Scarecrow_ES wrote...
Soruyao... balancing is a big deal, and no matter how perfect a system is in principle, poor balancing can turn it into a loser. If I was on the dev staff and had my way, I think I'd have no problem balancing the system in a way that would please skeptics like yourself. You have a decerning taste, and you aren't gonna take someone's word that something's going to work out better until you see it in action. I'd have it no other way. In my mind, people like you are the ones I have to work the hardest to please, because unlike so many others who might be detractors of the system I'm proposing, you know enough about the mechanics to know the subtleties of the challenge ahead. If I can win over more people like yourself, I think the whole rest of the community would follow.
(hey look, I do have time after all! stuff cleared up

)
Thanks :3 Though, I honestly think I'm probably easier to please than most of the community since I'm more adaptable than most. Whatever system we end up with, whether I like it or not, I'd find some way to make it work and get some fun out of it. Though, I will say that out of anyone I've heard in the community, you're one of the few I'd trust to actually make a game with enough complexity that I would be entertained. (Even if I might miss certain mechanics that suited me particularly well.)
It's much more difficult to please lazy players (those who don't put the thought required into being creative with their skills), because they're the players who are the most likely to complain a game is boring, and I think they're kind of the majority. They're the ones I'm the most worried about, though if it were a choice between a mechanic they would like and one I would like, I'd of course prefer the one I'd like.
Anyway, onto some random musing: I think you're aware of the tweaks I would prefer to make to the current system, so I don't need to go over that again, so here's some random new stuff!
Lets assume that it's set in stone that we're working with a hybrid overheat/thermal clip mechanic! Lets also assume that using a single weapon for the entire game will be a viable playstyle, though it may be slower and weaker and even potentially more dangerous. Here's how I'd design this system personally, though of course it would take a lot of effort indeed to get it right. (This system may be the most ambitious one out of this topic so far even :3)
1. Basically, I would create three different types of weapons. One would act very similar to the ME1 weapons. They would overheat and cool down about as fast as your normal ME1 weapons would. (But not the frictionless ones! You would overheat if you fire too quickly!) Another would use the ME2 formula, looting thermal clips off corpses and finding them in piles and using them like ammunition. A third option would be hybrids, which would overheat but have a very high capacity to store that heat, but which would overheat catastrophically if you fired them too quickly. (IE, stop working completely.) You would then need to use several thermal clips at once (Lets do some handwaving and say 5 for now) to restore the weapon to functionality. Therefore, a player who spaces his shots out slowly and uses the hybrid guns would be able to use the same weapon all the time, and would also be able to fire quickly in a spazzy fight with a bunch of husks, as he would just burn through his stock of thermal clips to get through it.
Essentially thermal clips would become variable for small arms in a similar way that power cells are variable for heavy weapons. (Using a bunch to fix an overheated hybrid would be like using a single cain round to down a boss, while using a bunch of clips to maintain a ME2 weapon would be like using the particle beam to poke at individual enemies. ... Sort of.) I would (maybe, I have second thoughts about this) make it so that a player could mix and match their weapons as well. Maybe they would like a sniper rifle that uses the ME1 system so they can poke away at a distant enemy when they need to without worrying about collecting a clip for every shot, but they'd like an AR that uses the ME2 system because they know they're only going to pull it out when things get hectic anyway. Maybe they would like the hybrid guns for everything because they're confident they will play well enough not to run out of thermal clips and break them.
Of course, the different guns would need to be balanced so that the tradeoffs make sense:
I'd say the ME1 guns should do less damage per shot, since they are essentially going to be able to fire forever without any threat of not being able to fire for a long period of time at any moment. Their guns would be balanced around being able to kill things fast enough not to get rushed. They would be best for attrition and worst for hectic close range battles with enemies that get in your face with shotguns.
The me2 guns would be balanced with the danger of running out of ammo and being forced to switch, of course. They would hit the hardest of all three options, but you would have to be incredibly accurate and efficient or you would have to switch weapons around a lot. (I would make every weapon as easy to run out of ammo with as the widow/carnifex. You would get half a clip of your AR with each thermal clip.) These guns would be best for hectic and short fights (geth/husks) and would be worst for long range wars of attrition. (blood pack)
The hybrid guns would be balanced with running out of thermal clips, however you would run out through improper spacing of your shots rather than accuracy. These guns would situationally be the most dangerous because if you ran out of thermal clips with one of them, you'd run out of thermal clips with all of them. You could potentially completely lock out your ability to fire your gun for a significant amount of time if you ran out and overheated again, and if you weren't careful this could happen to all your guns and you'd be pretty much screwed. However, this system would have the best of both worlds and be able to deal well with any kind of battle you might end up in. In other words, this setup would have the most utility, but also the most potential danger. (The global nature of thermal clips in this setup means it would likely not be possible to use both hybrid guns and ME2 guns at the same time, mostly for UI reasons. ME2 guns gobble up thermal clips on the spot, and hybrid ones would stash them centrally.)
Heck, while I'm working with magical genie in the bottle infinite money and time game design, I'd also put in the thermal clip bonus skill I mentioned earlier. It would take the place of something like warp ammo or slam and give the player an ability where they can invoke a GCD to create a thermal clip on the spot. An infiltrator who wants his shots to do the most damage possible but also to use his sniper a lot could choose it and forgo using incinerate or cloak in order to feed himself extra sniper ammo so that he can continue to fire. It would probably (definitely!) be a DPS loss overall, but it would be another potential playstyle.
Anyway, this would all require quite a bit of lore handwaving, but I'm pretty sure I could come up with a relatively plausible explanation. I might even do that later on just to play with lore and made up science. :3
Essentially, I think this system would please the people who liked the ME1 system, the people who liked the ME2 system, and the people who really want a hybrid system, since each person would be able to use exactly the system they prefer.
Modifié par Soruyao, 02 mars 2010 - 08:44 .