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No experience, No loot for killing enemies...Seriously?


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#1
willm453

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This blows my mind. It almost makes running into a mini bosses and bosses irrelevent/useless.They are pretty much the same except they take a few extra shots or heavy weapon shots to kill... Honestly what is the point if they don't drop loot or give EXP. The only thing I look forward to when I see a boss or mini boss ahead is the damn ammo it's gonna drop when it's dead. The design choices that went into making this a game feature greatly disturbs me. Bioware is by far my favorite developer yet I don't see why they decided to make the game like this.:sick:

Anyone else have an opinion on this?

#2
Admoniter

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I for one am glad they dropped the get exp for kills system. As it rewarded people who ended up just killing everyone by giving them more exp. Although I do wish they brought back exp so that you get some while hacking, scanning, etc.



As for the loot, and inventory yes at the moment it may be lacking, but I do think it is a step in the right direction and that hopefully bioware will flesh out the system in ME3.

#3
rabidhanar

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Welcome to the death of the RPG, have a nice dayImage IPB

Yes I hate this new system too. The worst part is the fact that you only need 1000 experience to ever level up. Their is no progressively larger xp bar. No idfference between level 1 - 2 and level 29 - 30. You are guarenteed to level up every time you finish a main mission in this game.

#4
Behindyounow

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"You have reached the 150 item limit. Please convert some items to omni-gel."



You miss that? Really?!

#5
willm453

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I dont miss the 150 item limit message omni gel thing but the inventory and EXP system in ME2 is not fun. Seriously I believe one should be rewarded for killing a boss or miniboss. And while there maybe guns or armor to find before or after a major boss fight, there is nothing to reward you for killing say a Blood Pack Commander.



And to respond to Admoniter. You said the old exp system rewarded people who killed everything...isn't that is how it is supposed to work? If you kill things you get more exp, I dont see any broken mechanic in that.

#6
VasQuipQuip

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Meh, I'm 50/50 on this.

#7
rabidhanar

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At least I had some money then, now im broke trying to mine and buy my way into obtaining all upgrades. Damn you to the darkest pit of hell, Facial Reconstruction upgrade, may Cthulhu rip you into pieces!!!

#8
Veex

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I can see this being abused pretty easily in a couple instances in this game. I think there were some tasks that could have still awarded experience points like hacking and decrypting which has already been stated, but with a couple encounters in the game not granting experience on kills makes sense.



I don't mind the way the inventory system has been changed, though it could be a little more robust. I was not a fan of the inventory in Mass Effect.


#9
Zigaroma

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rabidhanar wrote...

Welcome to the death of the RPG, have a nice dayImage IPB

Yes I hate this new system too. The worst part is the fact that you only need 1000 experience to ever level up. Their is no progressively larger xp bar. No idfference between level 1 - 2 and level 29 - 30. You are guarenteed to level up every time you finish a main mission in this game.


Oh boy guess the game ain't hardcore enough eh? No need to reward to player for finishing a main mission with a little lvl up, right?

Go play DA.

#10
Zigaroma

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rabidhanar wrote...

At least I had some money then, now im broke trying to mine and buy my way into obtaining all upgrades. Damn you to the darkest pit of hell, Facial Reconstruction upgrade, may Cthulhu rip you into pieces!!!

It's a recession, Bio is just trying to prep us for the reality of a harsh world. :P

#11
willm453

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Zigaroma wrote...

rabidhanar wrote...

Welcome to the death of the RPG, have a nice dayImage IPB

Yes I hate this new system too. The worst part is the fact that you only need 1000 experience to ever level up. Their is no progressively larger xp bar. No idfference between level 1 - 2 and level 29 - 30. You are guarenteed to level up every time you finish a main mission in this game.


Oh boy guess the game ain't hardcore enough eh? No need to reward to player for finishing a main mission with a little lvl up, right?

Go play DA.



Wow people need to stop mentioning other games. My comparison is being made to ME1. And while it certainly wasn't perfect, they took a huge step backward. And while it was clear they were responding to community outcry, they just over did it. And I know that RPG elements will be far more prevalent in ME3, I can assure you of that (Due to vast majority of players being pissed off about scaling down of RPG elements) . And if you go to any gaming site and look up what kind of game ME and ME2 are they will say action rpg. So it blows my mind why people attack others who want more RPG in the game.

Modifié par willm453, 02 février 2010 - 09:40 .


#12
rabidhanar

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@Zigaroma

It just is so boring, yes grinding is repetitive I know but I would rather grind to get stronger than automatically level up every time I continue the main plot. It's not that it isn't hardcore, but there is no feeling of acomplishment when I max level. In most RPG's, it takes a while to max out and when you do, you know that you are the biggest and most bad*** person around. In this game, their really isn't much improvement.

#13
templar spook

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I believe he means killing everything you can, so taking the renegade choices and gunning everyone down even if you could talk your way out of a fight. Though playing paragon in ME1 i still hit 50 on the first play through and 60 on the second, so in the end it couldn't have been that much more exp.

#14
Zigaroma

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willm453 wrote...

Zigaroma wrote...

rabidhanar wrote...

Welcome to the death of the RPG, have a nice dayImage IPB

Yes I hate this new system too. The worst part is the fact that you only need 1000 experience to ever level up. Their is no progressively larger xp bar. No idfference between level 1 - 2 and level 29 - 30. You are guarenteed to level up every time you finish a main mission in this game.


Oh boy guess the game ain't hardcore enough eh? No need to reward to player for finishing a main mission with a little lvl up, right?

Go play DA.



Wow people need to stop mentioning other games. My comparison is being made to ME1. And while it certainly wasn't perfect, they took a huge step backward. And while it was clear they were responding to community outcry, they just over did it. And I know that RPG elements will be far more prevalent in ME3, I can assure you of that. 

I was addressing rab, not you. :huh:

#15
corebit

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XP for killing enemies is dumb. In ME1 this meant the the paragon path always got shafted for XP, and the renegade kill-em-all route was always better. Now both alignments are much more balanced.

#16
willm453

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I know, and i was defending him

#17
Zigaroma

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rabidhanar wrote...

@Zigaroma
It just is so boring, yes grinding is repetitive I know but I would rather grind to get stronger than automatically level up every time I continue the main plot. It's not that it isn't hardcore, but there is no feeling of acomplishment when I max level. In most RPG's, it takes a while to max out and when you do, you know that you are the biggest and most bad*** person around. In this game, their really isn't much improvement.


Ok I def see where you are coming from but at the same time shep isn't supposed to be the most bad*** around, then when you fight the bad guys it's just.....eh. I understand having to work for it but I think lvl 60 in ME was kinda a push for most and maybe they scaled it back a tad to much in ME 2 but then that means ME 3 would be a chance to find that spot that is just right.

#18
willm453

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Zigaroma we are now in agreement...lol

#19
Zigaroma

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willm453 wrote...

I know, and i was defending him


Rab is a big boy/girl and as prove they can speak for themeself just fine.

Modifié par Zigaroma, 02 février 2010 - 09:44 .


#20
kappukiino

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i totally miss loots, needing more ex to reach higher lvls, the old skill system, xp from certain bosses maybe.



Im an rpger and even if ME1 wasnt exactly perfect at that, at least it gave it a shot.. for example exploration, we could drive around in makos on planets - but wecouldnt find ****, no peaceful people, no wildlife or plants, only abandoned things with husks and/or geth etc -. But it at least gave it a shot, in ME2 u get to walk through a carefully scripted tunnel, kill the bad guys and the mission ends.

#21
Massadonious1

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willm453 wrote...
And I know that RPG elements will be far more prevalent in ME3, I can assure you of that. 


How so?

Oh, I get it. You think that they will lose the RPG purists who are stuck in a proverbial box with their 20 sided dice and magic missle wielding friends.

And I fail to see how someone suggesting you go play DA is a bad thing. Not every BioWare game has to be a micromanaging stat fest.

Modifié par Massadonious1, 02 février 2010 - 09:49 .


#22
rabidhanar

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Corebit,



With the introduction of new game+, that hardly mattered. Neither a paragon nor a renegade can max level in 1 playthrough (note: do not have pinnacle station, don't know about that). Since both files need to be run through twice, both files max out normally in the same average amount of time 2 playthroughs. Technically, yes you are correct paragon players do get shafted, but since you need to beat Saren in order to file transfer anyway it is a moot point.

#23
Felix Golden

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The vocal minority complain the loudest, all the people who enjoy the game are busy playing it :P

#24
willm453

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Massadonious1 wrote...

willm453 wrote...
And I know that RPG elements will be far more prevalent in ME3, I can assure you of that. 


How so?

Oh, I get it. You think that they will lose the RPG purists who are stuck in a proverbial box with the 20 sided dice and magic missle wielding friends.

And I fail to see how someone suggesting you go play DA is a bad thing. Not every BioWare game has to be a micromanaging stat fest.


By suggesting I go play DA or someone does, they basically saying give up on this game having RPG elements...and I wont do that. And I know they will have more RPG elements in ME3 because a good portion of complaints against ME2 are about how the got rid of the RPG part of an ACTION RPG game...as it is labeled by bioware...

Also I love me2 and havnt stopped playing it since i got it. Its minimized right now so I can cool my CPU down...running it on laptop. I LOVE THIS GAME. 

Modifié par willm453, 02 février 2010 - 09:50 .


#25
Zigaroma

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Felix Golden wrote...

The vocal minority complain the loudest, all the people who enjoy the game are busy playing it :P

Or put 40+ hours into it, finished and can't handle another go just yet.

<----- this guy.