kalpain wrote...
I am guilty of the armor aesthetic too. Most of my changes were based purely on how my character would look with the bonuses having only a passing influence. Not to say that there should be bigger bonuses for some of the more ugly armor pieces to encourage people to use them (ME1 comes to mind). However, I would like to see a system where you could look how you want to look but still use some type of upgrade system to give you various bonuses. Something that would not take away from the aesthetic you design for your character.
this is similar to an idea i had.
what i was thinking is the same modular armor system (in my dream world modualr weapons as well) with minor stat buffs, but the majority of your armor/weapon qualities coming from an expanded ME1 modification system. not more slightly different endless kinds of mods, but more parts to modify, with significant difference in available mods. say for armor you could modify underlay with something like 'devlon hazard weave' that confers a significant bonus to damage resistance, or 'siirta medi-gel nanoweave' that triggers health regen to start noticably sooner. you could have 'ceramic' and 'hardsuit computer' sections to modify as well. dont think i need any more examples to explain, but the same system could be applied to weapons. you could have stock, scope, body, grip, and barrel as the mostly aesthetic (still conferring minor bonuses, maybe visual difference when looking thru different scopes) areas to customize for a sniper; and something like firing chamber, mass effect core, and weapon computer for your practical modifications. available modifications could be around 5+ for each area, keeping them distinct, while also adding up to a whole lotta of options with no giant list of crap to sort thru. have modifications buyable, maybe a few different levels of improvement or the ability to research upgrades for individual mods like the system in ME2, and you add meaningful progression to the system as well. not just applying to this system, but im thinking unique equipment could "drop" from certain enemies/bosses, as well as basic mods/pieces. conjure up some codex entry explaining how armor/weapon mods are too intricate to reproduce with the normandy's magical weapon duplicator, and we have a good reason to bring back the gathering of loot, but with no junk loot and distinct variety; hence a reason to do so, as virtually anything new would be desirable.
and the reason we would need that codex entry is because this would work well for teammates as well. im thinking that squad armor should be maybe as limited as shepard's current system. have a few modualr pieces, the number and sections of course varying with the teammate. in this way, you have a few options in visually customizing your squad (give us the tint system so we can make a cohesive unit as well, patterns might be a bit much to implement for individual characters, but would be welcome), pieces that can be bought or aquired like anything shep has (like a krogan helmet for grunt/wrex you get for defeating a certain krogan enemy), but they would be subject to the same mod system, allowing you to tweak their stats as you see fit, but allowing them to keep their character identity with a few different armor choices. i would also be happy with another, simpler system of giving teammates significant buffs in their few armor pieces to chose from, that way you could personalize their stats and looks to a degree still restricting their aesthetics and their functional use in combat.
and real armor please...please. miranda can wear her catsuit in her office, jack can leave that strap contraption on the normandy, and samara needs to zip up in combat. im sure your artists can come up with armor designs that capture personal aesthetic of the characters without seriously challenging my suspension of disbelief as well. id also propse that we have 2 types of armor to aesthetically change for everyone: combat armor and hazard armor. combat armor would be just what you think, your everyday armor, while hazard armor would just contain minor visual variations in available combat armor pieces to make them sealed (think putting sleeves on grunt's gauntelts) and forcing you to equip from whatever selection of sealed helmets you have (shep would have variety to chose from, im thinking squadmates only really need one as its purely visual anyway). everyone wears combat armor when theyre....in combat, and hazard when in dangerous enviroments (think....chlorine atmospheres, chilling in space outside the derilect reaper? why is shepard the only one properly equipped in these situations? i felt like a pansy next to miranda; i need fully sealed suits and she barely needs a breather mask...). it wouldnt take much artistically once everyone's already in armor to seal them up.
and of course...helmet toggle. well not in sealed suits of course.




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