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“Streamlined” gameplay just doesn’t cut it. (Spoilers abound.)


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#26
abominare

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I would love for them to stop with the assemble your team bull**** missions. Story rarely gets progressed when they do so. I would love to seem them actually flesh out a story besides a dozen missions involving me finding random team members of which Ill only care about 2 since its a 3 man party. Team member collection missions should be as long as the anomaly mini missions give me a good story.



Combat in me2 was so much better this time since they could focus more on just a couple skills rather than a million skills like last time. I don't miss the excessive vendor trash either. I do however miss weapon choices. They don't need be anywhere near as ridiculous as me1 but a good 5-6 weapons of each slot would keep me entertained. Whether its the better damage route or guns with interesting advantages it doesnt matter, its just sad to see you using the same pistol the whole time that you found on the second mission. I was so thrilled to get the new weapon from being a soldier on the collector ship because i had something new to play with, infact that became my favorite mission which is just sad.

#27
Jigero

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God I love these RPG retards who think they are the ultimate authority on what an RPG is, RPGs aren't about stats, levels, experience, or EPIC LOOTZ. It's about story, and characters, that is what the core of every RPG should be about, You create a character and mold him to fit the world and That's what ME2 does best, the combat in this game could have been about Shepard farting on a Turian for 9 hours and it still would have been an excellent game. The universe that ME has laid out for you is probably some of the best you will find in any Sci Fiction media, every thing down to the last detail is well written and flushed out beautifully and intelligently. ME1 is about Story and it has always been and with ME2 it got a **** ton better.

#28
Atmosfear3

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I'm going to have to disagree regarding the OP's comments regarding loot. This is a linear game and having a diverse and varied loot system would be meaningless since you would complete the game and thats that. Replayability requires free-range play similar to how MMOs operate (even the Diablo series included in this particular case).



I think the OP is a bit too picky and does not clearly understand this game is neither a true RPG or shooter: it is both and certain compromises have to be made regarding both genres in order to make the hybrid work. Frankly I think ME2 is tons better than ME1 both gameplay and story-wise.

#29
GooftyGoober

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For me ME2 fixed a lot of things that i simply hated about ME1...in ME1 i hated the action sections because it was broken and sometimes felt boring the only part that kept me playing ME1 was the talking elements, So with ME2 i am finding myself actually loving the entire experience from the shooting/action elements and the talking bits so its a win/win for me. I also hated the mako exploration with a passion it felt like such a chore exploring the planets and doing the side quests but with ME2 they took it all out and im personally glad they made the uncharted worlds more linear, Also the classes in ME1 were dull. I could go on about how i didnt like the inventory system or how you get so much loot that it just doesn't seem special. So for me ME2 was a near perfect ME experience.



I do admit though the only problems i had with ME2 was how most of my old friends from ME1 had just turned on me for working with Cerberus i was a paragon shep but sometimes i just felt like saying "FU" and start helping Cerberus dominate the galaxy.

#30
Railstay

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In the first Mass Effect, sometimes I would make game decisions that ended up in fights just so I can eke out more XP.  I'd also look religiously for codex entries and do pointless little quests just for XP.  Now in ME2 I just do it for enjoyment.

Also, lets be real here.  The first Mass Effect had a lot more abilities per character, but what did those abilities actually do?  For the Infiltrator, eventually the effects of my attacks became completely pointless.  I just spammed all my tech on something for the damage, not the effect, because the effect was so pitiful.  Now the pool of abilities you have really matter, and they can all work in synchronization with one another.

#31
madvibe

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Jigero wrote...

God I love these RPG retards who think they are the ultimate authority on what an RPG is, RPGs aren't about stats, levels, experience, or EPIC LOOTZ. It's about story, and characters, that is what the core of every RPG should be about, You create a character and mold him to fit the world and That's what ME2 does best, the combat in this game could have been about Shepard farting on a Turian for 9 hours and it still would have been an excellent game. The universe that ME has laid out for you is probably some of the best you will find in any Sci Fiction media, every thing down to the last detail is well written and flushed out beautifully and intelligently. ME1 is about Story and it has always been and with ME2 it got a **** ton better.

So tell me how stats (the numerical representation of your abillties), levels, experience (representations of your progession), or EPIC LOOTZ (the equipment used to enhance & customize your character's looks, abillities, & progression) don't help you mold & personalize your character to fit in the world. If I'm not mistaken one of the very first RPGs was D&D. Try to tell someone who plays that its just about story.

Modifié par madvibe, 02 février 2010 - 11:27 .


#32
Blue Face Beast

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I like alot ME2 but here is what i miss from ME1:



1) I liked to manage inventory, slotting weapons and armors with special parts, Psi Amps and Omnitools, etc...



2) I liked having Omnigel to bypass hacks faster.



3) I liked having multiple armors for my whole team so i coudl change their look.



4) I liked having multiple sidequests not related at all with mainstory.



5) I liked getting XPs for killing enemies, Codex and etc...



6) I liked the Mako and exploring planets with it did not bored me any more than probing planets in ME2...



7) I liked having Grenades. Why no grenades in ME2? We could have had heavy weapons AND grenades no?



8) Achievments! Achievments in ME1 gave bonuses! Achievments in ME2 give crap AFAIK.



9) I hate ME2 cooldown on ALL skills when one is used. Basically, you raise your best skill at level 4 and then you spam it since it will be ready again when global cooldown ends.



10) I miss the NUMBERS! I liked seeing weapon, armor and tools stats. I liked seeing hps, shields and stuff like that.



11) I like the Research Lab of ME2 ( reminds me of research in Xcom UfoDefense ) but i hate getting global upgrades.



12 ) I wish there were more types of elements that could be gathered and bartered in the game universe. There is a HUGE lack of economy in ME in general. Would be fun to be able to sell our collected Platinum at Illium Stock Exchange :) But again, what would we do with our credits since there is like nothing to buy around :(



Overall i love ME2 for the cast of characters we can recruit, the dialogues and the beautiful visuals. But i find the game way too simplistic and i feel spoonfed when it comes to gear and reward progression. There is a lack of random loot that made ME1 a bit more fun i think.


#33
Seraph666

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Jigero wrote...

God I love these RPG retards who think they are the ultimate authority on what an RPG is, RPGs aren't about stats, levels, experience, or EPIC LOOTZ. It's about story, and characters, that is what the core of every RPG should be about, You create a character and mold him to fit the world and That's what ME2 does best, the combat in this game could have been about Shepard farting on a Turian for 9 hours and it still would have been an excellent game. The universe that ME has laid out for you is probably some of the best you will find in any Sci Fiction media, every thing down to the last detail is well written and flushed out beautifully and intelligently. ME1 is about Story and it has always been and with ME2 it got a **** ton better.


Roleplaying and RPG gaming genre are two completely different things. Roleplaying is a way to develop and tell a story that transcends all gaming genres it can be used in RTS, FPS, RPG, adventure games etc. RPG games however is defined by certain gameplay elements such as progress through gear, character upgrades, "mathematical" combat etc. So while ME2 definately involves some heavy roleplaying on the story-front it does a very poor job at defining it's style of gameplay as an RPG.

#34
KainrycKarr

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Boo hoo.

#35
Addicted66

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Rilke21 wrote...

It's not my intention to insult, but I do feel that a "real" (or perhaps an old-school?) fan will take issue with the dumbing-down of what BioWare has perfected over a decade or two: the RPG elements that added so much to games like KOTOR, Baldur's gate, NWN...the list goes on. I slipped in the “real fan” barb because, in all honesty, I'm a little offended that a company that has never slipped from its founding principles "sold out" by streamlining something as brilliant as Mass Effect.


Ehm, Jade Empire, anyone? No inventory, no character-customization...and all that sassy "real RPG-Stuff".

Dunno, but I just can't see all this "Bioware sold out, yada, yada" stuff, but then again... I enjoy the game and its character-driven story (which ain't no Planescape, but still...).

#36
Guest_Elithranduil_*

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Actually yeah it did feel a lot like going from Deus Ex 1 to Deus Ex 2.

#37
Railstay

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kardox12 wrote...

KalosCast wrote...

Also, I don't know about anybody else, but there wasn't a single skill that was useful in every situation for me at all. Go back to playing WoW if you want your vendor trash and stupid dress-up games. I'll go ahead and play a game that has gameplay.


No more than one skill is needed for most of the classes. Because there is only one skill that is clearly superior to the rest in all the situations and they all share the same cool down. For soldiers it is Adrenaline rush, for infiltrators it is Stealth. I am not sure why you would want to use other skills on these classes (except to have more pain while killing mobs).


You should try playing on higher difficulties.  On Hardcore and Insanity, spamming stealth doesn't cut it.

#38
deimosmasque

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You brought a lot of good points, and while I don't agree with many of them I have to say you were much more polite and eloquent than most of the "haters" have been. Most just rant and whine, you actually made very good points and back them up.

Now I'm a real bioware fan. I own every game they have ever made. I've bought games sight unseen just because I saw the bioware logo on it. And Mass Effect 2 is currently my favorite.

I'm a table-top role player mostly, most people would call me a "Casual Gamer" when it comes to video games. I hate FPS games mostly (love Left4Dead 1 + 2 but that's mostly it) but I do like most TPS games (WET for example I've loved.)

As a table-top role player I've played everything, My book shelves are covered in books from Advanced Dungeons and Dragons 2nd Edition to World of Darkness games and everything in between. Alot of RPG video games don't feel like RPGs to me because of this. Bioware has always done a great job of making me feel like I'm playing an RPG and it isn't because of level progression, inventory systems or experience points. It's because I make the world, I make the choices.

Some of the changes in Mass Effect 2 don't bother me in the slightest because I play World of Darkness games... there inventory doesn't matter a whole lot, you only get experience points at the end of the session (and usually a set amount) and you have to save up points to increase your abilities. All things that Mass Effect 2 does.

That's why those things don't make me feel like it's "less of an RPG" because I play a whole series of RPGs based around those exact concepts.

#39
Warden4423

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1. Loot is a staple of every RPG. Dragon Age has a ton of loot. New weapons, armor and so forth. This is one of the few things that I dislike about ME2. Having a severely limited number of weapons detracts from the variety of the game. In the first few hours of game play, as a Infiltrator, I already have every pistol I can get and the difference is sever. I don't think there needs to be hundreds of different types of weapons, I really like the idea of upgrading, but only have 2 options for most weapons is weak. Why even HAVE the load out screen before a mission? It really comes down to you picking what heavy weapon to take. This also includes armor. DLC is the only way to really have some variation. There are 3 options for most of your armor?



A great RPG isnt about loot but it is nice to have variety in any game. If there was a difference beyond clip size, accuracy and a minimal stat boost to armor, I never saw it. I hope this changes with DLC. Its almost as if Bioware spent so much time on the fantastic story and characters they forgot about your equipment.



2. The fact you don't get exp for killing enemies is also confusing. There is a N7 mission with unending waves of mechs in a factory and its a **** to get out of that alive on hardcore. I probably cut down 30+ of them for a total of 156 exp? Thats just silly.



3. Economy. As people have stated, there isnt one. Money is nearly pointless in ME2. A grand total of 12 (off the top of my head) vendors in the entire game. You buy up everything each time you run through a city and from then on, money has no value. Hell, if you import a ME1 lvl 60, replay ME2 again, you get a ton of cash and can buy up everything on Omega and the Citadel at the start of the game. Credits should have value, but with such limited stock in each of the few vendors in game, there is no purpose. It is true that in ME1 that you end up with so much vendor trash you get more money that you can ever spend towards the end but during most of the game, you had to think about what you were buying and for who.



I know Bioware was trying to change the issues from ME1, and in some ways they did a great job, but a RPG has loot. It has inventory. It has a purpose for the cash you find. There ARE better weapons/armor at vendors you need to save up for. Here, that doesnt exist. I love ME2. The story and characters are fantastic. I just like having variety in my games, not a limited set of weapons and armor where the difference is hard to see.

#40
Railstay

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Addicted66 wrote...

Rilke21 wrote...

It's not my intention to insult, but I do feel that a "real" (or perhaps an old-school?) fan will take issue with the dumbing-down of what BioWare has perfected over a decade or two: the RPG elements that added so much to games like KOTOR, Baldur's gate, NWN...the list goes on. I slipped in the “real fan” barb because, in all honesty, I'm a little offended that a company that has never slipped from its founding principles "sold out" by streamlining something as brilliant as Mass Effect.


Ehm, Jade Empire, anyone? No inventory, no character-customization...and all that sassy "real RPG-Stuff".

Dunno, but I just can't see all this "Bioware sold out, yada, yada" stuff, but then again... I enjoy the game and its character-driven story (which ain't no Planescape, but still...).


The story this time around was crap, and nothing was resolved or explained.  The gameplay this time around is way, way better though.

I don't understand this love of the inventory system.  Did anyone really enjoy spamming the sell key whenever you got off a planet, just so the game would quit whining at for having an overflowing inventory?  Was it fun omingeling crap in your inventory to fix the Mako, which was also one of the most terrible core mechanics placed in any game ever?

Opening your inventory and doing a ton of clicking doesn't make you a more sophisticated gamer.  Having a huge variety of skills to choose from that all sucked or mostly sucked doesn't make you a more sophisticated gamer.  Did anyone use anything else but Colossus/Pred armor and Spectre gear by the end of Mass Effect?  Did anyone use anything but dual Scram 7s and HE X in their sniper rifles by the end of Mass Effect?  So what exactly did the inventory system achieve in a series like this besides giving you pointless busy work that had absolutely nothing to do with actually enjoying the game?

Then ask yourself this.

Do you want the game designers to spend time, money and manpower into creating hundreds of different items you'll never use again once you get the best gear in the game?  Spend all that artwork, tweaking and programming on it?  Or would you have them divert this time to making a small group of well-balanced weapons and skills, with much more strategic synergy between them?  Would you rather have them divert this money and manpower into more quests, more varied environments and more voice acting?

If you want pointless busy work, there are tons of other RPGs you can play.  It has no place in Mass Effect. 

#41
KainrycKarr

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Warden4423 wrote...

1. Loot is a staple of every RPG. Dragon Age has a ton of loot. New weapons, armor and so forth. This is one of the few things that I dislike about ME2. Having a severely limited number of weapons detracts from the variety of the game. In the first few hours of game play, as a Infiltrator, I already have every pistol I can get and the difference is sever. I don't think there needs to be hundreds of different types of weapons, I really like the idea of upgrading, but only have 2 options for most weapons is weak. Why even HAVE the load out screen before a mission? It really comes down to you picking what heavy weapon to take. This also includes armor. DLC is the only way to really have some variation. There are 3 options for most of your armor?

A great RPG isnt about loot but it is nice to have variety in any game. If there was a difference beyond clip size, accuracy and a minimal stat boost to armor, I never saw it. I hope this changes with DLC. Its almost as if Bioware spent so much time on the fantastic story and characters they forgot about your equipment.

2. The fact you don't get exp for killing enemies is also confusing. There is a N7 mission with unending waves of mechs in a factory and its a **** to get out of that alive on hardcore. I probably cut down 30+ of them for a total of 156 exp? Thats just silly.

3. Economy. As people have stated, there isnt one. Money is nearly pointless in ME2. A grand total of 12 (off the top of my head) vendors in the entire game. You buy up everything each time you run through a city and from then on, money has no value. Hell, if you import a ME1 lvl 60, replay ME2 again, you get a ton of cash and can buy up everything on Omega and the Citadel at the start of the game. Credits should have value, but with such limited stock in each of the few vendors in game, there is no purpose. It is true that in ME1 that you end up with so much vendor trash you get more money that you can ever spend towards the end but during most of the game, you had to think about what you were buying and for who.

I know Bioware was trying to change the issues from ME1, and in some ways they did a great job, but a RPG has loot. It has inventory. It has a purpose for the cash you find. There ARE better weapons/armor at vendors you need to save up for. Here, that doesnt exist. I love ME2. The story and characters are fantastic. I just like having variety in my games, not a limited set of weapons and armor where the difference is hard to see.


The problem, is that Mass Effect was NEVER intended to be like an RPG like Dragon Age. It wasn't. The comparison holds no water.

I will agree on the very limited selection of armor and weapons. I find that ATROCIOUS. I like the new system, I just wish there was...well, MORE.

#42
Shady314

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Warden4423 wrote...
 The fact you don't get exp for killing enemies is also confusing. There is a N7 mission with unending waves of mechs in a factory and its a **** to get out of that alive on hardcore. I probably cut down 30+ of them for a total of 156 exp? Thats just silly.

No sillier than getting Xp FOR killing them. Hilarious that you can't see both are equally arbitrary.

#43
DarkFenix2k6

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Mass Effect 2 is certainly a great game, but I'm forced to agree in many ways with what has been said in criticism.
The combat has been improved immeasurably and their storyline delivery has also seen improvement. However, this has come at the expense of pretty much everything else. All gameplay elements that made ME1 an rpg have been removed or at the very least dumbed down beyond recognition.
For one thing the almost complete removal of equipment. Part of the draw of progression in any RPG is the tantalising shiny new gear you know you're going to be rewarded with. That new toy you're going to get to smack enemies around with in the next area. This incentive is gone entirely, in fact we don't even get given stats on our gear to quantify the improvement given by upgrades. This is criminal in my opinion, sure the inventory was a mess in ME1 but total removal is lazy.
There's also the global cooldown on powers. The greatest strength of power-based classes in ME1 was the ability to fire off a variety of moves at any time, limited only by the move's cooldown. Now powers, are enormously limited in their use, since you can only fire off one every few seconds depending on the power. Furthermore, most of the powers are rendered close to useless on higher difficulties by being rendered ineffective by shields/armour. It's far more effective to just use a weapon/ammo based class and shoot the enemy.
The ability to import a character with all your decisions intact from ME1 was one of the major attractions to me in ME2. I thought it was going to be a groundbreaking move that would make other RPG series pale im comparison. I thought wrong. In fact any ME1 decision makes at best a cameo appearance, not in fact changing anything. Anywhere something could change in ME1 affecting ME2, Bioware have endeavoured to do as little work as possible, making the whole idea shallow and pointless.
Furthermore, the storyline itself has suffered. What they have given us is excellent, but there just isn't much of it. They've built a game around gathering your characters, which is all fine but for the near certainty that none of it will have the remotest significance in ME3, since Bioware will get lazy again and include little more than cameos. Of the actual storyline of the reapers? There are what, 4 missions? 5?
Long story short, for every step forwards, Bioware have taken two backwards. They've made a fairly excellent action game, but considered as an RPG ME2 has the depth of a teaspoon.

Modifié par DarkFenix2k6, 02 février 2010 - 01:00 .


#44
Railstay

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Warden4423 wrote...

1. Loot is a staple of every RPG. Dragon Age has a ton of loot. New weapons, armor and so forth. This is one of the few things that I dislike about ME2. Having a severely limited number of weapons detracts from the variety of the game. In the first few hours of game play, as a Infiltrator, I already have every pistol I can get and the difference is sever. I don't think there needs to be hundreds of different types of weapons, I really like the idea of upgrading, but only have 2 options for most weapons is weak. Why even HAVE the load out screen before a mission? It really comes down to you picking what heavy weapon to take. This also includes armor. DLC is the only way to really have some variation. There are 3 options for most of your armor?

A great RPG isnt about loot but it is nice to have variety in any game.
If there was a difference beyond clip size, accuracy and a minimal stat
boost to armor, I never saw it. I hope this changes with DLC. Its almost
as if Bioware spent so much time on the fantastic story and characters
they forgot about your equipment.


Dragon Age is also a much slower paced game, where having an inventory system makes sense.  Mass Effect, comparitively, is not.  Most of the gameplay in Mass Effect occurs in real-time.  Nearly all of Dragon Age is turn based and requires constant pausing.  This is why the previous ammo system in Mass Effect was incredibly stupid.  In order to engage different enemies, you would have to clumsily open your inventory, search for the ammo you want, swap it in and start fighting again.  Now you cans imply switch ammo in real time.

And name me a single RPG where any loot is different from what you just said.  That's the entire point of loot.  It enhances different abilities, you just nailed all the different abilities a gun can possibly have other than being a completely new type of gun. 


2. The fact you don't get exp for killing enemies is also confusing. There is a N7 mission with unending waves of mechs in a factory and its a **** to get out of that alive on hardcore. I probably cut down 30+ of them for a total of 156 exp? Thats just silly.


Because you were supposed to figure out that you need to shut down the bots before they overwhelm you.  Also, all that does is promote someone to camp somehwere and grind away like an MMO.  Yeah, no thanks.  Having XP given for quest completion rather than what you do in the quest also means you can skip mobs or resolve situations however you want.  In some RPGs I find myself entering into combat situations just so I can eke out more XP.  I don't need to worry about that in ME2.

3. Economy. As people have stated, there isnt one. Money is nearly pointless in ME2. A grand total of 12 (off the top of my head) vendors in the entire game. You buy up everything each time you run through a city and from then on, money has no value. Hell, if you import a ME1 lvl 60, replay ME2 again, you get a ton of cash and can buy up everything on Omega and the Citadel at the start of the game. Credits should have value, but with such limited stock in each of the few vendors in game, there is no purpose. It is true that in ME1 that you end up with so much vendor trash you get more money that you can ever spend towards the end but during most of the game, you had to think about what you were buying and for who.


You're kidding me, right?  Money is incredibly valuable in ME2.  If you want to get every upgrade you can buy in the game, you need to do everything. I never played on anything lower than Hardcore, so maybe the vending prices are different, but on higher difficulties the cheapest gun upgrade is 50,000.  The big upgrades at 75k.

Money was pointless in ME, not ME2.

I know Bioware was trying to change the issues from ME1, and in some ways they did a great job, but a RPG has loot. It has inventory. It has a purpose for the cash you find. There ARE better weapons/armor at vendors you need to save up for. Here, that doesnt exist. I love ME2. The story and characters are fantastic. I just like having variety in my games, not a limited set of weapons and armor where the difference is hard to see.


That's why it's not a pure RPG.  It's more shooter than RPG.

#45
Twizz089

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Whats so wrong with make a game that everyone can enjoy and have some fun with? This game will most likely sell much more then any other "true" RPG in the past few years

#46
Dave of Canada

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I prefer the gameplay in Mass Effect 2 over Mass Effect 1, it was actually a Shooter / RPG instead of Mediocre-Shooter / RPG. The game requires much more tactics and coordination on the tougher difficulties.



/flameshield

#47
Shady314

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DarkFenix2k6 wrote...
For one thing the almost complete removal of equipment. Part of the draw of progression in any RPG is the tantalising shiny new gear you know you're going to be rewarded with.

Not for me. I love the idea that my elite squad isn't changing out weapons every couple of battles. Some games it fits but mostly it's just retarded. ME1 is one of the games that's retarded. Elite N7 marine considered for Spectre training starts in the worst armor possible. Brilliant. Its amazing  how effective loot is on people. Such a basic behavioral principle wielded so effectively by so many games.

There's also the global cooldown on powers. The greatest strength of power-based classes in ME1 was the ability to fire off a variety of moves at any time, limited only by the move's cooldown. Now powers, are enormously limited in their use, since you can only fire off one every few seconds depending on the power.

Yes classes with many powers are broken by this on higher difficulties and I don't mean broken in the overpowered way.

Furthermore, most of the powers are rendered close to useless on higher difficulties by being rendered ineffective by shields/armour. It's far more effective to just use a weapon/ammo based class and shoot the enemy.

To be fair this is kind of the point of Higher Difficulty levels. Otherwise it's not anymore difficult is it? My suggestion though would be that barriers should nullify biotics till you bring them down. Shields should greatly resist them. Armor resist a little and health be completely helpless. As it stands now too many defenses on too many enemies make too many biotic abilities useless. And yes global cooldown needs to go away forever.

The ability to import a character with all your decisions intact from ME1 was one of the major attractions to me in ME2. I thought it was going to be a groundbreaking move that would make other RPG series pale im comparison. I thought wrong. In fact any ME1 decision makes at best a cameo appearance, not in fact changing anything.

You understand that it does indeed change things right? Just because it doesn't create an entire separate plotiline does not mean it doesn't change anything. I think you meant to say the changes are small/trivial/minor/cosmetic/etc. Let's be constructive and give some realistic ideas on how it could have been implemented better.

Anywhere something could change in ME1 affecting ME2, Bioware have endeavoured to do as little work as possible, making the whole idea shallow and pointless.

The fact they did it at all is revolutionary. Please point me at the other games that do it better. People need to manage their expectations. This was the first time something like this has ever been done. It's like expecting the first rocket you launch to reach the moon.

Long story short, for every step forwards, Bioware have taken two backwards. They've made a fairly excellent action game, but considered as an RPG ME2 has the depth of a teaspoon.

The way most of you judge RPG the only RPG in existence is DnD (and all subsequent games based on it and the gameplay it entails) Sad really. You guys need to expand your horizons.

Modifié par Shady314, 02 février 2010 - 01:08 .


#48
Erakleitos

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Twizz089 wrote...

Whats so wrong with make a game that everyone can enjoy and have some fun with? This game will most likely sell much more then any other "true" RPG in the past few years


I have an idea: some people on the internet™ MUST find something that's "not working" in a successful game to show everyone they are smarter than the dev team. So they come here to annoy everyone.

#49
Corvus74

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kardox12 wrote...



In the ME1 the final battle was indeed epic. You got the feeling that it was a battle of titans when the human fleet joined the battle against the geth and the sovereign in the space. When it was over it felt like a victory for the galaxy.

In ME2 my Shepard destroyed this new Terminator-reaper which was supposed to be the doom of the galaxy, the end of all the organic life SOLO (because my party's AI was dumb enough to shoot anything else but the collectors) by hiding behind a box. No super-duper ultramodern galactic beams from the eyes of this terminator could destry this freaking box. As result it died. My shepard shot him to death with his M97X rifle. Pathetic I tell you...

Why look for some super new technologies when a guy with a sniper rifle can kill any monster by hiding behind a box.


What you killed was a reaper fetus - an unborn baby.  It rates a 0 on the reaper scale of power, so insignificant as to not be considered until it was born.  And yet it can still hurt you.

Try that against a full strength reaper and you'll be a smear on the wall, if you aren't groveling at its feet first.

#50
OutlawJT

OutlawJT
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You know what? I agree that they took too much out of ME2 as far as inventory and abilities goes compared to ME1 but for the life of me I just can't figure out what game you haters played because it sure as heck wasn't the ME2 I played.



1) Like someone else said ME2 is about building up your team to go on the final mission. Even more so than it is about the final mission itself. Are some of the character missions optional? Yes. Guess what, though. They're still part of the main story of the game. The main story in ME2 is not 4 or 5 missions. It's 25 missions. The fact that you rushed ahead to the end without going through the whole of the main story is a deficiency in how you played the game. Not a deficiency in how the game was designed.



2) Given the vast styles of gameplay that have found their way under the umbrella of the term RPG, some of you have lost sight of what that really means. As someone else said, an rpg isn't defined by the style of the gameplay but by the telling of a good story, the development of the character you play as, and the influence of the decisions your character makes on the world around them. And by development I don't mean the acquisition of new gear and abilities. I mean the development of the character within the story being told. And on that front, ME delivers far more than most other games labeled as rpg.



3) Some of you need to learn to review and/or appreciate a game for what it is instead of dwelling on what it isn't. So the game didn't have features x, y, and z that you were anticipating? Were the features it did have fairly enjoyable? Then so what if it didn't have x, y, and z? Make a constructive comment about it and hope it makes it into the next game. The key word here being CONSTRUCTIVE!! It's not reasonable or fair to condemn something that is good just because it's not what you were expecting or hoping for. Learn to separate out what you don't like, what you don't think works, from the rest of the game before you start posting hate topics and criticisms. You sell both the developer and yourself short when you do that. Sometimes you just need to take a step back and look past the couple of things you don't like to see the art you do. And hey, if you still don't see anything you like when you separate things out and look at it more objectively, DON'T POST TO ANTOGONIZE those who do like it.