Sullax wrote...
Vena_86 wrote...
It boils down to you feeling restriced and playing a very linear game. ME2 is not your experience, everyone shares roughly the same.
Everyone ends the game on level 30, with the same equipment. That was not even remotely the case with ME1, making each play through feel more unique.
Oh, it's not like everyone has the Colossus Armor and Spectre Gear at the End of the game, is it?
On topic:
I find the way ME2 has taken might be revolutionary. The times, where you extracted the Doomsword of Doom out of the rear of a dragon should be over... or at least some RPG games should leave the traditional D&D system and try out something new.
With ME2's itemssystem all feels a bit more realistic now. I mean common, who can explain how 20 sets of full armor fits in Shepard... what? He doesn't even have a bag or a backpack where he can store rudimentary items.
Also, it's much more realistical, that the squad members choose what THEY want to wear. Mass Effect ain't a military simulation, where you as a commander can demand uniformity. I agree, squad mates should get more diversity and get an actual wardrobe. They could change their clothes as they feel is adequat or mabye even let the players choose in which way they should be clothed, if outfits like Jack's or Garrus' offend some people.
So yeah, BioWare, get more diversity in them items, especially clothes and give us some more different weapons and armour parts to play with and that would be superb!
I agree with most of what has been written here, i didn't like the outfit system not because of the system itself, but for the outfits available. What they wear on the Normandy should be their business, but when on the field the outfits at least should be practical, high heels and bra straps in a combat situation on a strange alien vessel really streches thin my suspension of disbelief, due to how armors were presented in ME1.




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