I am sorry if I repeat what others said but I have some serious problems with most of the complaints presented by the TC...
"Fans of the original probably noticed right away that the second Mass Effect is a streamlined version of the first. Think Deus Ex 2: an unbroken system of levelling, character development and inventory management was “fixed” by eliminating it completely. (Granted, the inventory in the first Mass Effect was a little clunky, but it still got the job done.)"If by a "little" clunky, you mean you had no problems having to sift through 5 to 10 copies of the same item and make constant trips to the Vendor at the BOTTOM of one of the slowest in game elevators to reduce the 150 item limit then ok. No... ME 1 did NOT get the job done in inventory, it was the bastard child of a VERY outdated and redundant inventory system. Apparently the concept of change is very hard for some people to accept.
"Killing enemies no longer provides experience. Neither does exploring the world, searching out codex entries, picking obscure dialogue options, finding rare items, interacting with your squad, or any of the other little details that sets an RPG apart from a shooter. For the most part, these details have been streamlined into the abyss. Where they’ve survived, there’s no longer an incentive to find them."I'm sorry but these are NOT what makes an RPG, they are not RPG elements, they are just elements that came to be found in RPGs as the genre progressed. If by "any of the other details" you meant the atmosphere, environmental detail, dialogue between passing NPCs, or exploring the side quest worlds that used more than the same 3 buildings over and over then maybe you just forgot those were there... Or how about the unique dialogue found when bringing certain characters into certain dialgoue sections throughout the game?
"In Mass Effect 2, you get to pick from 4 abilities. (Make that two if you’re playing as a soldier, since choosing your ammo hardly counts as a skill.) Using any of these powers makes the rest unusable until all of them recharge. Since only one or two of these powers is of any use in the first place, the chances are good that you’ll max out one skill and then spam it for the entire game. In effect, where the first game lets you use 13 powers in combat, the second lets you use 1. (I’d make a snarky comment about this exciting new development in tactical complexity, but I think you get the picture.)"No... I don't get the picture... Mass Effect 2 on insanity was one of the most rewarding, 'non Cheap' hardest diffifulties I have ever played through. I played through as a Soldier, and used alot more than just 1 power... I used the powers of my squadmates, two of the 3 ammo types, adren rush, Reave, AND concussive shot on occasion. I think the confusion here is that this game is about alot more than predetermined stats causing predetermined amounts of damage with a predetermined chance of hit / miss and all you have to do is position your character right and hit the attack button. If that is what you were looking for then please, by all means stick with Dragon Age as that game was meant to cater to people that are unwilling to break out of the terrible repitition that once made KoToR or Jade Empire great games in their own time.
Or were you meaning to say that chasing "flighty" enemies around boxes as their AI attempts to maintain a set distance and spamming singularities to ez-mode your way through anything in ME 1 was a much better way to handle the shooting mechanics?
"The inventory is a pretty essential part of any RPG, and not just because it’s fun to hit the I-key and play dress-up with your characters. The reason inventories are important is because loot management sets RPGs apart from their mindless shooter brethren. In Mass Effect 2 you’ll occasionally find new items (maybe five or six, but only if you blow 10 bucks on the DLC.) But because there’s no inventory there’s virtually no way to distinguish which gun does more damage, or which armor offers more protection. The only noticeable differences between the weapons in Mass Effect 2 are clip size and accuracy, but since each gun is about as effective as the other guns, you might as well just keep one for the entire game."This seems like a very shallow and biased viewpoint... I am sorry but inventory is NOT essential to any RPG. Think back to Dungeons and dragons as an example... I cannot vouch for everyone but aside from the "bare essentials" (food, water, a bedroll) Most times a "flashy new item" was only sparsely rewarded at the end of a meaningful campaign or very important session. This made the new item meaningful, valuable, and rewarding. I would say that Mass Effect 2 stands apart from the mindless inventory managers like Diablo or even ME 1 because each new item means something and has real value. Saying you can't distinguish the damage done by weapon types would imply that either you cared so little you did not actually test the new guns, or that you pay absolutely no attention to anything other than stats displayed on a screen. I am sorry but guns do not come with stat sheets to tell how much each bullet deals in damage most of the time...
"My point is that much of the replayability of an RPG comes from finding new items, customizing your character with them, and enjoying how much of a badass you can become. When you take items and experience out of an RPG, you take away the incentive to develop your character. You take away half the incentive to play the game at all."If this really is your point then again, you are displaying a very shallow, biased viewpoint. Saying that a game is "no good" because you can't spend hours managing inventory or hunting for that next "uber" randomly generated item is a very strange concept to me. Once again, RPG and inventory are NOT synonymous. In most early cases, an inventory system was implemented as the easiest way of giving a character a sense of progression when dealing with 8 bit sprites but seriously... buying a new weapon at every one of 20 to 50 item shops you visit where each one just
happens to have a weapon slightly better than the last? I much prefer actually finding a worthwhile improvement the way a true RPG would handle it.
"What makes up the other half of a great RPG? You guessed it...the story! And here is where Mass Effect 2 really fails to shine. Do you remember in Alien 3 when the survivors from the last movie are killed off in the first 20 seconds? It’s a plot device that writers fall back on when they’re either very strapped for time, or they just aren’t sure how to continue their last story."This one is very difficult to really contend as it all just personal preference... However I would like to say that in Alien 3 you dont see ANY of the emotional and powerful buildup to the destruction, and considering that the entire pace of the game is meant to be a much more personal affair between shepard and crew, this was the perfect opening to use. It instilled a sense of need to exact revenge upon the Collector's. Again though, that is just personal preference and immersion.
To summarize your next couple of paragraphs about why the plot and story were bad let me quote you directly:
"The beauty of any good story is in the details. But when the details are thrown in as filler, and the story is nowhere to be found, they just detract from the whole experience."Once again, I suppose this entire complaint you have with the story is just personal preference, because there is as much or as little detail present in this game as in any other I have ever played if not more. If you care so little about all of the side quest NPC's the answer is VERY simple. DON'T DO THE QUESTS! It is not written in stone anywhere that you had to talk to samesh bahtia or let Shiala live or even talk to her again on Illium. Why complain about something that is there ON PURPOSE as a minor detail?
"Mass Effect 2 is not much of an RPG. So why does it deserve the praise that people have been throwing at it? The answer is that the game looks like a movie. (If you ignore the side quests and the left-half of the dialogue wheel, it even plays like a movie.) But the cinematic quality of the second game is nothing new to the Mass Effect series. And when you combine bare-bones plot with uninspired side-quests and depth-free combat, Mass Effect 2 just plays like a gutted version of the original. Lip service has been paid to what made the original Mass Effect great (the voice acting is mostly excellent and the combat is still good for the occasional adrenaline rush), but much of the substance of the origional has been removed. We’re left with a decent third-person shooter that is by no means a bad game. It’s just not what I expected from BioWare."I am sorry but I much prefer the movie quality experience in ME 2 to watching two static characters move their mouths at eachother while delivering dialgoue and then having a poorly done action sequence few and far between. I would say that the the cinematic quality of the dialogue IS new because unless you are watching the unskippable movie moments, the characters never move, they hardly emote visually, and overall feel much less alive in games like ME 1, DA:O, or other older bioware games. Finally, if by saying much of the substance of the original was removed you are referring to countless hours spent climbing barren terrain or walking back and forth between terminals in the needlessly large citadel, yes those things were removed with good reason. Are you meaning to say that when a company attempts to innovate beyond a stale system of delivery that they themselves developed 10 years or more ago that you don't like them for it?
"It’s probably apparent that I’m not a 16-year-old with an Xbox. I understand that mass (console) appeal makes money, and in principle there’s nothing wrong with that. I’m part of the old cabal of Bioware supporters, and I’ll probably buy Mass Effect 3 (even if they resurrect Sovereign as a renegade Hanar and have Shepard kick its butt in a boxing match.) BioWare is still at the top of my list of game developers. (After all, it’s nigh impossible to resent the company that released Dragon Age two months ago.)"No but it is clear that you are very bias'ed towards a dragon age (KoToR) style of gameplay. That system is dated, very slow, and again is a matter of personal preference. This game was alot more than the "cheap cop out to make a quick buck" that you come across as saying it is... it was an attempt by Bioware to push their own gaming formula out the window and deliver something fresh, and I applaud them for being willing to try despite all these really narrow minded critcisms that seem to crop up.
To Drive a point home one more time.... INVENTORY MANAGMENT DOES NOT EQUATE TO RPG. I did not ever say it is a bad thing to be able to put new outfits or looks onto your PC but to say that because a game has limited inventory managment it is no longer an RPG seems like a very uninformed opinion.
Modifié par t3f3r1, 17 février 2010 - 08:24 .