KnotEngaged wrote...
I understand what OP is trying to do, the only problem is that rewarding points to the various squad members based on 4 set criteria points is always going to come across as subjective. Why is one thing only worth .25 while another is worth .5? How can you really be sure? In the end you're ultimately making subjective decisions and trying to present them as objective. Therefore your ranking system is flawed. You can't rank them, especially with a point system. It will always be subjective, no matter what.
As for the question of there being too many squad members. I disagree. You're going on a "suicide mission", you can never have enough help on one of those. I don't care who you are, if you are the best at what you do and are willing to help me, I want you on my team, because that not only increases my chances of success, but my chances of survival.
Is every character as fleshed out as they could be? No, but for the number of squad members you have each one is their own person and quite unique in terms of their personality. Not every character has to be vital to the plot, especially not in a character driven story.
It's limited, but I take suggestions, and have changed the stats accordingly. It's hard to evaluate the usefulness and point of a character when what they're needed for isn't clearly specified. Hell, the best I've got is freakin story continuity. I have to evaluate them with
something. (I wouldn't even count game play.)
Yes but what
kind of "suicide mission." We simply don't know. That does not mean you need 1000+ disposable soldiers, and the more the merrier, just because you think you might need them. Especially if we're only granted a 3 man team:
that's ridiculous. Through the Omega-4 relay could've been a number of ships and bases, or a planet, or a series of solar systems. The Dirty Dozen/Guns of Navarone/The Seven Samurai argument is inapplicable: we know what the goals of those stories are, and why the people are recruited.
ME2's recruitment? Save Mordin, no rhyme or reason.
Also you're wrong in stating ME2 is a character driven story.
Plot Driven Story:Event Occurs » Character Reacts
Character Driven Story:Character Triggers » Event » Character Reacts
The main plot occurs via TIM. We may start them (i.e. going to the IFF mission), but we're just following the shoddy thing along.
Every character in a well written story has a point, especially to the main plot.