the movement while scanning on the 360 and the whole system is fine.

Terwox_ wrote...
But generally if you're putting down more than 15 probes on a planet, unless its a rich/good planet, you're wasting your time. And even on rich planets, more than 20 probes is also a waste off your time. Poor planets ain't worth wasting a single probe on, unless there's a mission on it. Uranus is ALWAYS worth probing at least twice. :P In short, with the amount off planets out there you'll easily get all resources required for all upgrades by just probing planets with moderate and up. And only using max 15 on moderate and max 20 on rich/good. Exceptions can be made if you reach the recommended max and the planet is still listed as moderate or above.

  This isn't how it works at all.  These misconceptions about the mechanics are why most people have issue with it.  It's not about the number of probes.  You never ever ever have to probe anything but "Rich" planets.  The way it works is Rich = lots of material, good = less, moderate = less etc...  But not in total, in return.  Meaning the same spike on Rich will return almost nothing on Poor.

You scan for a spike, find the apex of the spike (the highest part), then probe at the apex for a maximum return.  Only probe spikes that hit the top of the scanner or combination spikes that hit the middle and when the planet changes from Good to Moderate just move on because no matter how big the spikes are you get almost nothing per probe.

Modifié par ZennExile, 02 février 2010 - 07:37 .


#88
ZennExile

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Reiisha wrote...

olp33 wrote...

Reiisha wrote...

Honestly, they already say it ingame...

I sort of miss the inventory thing, but on the other hand i don't. It was a LOT of fiddling, and i don't know why people seem to enjoy melting hundreds of items into omnigel. It was by far the most boring part of the game.

I fully support ME2 doing away with that problem entirely, and replacing it with customization instead. I would however would have liked a more indepth character development. The new system is good, but i'd have liked more skills, especially for squadmates.


Hey but at least the ME1 inventory was better than none. Well in my opinion. I agree they should've fixed it, very disapointed they took the whole thing out though


I do miss the different armors you could pick up - But honestly? They were all the same armor with different colors. The armor customization works better, the lack of stats on armor also prevents that you "have" to walk around in Phoenix or Explorer armor. The customization parts help, but you're in no way required to use an optimal set - The research upgrades are good enough.

I think it's good that the game focuses on what it's supposed to focus on - The combat and the dialogue. That's what ME is about. Anything on the side should be on the side and it should enhance the main game, not take focus away from it, which the system in ME1 did.

Actually Mass Effect was about Exploration, Customization, NPC interaction, Deep Meaningful Story arcs,  Branching Side Quests with Consiquences, AND Combat.

ME2 cut out 3 of the 5 things that made ME1 win all those awards and break records. 

#89
ZennExile

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N7R C7 wrote...

I felt after my 40 hrs of amazingness that the ending for ME2 would be a bit more dramatic, sure it was good but I really was expecting was like "hey! this is the most awesome ending evar! becaseu you survived" . . . it was more like"mkay cool you made it" lol

40 hours?  This game takes less than 8 to finish...

#90
Terwox_

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ZennExile wrote...

N7R C7 wrote...

I felt
after my 40 hrs of amazingness that the ending for ME2 would be a bit
more dramatic, sure it was good but I really was expecting was like
"hey! this is the most awesome ending evar! becaseu you survived" . . .
it was more like"mkay cool you made it" lol

40 hours?  This
game takes less than 8 to finish...


In which case you
will only have played a tiny portion off the actual game. Not to mention
the survival rate of your team, including yourself, won't be very high.

And
to point out a few things about your previous post. All I was trying to
do was to help people lessen the tedious impact off the scanning.
Meaning shorter scanning sessions between missions and still have plenty
off resources for every upgrade. So you couldn't have missed the point
more even if you tried. Not ot mention the whole connection between rich/good/moderate/poor/depleted and how much resources the various levels yeald for the same spike output is already known to me. Why do you think I said don't even bother with poor.For that matter, you could drop moderate too and still get enough. As for the number off probes I recommended. That was only a guideline based on how many probes I generally used on the various planets. 10-15 on moderate, 15-20 on good/rich. At which point all the planets was listed as poor or depleted.

And having the scanning toggle on and off
is a very good idea, since holding down the button the whole time is
annoying. And the rest off the ideas was only thrown in there for how
they "could" speed it up further. Next time I suggest you actually make
sure you understand what is said before ranting like an idiot.

#91
olp33

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Nithrakis Arcanius wrote...

I've finished ME2 and I am in the process of playing through ME1 with another character. I'm under level 10 and I'm already finding the inventory management to be overly tedious and an outright pain in the ass. I didn't mind it so much before playing ME2.

I think the best solution is somewhere between ME2 and ME1 (closer to ME2 though). Perhaps just providing more upgrade options would be enough.However, the fact that ME2 moved away from pointless inventory management was a good step forward. It has a place in slower paced combat systems like Dragon Age but not fast paced shooters like ME2.


I like this and this is what I would like. I'm not trying to dis ME2 but to me it seemed mechanically they went to far off the path. I thought the story was pretty good, no ME1 but a good story compared to most other games.