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“Streamlined” gameplay just doesn’t cut it. (Spoilers abound.)


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#126
Aisynia

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kardox12 wrote...

Because this game is not about roleplaying (ME1 was not that much of an RPG either). It is about the story first.


*facepalm*

#127
bjdbwea

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And that's different in ME 2, how? Sure, the side mission levels are designed by hand this time, but most of them are also just "5 minute distractions" with nothing more than going from one combat zone to another. Or even without combat, watching a mech trot around, then collecting some minerals (after he finally blew open a massive rock with a few shots). Better than driving around in a vehicle? I don't think so.

Modifié par bjdbwea, 03 février 2010 - 03:50 .


#128
kraidy1117

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I see people enjoy quantity over quality...

#129
Rilke21

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:) Aisynia, that's what I thought.

#130
Daveastation

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deku2106 wrote...

I dunno about anyone else, but I think there was at least some semblance of a backstory to them in ME1. You weren't just clearing a place out of a bunch of Blue Sun mercs, you were helping Kahoku find out what happened to his team, or saving Burns and helping out the biotics, or dealing with Jahleed and Chorban, or scanning the Keepers, or getting that waitress out of Chora's Den, etc

A lot of the N7 missions came down to scanning a planet, fighting some mercs/security bots, reading a datapad about the three intruders that just landed on the planet, then repeating two or three times until you fight Captain [insert name] the Vanguard and hack a terminal, apparently saving the area you were in without knowing how until the quest is over and you've received an email explaining what just happened. There ARE other sidequests, but they're much fewer in number and not as fleshed out as they seemed in ME1.

Of course, I could have forgotten something, my memory seems rather short recently.


Yeah, you have a point, but at least I was killing Blue Suns Mercs in a variety of exotic locations instead of the same cut and paste "settlement" "buildings" or "trailer parks"  on different colored planets.  Something should be said about the lack of repetition in design in ME2 compared to ME1.

#131
Shoko86

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BaladasDemnevanni wrote...

What I'm curious about is why so many people seem to criticize the side quests in ME2. I'm not saying there's dozens to choose from, but ME was so focused on the main quest it's not even funny. Side quests were 5 minute distractions where you either blew up a base or scanned for minerals


Are you saying that that focus on the main quest was not great? Oh please, I rather focus on a main quest then do some side character quest that has little to no impact on the main storyline. In fact, side quest in ME1 was a lot more interesting than in ME2. It gave you information about the universe, and what was going on. In ME2 it was more about info about the characters that has little to do with the main plot. What if you don't care for the characters.... Oh very interesting then isn't it.

As for the whole game itself, the concept was really good and sounds great; gather teammates, go on suicide mission. But the fact that Bioware decided to make the party member's story's and quest the "main" story line in my opinion  was a horrible evolution if that's what you wanna call it. Not only that, instead of fixing what they already had, they took the short cut and got rid of everything that had a minor flaw in ME1, and dumb'ed it down. I don't know about you guys, but there was something in ME2 that felt very juvenile-ish compare to ME1.

#132
Guest_deku2106_*

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Daveastation wrote...

deku2106 wrote stuff


Yeah, you have a point, but at least I was killing Blue Suns Mercs in a variety of exotic locations instead of the same cut and paste "settlement" "buildings" or "trailer parks"  on different colored planets.  Something should be said about the lack of repetition in design in ME2 compared to ME1.


Oh yeah, I don't have a problem with the variety in locals. It's just the background stuff that's missing. Well, I liked the planet exploration, though. I'm more voicing my problems with the game.

It's the lead up to it that's the problem. If I could have planet exploration, backstory, character conversations AND the custom areas within them, that'd be great.

Modifié par deku2106, 03 février 2010 - 04:18 .


#133
Jedi0309

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I though the game had a decent storyline. The side quests were a bit empty and very redundant, with its "go here, blow up or stop this" and "go here and check out this distress call". After you complete all the missions there isn't anything left to do but restart the game. The only problem I have with ME 2 is that you get kinda rushed through the storyline. Once the Illusive Man conversations pop up, you can't do ANYTHING aside from running around on your ship, until you talk to him and finish the task he puts in front of you. This seems to trigger when you've completed a certain number of quests, and is damn annoying when you want to finish everything you can before you progress. The other thing that I don't like, is that you get Legion very late in the game and you barely get to complete his loyalty mission before the Normandy crew gets snatched off the ship. Then you're stuck between putting everything else on hold and completeing the "suicide" mission to save the crew, or letting them die and to finish any loose ends.

I've never played the first game, so I can't give a comparison between the two. However, as a stand alone game, I absolutely enjoyed it. Perhaps Bioware was trying to draw in new players in addition to throwing in odd bits here and there for returning players, but from a buisness perspective they did an excellent job ringing in new players. Everyone I've talked with who've never played the first game are happy with ME 2. I know the first game had a complex leveling system were you could pick and choose what you wanted, but the class system works a bit better for game balance. Having the best of everything is great, but it's more of a challenge to play a class that lacks in one area, but excels in another. There are plenty of companions with a mixture of abilities, so it's not like you'll be lacking in anything. The combat has been streamlined from what I've been told, but most people are complaining about the thermal clip addition. I've been a fan of first person shooters, so reloading a gun isn't a big deal for me. I don't see why people are torqued out of shape about reloading their weapons instead of waiting for the heat to disperse. Maybe if a person is a bad shot I could understand, but they shouldn't hold the game responsible for any lack of skill.

With the inventory, Bioware may have been going for a bit of realism. Who can actually carry several sets of armor and armor pieces, tons of ammo and other utility items, and a dozens guns on their person? Outfitting your crew before setting out on a mission feels more like a team of specialists going on a mission, than being able to make a complete equipment switch during the mission. If you didn't bring the right gear, you can always restart the mission and pick again.



Aside from feeling rushed at times through the game, I did like the storyline. I also enjoyed the character developement between the hero and his companions, the humor, and witty dialog. As some people have pointed out, this is the middle game that builds up to the finale, so what you do in ME 2 will have an influence in the final game.



Did you save the base, or blow it up?



Will Cerberus use the base and technology to wage war on all alien races while the Reapers attack?



These are questions that will be answered in the third game. I guess you could call ME 2 "filler" for the final game.

#134
DaeJi

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I like Mass Effect 2, in fact I'm going to play it again, but after thinking about it, I'm going to say that I like Mass Effect better. Which is strange, since Mass Effect 2 should be a better game. There is more dialog, better combat, more characters, more humor, more things to learn, more information on the workings of the galaxy, etc. But for all it has going for it, it fails in a few key areas.



The Main Story: For all the talk about how important this mission is and how it is impossible to do, the mission in Mass Effect had a much bigger scope and seemed far more challenging. The first game was about stopping a race of god-like machines from returning to destroy all live in the galaxy. The second was about saving some human colonies.



The Enemies: In Mass Effect you begin the game pitted against Saren and the Geth. The Geth were a huge threat that you were always battling against, always pushing back against. Saren was a fantastic and tragic character, a man trying to do the right thing after being sweep up in events beyond him. Compare that to the Collectors, who you barely saw and had no personality what so ever, and it's easy to see which game had the better villains.



The Reapers: Sovereign in Mass Effect was everything the Reapers should be; powerful, cold, logical, a force of technology that needed an entire fleet to take down. The Reapers in that game were terrifying monsters who seemed unbeatable, their cycle horrific, their motives strange in alien. In Mass Effect 2, we find out how they are made, why they are probably wiping out species every 50,000 years, find out that they did not annihilate the Protheans, and beat one with a gun. Sure, it was barely formed and weak, but weak by Reaper standards should still be more than a soldier can handle by himself/herself. The whole mystery and aura of the Reapers was badly damaged in Mass Effect 2.



The Exploration: In Mass Effect, there was always a reason to go outside the main mission and see the galaxy. Throughout the game you got new missions requiring you to go to these uncharted systems, and many of those missions were chains that had you go across the map and back. The only limit on exploration was whether or not you had unlocked a system yet. In Mass Effect 2, aside from scanning planets to upgrade stuff, there's little reason to explore beyond the story; it's all for it's own sake.

#135
The Gay Warden

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2 million coppes says you're wrong.

#136
OME6A

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I completely and fully agree with the OP.

Prior to Mass Effect I was in no way at all a fan of RPG games, I was mostly a shooter fan. Mass Effect 1 I played through eight times, three of which I did over the weekend prior to ME2's launch just to be sure I'd made all the choices I wanted.

It's rare I play through a game twice, let alone eight times. Eight times through the same story, with the same characters, and I loved it every time. Though I knew the outcome for seven of them, every time Captain Anderson asked where Shepard was after the showdown at the Citadel my heart sank a little, and everytime Shepard came barrelling out of the rubble for the hero shot, I was relieved and happy.

I don't feel anything like that with Mass Effect 2.

I'm presumably halfway through my first playthrough of the gutted RPG that's been stuffed with a shooter, and I have no desire to go through it all again. That's ironic, isn't it? A shooter fan that's put off by an RPG that's been turned more towards a shooter.

It's like Avatar. It looks amazing, but there's no depth at all.

I miss the inventory system. I miss looting and selling equipment I don't need. I miss the diversity of weapons, upgrades and armors, and I miss managing all of those for each of my squad members. I miss meaningful side quests. Also, as much as I never thought I'd say it, I miss the Mako and the elevator rides. They've been replaced with tedious planet probing and loading screens. I also miss leveling up stats. This 1, 2, 3, 4 business is an act of frustration. I'm constantly left with stat points that I can't assign becase I only have 3 and 4s left open.

I like Mass Effect 2, but I LOVED Mass Effect 1. ME1 was memorable, I'll never forget it, and it'll never leave my small collection of games that haven't been traded in. ME2 is just another glossy OTS/TPS shooter that I'll soon forget.

I hope BioWare can find some middle ground for ME3 that will be more true to the series' RPG beginnings, but also accessible to the masses.

#137
kjhjg5345

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With the inventory, Bioware may have been going for a bit of realism. Who can actually carry several sets of armor and armor pieces, tons of ammo and other utility items, and a dozens guns on their person? Outfitting your crew before setting out on a mission feels more like a team of specialists going on a mission, than being able to make a complete equipment switch during the mission. If you didn't bring the right gear, you can always restart the mission and pick again.

Thats the problem, there is no "correct" gear, there is just gear, it doesn´t matter what you take with you it makes no difference on the outcome, the equip your team part is completely useless.

But I agree with most of the posters view here, although I enjoyed ME2, it sucks how much was taken out from ME1, replayability is imo zero for ME2.

Modifié par Doddi25, 03 février 2010 - 04:32 .


#138
Shoko86

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The Gay Warden wrote...

2 million coppes says you're wrong.


So did Twilight. Does that mean Twilight is best **** out there. **** no.

#139
Jedi0309

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Doddi25 wrote...

With the inventory, Bioware may have been going for a bit of realism. Who can actually carry several sets of armor and armor pieces, tons of ammo and other utility items, and a dozens guns on their person? Outfitting your crew before setting out on a mission feels more like a team of specialists going on a mission, than being able to make a complete equipment switch during the mission. If you didn't bring the right gear, you can always restart the mission and pick again.

Thats the problem, there is no "correct" gear, there is just gear, it doesn´t matter what you take with you it makes no difference on the outcome, the equip your team part is completely useless.

But I agree with most of the posters view here, although I enjoyed ME2, it sucks how much was taken out from ME1, replayability is imo zero for ME2.



I can agree with you on that, the gear was lacking in diversity.  The DLC armor is pretty much better than any of the few pieces you can buy, until you get a full compliment of replacement pieces.  That's one thing I did believe the game lacked.
However, some of the weapons were more useful than others depending upon the situation.  On missions with mostly synthetics, the Geth Pulse Rifle with disruptor ammo was outstanding.  Missions with mostly organics, I'd use the Vindicator with armor-piercing, making headshots and killing enemies with 1-2 bursts a complete breeze.  Although it isn't much, there is some mix of equipment that works better, if slightly, than other combinations.  Sadly, this can't justify the lack of equipment, but I try to make due with what I'm given. Image IPB

#140
Rilke21

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ome6a, I think you nailed it. I'll never forget the Mass Effect experience, but I've already forgotten Mass Effect 2 (and I'm actually playing it right now.)

#141
Daveastation

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I actually enjoyed both games. Although I can see where frustrations are coming from, I will probably play through ME2 half as many times as the first (I think I played ME1 at least 9 times), but that has more to do with Dragon Age's not being around when ME1 was released. I see many improvements in ME2, with few shortcomings. I absolutely love everything related to Legion and his/their storyline.



Do I miss having a huge inventory? Sure. Do I miss the Mako? Maybe a litte. Do I miss the elevators? why not. I'm indifferent to most of the changes that others would have liked to have kept. I love both games and really see little difference.

#142
Rilke21

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deku, I agree with what you said about the side missions. In spite of long mako rides and identical locations, the side quests in Mass Effect 1 were all interesting little stories. There were also many more of them...for every system scanned there was something to do. In Mass Effect 2, the locations may be different, but the quests themselves are cookie-cutter quests. Few of them are interesting stories, and there's only one quest for every 3 or 4 systems scanned.



Can't we have the best of both worlds?

#143
darkwonders

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At least the locations of ME2 side quests were nice and different.



In ME you had 4 types



Underground base

Underground mining area

Above ground base

Space station



The structures themselves were exactly the same... with only random crates scattered in different positions... I got bored of that rather quickly

#144
Peer of the Empire

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There is only the illusion of less abilities.

I don't care much for little bits of xp here and there

#145
Rathias0114

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Disclaimer: Long read: X



I might be different here - but the story behind ME2 was much more fulfulling to me than ME1 was.



In Mass Effect - it was what, five missions, and then game over? Maybe I'm just being weird - but those missions felt so "empty" to me. I felt like I was an errand boy doing dirty work up until Virmire. That was when the game became "fun" for me.. when I was actually taking action against my enemy rather than shaking down a couple of planets for a tiny lead.



In ME2 - I feel like my character's life depends on me getting the best team out there - and making sure they are happy. If I don't make sure that my team is at it's best - there is no way anyone will survive this mission. I felt a sense of urgency to get that done.



I also disagree on how squad mates were handled. Miranda, to me, feels more real than Ashley ever did. She was a woman who's life was paid for - and ran from it. I mean, damn, Ashley didn't ever tell me that she wasn't "ready" for our relationship to evolve. It was "there are regs against this you know" and bam - I just got my horn tooted to a barely even PG sex scene.



With Miranda, it was "We're going into hell.. and there's a chance we might not even come back. Why am I now developing feelings for this man - now, of all times. We're about to go into the suck and I'm wondering if this man cares for me?"



I enjoyed one conversation with Miranda than the four I ever had with Ashley.. or Wrex.. or Kaiden. These characters felt real to me, more than the ME1 squad did. I mean hell.. I actually HATED Jack. Could not STAND the girl. Only one other game has actually made me HATE a character.



Why are people griping about Liara? She was a woman who went through desperate measures to get you back - and had to give you up. And now she is pissed. If you haven't been paying attention - or pick the wrong conversation choices with her - and missed out on why she is the way she is, then please don't come here and say her character now sucks.



Liara is the most loyal companion anyone could ask for - to understand the lengths she went to to get you back and the realization that without her - you'd still be dead.. is amazing. Kaiden/Ash don't even COMPARE to how much Liara impressed me.



Regarding side missions - the ones in the ME1 felt like a -drag-... Go secure this, so save this guy.. The only ones that interested me at all were the Cerberus ones. Go find me 20 gas/rock/mineral samples? Are you kidding me? I won't lie - there was a bit more story to the ME1 side missions than the ME2 missions, I'll agree to that.



Regarding the combat system - I love the new system, absolutely. It feels more action packed - more like what real combat should be like. I understand the whole "ammo" thing - I love it. It made me realize that every shot I placed had to be worth something. I only have 9 sniper bullets - and if I don't hit that mech in the head - it'd be a waste.



Compared to ME1 - the combat system there was ridiculously EASY. There were no consequences if you put a double hit sink in your weapon. My weapons NEVER got close to overloading. I'd run around all day with my shotgun lol'ing as I one shotted Geth in the face.



If I try that in ME2? I'm dead. Damn mechs can one shot me on insanity. It's a lot more tactical than ME1 - and that adds more depth to it. You can't be an idiot on limited resources.



Regarding abilities - I'm mixed on this one. I like the new ability system. Instead of having 25 abilities doing near the same thing.. I have three abilities that feel "unique". If I don't switch to disruptor ammo - that shield is going to take a looong time to take out. Armor? Incinerate it, baby! Adrenaline Rush? Thank you GOD!



But.. it felt.. "too" little. I wish Miranda could do more than Slam, Warp, and Overload. For someone who's biotics are supposed to be greater than the average humans - Kaiden was a lot more versatile than you are.



Regarding the story - I'm not going to use the whole "No real start.. no real end" bullcrap, because it's a weak excuse.



I loved the story. I really did. I loved the twist with the Protheans - I loved understanding that it's up to me to stop that from happening to my race.



I understand the whole people are upset because it's not as epic.. you are right. It's not as epic. In Mass Effect, you are a Human Spectre. Quarian, Turian, Salarian, etc. You were the first Human Spectre - a prestigious position, and honorable one - on a mission to stop a rogue agent from causing about the destruction of the universe. Everyone was willing to jump out of their way to help you win.



In Mass Effect 2, you are Commander Shepard. You were killed by the Collectors brought back to life by the very same group that almost killed you on Akuze. Does it make sense that you begin to work for them? Not really, but it does.



You are alone in this fight. Yes, you may have squadmates and the resources of Cerberus - but you are ultimately embarking on a mission who's success depends SOLELY on the 10 people behind you.. You are alone - there is no Council fleet waiting on your order to attack some base. There is no Arcturus Fleet ready at your command.



I didn't stop Sovereign - The Alliance did. I killed Saren - whoopdefreaking doo (Actually, I lied. Saren killed himself) - but ultimately, it was the sacrifices of the human Alliance that took out the Reaper.. all I did was was give them the greenlight to do it. Don't give me the crap saying "But you stopped glowing red machine Saren!" You cannot possibly tell me that Sovereign put his entire.. what word could I use.. "life force?" into that one machine. No. It might've caused him to be distracted from taking out the Alliance fleet shoving 500kiltons of nuke up his ass.. buuuut..



I was never more worried about a final mission than I was for this game. In Mass Effect 1 - had they put a timer on how fast you need to get to the Council chambers to stop Saren.. that would probably blow this one out of the water. But it didn't. There was no sense of urgency to me. I could walk down that elevator - maybe stop, have a mountain dew - then continue on my way.



In this ending mission - I had to not only worry about my life.. but my team's life as well. Tali in the vents? I was damn near pissing myself when I saw she was almost dead. Leaving Jack to take the survivors back to the Normandy? It was itching on the back of my head if they made it alive or not.

Is Jacob and squad 2 handling themselves alright? Is anyone dead? Why are they dead? Did I not help them enough? Did I pick the wrong person to lead?



It also didn't help that going through my head was the ultimatum of "Whatever I do here - I will either be punished or rewarded for in the next game."



I didn't know that in ME1 - and even when I did another playthrough of ME1 for a femShep to play ME2 with.. I still didn't feel any urgency.



This game - ultimately - did a lot more story wise for me than the original did. After playing ME2, the original was easily forgotten.



Ultimatly, everyone is entitled to their own opinion - and everyone will point out the flaws in things that they absolutely love.. and that's understandable. What you take away from it is exactly that.



I know that I'm walking away from this game a very pleased consumer - and a guy who is aching for more. I can't wait for ME3 - not even the 7th Harry Potter book got me this excited. >.>

#146
Rilke21

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Rathias0114 wrote...

In ME2 - I feel like my character's life depends on me getting the best team out there - and making sure they are happy. If I don't make sure that my team is at it's best - there is no way anyone will survive this mission. I felt a sense of urgency to get that done.
 >.>


hm. Did anyone else feel that this is actually one of the biggest weakness of the story? The "loyalty" thing was maybe the most stilted and affected part of the game. WHY does the success or failure of the mission depend on checking the loyalty box on every crew member... these are people who willing signed on for a mission suspecting that they wouldn't be coming home. All of them are already willing to DIE for the mission... but unless they're both willing to die and loyal (?) the mission won't suceed. How much more loyal can a person get? And why (oh why) aren't Tali and Garrus loyal already? It just feels like yet another trite little plot mechanism, thrown in because the writers couldn't come up with an actual story.

#147
AtreiyaN7

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Hiero Glyph wrote...

AtreiyaN7 wrote...

I happen to be one of those "real" BioWare fans dating back to Baldur's Gate, and I enjoyed ME2. Sorry, there are some of us who can see improvements and don't entirely agree that everything was perfect in ME1.


Agreed but by the same logic ME2 is not perfect either; both games have their merits and their faults.  My top three faults with ME2 are planet scanning, a universal skill cooldown, and bland skill/weapon/armor development.

ME2 is a very enjoyable game; enjoyable despite its faults.


Never said ME2 was perfect - it's got flaws, but I don't count planet scanning, the cooldowns or the skill/weapons/armor development among them myself. I like much of the streamlining and the changes to the nature of combat. As I've said before about ME1, this whole issue of how much "choice" you have is rather debatable. Once you get Colossus armor/Spectre gear, you'll never switch to anything else unless there's some reason I don't know of to downgrade. However, if people like having the "choice" between a Kessler/Lancer (since I used pistols as a Vanguard - irony of ironies), then I guess that's what they like. I'm not faulting people for that, but I myself don't find it logical/useful to have a bunch of crappy weapons available if I'm only going to omni-gel them (do NG+ and it gets pretty ridiculous).

Modifié par AtreiyaN7, 05 février 2010 - 07:27 .


#148
MerrickShep

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izmirtheastarach wrote...

kardox12 wrote...

The problem though is that the story is a bit weak in ME2. It consists of what? About four or five missions. And the final battle just doesn't feel so.


Huh. I was pretty sure that I played close to 25 missions. I guess I must be wrong, though.


I did as well but about 85% of them I felt like I was doing nothing at all just running around for no reason. and most of teh N7 missions hardly made sence concidering Bioware told us they would further the story, thoguh I saw nothing related to the story in most of the missions.

#149
Vendrin

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I play RPGs to ROLE PLAY, you know the first two letters in the acronym. As long as the story is good, I really don't care about the rest.

#150
Shady314

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Rilke21 wrote...

Rathias0114 wrote...

In ME2 - I feel like my character's life depends on me getting the best team out there - and making sure they are happy. If I don't make sure that my team is at it's best - there is no way anyone will survive this mission. I felt a sense of urgency to get that done.
 >.>


hm. Did anyone else feel that this is actually one of the biggest weakness of the story? The "loyalty" thing was maybe the most stilted and affected part of the game. WHY does the success or failure of the mission depend on checking the loyalty box on every crew member... these are people who willing signed on for a mission suspecting that they wouldn't be coming home. All of them are already willing to DIE for the mission... but unless they're both willing to die and loyal (?) the mission won't suceed. How much more loyal can a person get? And why (oh why) aren't Tali and Garrus loyal already? It just feels like yet another trite little plot mechanism, thrown in because the writers couldn't come up with an actual story.


Because if you pay attention "loyalty" is really the wrong word to use. It should have been called focus.