No experience, No loot for killing enemies...Seriously?
#51
Posté 02 février 2010 - 10:15
#52
Posté 02 février 2010 - 10:15
Sadly, most of the "innovations" have not heard this statement.jkstexas2001 wrote...
rabidhanar wrote...
Welcome to the death of the RPG, have a nice day
Yes I hate this new system too. The worst part is the fact that you only need 1000 experience to ever level up. Their is no progressively larger xp bar. No idfference between level 1 - 2 and level 29 - 30. You are guarenteed to level up every time you finish a main mission in this game.
You know the "If it ain't broke don't fix it" principle? It ain't made its way north of the border yet.
Ammunition any1?
#53
Posté 02 février 2010 - 10:17
#54
Posté 02 février 2010 - 10:17
And if you dont like the criticism of the game dont read the forum :-)
#55
Posté 02 février 2010 - 10:18
Zigaroma wrote...
Oh god yes, I can see now this won't end lol.
Who were you res ponding to?
#56
Posté 02 février 2010 - 10:19
XP should be based on who kills what and that way it would make replays more interesting.
#57
Posté 02 février 2010 - 10:19
random note: This one believes that all humans are racist.
#58
Posté 02 février 2010 - 10:21
rabidhanar wrote...
We shall not be silenced!!!
random note: This one believes that all humans are racist.
Damn right im a racist! wait...do shrubs count as a race...hmmm i will have to think on this...
#59
Posté 02 février 2010 - 10:22
You.willm453 wrote...
Zigaroma wrote...
Oh god yes, I can see now this won't end lol.
Who were you res ponding to?
#60
Posté 02 février 2010 - 10:22
#61
Posté 02 février 2010 - 10:23
Coldcall01 wrote...
Well the vocal minority are pretty big and are also Bioware customers so while the usual sychophants on this forum may nopt like it, not everyone is that impresse with ME2.
And if you dont like the criticism of the game dont read the forum :-)
Lol it was to put things in perspective, there are several million who play the game and dont mind the no xp for kills thing, but, the few that arnt happy can complain up a storm and change things, nor was it directed at any one group, i have yet to put in my dollar on the subject, yes i have a whole dollar, not just cents deal with it!
But i digress, i have seen 3 people complain loudly about things no one else in a game cares about and get that thing changed and it pisses off alot of people, and not many devs are willing to backtrack a change and admit they messed up.
#62
Posté 02 février 2010 - 10:24
Magimel wrote...
I have to agree with Zigaroma. I've played the game through twice and I love the story, the improved aiming system, and the smarter AI, but they way they did the rpg and character game mechanics is really poor. The "mission complete" way of doing things is a poor choice when trying to create the illusion of realism. ME1 gave the feeling of an open and flowing galaxy, not a series of levels like "Mario Bros". The lack of inventory not only limits your options, but further takes away control and customization of your allies, which is where ME2 suffers the most. As I play ME2 I continually feel like I'm playing "Gears of War", which is a good game, but if I want to play something that reminds me of "Gears of War" I'll go play "Gears of War". I am sure Bioware made their choices with the best intentions, but many of the elements that made ME1 an amazing game are not present in ME2.
Doesn't zigaroma have the exact opposite opinion of everything you just said?
#63
Posté 02 février 2010 - 10:26
Magimel wrote...
I have to agree with Zigaroma. I've played the game through twice and I love the story, the improved aiming system, and the smarter AI, but they way they did the rpg and character game mechanics is really poor. The "mission complete" way of doing things is a poor choice when trying to create the illusion of realism. ME1 gave the feeling of an open and flowing galaxy, not a series of levels like "Mario Bros". The lack of inventory not only limits your options, but further takes away control and customization of your allies, which is where ME2 suffers the most. As I play ME2 I continually feel like I'm playing "Gears of War", which is a good game, but if I want to play something that reminds me of "Gears of War" I'll go play "Gears of War". I am sure Bioware made their choices with the best intentions, but many of the elements that made ME1 an amazing game are not present in ME2.
Hey stop giving him my credit
Read again please.
#64
Posté 02 février 2010 - 10:26
#65
Posté 02 février 2010 - 10:26
Almost, thats why I read his post like 5 times.willm453 wrote...
Magimel wrote...
I have to agree with Zigaroma. I've played the game through twice and I love the story, the improved aiming system, and the smarter AI, but they way they did the rpg and character game mechanics is really poor. The "mission complete" way of doing things is a poor choice when trying to create the illusion of realism. ME1 gave the feeling of an open and flowing galaxy, not a series of levels like "Mario Bros". The lack of inventory not only limits your options, but further takes away control and customization of your allies, which is where ME2 suffers the most. As I play ME2 I continually feel like I'm playing "Gears of War", which is a good game, but if I want to play something that reminds me of "Gears of War" I'll go play "Gears of War". I am sure Bioware made their choices with the best intentions, but many of the elements that made ME1 an amazing game are not present in ME2.
Doesn't zigaroma have the exact opposite opinion of everything you just said?
#66
Posté 02 février 2010 - 10:26
Felix Golden wrote...
Coldcall01 wrote...
Well the vocal minority are pretty big and are also Bioware customers so while the usual sychophants on this forum may nopt like it, not everyone is that impresse with ME2.
And if you dont like the criticism of the game dont read the forum :-)
Lol it was to put things in perspective, there are several million who play the game and dont mind the no xp for kills thing, but, the few that arnt happy can complain up a storm and change things, nor was it directed at any one group, i have yet to put in my dollar on the subject, yes i have a whole dollar, not just cents deal with it!)
But i digress, i have seen 3 people complain loudly about things no one else in a game cares about and get that thing changed and it pisses off alot of people, and not many devs are willing to backtrack a change and admit they messed up.
Those same 3 people are who got the system changed from ME1 to the system you now enjoy. So maybe we should take them down off the cross.
#67
Posté 02 février 2010 - 10:26
Shhhh I'm winning now! >.>rabidhanar wrote...
Magimel wrote...
I have to agree with Zigaroma. I've played the game through twice and I love the story, the improved aiming system, and the smarter AI, but they way they did the rpg and character game mechanics is really poor. The "mission complete" way of doing things is a poor choice when trying to create the illusion of realism. ME1 gave the feeling of an open and flowing galaxy, not a series of levels like "Mario Bros". The lack of inventory not only limits your options, but further takes away control and customization of your allies, which is where ME2 suffers the most. As I play ME2 I continually feel like I'm playing "Gears of War", which is a good game, but if I want to play something that reminds me of "Gears of War" I'll go play "Gears of War". I am sure Bioware made their choices with the best intentions, but many of the elements that made ME1 an amazing game are not present in ME2.
Hey stop giving him my credit
Read again please.
#68
Posté 02 février 2010 - 10:28
Not true, I can sit back behind cover spamming cloak as an infiltrator and wait for my teamates to kill them all. Sometimes, you can just run past your enemies and reach the next checkpoint.
#69
Posté 02 février 2010 - 10:28
#70
Posté 02 février 2010 - 10:29
To sum up, we need exp per k ill or i will totally haxor this game.
#71
Posté 02 février 2010 - 10:29
rabidhanar wrote...
@ Graunt
Not true, I can sit back behind cover spamming cloak as an infiltrator and wait for my teamates to kill them all. Sometimes, you can just run past your enemies and reach the next checkpoint.
You = your team, not "just Shephard". I can't believe you actually said that. And there are very few instances where you can simply skip killing enemies. So few in fact that it's not even worth mentioning. It's dumb how it doesn't matter how many enemies you kill or how long or short the mission is, you get the exact same amount of experience in every one.
Modifié par Graunt, 02 février 2010 - 10:31 .
#72
Posté 02 février 2010 - 10:30
Magimel wrote...
I have to agree with Zigaroma. I've played the game through twice and I love the story, the improved aiming system, and the smarter AI, but they way they did the rpg and character game mechanics is really poor. The "mission complete" way of doing things is a poor choice when trying to create the illusion of realism. ME1 gave the feeling of an open and flowing galaxy, not a series of levels like "Mario Bros". The lack of inventory not only limits your options, but further takes away control and customization of your allies, which is where ME2 suffers the most. As I play ME2 I continually feel like I'm playing "Gears of War", which is a good game, but if I want to play something that reminds me of "Gears of War" I'll go play "Gears of War". I am sure Bioware made their choices with the best intentions, but many of the elements that made ME1 an amazing game are not present in ME2.
Hell yeah... first time I saw a mission complete screen it took the game down a notch. Contributes to the too-linear feeling of the game. I like how they cut out extra traveling time with cutscenes though.
#73
Posté 02 février 2010 - 10:31
willm453 wrote...
Felix Golden wrote...
Coldcall01 wrote...
Well the vocal minority are pretty big and are also Bioware customers so while the usual sychophants on this forum may nopt like it, not everyone is that impresse with ME2.
And if you dont like the criticism of the game dont read the forum :-)
Lol it was to put things in perspective, there are several million who play the game and dont mind the no xp for kills thing, but, the few that arnt happy can complain up a storm and change things, nor was it directed at any one group, i have yet to put in my dollar on the subject, yes i have a whole dollar, not just cents deal with it!)
But i digress, i have seen 3 people complain loudly about things no one else in a game cares about and get that thing changed and it pisses off alot of people, and not many devs are willing to backtrack a change and admit they messed up.
Those same 3 people are who got the system changed from ME1 to the system you now enjoy. So maybe we should take them down off the cross.
But they look so comfortable! and i was refering to an MMO i used to play (not naming any names
And again, i havent stated if i enjoy the new system or if i am against it
#74
Posté 02 février 2010 - 10:31
I can easily say that the shooting and dialogue parts of the game are AWESOME. If the game had just a few sets of armor throughout the world, to give you the feeling that you are upgrading your character and an inventory system that you could access while on missions, i think many more people would be pleased.
As for the xp being gained by killing everything.....i don't know if i agree, i'm 50/50. There are people that prefer not to go searching every single planet available and i think Bio went the other direction so you get more xp on the main quests and don't feel too left behind.
#75
Posté 02 février 2010 - 10:31
aross001 wrote...
Magimel wrote...
I have to agree with Zigaroma. I've played the game through twice and I love the story, the improved aiming system, and the smarter AI, but they way they did the rpg and character game mechanics is really poor. The "mission complete" way of doing things is a poor choice when trying to create the illusion of realism. ME1 gave the feeling of an open and flowing galaxy, not a series of levels like "Mario Bros". The lack of inventory not only limits your options, but further takes away control and customization of your allies, which is where ME2 suffers the most. As I play ME2 I continually feel like I'm playing "Gears of War", which is a good game, but if I want to play something that reminds me of "Gears of War" I'll go play "Gears of War". I am sure Bioware made their choices with the best intentions, but many of the elements that made ME1 an amazing game are not present in ME2.
Hell yeah... first time I saw a mission complete screen it took the game down a notch. Contributes to the too-linear feeling of the game. I like how they cut out extra traveling time with cutscenes though.
this
I disliked the mission complete screen.




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