ME2 Missed a few key elements that would have made it Epic. You can screw around with the PC version of the client and see just how much was /cut from release. The biggest problem though, aside from all the missing content (which we all should be well aware of by now), is the lack of depth in the universe.
In ME1 you got a sense of balance between good and evil. There was a grey area and you could move back and forth freely between the two. In ME2 rather than carry on that omnipotent feeling they sharpened the line. They made it glamour style good vs evil and made every choice the untimate extreme. They even go as far as preventing Paragon and Renegade story arc from coexisting. In ME1 you could be the hero but still punch a **** in the mouth when the oppertunity called for it. In ME2 you have to choose one path or the other and both paths are completely linear and reflect a puzzling lack of any real imagination.
ME2 feels like a giant stereotype museum. It's like if you mixed the worst B rated Sci Fi ever created with a Lucas Arts special effects budget. It looks sweet, just don't stop to smell the roses or you'll notice the crap you're standing in.
Modifié par ZennExile, 17 février 2010 - 04:16 .





Retour en haut








