But the issue is still the number of these playable characters. Do we really need them all? How relevant are they to the mission (that is, getting to the Collector Base and blowing them up)? Let's take a look at ones from most useful to useless.
Please note: this has nothing to do with how much I like/dislike one character over another. They're all great. This is to measure their usefulness to the story and mission: to save the galaxy.
1) Story: How relevant the character is to the story.
2) Ship upgrade: Whether or not they upgrade the ship to survive a ship battle (that said, some ship upgrades aren't battle related...)
3) The Loyalty ability that directly helps you the player (aside from them being able to shoot a gun, or their other standard abilities.)
4) Suicide mission: the whole dang point.
n) Observations I made.
Each area can get a max of (+1).
Tali: The token Quarian engineer. The most fleshed out character. A fan favorite from ME1. She best personified ME1: she was it's rising action and guide. Her mystery, background, culture, attitude, everything is interesting and given the most attention. Her loyalty mission is the most compeling, emotionally engaging and personal: we are introduced to an entire culture, its politics, customs, poetry, etc. We can love an alien woman who's more human than the rest of the crew, without even seeing her face.
The point: 1) Story: Continuity with ME1. The first post-Lazarus ME1 character we encounter, developing the geth plot, Quarian culture, and keeping the action and tension strong. (+1)
2) Ship upgrade: Better shields. (+1)
3) Loyalty unlockable: Enery Drain. One of many shield skills (+0.5)
4) Suicide mission: needed to be a tech specialist for survival ending. Corollary: Legion (+1)
5) RPG cliche: #149 Gender Equality, Part 2 (Tifa Rule): We save her ass 3 times. I think she says thank you the most out of everyone.
Total: 3.5
Garrus: The Infiltrator tactical genius. A fan favorite from ME1. Token Turian gone bad ass. Loyalty mission provides backstory on other ME1 characters. We can love an alien man with a literal chip on his shoulder. Someone buy this guy some new armor and wash his face in medi-gel, please.
The point: 1) Story: Continuity with ME1. Regardless of how you talked to him in ME1, his story is unchanged in ME2, so points off for that. (+0.75)
2) Ship upgrade: Better weapons. (+1)
3) Loyalty unlockable: Armor Piercing rounds. Somewhat useful. (0.5)
4) Suicide mission: needed to be a leader for survival ending. Corollary: Miranda, Jacob (+1)
Total: 3.25
Jacob: the ex-Alliance turned Cerberus soldier. Token pro-Cerberus, black-Shepard. We can relate to him best. We can love a biotic-military man who's Shepard, minus the whole save the world bit.
The point: 1) Story: Continuity with ME Galaxy. Male Miranda. (+0.5)
2) Ship upgrade: Better armor. (+1)
3) Loyalty unlockable: Barrier. One of many shield skills. (+0.5)
4) Suicide mission: needed to be a leader for survival ending. Corollary: Garrus, Miranda (+1)
Total: 3
Miranda: The genetically and biotically augmented super-woman. The token pro-Cerberus, female interest. Without her, Shepard wouldn't be here. We can love a super-human woman with daddy/superiority issues.
The point: 1) Story: Continuity with ME Galaxy. The direct Cerberus liason. Your "Project Manager." (+1)
2) Ship upgrade: Scanner. (+0.5)
3) Loyalty unlockable: Slam. (+0.5)
4) Suicide mission: needed to be a leader for survival ending. Corollary: Garrus, Jacob (+1)
Total: 3
Legion: The geth. As cool as most Spock/Data-esque characters are.
The point: 1) Story: turns out not all geth are the evil Borg we thought they were. Also, insight into Reapers. (+0.75)
2) Ship upgrade: none. (0) None? It's the freaking geth and no ship upgrades?
3) Loyalty unlockable: Geth Shield Boost. One of many shield skills. Improved Geth Shield Boost seems to be the best out of them all (+0.75)
4) Suicide mission: needed to be a tech specialist for survival ending. Corollary: Tali (+1)
5) Reality: We thought Legion would've been some kind of malfunctioned sniper who's obsessed with killing Shepard/becoming him. Turns out we have no clue why he put on his armor. (0)
Total: 2.5
Samara: 1000 year old gorgeous-tragic super-Paragon token Asari romance-tease. On Wandering Terminator-crack. That description should get a point. The Goddess (Hero's Journey) that promises herself to you in some mystical honor-bond.
The point: 1) Story: 5000 sutras and they mostly end in something dying. (0)
2) Ship upgrade: more fuel (+0.25)
3) Loyalty unlockable: Reave. Useful (+1)
4) Suicide mission: needed to be the bubble-girl for survival ending. Corollary: Jack, Morinth (+1)
5) Reality: We thought we'd get a software-re-write tabula rassa cybernetic-asari to play with, her being a mirror to all of our actions. A second Shepard/Shepard's biotic command-servant on a leash would've been quite amazing, though no one's really complaining because she can't own buttons.
6) RPG cliche: #140 Law of NPC Relativity (Magus Rule): Why does a 1000 year old unarmed killing machine bother with squad based combat, guns or...walking?
Total: 2.25
Morinth: Samara's sexual predator brain-vampire daughter. The Temptress (Hero's Journey.)
The point: 1) Story: The target of Samara's life. The point of your sex life: death (0)
2) Ship upgrade: more fuel (+0.25)
3) Loyalty unlockable: Dominate. Useful (+1)
4) Suicide mission: needed to be the bubble-girl for survival ending. Corollary: Jack, Samara (+1)
5) Reality: There's absolutely no story based reason to kill Samara, but you get the choice anyway. For completionists who like sexual predators. Unless you danced like an idiot, then to hell with the code.
Total: 2.25
Jack: Anti-Cerberus. Biotic science experiment on a little girl gone awry. We can love a pissed off bald body tattooed hardened **** with beautiful eyes, lips and voice, who just wants a hug: or to kill you? (I never quite understood Jack.)
The point: 1) Story: No matter how pro-Cerberus railroaded the game is, Cerberus is still messed up. (+0.25 -- yes, this gets points)
2) Ship upgrade: none (0)
3) Loyalty unlockable: Warp Ammo. Squad Warp Ammo is useful, and perhaps the best ammo type (+0.75)
4) Suicide mission: needed to be the bubble-girl for survival ending. Corollary: Samara, Morinth (+1)
5) Reality: Website said she was a psychopath: no sir. She just had a really bad childhood. I would've loved to see an actual psychopath, and have TIM explain why we needed such a person. Also for all the development the designers put into her intricate full body tattoos, we can barely see them. The artist just started drawing her from every angle, and never stopped. Could we have gotten at least a story on one tattoo?
6) RPG cliche: #140 Law of NPC Relativity (Magus Rule): Why does an unarmed super biotic that took out a maximum security prison bother with squad based combat?
Total: 2
Mordin: Token Solarian. Genius scientist. Heck, only scientist. Comic relief. The Supernatural Aid (Hero's Journey)
1) Story: The only plot-necessary character the game gives you. Should have a higher score, but each section only gets a max of 1. Provides defense against Collectors. Allows for all upgrades to occur. (+1)
2) Ship upgrade: none (0)
3) Loyalty unlockable: Neural shock. (+0.5)
4) Suicide mission: useless (0)
5) Reality: Honestly, I thought he'd be a mad scientist doing rather unethical things for the end goal, fit right in with Cerberus. Only ethically gray area was the genophage, which in his character video said he "destroyed" a race, which is clearly false as he strongly describes. Reminds me of Earthworm Jim.
Total: 1.5
Grunt: Token Krogan, who's "genetically pure". (That description should get negative points.)
The point: 1) Story. Was supposed to be a Krogan scientist. We get his experiment. Well, it's the only character dossier with a twist, and he is arguably the best soldier (+0.25)
2) Ship upgrade: none (0)
3) Loyalty unlockable: Fortification. One of many shield skills (+0.5)
4) Suicide mission: useless (0)
5) Reality: Probably just used to show the Krogan homeworld and its culture.
Total: 0.75
Thane: Super assassin. Token Drell. We can love a VCR guy who rationally accepts it's okay to kill people because of his body not being his mind. Apparently a snappy dresser with a hole in the back of his shirt. Has a few philosophical and spiritual things to say, and fills us in about the fate of his species and it's culture. He's got a year to live: so bring on the suicide mission! He'll be really useful...
1) Story: ...or not. (0)
2) Ship upgrade: x2 probes (+0.25). (How is being able to store more probes...? What, smaller probes? Did he just get specs on adding another compartment to the Normandy? Clean out the shuttle bay? Isn't playing pin the probe on the planet 30 times bad enough?)
3) Loyalty unlockable: Shredder Ammo. Not too useful (+0.25)
4) Suicide mission: useless (0)
5) Reality: Super fast, super memory, super experience, super assassin, right? Why do we have an assassin? Who are we trying to assassinate? I can see the infiltration angle: if that was a requirement in the suicide mission.
6) RPG cliche: #140 Law of NPC Relativity (Magus Rule): This should be relabled the Thane Rule. BioWare has to stop those Sacred Ashes-type trailers.
Total: 0.5
Zaeed: DLC Bounty hunter. I'm waxing goddamned nostalgic over here.
1) Story: Paid by TIM. His selections continue to be circumspect. You'd think he'd just ask Shepard what he needed or something. (0)
2) Ship upgrade: none (0)
3) Loyalty unlockable: Inferno Grenade. Not too useful (+0.25)
4) Suicide mission: useless (0) (And here I thought'd he'd be a perfect leader)
Total: 0.25
So all we really need are 4: Tali/Legion, Miranda/Jacob/Garrus, Samara-Morinth/Jack, and Mordin. And that still sounds like too many. Truly: some new characters can be combined. Decreasing the number of characters allows the writers and developers to flesh relevant characters out more. Sure, the scope of ME2 can be labeled as epic; it doesn't mean we need to be towing people around that don't actually do anything. Sure, I like Thane: he's just in the wrong story. (Either that, or the final strategy by Shepard ended up being more military troop-deployment, instead of special-ops. If Thane actually killed someone relevant, or killed anyone, or did something as Thane and not as Garrus, because that's what his character is, then sure. But don't pull Chekhov's gun on entire characters and not use them.)
My solution: write the ending first.
Modifié par smudboy, 11 février 2010 - 03:44 .




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