Here's a suggestion I have been wanting since first playing ME2, and sorry if it's been suggested before, but I haven't followed the past thirty pages:
It really annoys me that interrupts are limited to either paragon or renegade, but never both at the same time. With the exception of Veetor's scenario and when Shepard first speaks to Mordin at his clinic, there are no instances where the player has the option to use a paragon or a renegade interrupt in the same scenario.
It really irritates me, because things like disabling the Blue Suns gunship are limited to renegade characters. And there are other times as well, when certain paragon interrupts should have renegade alternatives, like in pretty much every loyalty mission where Shepard is given the option to stop one of his squad mates from shooting some unlucky guy on the wrong end of the barrel.
If dialogue interrupts return in ME3, paragon and renegade trigger pulls should be present for every scenario, and should also appear on screen at the same time to prevent players from thinking only one option is available, like with Mordin's introductory dialogue. And unlike with Veetor's scenario, the different interrupts for each scenario should lead to different outcomes, not the same outcome with different spoken words and actions.
Good example: Shepard encounters two elcor in a heated argument over the privelage of being complimented by Blasto the hanar spectre. Red and blue triggers flash at the bottom of the screen, indicating the player can interrupt the argument either politely or rudely. Going the paragon route has Shepard stepping in and using his omni-tool's ultraviolet scanner to reveal that Blasto, in fact, was making an insult rather than a compliment. They stop arguing over it and become good pals again. Going the renegade route would have Shepard hose both of them down with pepper spray, impairing their ability to see and smell each others' body language and scent, respectively. The argument would get worse once the elcor now misunderstand sarcasm for sympathy and jealousy for flirting, and they would stop being good pals.
Bad example: A krogan is using a hanar as a balloon. Pulling the paragon trigger has Shepard tickle the krogan, and pulling the renegade trigger has Shepard tackle the krogan. Tickle or tackle, the krogan lets go of the hanar.
Whatever happens, limiting gameplay tactics like disabling gunships to either paragon or renegade is extremely unfair to whichever morality isn't chosen. In the future, all scenarios should have two interrupts with different, unique outcomes.
jbebout wrote...
Resources trading and selling. We scan all of these planets and gather a bunch of resources. It would be nice to be able to sell them for cash to buy weapons upgrades or trade for the resources that you need.
This times a billion. Even after collecting every upgrade that requires element zero, I have crap loads left over. Considering ME2 is just the opposite of ME1 as far as money is concerned, players are hard pressed to put together enough money to purchase everything in the game.
If players could sell or trade resources, mining would finally be more than useless.