Knoll Argonar wrote...
Who cares?
Me. And so should the writers. Because it's their job to write well.
ME is a trilogy.
Exactly. ME2 is a flimsy bridge at best. Where's the plot development? Shepard is in the same position and characterization he/she was in at the end of ME1. We know Collectors (which are gone) were once Protheans. We also learn that Reapers are really stupid, yet supposedly millions of years smarter.
In ME2 you make a team with the best of the best in the galaxy, to outcome any situation possible: even destroy a massive space station - reaper factory. Your recruiting experts, not experts-that-have-to-be-related-to-the-collectors-because-if-not-it's-not-cool.
What is "every situation possible"? I don't think that was ever mentioned, nor do I think this team has that capacity. There's talk of people and their record being "great additions to the team", but we don't know in what capacity or to what end. Nor do we know we're going to destroy a massive space station/reaper factory.
Here's a thought: get a demolitions expert. Why? Because you want to destroy the Collectors. Oh wait, that's not part of the plot. Nor is Mordin making some deadly Collector virus. Or camping/mining the Omega-4 relay.
And all of this could've made sense if, (magically, but at least we could've seen they were valuable), everyone had a unique, if not interchangeable, role to play at the end. Instead, we get 4 out of 11.
Why would you need someone like Williams or Alenko when you can have Grunt or Jack instead?
You're making my point for me.
Just because they may be plot-related? that's just unrealistic crap. Facts are: you've got a mission, you don't know what you ill need, but it will be tough, almost impossible. Gather the best experts you can find, because there's only one chance. Even if it turns out to be that in the actual mission you need 1/3 of them. Real life works like this: sometimes you don't know what you need, so you may collect more than what really was necessary.
Wait, what's your point? If something is plot related, it's unrealistic crap? So you don't want things to make sense? Williams and Alenko are not plot related. Secondly, plot related means something relevant or meaningful to the main plot. Something that makes sense. Because the mission is unknown does not mean it should remain so. It does not mean "do whatever the shadowy figure says so"
just because (or at least explain why; better still, allow options.) We need to know what our goal is: where, what, who, when, how, etc. Why we need these people. All we know is who and how to get to where, and that they have a ship that comes into the Terminus system. So that means we need a bunch of ground troop soldiers to potentially attack an enemy in an advanced warship? What
exactly are we attacking?
The story is about going to unknown place B and
supposedly attacking something, somehow. But when we get to B, we'll be prepared for anything,
whatever that is?
Does the word contrived mean anything here?
If we knew what we were actually supposed to do, a la Guns of Navarone, what our taget was, then great (hint: it's the guns of Navarone). We could have a meaningful plot with meaningful side characters who are picked up in whatever manner. "Attacking the Collectors" could've been an entire planet, or solar system, or series of solar systems. We could've needed the galaxies best navigator, or shoe salesman, or whatever.
Compare this to ME1's Saren.
The fact that almost no character has real motivation-relation with the collector thread is because that's what's suposed to be. Because ME2 is about ONE mission. Characters aren't collector victims, they are just experts with their own individual lifes, feelings, ways of thinking and motivations you team up for that ONE mission. Period.
Don't like it? okay, but that's your problem, not a ME2 problem.
And, again, ME is a trilogy, so what wouldn't have any kind of impact in ME2, it will in ME3.
So your argument is A=A? Don't you think, just maybe, if they had better motivations and involvement, the massive stamp of "excess baggage" across all their foreheads would be less noticable? That how you picked them up and why would have more meaning than from contrived utility, and *gasp* relevance to the main plot, aside from TIM just telling you what to do and when to do it? In no way does any of this detract from anyone being their own character.
Again, the view that ME3 is an apologist to ME2's plot/that ME2 is a bridge, is a pathetic (and a shakey bridge at best) argument. "Oh don't worry, it's a trilogy. That's why ME2's story blew." What?
ME2 could've had a simple plot, with 0 plot holes. It would just have less characters. Those present would have potentially several levels of relevance. And the game play would've been exactly the same. Although I bet you'd feel much more involved, because you might've actually understood wtf was going on.