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“Streamlined” gameplay just doesn’t cut it. (Spoilers abound.)


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#176
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I'm just a dude who plays games every once in a while. I do it as a spare time activity.



I'm not going to be aggressive, just uh.. straightforward.



So. I can't see the point. RPG = Role Playing Game. You play a role. This means you can choose what to do. This is implemented in ME2, actually in a better way than ME.



You have 9 characters to talk to, and their dialogues are deep and interesting. Half ME's crew was honestly shallow (Kaidan, Garrus, Tali, Wrex. Okay, they were cool all... but in no way you could explore them as it is possible in ME2).



The inventory system sucked in ME, much better in ME2. It's clean, nice, doesn't waste time which is an important resource in gaming, an activity which uses up your spare time. Also I can't see how can omni-gelling 99% of your inventory every 1-2 hours be anything like fun.



I can't see how can someone prefer ME's combat system over that of ME2. I hated those red triangles and I felt like I couldn't aim. It totally destroyed my immersion in the game.



90% of ME's missions were the same mission with a different shade of color. ME2's missions are more, more varied, more entertaining and interesting. Yes, you have less stuff to read in the codex. Yet, that usually doesn't happen in real life. You get the information directly on the spot, so it's a "RPG" point if it really has to be boxed.



And anyway. Even if ME2 is a shooter, then uh... what's the big deal? Is it fun? Play it.

#177
Rilke21

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I've heard the "ME2 is better in every way" argument a number of times, and never with a shred of support. (Are you just paraphrasing the promotional material?)



So what is better exactly? Well, it looks better. And the combat is "better" (mostly because it looks better and there is more of it. Also the combat is "shot" from a closer angle, which gives it the illusion of being more intense. Apart from that, the newly uninspired sound track actually detracts from the combat. Does anyone else remember Vermire?)



Everything else is worse in nearly every way.



But hey, I've already explained my opinion. Your turn?

#178
lord magnious

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Rilke21 wrote...

I've heard the "ME2 is better in every way" argument a number of times, and never with a shred of support. (Are you just paraphrasing the promotional material?)

Everything else is worse in nearly every way.

But hey, I've already explained my opinion. Your turn?


There have been plenty of threads that gave reasons why they thought ME2  is/was better. But you probably just skimed through them, or what's most likely, you completely disagreed with every singal point they made and refused to accept their opinion.  

Modifié par lord magnious, 17 février 2010 - 01:22 .


#179
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As I said, I'm not a hardcore gamer. I don't stick to genres, I play what feels like it's not wasting my time. The inventory in ME had me feel like I was wasting my time. Driving around with the Mako felt like that too... I'm doing my third playthrough and I'm really getting that feeling from about everything ni the game except the main storyline, of course.

I think the "waste of time" argument, albeit subjective, is a valid one from the gamer's perspective.

And I'm not the type of guy who loves playing Quake or stuff like that. I loved Planescape Torment, still my favorite game, and I'm all into that kind of games, most of 'em are RPGs. But I like them not 'cause they are RPGs; simply, they don't waste my time when I'm playing them.

My arguments on gameplay, however, are secondary. My issue is that I can't see how the change in game mechanics could influence the "RPG" nature of ME. Since RPG stands for the ability to take choices and exploring characters, I can't think of ME2 as anything but a RPG. My personal opinion on both games is also secondary, but I think it's not hard to see they put a lot more effort in the dialogues and in the characters in ME2.

As I said before, although ME's characters were lovely, Garrus and Wrex talked about standard background stories and gave you their personal mission, period.

Tali is my favorite character, but she was just a Quarian encyclopedia in ME. Okay, her way of acting might have felt kinda new in ME, but you don't get to know her. I think the only character you can have a realistic chat with is Ashley.

I'm saying ME2 is "better" because they actually reduced the amount of gamers' wasted time and improved the RPG part of the game, which... honestly, was not perfect in ME.

Simple as that.

Modifié par poisonoustea, 17 février 2010 - 01:25 .


#180
Rilke21

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lord magnious wrote...


There have been plenty of threads that gave reasons why they thought ME2  is/was better. But you probably just skimed through them, or what's most likely, you completely disagreed with every singal point they made and refused to accept their opinion.  



What opinion!? Do you really think you can get away with saying "well some other guy already explained this for me, so I'm not obliged to actually support anything I write."

Actually you can, but you can't expect me or anyone else to take you seriously.

On the other hand, if you can constructively take issue with anything I've written, then I welcome you to do so!

#181
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I did explain :)

#182
Rilke21

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Poison, I wasn't directing that comment to you, but I've already addressed most of your points over the course of this thread. I didn't much like the inventory in ME1 either, and the cookie-cutter side mission locations weren't all that inspiring...my main contention is that ME2 lacks depth where ME1 had it. The inventory is just a symptom of a general dumbing down. And more character interaction would be great if there was a main story to back it up!

#183
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my main contention is that ME2 lacks depth where ME1 had it.


I... don't know if you read my post. I said the change in game mechanics doesn't matter, and I explained the whole thing in terms of depth. I mean, roleplaying.

#184
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Another analysis.
Let's sum up the plots, stripping down all non-necessary information. That includes recruiting, battles summing up with no additional information etc.

ME
- Attack on Eden Prime. The beacon is stolen by Saren.
- You become a Specter and have clearance to go against Saren.
- Peak 15 and Feros : Gathering information on the Conduit/Mu Relay.
- Ilos/learn a way to defeat Sovereign/ending.

ME2
- Shepard is killed / wakes up after the Lazarus Project.
- You get proof of the abductions on Freedom's Progress and recognize the Collector threat.
- Reaper IFF, access the Omega 4 Relay.
- Suicide Mission/ending.

If you see it that way, the plots are very similar. Something's gone missing, you gather information on location, you run against the evil guy's base to defeat him.

Modifié par poisonoustea, 17 février 2010 - 01:51 .


#185
Rilke21

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Poisonoustea, appologies for the re-post, but here's what I think about the story...

Rilke21 wrote...

Souai, thanks for taking the time to write such an in-depth response. Since I’ve already addressed the skill/item issue in a previous post, let me focus on the story for a bit.

A typical narrative arc has a beginning, a middle and an end. (Every once in a while, people like Zach Braff will play around with this structure and end up with decent results. Garden State was pretty great despite having a strange beginning-middle-beginning-end structure.) If you lay out the narrative structure of Mass Effect 2, you’ll notice that it starts with the End (boom! Everybody dies.) The middle is actually 20 little short stories (these would be the “find a teammate and make him/her/it loyal” stories), each with their own B-M-E structure. None of these stories is particularly inspiring, all but a handful seem contrived, and some are just rotten. (No really. Why is Grunt pure again? Maybe if we repeat “pure” over and over then people just won’t question it. We should throw “suicide” in for good measure.) Interspersed with the short stories is a slightly longer and much more effective story that has to do with the collectors, the sweet new Geth squad mate, and a big boom at the end. This story is told with cinematic flare and gut wrenching action... and it lasts about 3 of 30 hours of gameplay.

So we have a Beginning (end?), followed by 20 B-M-Es, and then an End (boom!) The result is a story that feels stilted and never really goes anywhere. 


If you can look past a half-hearted story that tries its hardest to create "edge" where there isn't any, then you'll probably like ME2. I don't mean that as a character judgment, everyone needs a little escapism. But like I've said before, I can only enjoy this game if I ignore the story completely. Considering the quality of the first game, I think that's pretty tragic.

Modifié par Rilke21, 17 février 2010 - 01:56 .


#186
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Looks like I anticipated your answer :P

#187
Revan312

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I think what it comes down to imo is not that it was streamlined so much, it's that the game lacks complexity in any one area.



I wouldn't mind there being no inventory, if I got more than 2 (non dlc) weapons per category.(not that the original was fun, just that the new system is so bare that I wonder why they implemented it at all.)



I would have liked the fact that shep has a lot of armor customization, if my squad mates could have had the same level rather than 1 outfit with a recolor.



I wouldn't mind the mako being removed, if the replacement wasn't a total time waster beyond what the mako could have ever dreamed of being.



I would have applauded the sheer number of new squadmates, if any of them were fleshed out to any degree.



I would have liked the new combat, if I wasn't relegated to spamming one power over and over.



Finally I would have enjoyed the story, if it didn't amount to a long series of "fetch this character" quests with a lackluster ending amounting to a giant mutant skeleton reaper fetus puking plasma on me.



Overall I think streamlining isn't the problem, it's that they half-as*ed nearly everything in the game, slapped a rating on it and threw it out the door with the classic EA mindset of DLC will fetch more money and flesh out the world to what it should be. Streamlining is when you trim the needless fat off, this is trimming enjoyable sections out in an attempt to save time and money.



Looking back at the pre-release hyperbole given by Bioware, I'm amazed any of the devs could say some of it with a straight face. Remember the little gem of "you can rotate each planet around, scan it, interact with it, it's like a planet toy!" Boy wasn't that an attempt to hype up one of THE most boring things I've done in a game. Or the wonderful tidbit about how your powers evolve into one of two more powerful categories, defining who your character is even further... Right, except each one is simply moderate dmg aoe or heavy dmg single target.. whoopy!



I don't know, nothing is really all that bad when looking at it individually, but when looked at from afar, all things considered, ME2 is disappointing, at least to me. It just seems half done in almost every area, whether it be customization or dialoge or story etc, none of it seems deep and so the whole game comes off as cheap and shallow. *shrugs* Hopefully Bioware doesn't drink the EA sponsored/funded koolaid from the major review sites/magazines and actually tries to add a level of complexity for ME3.

#188
Gravbh

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Obtaining loads of gear, ignoring it all until you got the "you are at the 150 item limit" warning since the spectre gear was better, then taking 5 minutes to turn it all into omni-gel was the thing that made ME1 an RPG imo.



If upgrading loot is the main appeal for you in an RPG, I suggest an mmo.

#189
Rilke21

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lol :)



I guess it comes down to taste. The "Shepard dying" routine really strikes me as trite, the main story of ME2 is quite skimpy and it's fleshed out with some completely artificial character development, and the overall feeling of the game left me craving whiskey to dull the emptiness. That said, I did get a couple plays out of it, and I did enjoy the insanity setting. The game just never lived up to Mass Effect.

#190
SurfaceBeneath

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Rilke21 wrote...

lord magnious wrote...


There have been plenty of threads that gave reasons why they thought ME2  is/was better. But you probably just skimed through them, or what's most likely, you completely disagreed with every singal point they made and refused to accept their opinion.  



What opinion!? Do you really think you can get away with saying "well some other guy already explained this for me, so I'm not obliged to actually support anything I write."

Actually you can, but you can't expect me or anyone else to take you seriously.

On the other hand, if you can constructively take issue with anything I've written, then I welcome you to do so!


Constructive discussion cuts both ways. I would reccomend showing less hostility towards those who decide to take an opposing position to you.

There are as many threads here lauding Bioware for the game's brave new direction as there threads saying Bioware has done worse for the game than in the first. But all that doesn't really matter. These forums represent a small and very extreme segment of the fanbase with opinions that do not represent what the majority of those who played ME2 think. The game has received both insane critical and commercial acclaim, and if you go on any web site forum other than this one, it's nearly unanimously agreed that ME2 fixed everything that was wrong with the first game from a gameplay perspective while providing a much more intimate portrait of the galaxy to the first one. I can understand people not liking ME2's story as much as the first, but that's simply because they prefer a more plot driven narrative rather than the anthology like arrangement of ME2s... not because it's inherently written less strongly. 

#191
Revan312

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Gravbh wrote...

Obtaining loads of gear, ignoring it all until you got the "you are at the 150 item limit" warning since the spectre gear was better, then taking 5 minutes to turn it all into omni-gel was the thing that made ME1 an RPG imo.

If upgrading loot is the main appeal for you in an RPG, I suggest an mmo.


Oh I would agree completely, masses of loot don't make a good game and ME1 suffered a lot from that aspect, but ME2 is so shallow as to be laughable, whats the point of having two guns per category, really, you tell me.

Why put that in at all, I felt like it was pointless, like they wanted to make it super simple yet didn't know how to actually make it interesting in any way. Not even having stats on said guns makes it even more worthless.  With the way it was implemented I wouldn't have even noticed if it was only one gun the whole way through. 

#192
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I guess it comes down to taste. The "Shepard dying" routine really strikes me as trite, the main story of ME2 is quite skimpy and it's fleshed out with some completely artificial character development, and the overall feeling of the game left me craving whiskey to dull the emptiness. That said, I did get a couple plays out of it, and I did enjoy the insanity setting. The game just never lived up to Mass Effect.

I really think it comes down to taste. ME had weaknesses and plot holes just as ME2 does.
Yet, the story is there, everything's there. I loved the interaction with the characters, I felt very drawn towards them and I liked talking with them and seeing them develop feelings towards me. ME felt shallow on both character interaction and combat, which is a two thirds of the gameplay. What's left is the plot.

I think ME2 focuses more on personal interaction, and that might put you off - but that doesn't mean the plot is overlooked. The points are all there, the revelations are interesting, just a little more pragmatic in nature. The growing a human reaper thing was cheesy, but believable. After all, you killed Sovereign which deemed itself as a god... I think any kind of godlike entities would really freak out if one of 'em was killed by a mortal. Hence, the attempt to gather humanity's code, its power.

ME has a "mythical" feel to it. If you can get into that view, you can enjoy it. And anyway, it's a game. A bit more immersion without too much raveling would really help.

#193
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Loved ME.  Loved ME2 even more.  As stated earlier on this page, I think its biggest asset was eliminating all the tedium of ME the first (chiefly the awful inventory and poorly designed planet exploration, though I would have liked some exploration this time out).

Riike, I think where you and I differ is in our relative appreciation of the squadmate stories.  I thought they were mostly great, even if a few too many of them did center around daddy issues.  The recruiting missions were all cool, on really well-designed, unique levels.  Just getting to visit 20 really well designed environments for key story missions was a huge improvement from the first game, which had 7 or 8.  As to the characters: each had, I'd wager, at least twice as much dialogue as their ME counterparts, thanks to the recruiting missions, loyalty missions, and on-Normandy chat.  That was a really clever way for Bioware to address concerns concerning the first game, considering many players wanted more out of those squadmates in terms of personality and individual story.

I love that sort of stuff.  This was an excellent RPG in its focus on characters, team-building, and progression through a story without filler.  Looting, not so much.  In terms of grand plot revelations, no, nothing in ME2 is quite as cool as talking to Sovereign on Virmire, but I do think ME2 did a great job of fleshing out the universe's lore, history, and culture.  I'm not sure what you mean by a story that "tries its hardest to create edge," but will gladly respond if you can clarify that.

#194
Rilke21

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Thanks for that, Revan. You mean the purple koolaid, right? :)



I agree that streamlining isn't always a bad thing. I was mostly referring to the Deus Ex 2 PR campaign: ever since playing that game, "streamlining" has seemed pretty much synonymous with eviscerating to me.


#195
Revan312

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SurfaceBeneath wrote...
The game has received both insane critical and commercial acclaim, and if you go on any web site forum other than this one, it's nearly unanimously agreed that ME2 fixed everything that was wrong with the first game from a gameplay perspective while providing a much more intimate portrait of the galaxy to the first one.


Wow, I guess you missed the gamefaqs boards, I count 7 "bit*h" threads on the first two pages, the rest are just gameplay questions like "Who do you talk to for X" or simple discussion threads like "Who romanced who?"etc. I think your missing a lot of the criticism of this game, theres more than you know, not a ton, but more than your seeing.  It's far from being unanimous..

#196
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Wow, I guess you missed the gamefaqs boards, I count 7 "bit*h" threads on the first two pages


That is definitely a minority of the gamers, who normally don't bother that much registering to boards.

They just play the game.

#197
Rilke21

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SurfaceBeneath wrote...

Constructive discussion cuts both ways. I would reccomend showing less hostility towards those who decide to take an opposing position to you.


Valid point.

I've tried my best to argue with the least amount of hostility possible. I think I'm more frustrated by what people have been writing here http://social.biowar...9103/18#1255924 than on my own thread :)

As for the critic reviews, I'm not surprised that ME2 has fared as well as it has. Compared to 90% of the games out there, ME2 cleans up the competition. But that doesn't mean it preserved the magic of the first game, or even that it came close to being memorable. I certainly don't buy into the anthology argument, since I think that every chapter of an anthology should be polished and memorable. In terms of depth and pacing, ME2 felt more like a Robot Chicken real than an anthology.

#198
Revan312

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Rilke21 wrote...

Thanks for that, Revan. You mean the purple koolaid, right? :)

I agree that streamlining isn't always a bad thing. I was mostly referring to the Deus Ex 2 PR campaign: ever since playing that game, "streamlining" has seemed pretty much synonymous with eviscerating to me.


Hehe, indeed, "streamlining" is thrown around in an attempt to make said gutting seem more palpable.  We're in the minority, so I'll recognize that, but what most don't see is that it could be so much more and was advertised as such.  People anymore are really just accepting mediocrity and praising bland story telling.  Look at the state of movies or games or music, really any form of media, there's a definate lack of diversity and as such everything is becoming homogenized and boring.

Maybe I'm just too jaded and cynical, but the landscape of all entertainment, at least the stuff in the main spotlight, feels dull and lifeless.  Avatar getting more nominations than anything else at the academy awards while a movie like Moon got nothing shows exactly what I mean, the state of the media is about instant gratification and repetition.  I feel ME2 is trending down this same path of mediocre story telling and boring, time wasting elements all wrapped in a shiny case that distracts from it's shortcomings.  Like I said, I'm in the minority, but that more than anything worries me, lol.

#199
scrappydoo555

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Perhaps Bioware should have concentrated on making an epic sequel rather than trying for a trilogy. Also the problem I have with it is there is too many characters like bioware is trying to make up for lack of quality with quantity because even though I like the loyalty missions they are so disconnected from the reaper threat it's like a waste of time. Surely my femshep has better things to do than play nursemaid to bunch of missfits with issues. which because any of them can die in the end can only mean they don't play a large part in ME3. Also the collectors were never mention in ME1 conveniently show up in ME2 and die at the end all of which leave us no further forward in dealing with the reapers in ME3.



It all makes me wonder if they really always planned for a trilogy or just had enough story for 2 games and gave us the collectors and character development in ME2 as padding

#200
SurfaceBeneath

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Revan312 wrote...

SurfaceBeneath wrote...
The game has received both insane critical and commercial acclaim, and if you go on any web site forum other than this one, it's nearly unanimously agreed that ME2 fixed everything that was wrong with the first game from a gameplay perspective while providing a much more intimate portrait of the galaxy to the first one.


Wow, I guess you missed the gamefaqs boards, I count 7 "bit*h" threads on the first two pages, the rest are just gameplay questions like "Who do you talk to for X" or simple discussion threads like "Who romanced who?"etc. I think your missing a lot of the criticism of this game, theres more than you know, not a ton, but more than your seeing.  It's far from being unanimous..


Gaming sites for serious gaming discussion.

And yes. Yes it is unanimous. Walk out of the bubble of these forums and you get a markedly different view of this game.