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No experience, No loot for killing enemies...Seriously?


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#76
willm453

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Graunt wrote...

rabidhanar wrote...

@ Graunt

Not true, I can sit back behind cover spamming cloak as an infiltrator and wait for my teamates to kill them all. Sometimes, you can just run past your enemies and reach the next checkpoint.


You = your team, not "just Shephard".  I can't believe you actually said that.  And there are very few instances where you can simply skip killing enemies.  So few in fact that it's not even worth mentioning.  It's dumb how it doesn't matter how many enemies you kill or how long or short the mission is, you get the exact same amount of experience in every one.


I agree with rabiidhanar, he is right. Killing the enemies has nothing to do with finishing the lvl and you can finish the lvl with all your teammates dead.

#77
Magimel

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Zigaroma wrote...

rabidhanar wrote...

Magimel wrote...

I have to agree with Zigaroma. I've played the game through twice and I love the story, the improved aiming system, and the smarter AI, but they way they did the rpg and character game mechanics is really poor. The "mission complete" way of doing things is a poor choice when trying to create the illusion of realism. ME1 gave the feeling of an open and flowing galaxy, not a series of levels like "Mario Bros". The lack of inventory not only limits your options, but further takes away control and customization of your allies, which is where ME2 suffers the most. As I play ME2 I continually feel like I'm playing "Gears of War", which is a good game, but if I want to play something that reminds me of "Gears of War" I'll go play "Gears of War". I am sure Bioware made their choices with the best intentions, but many of the elements that made ME1 an amazing game are not present in ME2.


Hey stop giving him my credit Image IPB

Read again please.

Shhhh I'm winning now! >.>


Sorry, I typed the wrong name, you humans all look the same to me:lol:

#78
Graunt

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willm453 wrote...

Graunt wrote...

rabidhanar wrote...

@ Graunt

Not true, I can sit back behind cover spamming cloak as an infiltrator and wait for my teamates to kill them all. Sometimes, you can just run past your enemies and reach the next checkpoint.


You = your team, not "just Shephard".  I can't believe you actually said that.  And there are very few instances where you can simply skip killing enemies.  So few in fact that it's not even worth mentioning.  It's dumb how it doesn't matter how many enemies you kill or how long or short the mission is, you get the exact same amount of experience in every one.


I agree with rabiidhanar, he is right. Killing the enemies has nothing to do with finishing the lvl and you can finish the lvl with all your teammates dead.


What are you talking about?  Most of the levels are so linear and cramped that you can't simply just rush past them especially if there's a boss or miniboss (which there usually are on the main story missions).  You're also using the only class that can sneak past enemies as an example.  Try doing this tactic on any difficulty higher than normal or veteran then come back and say how great it works.

Modifié par Graunt, 02 février 2010 - 10:35 .


#79
willm453

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Graunt wrote...

willm453 wrote...

Graunt wrote...

rabidhanar wrote...

@ Graunt

Not true, I can sit back behind cover spamming cloak as an infiltrator and wait for my teamates to kill them all. Sometimes, you can just run past your enemies and reach the next checkpoint.


You = your team, not "just Shephard".  I can't believe you actually said that.  And there are very few instances where you can simply skip killing enemies.  So few in fact that it's not even worth mentioning.  It's dumb how it doesn't matter how many enemies you kill or how long or short the mission is, you get the exact same amount of experience in every one.


I agree with rabiidhanar, he is right. Killing the enemies has nothing to do with finishing the lvl and you can finish the lvl with all your teammates dead.


What are you talking about?  Most of the levels are so linear and cramped that you can't simply just rush past them especially if there's a boss or miniboss (which there usually are on the main story missions).  You're also using the only class that can sneak past enemies as an example.  Try doing this tactic on any difficulty higher than normal or veteran then come back and say how great it works.


Sorry i didnt see you were on my side and was confused as a whole. 

#80
rabidhanar

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Magimel wrote...

Sorry, I typed the wrong name, you humans all look the same to me:lol:


This one cannot believe that you would mistake this one with a human. This one is wondering if it still has enough heatsink left in its carnifox handcannon for 1 more shot.

#81
Zigaroma

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rabidhanar wrote...

Magimel wrote...

Sorry, I typed the wrong name, you humans all look the same to me:lol:


This one cannot believe that you would mistake this one with a human. This one is wondering if it still has enough heatsink left in its carnifox handcannon for 1 more shot.

Maybe like a human in a shuttle crash or something.... I can see it. :P

#82
AntiChri5

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I really dislike the way i get experience now.



Mission Complete!

[Illusive man gives you two more points for levelling up]

#83
rabidhanar

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Its like he is giving you a special cookie for your good job...It feels demeaning.

#84
N7R C7

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this is the one main thing I missed was earning exp for every enemy you killed, it made ti worthwhile tbh

#85
AntiChri5

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rabidhanar wrote...

Its like he is giving you a special cookie for your good job...It feels demeaning.


Shepard: "Can i have some more now Mr Illusive please.)

Illusive Man: "Did you clean out your cabin? And change your sheets"

Shepard: "Tali made that mess not me!"

Illusive: "You know what i have said about her and her kind! You will have no more contact with aliens!"

Shep: Aaaawwww..."

Modifié par AntiChri5, 02 février 2010 - 11:25 .


#86
Inarai

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Consider this: In normal tabletop logic, experience isn't so much for combat, as it is for challenges overcome. In theory, every run through on a mission deals with the same challenges. Just because you get past a challenge without killing as many people doesn't mean you didn't overcome the same challenge - which would make this system fit that logic a little bit better.

#87
rabidhanar

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Inarai wrote...

Consider this: In normal tabletop logic, experience isn't so much for combat, as it is for challenges overcome. In theory, every run through on a mission deals with the same challenges. Just because you get past a challenge without killing as many people doesn't mean you didn't overcome the same challenge - which would make this system fit that logic a little bit better.


Doesn't stop the fact that it is demeaning.

Ilusive Man: "Poor Shepard....want a cookie?"
Shepard:     "Yes, can I have cookie now?"
Ilusive Man: "Not until you go find Thane, i want you to become friends with him."
Shepard:      "Yeah! Friends!!"

*Shepard returns from recruiting Thane*

Shepard:      "I have cookie now?"
Ilusive Man: "Good job! Here you go!"
Shepard:      "Yeah!!!!!"

#88
AntiChri5

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Inarai wrote...

Consider this: In normal tabletop logic, experience isn't so much for combat, as it is for challenges overcome. In theory, every run through on a mission deals with the same challenges. Just because you get past a challenge without killing as many people doesn't mean you didn't overcome the same challenge - which would make this system fit that logic a little bit better.


I would be much happeir with gettin XP for reaching certain points (maybe 1 or 3 per mission) rather then be given 2 points per mission completed screen. I dont even feel like im levelling. up.

#89
Inarai

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rabidhanar wrote...

Inarai wrote...

Consider this: In normal tabletop logic, experience isn't so much for combat, as it is for challenges overcome. In theory, every run through on a mission deals with the same challenges. Just because you get past a challenge without killing as many people doesn't mean you didn't overcome the same challenge - which would make this system fit that logic a little bit better.


Doesn't stop the fact that it is demeaning.

Ilusive Man: "Poor Shepard....want a cookie?"
Shepard:     "Yes, can I have cookie now?"
Ilusive Man: "Not until you go find Thane, i want you to become friends with him."
Shepard:      "Yeah! Friends!!"

*Shepard returns from recruiting Thane*

Shepard:      "I have cookie now?"
Ilusive Man: "Good job! Here you go!"
Shepard:      "Yeah!!!!!"


Not... Really?  Consider the Experience section an outline of any new permutations of abilities or tactics displayed.  Miranda's tracking skill and ability demonstrated in her reports to the Illusive Man.

#90
LoweGear

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People can actually leave their teammates to complete a level? I'm not one to bash ME2, but even then like ME1, the squad AI needs a lot more work, even if they're somewhat improved in certain aspects now. I've been playing Hardcore with my Infiltrator on a while now, and I've lost count of how many times I've revived my squadmates because of their stupidity and fragility. Shepard still has to do most of the work to complete a level, taking out heavy weapon mercs, Krogans, heavy mechs etc just to make the work easier for my squadmates. I've also heard of alot of people playing on Hardcore and Insanity levels ordering their squadmates to bunker down on the back of a room while Shepard goes one man army.



As for the XP issue... meh. I've noticed that whenever I played ME1, I would sometimes forget that I've actually been earning levels as I played, and only remembered once on the Normandy, which'll then prompt me to sink all those accumulated points all at once. So the fact that you can't sink XP real time on-mission doesn't bother me the least. And as many people have said, the XP system in ME1 favored the kill-em-all player over the smart player. Given that some missions in ME2 actually allow you to bypass killing altogether in order to progress through the game (like with Thane's loyalty quest or certain sidequests with no enemies in them), having EXP for killing enemies would make said missions next to useless, and would force players to always go Renegade just to get the fastest method of levelling up.

#91
DarthCaine

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You people obviously never played VTMB, one it's most praised features as an RPG was that it gave XP only from quests

#92
DarthCaine

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Felix Golden wrote...

The vocal minority complain the loudest, all the people who enjoy the game are busy playing it :P

You win sir, this quote is also going into my sig

#93
Mehow_pwn

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Im totally with this post it really is dull sometimes to not get any exp or loot... -.-

#94
Jackal904

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I'm glad they got rid of gaining exp for kills. Now you don't have to worry about scrounging for every possible kill to gain exp. And you don't have to worry about taking a path that would have less enemies to kill. This is obviously why they did it, do you people even stop to think for a second? And the whole loot thing was rediculous. It was pointless in ME1 because the spectre weapons completely outshined everything else. The weapon system in ME2 is infinitely better and simpler.

#95
Killian Kalthorne

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Behindyounow wrote...

"You have reached the 150 item limit. Please convert some items to omni-gel."

You miss that? Really?!


Yes.  Yes, I do.  ME2 is a good game but it is NOT A RPG.

#96
Killian Kalthorne

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Jackal904 wrote...

The weapon system in ME2 is infinitely better and simpler.


YET NO BLOODY ARMOR SYSTEM!

Simpler, for simple minds.

#97
Jorlen

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Those of us who miss those elements and find Mass Effect not the same without them are definitely in the minority.



But you're not alone... I am having trouble just finishing the game as it is...

#98
Wygrath

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I really wish you video-game JRPG purist crusaders would give it a rest. Grinding and stat mongering is not RPG. It's not even close.



The Mass Effect series is more of an RPG experience than anything other game to date. I played table top Dungeons & Dragons back in the day when it was only 1000 exp to level up every level. You know, back when D&D was actually fun.



Grinding sucks. Stat mongering and min/maxing sucks. Inventory management sucks. None of these things are fun and are only around because JRPGs, WRPGs that mimicked JRPGs, and MMORPGs have perpetuated these horriblely stale concepts.



None of the games you tools want the Mass Effect series to be like have anything even remotely close to the RPG experience that Mass Effect offers.



ME1 was a good game, but ME2 is a great game.



And don't fool your selves into thinking that there are tons of you unhappy neophobes that don't like the game. I'm constantly forum hoping on multiple sites during the day when I get bored and Mass Effect 2 has a pretty big fan base.



I would even venture to say that it has all ready sold more copies than Dragon Age, and if it hasn't, it will.



Even in this thread it's the same handful of myopic dissenters posting over and over again. You can stick your fingers in your ears and hum a song all you want to, but it doesn't change the fact that you are in the minority.



God, I hope no one takes your whiny feedback into consideration while they are developing Mass Effect 3.

#99
Siven80

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ME2's combat and gameplay is much improved over ME1, i think most agree on that, its just a shame the RPG elements are so minimalized.

I dont miss the Inventory from ME1, (far too much gear and most was pointless) but i do wish there was a little more gear in ME2.
Love the new ammo and upgrade systems, gives a little more tactical finesse to the game (unlimted ammo and frictionless material always on assault rifle in ME1 = yawn).

Maybe its just me but killing enemies in ME2 just doesn't feel fun if you only get ammo. It just loses that little extra satisfaction you get knowing you may get some good loot from that hard kill or knowing hes worth more XP , and moves it far to much into the mindless shooter section for my liking. BUT i do love the combat action.

Its a very good game and i definately see why they moved it more into a shooter, but IMO they removed or minimalized far too many RPG elements.

Still got ME1 for that though, and hopefully ME3 will bring some back.

Modifié par Siven80, 02 février 2010 - 03:01 .


#100
Jorlen

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Wygrath, you just have to realize not everyone feels the same as you about this game. I realize most people enjoy ME2 and I don't, but it doesn't make me treat them like idiots. I've never seen such a defensive crowd.