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What is the point of all these characters...?


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#51
harveynut

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I find myself in the strange position of agreeing with the OPs overall conclusion, while at the same time completely disagreeing with his basic premise.



I completely agree that many of the characters are "superfluous" in the most basic sense -- i.e. you do not absolutely require them in order to complete the main mission. However, that very question (are they integral to the main mission) seems to be to be a really strange thing to ask in this sort of game.



The core of the game is obviously the main quest -- uncover information about the vanishing colonists, then about the collectors, and then take the fight to the collectors themselves. That said, that is NOT the purpose of, I would say, /most/ of the content in the game. There are dozens of planets, dozens of little side quests, even some larger side quests (like Liara's quest chain and a whole variety of other such things) that have little if any impact on the main quest. There's all kinds of things added as "flavor" (buyable pet fish? interviewing with the reporter on the citadel?) -- these are just things that come off the top of my head, there are dozens more in the game. Why have these things in the game at all?



If the game were truly focused on just the main storyline, we would have one mission after the other, in a straight (or, if we're lucky, slightly branched) line connecting beginning and end. You wouldn't create an explorable galaxy, dozens of side quests, optional things that sometimes benefit you, and sometimes don't. This sort of design is already done in many games -- first person shooter single-player campaigns. Everything is tightly balanced so that you get just enough to successfully navigate the game. This is not the game we were given in ME1, and not the game I was hoping for (and given) in ME2. Exploration is a fundamental part of ME, at least thus far in the series.



Of course, some of this comes down to playing style. I won't deny it -- I'm a consummate completionist. I like to explore every nook and cranny, complete every quest, gather every resource. I read codex entries, and love discovering little unrelated tidbits and stories. I also enjoy getting to the end, and kicking the crap out of my enemies with the best possible equipment, research, team, etc. that patience can acquire. For me, exploration is /at least/ half the fun of this kind of game. Not that I don't like the main story -- something suitably epic to provide a backbone for the game. I just don't think of it as the entire game -- exploring and learning about the world is what's fun for me.



I understand that some people don't play the same way I do -- certainly most people aren't as obsessive about it. If what you want is to play straight through the main mission, you can certainly do that, with fairly minimal side questing. What you'll end up with, however, is a much abbreviated game.



I think fundamentally, this comes down to a discussion about developer resources. The OP clearly feels that many of the characters were superfluous, and not integral to the main quest. Had they been cut, more attention could have been focused on extending and enriching the central storyline. This is clearly true, and I completely agree that I would have liked to see a longer, more involved central quest. However, to cut characters and side (i.e. not integral) content is to cut exactly what I find most compelling about the ME universe. Ironically, before reading this post (and having played through the game about 1 1/2 times now -- very completely each time, obviously), I had been feeling exactly the opposite -- I wish more attention had been spent on enriching the universe as a whole, giving us more to explore, more to discover.



I'll stop, before this becomes a dissertation. But as a final note, developers have limited resources, and must balance main quests vs. secondary quests. I would have liked more secondary quests. Other people would have liked more main quest. Did they hit the right balance? I still enjoyed the game, personally. Ideally, we'd get more of both, but realistically, that seems unlikely.

#52
izmirtheastarach

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smudboy wrote...

What is the point of all these characters...?


Video games.

#53
smudboy

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Skilled Seeker wrote...

I completely disagree with OP. To me all the characters made sense and had rich backstories. Compare the 11 we have now to the 6 in ME1. Are you telling me the crew in ME1 were a lot richer and more personal? Cause to me it feels like the quantity of crew members has gone up but the quality has NOT taken a hit. And choice is good.


I was waiting for someone to raise this point.

Look at all the characters in ME1: they are directly involved in the main plot to stop Saran.  Whether it be a personal, professional, or even academic reason, but they're motivated.  They may not be as attractive, likable, or fleshed out than the characters in ME2, but they all have their own motivations, and are directly related to the goal.  The reason for this, I think, is the enemy (Saran) is clearly definable, and, recruiting them is much more linear where the player is mostly asked Yes/No.  With ME2, the goal/main enemy/suicide mission is not clearly defined.

Let's look at our ME2 characters motivations to fight the Collectors (notice plural):

Tali: Because she's loyal to Shepard (for a few reasons), and then some, and not Cerberus.
Garrus: Because he's loyal to Shepard (for a few reasons), and then some.
Jacob: Part of the Lazarus project.
Miranda: Project leader of the Lazarus project.
Legion: None I can clearly see.
Samara: Because Shepard needed the best, and was humbled.  Her code.
Morinth: She's attracted to Shepard.  Her killing urges.
Jack: He rescued her from prison.  (Aside from that, I have no clue. I don't understand Jack.  And as Kelly said, probably neither does Jack.)
Mordin: A bargain with Shepard, after he distributed the cure in Omega (which I think was related to the Collectors.)  He is scientifically interested in helping.
Grunt: Because Shepard has a strong clan.
Thane: Wanted to die till Shepard showed up.  But he's going to die anyway, so why not?
Zaeed: Money.

Now, let's look at the character motivations in ME1 to fight Saran & The Geth (notice singular):

Tali: 1) Had incriminating evidence on Saran, his involvement with Lady Benezia and the Geth, the main opposing force that her people created.  2) The Geth drove her people from their homeworld, forcing them to wander the stars, in environmental suits, struggling to survive.  3) Shepard saved her from a backstreet deal gone sour.  4) On a coming of age quest, called her pilgrimage, where she hopes to prove herself by returning to her people with something of value by working with Shepard.
Garrus: He was the lead C-Sec investigator on Saran.  His boss took him off the case, forcing him to seek other means to pursue justice.  In his gut. he knows Saran is bad news.
Ash: 1) Sole survivor having firsthand knowledge of what the Geth did to Eden Prime and her unit, she is welcomed on the Normandy to pursue Saran, 2) Wants to honorably prove (fatalistically) the William's name to the Alliance for the sake of the mission, even to work with aliens despite her xenophobia,
Kaidan: Rank of Lieutenant in the Alliance.  A soldier following orders, though is accepting of other species for galactic peace.  Will fatalistically give himself, like Ash, to the mission.
Wrex: Wants to kill Saran.
Liara: 1) Has spent her entire life as a prothean researcher, focusing on why they disappeared.  Her dig site was overrun by the Geth where she was trapped, 2) Shepard saved her from the Geth, 3) As Benezia's daughter, is trying to find out why her mother has turned., 4) Is interested in Shepard for his visions (and then some.)

Hmm.  And some of us wonder why the average player likes Tali and Liara so much...

Funny thing, I knew the ME1 stuff off the top of my head.  I still have to go online and google the ME2 characters.  Is anyone noticing a pattern of good and bad writing here?  Look how personal the characters motivations are in ME1, how intricately woven they are, in compairson to ME2.  Sure I missed other motivations as why characters joined (i.e. Veetor, the name of the ship Samara was looking for, etc.), but that's because we're focusing on the motivations for attacking the Collectors, not their reasons for joining Shepard.  If it was their story, it's all because Shepard asked them to because he did X for them in recruiment, and they trust Shepard.  Note that even the ME2 loyalty missions do not enforce or improve upon the individuals reason to fight the Collectors: they're already on board with Shepard on the above reasons alone.  So that means the Loyalty quests only enforce or improve upon the existing relationship between them and Shepard, and have nothing to do with the main plot.  (Although one could argue they now owe him much more, and they'll definitely perform better.  But, as we find out, they're all replaceable/useless to that suicide mission.  Which is the point of the game.  Whereas in ME1, choosing your squad for the final mission is a matter of preference.)

#54
Skilled Seeker

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Why do you mention Morinth? You never seek her out to recruit.

#55
Myrmedus

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Generally I agree there were a little too many characters in the game, especially since you can only use 2 at any one time. I mostly hold this view because the time taken to flesh them out, record/write dialogue, create their loyalty missions, produce their concept art/character models etc. could've been redirected towards the core structure of the game instead and produced a longer story arc/experience.



However, I think anything less than 6 is too low and I personally think 8 would've been a nice sweet spot.

#56
Giantevilhead

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The problem is that most of the characters never have "their moment" where their special skill saves the day or at least comes in very handy. For example, Tali never really gets to use her engineering skills to repair or build a piece of useful technology, Thane never infiltrates any secure location or assassinates anyone, Jack's uber biotic powers pretty much never get used.



They could have added some of those elements to the game. For example, when you fight Occulus, they could have given you the choice to have Legion hack it and take control of it so that you can use it later in the suicide mission. During the suicide mission, they could have given you the option to have Thane scout ahead or sneak to another part of the ship to place an explosive to distract the Collectors. If you had chosen Jack to protect you from the seeker swarm, it would have been nice if she could still use some of her biotic powers to help you.

#57
Naltair

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I don't agree that their motivations have to align and play into advancing the plot. Most of these people have no real connection to the Collectors and that is part of the point and your insinuation in your last paragraph that you can recall the ME1 characters easier than ME2 is laughable. You are much more familiar it seems with ME1 than ME2 but I can recall all of them and why I recruited and them and what motivates them. Your list is pure speculation and opinion with a smattering of factual data.



But as to the importance of the team, it has been mentioned before and I will restate the obvious the buildup of the team was to gather together a team of the best specialists the galaxy could provide, you don't really care if they are involved with the plot because you as Shepard are involving them with the plot. It turns out that most of them in some way have been touched or affected by the Collectors or Cerberus in some way and that gives them some motivation to help but ultimately the story is one of building a diverse team to handle anything the Collectors throw at you and do the impossible.



This is a very different story setup from ME1 which was more investigation and then turns into a stop the end of the Galaxy scenario at the endgame, this story is a buildup towards a mission no one expects you to survive. I can agree that maybe showing their skills in more cut scenes would have helped telegraph why you need them but they are all rather deep characters and diverse and I am not sure the game would feel the same if some were missing.



My only real gripe is that I wish they had more conversations after you gain their loyalty, but it seems you can only get really close with your love interest and those characters that don't have love interest paths. But I will say that even with this they are still as deep if not deeper than the characters in ME1, especially since the Loyalty quests tend to bring out the personality of the individual.

#58
smudboy

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harveynut wrote...

I'll stop, before this becomes a dissertation. But as a final note, developers have limited resources, and must balance main quests vs. secondary quests. I would have liked more secondary quests. Other people would have liked more main quest. Did they hit the right balance? I still enjoyed the game, personally. Ideally, we'd get more of both, but realistically, that seems unlikely.


I think I get what you're saying: that ME is not just about the main quest.  This is true, as people seem to like the Normandy exploration bits.  (I would disagree, since my focus of any RPG is always on the main story, and ME2 is lacking at that.)

However, I can guarantee, if the majority of the focus was on the main quest -- writing an intricate, personal, compeling story -- that your highly desirable side quests of exploration and side-character development would be largely more interesting, worthwhile and impactful.

Imagine how brilliant Tali's Loyalty quest would've been if it was intricately linked to acquiring IFF/Legion.  That the main quest/another side quest could directly impact another.  The fate of the Quarian people, whether it goes to war, peace or planetary colonization.  (In fact, I think that's one instance (Tali's loyalty quest) did something great: depending on the 3rd party member (which was acquired via main story) you bring with you does allow for more storytelling.)  Mr. Quib-quib would've had a stronger position to argue peace, having an emissary of the non-heretic Geth. Or hand Legion over to Xen.  Perhaps with the iFF, the Quarians could've understood how it works before you jack it into the Normandy and get everyone captured in the next plot point...

You see, side quests have to add to the main story; else, the writer is doing too much, and wasting the player's time.  (Again, I harshly go to asking: "who cares about Thane's son?  Not me.  I'm Shepard: trying to save the damn galaxy.")

#59
Naltair

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I guess I care about the characters, and I found their Loyalty quests very interesting. I don;t think having them detracts from the main plot since the main plot is Collectors are bad, find a way to reach them and stop them. I am not sure linking the IFF to Tali's Loyalty quest would even make sense since the quarians knew nothing about the derelict reaper.



I think the underlying story of ME2 is the idea of a disparate group of specialists under the command of the greatest galactic hero trying to do something that should be impossible. Along the way they tie up those loose ends as you find the clues you need to fight the Collectors.



To be honest I found the recruiting of characters in ME1 to be much more arbitrary than in ME2.

#60
smudboy

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Naltair wrote...

I don't agree that their motivations have to align and play into advancing the plot. Most of these people have no real connection to the Collectors and that is part of the point and your insinuation in your last paragraph that you can recall the ME1 characters easier than ME2 is laughable. You are much more familiar it seems with ME1 than ME2 but I can recall all of them and why I recruited and them and what motivates them. Your list is pure speculation and opinion with a smattering of factual data.


No they don't, but it would certainly help make a good character.  To have characters in a story, they must have a purpose or role, plot devices or otherwise.  There was, for example, no anti-Collector character, who would join up out of hatred toward losing family, friends, etc.

Since I've been playing ME2 all week, I'd say I'm much more familiar with it than any other game.  I think you're missing the point: that ME1 was much better written, and as such, had a greater impact, then a game I've been playing all this week.

But go ahead. List "all of them" and "why I recruited and them and what motivates them."  Let's see your list.

But as to the importance of the team, it has been mentioned before and I will restate the obvious the buildup of the team was to gather together a team of the best specialists the galaxy could provide, you don't really care if they are involved with the plot because you as Shepard are involving them with the plot. It turns out that most of them in some way have been touched or affected by the Collectors or Cerberus in some way and that gives them some motivation to help but ultimately the story is one of building a diverse team to handle anything the Collectors throw at you and do the impossible.


What kind of specialists, and why?  What kind of diverse team, and why?  See, we don't know.  There's no reason to want to get Grunt, Thane, or Zaeed, just because TIM says so.  All we know is Mordin.

Shepard is not involving them with the plot: he's bringing them along for the ride.  He could've easily purchased ship upgrades from anyone who had them to sell.  But it's not designed that way.

Which characters were "touched or affected by the Collectors" in some way?  Some were touched by Cerberus, most negatively, which wouldn't exactly make them want to join Shepard in the first place.

This is a very different story setup from ME1 which was more investigation and then turns into a stop the end of the Galaxy scenario at the endgame, this story is a buildup towards a mission no one expects you to survive. I can agree that maybe showing their skills in more cut scenes would have helped telegraph why you need them but they are all rather deep characters and diverse and I am not sure the game would feel the same if some were missing.


That is a horrible idea.  Why would you want more cutscenes of characters doing things that then can't be used in the main plot?  Does Thane need to be able to read minds and pass through solid objects too, but not be able to do that in game, so we can be more disappointed by him?

I can assure you: getting rid of Thane, Grunt, Zaeed, and allowing the writers and developers to focus on the main plot, would've been much better for storytelling and allowed for more characterization of useful characters.

My only real gripe is that I wish they had more conversations after you gain their loyalty, but it seems you can only get really close with your love interest and those characters that don't have love interest paths. But I will say that even with this they are still as deep if not deeper than the characters in ME1, especially since the Loyalty quests tend to bring out the personality of the individual.


The Loyalty quests give us backstory, and allows us to learn about those characters more.  However, they have no relation whatsoever to the main story.  What this means is that we've got almost 11 other stories on top of the existing story, which add nothing to it.  We might be attracted or interested in that character more, but it's totally superfluous, much like reading the Codex.  And that's fine: but unfortunately, that's the focus of the game.  If such  backstories gave us insight into the motivation as to why these characters are with you, and how they can help you on your quest, then great.  But it's not like that.  It's just some person who wants to "go check how my family member is doing."

And some of these characters are completely useless to the suicide mission.  As opposed to ME1...

#61
Kronner

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Tali gets 1 point for the Ship upgrade and thats it. She is awful character imho.

#62
Capone666

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Does anyone disagree with the fact that the ME2 Characters weren't integrated into the main narrative as well as the ME1 characters?



That seems to be the dilemma here, Each person should answer that question then be done with it.

Instead of entrenching yourself further and further into these vagaries.

#63
smudboy

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Naltair wrote...

I guess I care about the characters, and I found their Loyalty quests very interesting. I don;t think having them detracts from the main plot since the main plot is Collectors are bad, find a way to reach them and stop them. I am not sure linking the IFF to Tali's Loyalty quest would even make sense since the quarians knew nothing about the derelict reaper.

I think the underlying story of ME2 is the idea of a disparate group of specialists under the command of the greatest galactic hero trying to do something that should be impossible. Along the way they tie up those loose ends as you find the clues you need to fight the Collectors.

To be honest I found the recruiting of characters in ME1 to be much more arbitrary than in ME2.


It doesn't matter how much one cares about the characters.  This is not about how interesting they are, or likable/dislikable.  It is the actual relevance thay have to the main story.

And they have virtually none.

Unfortunately, we don't feel that Shepard is all too important, nor are his disparate group of specialists, where some are redundant and useless.  We don't even know why they're with us, aside from Mordin: TIM just said so.  They are reduced to soldiers/grunts, their cutscene stripped a la RPG cliche: #140.

#64
nphyx

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With out Mordin you can't upgrade the ship or weapons at all so +10

Modifié par nphyx, 04 février 2010 - 11:46 .


#65
smudboy

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Capone666 wrote...

Does anyone disagree with the fact that the ME2 Characters weren't integrated into the main narrative as well as the ME1 characters?

That seems to be the dilemma here, Each person should answer that question then be done with it.
Instead of entrenching yourself further and further into these vagaries.


They weren't.

For it's strength, ME2 had great characterization.  We love these characters.  However, that's no excuse to have a poor, short main story and main plot development.  I saw no conflict with Shepard that changed or challenged him, no distinctive rising action or sense of urgency, or why anyone else from Cerberus couldn't have done what Shepard was doing.  It was all TIM telling you where to go and what to do, who to get, etc.

a large number of characters could not replace an undeveloped plot, nor were these integrated in it in such a way for them to have any meaningful value with it.  If the game did not allow you to choose who to send as specialists in the suicide mission, literally every character would've been completely inconsequential.

#66
Sereaph502

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To make you feel like you're accomplishing something.



You could have gotten through just fine with Garrus, Tali, Miranda, Jacob. But some people like having a million characters, just like some people like sorting through inventory screens every five seconds.



That said, ME2 couldn't have added much to the plot anyway, so they had to give you a ton of characters to clog up the whole game.

#67
smudboy

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Sereaph502 wrote...

To make you feel like you're accomplishing something.

You could have gotten through just fine with Garrus, Tali, Miranda, Jacob. But some people like having a million characters, just like some people like sorting through inventory screens every five seconds.

That said, ME2 couldn't have added much to the plot anyway, so they had to give you a ton of characters to clog up the whole game.


ME2 could've added to the plot in any way the writer wanted.

The problem with accomplishing things for other characters, is, well, that's the focus of the game.  Other characters.  That really don't have much, if anything, to do with the main plot.  Sure, it's neat, colorful, sometimes emotional, but if the entire premise is based on bringing back a war hero from death to quickly assemble a team for a suicide mission: do you really have time to spend going on personal family quests for every, nonsensical person you pick up?

Remember the movie like trailer BioWare came out with?  We saw iconic Shepard diving and screaming for Tali, we saw him on his knees in regret (over something), we saw his suit get ripped in outer space.  These things were just events: they didn't change Shepard.  In ME2, he dies.  Magically Shepard gets revived because TIM believes he's important.  How?  How is he vital to this quest?  Sure he's got experience and knows the main threat, but so what?  Miranda seems more than capable, and she knows the truth.  In fact, since we know of her character development, she'd probably have a more involved arc in her recruiting of others who were anti-Cerberus, and she'd have to argue and fight for them to join and eventually trust her. All that time and money bringing back Shepard could've been spent making a super upgraded Normandy.  Cerberus produces results, and efficiently.  But spend 2 years bringing back a static character for a contrvbed plot devices just because he somehow had to die for some thematic, marketing pitch?

#68
Tooneyman

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I'm a writer and I'm going to agree with a lot of what you wrote about. The loyality quests are fun, but who cared. They put them under main quests. They should have been side quests sorry to say. I loved Tali's for one reason. Its was part of the main story. She was there from the start and garrus was as well. They could have developed him a bit more, but he was ok. Thane won't be in the next game. Grunt not so much either. Jack probably moving on unless you had sex with her. Jacob and Moranda staying sense they have become apart of your crew. Tali of course she will be there. Why the fans will make bioware pay dearly. HAHA and yes you know this is very true. Ashley/liara/ and kaiden will be back as well.

Now read this well. Bioware stated in an interview on ign.com. That they were going to bring some of your old squad back from ME 1 into ME 3 so (pay attention now) The characters we have are the character you get. They may add one more into the new game, but trust me I don't see really any new characters. This is the middle story. Its never as good as the ending. Remember we haven't seen ME 3 yet so lets just have patients and pray bioware is reading this. I think they know what there fans want. There was a reason all your team mates could die on the suicide mission think about it. Because your squad may not be as big in the next game.

Example if you keep your squad alive. The way the story is set up. The next game you won't have all of them there, because one some are two old and dieing and three. Some were only their for the just that game. Grunt may be back. Who knows I don't really car. HE was there just to replace Wrex. I guarantee you. Shepard likes his krogans. They are only good for one things. Blowing things up.

Samara did the mission. Her code is up for shepard. Shes moving on. Yes she said she would help you when you needed, but I have a feeling she maybe optional in the next game.

Thane probably going to be dead so why you crying?

Legion heading back to geth, most likely, but may come back later in game to help with reapers.

Tali, depending if you got her exiled or not will be there.

Jack not the stable type. Probably going to leave.

Garrus staying; he has to much fun hanging out with you!

Ashley will return.

Kaiden will return.

And of course Liara will return( her story is definitely going to be huge on the next game.)

The reason I don't mention Zaeed! Hes a DLC, Who cares!

So I say this lets put some faith in our bioware, they haven't let us down to much. I love you bioware and I hope you will make a great and final game, but one last request. Please show me Tali's face. AHHHHHHHHHHHHHHHHHHHH!

Modifié par Tooneyman, 05 février 2010 - 03:55 .


#69
Naltair

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I really don;t see how the ME1 characters are any more in tune with the story than ME2, playing ME1 right now and they just sort of come together. Ash and Kaidan are both sort of thrust upon you, but really you don;t need either only for Virmire which is also forced upon you arbitrarily. Other than one of them needing to die they have no real importance. Tali gives you info on Saren, but other than that she could have just left, there really isn;t a huge reason for her to come along other than, the writers demanded it to be so.



I do like Tali though so heh.



Wrex and Garrus as far as I know can be left behind, and therefore are not really integral to the plot besides discovering Saren's corruption. The end.



Liara is tied to the plot because she can scrambled your brain and allow you to understand the beacon and Cipher. So really only two characters actually play a pivotal role in the actual ME1 storyline, Virmire being thrust upon us as a moral choice we have no real control over, and so really we could probably get through the majority of the game with just Liara and Tali being truly crucial to plot advancement.



I think you are just too hung up on "purpose". I actually enjoy the characters in ME2 and find them much more interesting than the cast in ME1. Much less arbitrary as well.

#70
smudboy

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Naltair wrote...

I really don;t see how the ME1 characters are any more in tune with the story than ME2, playing ME1 right now and they just sort of come together. Ash and Kaidan are both sort of thrust upon you, but really you don;t need either only for Virmire which is also forced upon you arbitrarily. Other than one of them needing to die they have no real importance. Tali gives you info on Saren, but other than that she could have just left, there really isn;t a huge reason for her to come along other than, the writers demanded it to be so.

I do like Tali though so heh.

Wrex and Garrus as far as I know can be left behind, and therefore are not really integral to the plot besides discovering Saren's corruption. The end.

Liara is tied to the plot because she can scrambled your brain and allow you to understand the beacon and Cipher. So really only two characters actually play a pivotal role in the actual ME1 storyline, Virmire being thrust upon us as a moral choice we have no real control over, and so really we could probably get through the majority of the game with just Liara and Tali being truly crucial to plot advancement.

I think you are just too hung up on "purpose". I actually enjoy the characters in ME2 and find them much more interesting than the cast in ME1. Much less arbitrary as well.


Kaidan and Ashley are much more intune than any other character in all games, save Joker in ME2: they provide feedback and their opinion on every main plot story you do.  I think Wrex mentions how "we've got Saren on the run" after a particular mission.

As for Wrex and Garrus, they have their motivations for pursuing Saren, which is much more than we can say of any of the ME2 characters reason to fight the Collectors.

Call me hung up: I am hung up on a good story.  A story with a plot that makes sense.  If you're going to have a large scifi universe, you damn well better know what you're doing to make me care about my protagonists motivations, and the relationships, reasons and purpose the crew have in the main plot.  One does not introduce elements that have no purpose and expect someone with half a brain to not go "huh?"

#71
Naltair

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Kaidan and Ashley are just brought along for the ride they have no real impact on the story besides Virmire where one of their deaths is forced upon you in a silly way.

#72
smudboy

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Naltair wrote...

Kaidan and Ashley are just brought along for the ride they have no real impact on the story besides Virmire where one of their deaths is forced upon you in a silly way.


Yes.  They're soldiers doing their duty, following orders, on the same mission as Shepard, who's in charge.  We would not expect soldiers to adavance the plot.  The difference between them and ME2 characters is they're not just "along for the ride".  They are part of the ride.  Their role is clearly defined, you know exactly how you're going to use them and why.  They even have their own motivations, Ash moreso.  And they do indeed serve as a fatalistic plot device with Virmire.

With ME2 characters, they're optional, save Mordin.  We pick them up because TIM said so.  Their motivations to defeat the Collectors are negligable to non-existent.  Once we get to the suicide mission, we discover most are going to get others or themselves killed, are replaceable, or their roles and talents are completely useless/reduced to squad mates.

#73
smudboy

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double post

Modifié par smudboy, 05 février 2010 - 04:45 .


#74
Fishy

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Mordin provide the anti-swarm thing +5
Mordin make it possible to upgrade EVERYTHING + 1 billions
Mordin can sing + 100 billions
Mordin can give you intel about sex vid + 500 billions
Mordin can find a cure to the genophage + 1000 billions

IMo he's the most important character in the crew.That why you're asked to pick him first..

Modifié par Suprez30, 05 février 2010 - 05:10 .


#75
Sursion

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Meh. I liked all of the characters, and used them all equally.